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The ''Rebelstar'' games are a series of
turn-based tactics Turn-based tactics (TBT), or tactical turn-based (TTB), is a computer and video game genre of strategy video games that through stop-action simulates the considerations and circumstances of operational warfare and military tactics in generally sm ...
video games designed by Julian Gollop. ''Rebelstar Raiders'' was published in
1984 Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast A ...
by
Red Shift In physics, a redshift is an increase in the wavelength, and corresponding decrease in the frequency and photon energy, of electromagnetic radiation (such as light). The opposite change, a decrease in wavelength and simultaneous increase in fr ...
for the ZX Spectrum. It was reworked in machine code as ''Rebelstar'', published by
Firebird Firebird and fire bird may refer to: Mythical birds * Phoenix (mythology), sacred firebird found in the mythologies of many cultures * Bennu, Egyptian firebird * Huma bird, Persian firebird * Firebird (Slavic folklore) Bird species ''Various spe ...
in
1986 The year 1986 was designated as the International Year of Peace by the United Nations. Events January * January 1 ** Aruba gains increased autonomy from the Netherlands by separating from the Netherlands Antilles. **Spain and Portugal ente ...
. A sequel, ''Rebelstar II'', was published in
1988 File:1988 Events Collage.png, From left, clockwise: The oil platform Piper Alpha explodes and collapses in the North Sea, killing 165 workers; The USS Vincennes (CG-49) mistakenly shoots down Iran Air Flight 655; Australia celebrates its Australian ...
by Silverbird. ''Rebelstar'', but not its sequel, was also adapted for the Amstrad CPC home computer. Each title in the ''Rebelstar'' series is a science fiction-themed turn-based tactics game, in which each player controls an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities. The playing area is top-down plan view, with units shown in profile. The games achieved critical acclaim, and formed the beginning of a development history that led to the ''
Laser Squad ''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollo ...
'' and '' X-COM'' series. A spiritual successor titled '' Rebelstar: Tactical Command'' was developed by Gollop's
Codo Technologies Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise. ...
and released for the Game Boy Advance by Namco in 2005. Two more Namco projects, ''Rebelstar: Psionic Rebellion'' and ''Rebelstar 2: The Meklon Conspiracy'', were cancelled.


''Rebelstar Raiders''

''Rebelstar Raiders'' was originally released for the 48k ZX Spectrum in 1984 by Red Shift Ltd, a war games publisher who had also released Julian Gollop's space strategy game ''
Nebula A nebula ('cloud' or 'fog' in Latin; pl. nebulae, nebulæ or nebulas) is a distinct luminescent part of interstellar medium, which can consist of ionized, neutral or molecular hydrogen and also cosmic dust. Nebulae are often star-forming regio ...
''. It was written in
BASIC BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
. ''Rebelstar Raiders'' does not feature a computer-controlled opponent, so is strictly a two-player game. It includes three different scenarios, the maps for which are loaded in as a screen datum; thus the playing area is limited to the size of the screen. In each scenario, each player's units are deployed manually before play commences. Combat can either be melee or ranged, which takes into account limited ammunition and line of sight. Damage is taken from a unit's 'endurance' statistic. If this is reduced below one fifth of its initial value, the unit is seriously wounded. If reduced to zero, the unit is destroyed. Units also have 'skill' and 'armour' values."The Rebelstar Collection" players' manual; Mythos Games Ltd, 1991 *The first scenario, "Moonbase", is the beginning of a storyline that runs through the whole series. The Raiders are attempting to destroy a vast organisation based on a planet called Pi. Before any of the Raiders ships can land on Pi, the planetary defenses on the moon, Spyder, must be destroyed. One player controls a squad of 24 Raiders, who are led by "the first of the Capricorn clones", Joe Capricorn. The Raiders' squad also includes Captain Krenon, a character who features in the two later ''Rebelstar'' games. The moonbase, which is disguised as a mining station, is defended by sentry robots, mining robots and auto-guns in pre-set locations, and deployable technicians and security guards. The Raiders win if one unit can get to the control room and destroy the sensitive equipment there. *In the second scenario, "Starlingale", Joe Capricorn, Captain Krenon and a few other survivors have returned to their eponymous escape vessel. The ship is still undergoing hull repairs, and must be defended for 12 turns. The Red Shift player, controlling various robot operatives, must destroy the two Navcomps on the bridge to prevent takeoff. The Raider's units include the pre-deployed ''Starlingale'' pilots and plod-bots, 14 deployable Raiders, with eight Raiders arriving later as reinforcements. The Red Shift Operatives include (armed with gas bombs), fly-bots (armed with ), slavers (with las-whips), a mining robot and two security guards. *The third and final scenario, "The Final Assault", has the ''Starlingale'' join the ''Freedream'' on the surface of Pi. The Raiders must destroy eight parts of the Main-Comp in an underground shelter.


Reception

'' CRASH'' noted the detailed blueprint-style maps and their flexible layout and the strategic mix of different weapon types and unit deployment. However, the sound effects were deemed irritating, and the packaging amateurish.


''Rebelstar''

''Rebelstar'' was originally published in 1986 by Telecomsoft's budget label, Firebird. Unlike its predecessor it was written in machine code, and featured a larger, scrolling playfield. The game supports single player and two player variants, and had overhauled game mechanics. Only one map is available. Morale, stamina and encumbrance are new statistics for units, and ranged fire has the option of fast snapshots or more action-point consuming aimed shots. In addition, an "opportunity fire" system allows a player to interrupt their opponents turn with pre-targeted shots. Objects are more interactive than in ''Rebelstar Raiders'', with units able to drop or collect weapons, ammunition, dead bodies, and other items. Some types of terrain may provide cover and slow units down. Wreckage of droids and dead bodies also cause partial obstructions. The objective for the Raiders in ''Rebelstar'' is to destroy ISAAC, the computer responsible for breaking the Raiders' secret codes. The game can be won either by destroying ISAAC's central core, or by eliminating all enemy forces in the base. The player can gain reinforcements by destroying three Laser Defence Computers located around the base; this allows reinforcements to arrive a few turns later. In the single player version, the difficulty level can be set from one to eight, each level increasing the number and power of the droid forces. The game has a built-in time limit, and the Raiders automatically lose if they fail to achieve either of their objectives within the time limit.


Reception

''CRASH'' gave ''Rebelstar'' 93%, making it a Crash Smash. The magazine was impressed with the fast pace, challenging difficulty level, and clear graphics. The character graphics and individual morale and skills were felt to contribute towards the game's atmosphere. The reviewer pointed out some similarities with ''Snapshot'', a module for the 1977 Game Designers' Workshop role playing game ''
Traveller Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to: People Generic terms *One engaged in travel *Explorer, one who searches for the purpose of discovery of information or resources *Nomad, a member of a community withou ...
''. ''Rebelstar'' was also ranked as the second greatest Spectrum game of all time by '' Your Sinclair'', which held ''Rebelstar'' as an example of how the wargaming genre could be "an experience unrivalled for thrills by all but the most adrenalin-pumping blaster". Both ''Your Sinclair'' and ''CRASH'' praised the decision to release the game at the budget price of £1.99.


''Rebelstar II''

''Rebelstar II'' (also known as ''Rebelstar II: Alien Encounter'') was developed by Target Games and published in 1988 on Telecomsoft's Silverbird label (their rebranded budget range). Again, it was programmed by Julian Gollop, with Ian Terry providing graphical assistance. The scenario takes place on the planet of Thray 6, on which an alien race is threatening Rebelstar. The Raiders' objective is to kill aliens, kill the alien queen, and capture alien eggs. The Raiders have a set escape window, with their shuttle landing on turn 15 and taking off on 26. At that point, the game ends and victory points compared. The left half of the map is an outdoor environment, with bushes, trees, rivers and marshes. The alien queen herself can fire a short-ranged but deadly acidic spit.


Reception

''CRASH'' gave ''Rebelstar II'' an overall 90%, highlighting the excellent graphics and engrossing gameplay: "it can all get very exhilarating to see laser bolts flying back and forth, occasionally missing by pixels." Similarities with the film ''
Aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ...
'' were pointed out, with the visual appearance of the antagonists, the storyline, and the names of some of the Raiders: "This is a game to appeal not only to strategists, but also fans of the ''Alien'' movies and in fact anyone who enjoys a really good - and very tense - game."


''Rebelstar: Tactical Command''

''Rebelstar: Tactical Command'', a Game Boy Advance game released in 2005, was developed by Gollop's new studio
Codo Technologies Julian Gollop is a British computer game designer and producer specialising in strategy games, who has founded and led Mythos Games, Codo Technologies and Snapshot Games. He is known best as the "man who gave birth to the '' X-COM'' franchise. ...
and released by Namco. It shares the ''Rebelstar'' name as well as many gameplay similarities, but is neither a remake of nor a sequel to the original. It was supposed to be followed by the cancelled sequel ''Rebelstar 2: The Meklon Conspiracy''.


''Rebelstar: Psionic Rebellion'' (unreleased)

''Rebelstar: Psionic Rebellion'' was a cancelled "high production value AAA title due to be released at the end of 2008, early 2009 on Xbox 360 and
PS3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
" which was being developed by Kuju Entertainment for Namco. Its look would be "mature, detailed, gritty and very stylish, similar to that of a western graphic novel".


Legacy

Two other related games made by the same designer and sharing the same mechanics but in a fantasy setting are '' Chaos'' and '' Lords of Chaos''. All three games in the series were re-released as part of ''The Rebelstar Collection'', a compilation of Gollop's games published in 1991 by
Mythos Games Mythos Games was a British video game developer company founded by Julian Gollop with his brother Nick in 1988 as Target Games. It is best known for its 1994 strategy game '' X-COM: UFO Defense''. Following the closing of Mythos Games in 2001, Go ...
. This compilation also included ''Chaos'' and ''Nebula''. Many of the features and ideas in this series would go on to be used by Gollop in the ''
Laser Squad ''Laser Squad'' is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollo ...
'' and '' X-COM'' series of games.


References


External links


''Rebelstar'' series
at
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*{{WoS game, name=Rebelstar, id=0004058 Multiplayer hotseat games Multiplayer and single-player video games Science fiction video games Telecomsoft games Turn-based tactics video games Video games developed in the United Kingdom Amstrad CPC games ZX Spectrum games ZX Spectrum-only games