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Tharizdun
In the ''Dungeons & Dragons'' fantasy roleplaying game, Tharizdun () is the god of Eternal Darkness, Decay, Entropy, Malign Knowledge, Insanity, and Cold. He originated in the ''World of Greyhawk'' campaign setting but has since also appeared in other settings. He was imprisoned ages ago by a coalition of deities to prevent the destruction of existence itself. Although imprisoned, Tharizdun still has a degree of his original multiverse-threatening power. His holy symbols are a dark spiral rune and a two-tiered inverted ziggurat known as an obex. His holy number is 333. Publication history Created by Gary Gygax based on Robert J. Kuntz's dark god "Tharzduun", Tharizdun first appeared in the module '' Forgotten Temple of Tharizdun''. He would later appear in Gygax's series of Gord novels. Writer Michal Tresca speculated that Tharizdun might have been inspired by Clark Ashton Smith's Demon Lord and ruler of the Seven Hells, Thasaidon, who appeared first in The Tomb-Spawn, Weird ...
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The Forgotten Temple Of Tharizdun
''The Forgotten Temple of Tharizdun'' is an Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons'' (''D&D'') role-playing game, for use in the ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1982 for the first edition ''Advanced Dungeons & Dragons'' rules. Plot summary ''The Forgotten Temple of Tharizdun'' is an adventure that takes place in the World of Greyhawk. This adventure starts with an incident from ''The Lost Caverns of Tsojcanth''.preview The player characters (PCs) discover the temple while trailing a gang of norkers from the caverns. The PCs search hazardous mountain passes to find the lair of the monsters inside the temple. The adventurers are drawn into the story by a gnomish community and travel to the temple. After battling their way in, the PCs explore the temple chambers, which contain mundane creatures and new monsters from the ''Fiend Folio'' supplement. During their exploration, the characters may reac ...
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Forgotten Temple Of Tharizdun
''The Forgotten Temple of Tharizdun'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') role-playing game, for use in the ''World of Greyhawk'' campaign setting. The module was published by TSR, Inc. in 1982 for the first edition ''Advanced Dungeons & Dragons'' rules. Plot summary ''The Forgotten Temple of Tharizdun'' is an adventure that takes place in the World of Greyhawk. This adventure starts with an incident from ''The Lost Caverns of Tsojcanth''.preview The player characters (PCs) discover the temple while trailing a gang of norkers from the caverns. The PCs search hazardous mountain passes to find the lair of the monsters inside the temple. The adventurers are drawn into the story by a gnomish community and travel to the temple. After battling their way in, the PCs explore the temple chambers, which contain mundane creatures and new monsters from the ''Fiend Folio'' supplement. During their exploration, the characters may reach chambers of the temple in ...
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Return To The Temple Of Elemental Evil
''Return to the Temple of Elemental Evil'' is an adventure module written by Monte Cook for the 3rd edition of the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 ''Advanced Dungeons & Dragons'' (AD&D) module, ''The Temple of Elemental Evil''. The plot of the module pits the player characters against the third iteration of the cult of the Elder Elemental Eye and the power of their Temple of Elemental Evil, first introduced in the original module. The events of ''Return to the Temple of Elemental Evil'' occur nine years after the previous module as the adventurers attempt to prevent cultists of Tharizdun from harnessing the power of four elemental nodes in order to release their god. Plot summary The player characters must foil the plan of the cultists of Tharizdun who have again occupied the temple. The cultists are ...
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List Of Dungeons & Dragons Deities
This is a list of deities of ''Dungeons & Dragons'', including all of the 3.5 edition gods and powers of the "Core Setting" for the ''Dungeons & Dragons'' (''D&D'') roleplaying game. Religion is a key element of the D&D game, since it is required to support both the cleric class and the behavioural aspects of the ethical alignment system – 'role playing', one of three fundamentals. The pantheons employed in D&D provide a useful framework for creating fantasy characters, as well as governments and even worlds. ''Dungeons and Dragons'' may be useful in teaching classical mythology. ''D&D'' draws inspiration from a variety of mythologies, but takes great liberty in adapting them for the purpose of the game. Because the Core Setting of 3rd Edition is based on the World of Greyhawk, the Greyhawk gods list contains many of the deities listed here, and many more. Publication history The first official publication to detail god-like beings for use in the ''Dungeons & Dragons'' gam ...
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Holian, Gary
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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World Of Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for ...
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Gord The Rogue
Gord the Rogue is the protagonist in a series of fantasy novels and short stories written by Gary Gygax. Gygax originally wrote the novels and short stories to promote his ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' role-playing game. After he left TSR, Gygax continued to write ''Gord the Rogue'' novels for several years. In all of these works, the plot revolves around the adventures of a young man named Gord who rises from humble origins in the slums of a large city on the planet Oerth to become a powerful force trying to stave off the takeover of Oerth by demons. Publication history One of the factors that contributed to the success of the ''Dragonlance'' setting when it was published in 1984 was a popular series of concurrent novels by Tracy Hickman and Margaret Weis. Gary Gygax, the developer of the World of Greyhawk campaign setting, realized that novels set in Greyhawk could have a similar benefit for his recently published ''World of Greyhawk'' ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Gygax, Gary
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Living Greyhawk Gazetteer
The ''Living Greyhawk Gazetteer'' (''LGG'') is a sourcebook for the ''World of Greyhawk'' campaign setting for the 3rd edition of the ''Dungeons & Dragons'' roleplaying game. Despite the title, the ''Living Greyhawk Gazetteer'' is not exclusive to the Living Greyhawk Campaign. Other publications linked to the ''Living Greyhawk Gazetteer'' have treated it as superior to the '' D&D Gazetteer'' and used it in the ''D&D Gazetteers place. Contents The ''Living Greyhawk Gazetteer'' expands upon material covered by previous products, such as Gary Gygax's ''World of Greyhawk Fantasy Game Setting'' and Carl Sargent's '' From the Ashes'' (TSR, 1993). Publication history The ''Living Greyhawk Gazetteer'' was written by Gary Holian, Erik Mona, Sean K Reynolds, and Frederick Weining, and published in November 2000, featuring a cover by William O'Connor. Interior art was by Joel Biske, Vince Locke, and Daniela Castillo. Critical response Of the two Greyhawk Gazetteers (The ''Living Greyh ...
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Sean K Reynolds
Sean K. Reynolds is an American professional game designer, who has worked on and co-written a number of ''Dungeons & Dragons'' supplements for Wizards of the Coast, as well as material for other companies. Early life and inspiration Sean Reynolds was born in Chula Vista, California, and grew up there. He was introduced to the ''Dungeons & Dragons'' game (with the red '' Basic Set'' and the blue '' Expert Set'') in 1980 by his cousin, and soon began playing the ''AD&D'' game. TSR and Wizards of the Coast Reynolds began working for Time Warner Interactive in 1994, to develop their America Online and websites. Reynolds first entered the role-playing game industry in 1995, when he was hired by TSR as their online coordinator, beating out Bruce Cordell for the same position. According to Reynolds, "I had two goals: to get TSR a website, and to change the company's then-restrictive online policy to something more reasonable." When TSR was bought out by Wizards of the Coast, Reynolds ...
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Erik Mona
Erik Mona (born April 1974) is an American game designer who lives in Seattle, Washington. Career Mona was the Managing Editor of issues 1 and 2 of the '' Oerth Journal'', an online publication devoted to the ''World of Greyhawk'' campaign setting, and the Editor-in-Chief from issues 2–7. Mona had the opportunity to talk to designers like Robert Kuntz on the GreyTalk mailing list in 1990s, where Kuntz shared stories of the early days of the Greyhawk campaigns. Mona became the head publisher of Paizo in April 2006. Mona served as the editor-in-chief of the ''Dungeons & Dragons'' role-playing game magazines '' Dragon'' beginning in 2004 and ''Dungeon'' from 2004 to 2006; at the time, both magazines were published by Paizo until the license through Wizards of the Coast expired in September 2007. Mona and other editors at Paizo were fans of Greyhawk, and thus featured the setting in ''Dragon'' and ''Dungeon'' magazines while Paizo was publishing the magazines. He has edited, au ...
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