1986 In Video Gaming
1986 saw many sequels and prequels in video games, such as ''Super Mario Bros. 2'', along with new titles such as ''Arkanoid'', ''Bubble Bobble'', ''Castlevania'', ''Dragon Quest'', ''Ikari Warriors'', ''The Legend of Zelda'', '' Metroid'', ''Out Run'' and '' R.B.I. Baseball''. The year's highest-grossing arcade video games were ''Hang-On'' in Japan, ''Hang-On'' and '' Gauntlet'' in the United States, and ''Nemesis'' (''Gradius'') in London. The year's bestselling home system was the Nintendo Entertainment System (Famicom) for the third year in a row, while the year's best-selling home video games in Western markets were ''Super Mario Bros.'' in the United States and ''Yie Ar Kung-Fu'' in the United Kingdom. Financial performance In the United States, the home video game industry recovered with the arrival of the third generation of video game consoles led by the Nintendo Entertainment System (NES). Highest-grossing arcade games Japan In Japan, the following titles were the ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Lost Levels
''Super Mario Bros.: The Lost Levels'' is a 1986 platform game developed and published by Nintendo as the sequel to ''Super Mario Bros.'' (1985). The games are similar in style and gameplay, with players controlling Mario or Luigi to rescue Princess Peach from Bowser. ''The Lost Levels'' adds a greater level of difficulty and Luigi controls slightly differently from Mario, with reduced ground friction and increased jump height. ''The Lost Levels'' also introduces obstacles such as poison mushroom power-ups, counterproductive level warps, and mid-air wind gusts. The game has 32 levels across eight worlds and 20 bonus levels. ''Super Mario Bros.: The Lost Levels'' was originally released in Japan for the Famicom Disk System as ''Super Mario Bros.2'' on June 3, 1986, following the success of its predecessor. It was developed by Nintendo R&D4the team led by Mario creator Shigeru Miyamotoand designed for players who had mastered the original. Nintendo of America deemed it too diff ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Yie Ar Kung-Fu
() is an arcade fighting game developed by Konami. It first had a limited Japanese release in October 1984, before having a wide release nationwide in January 1985 and then internationally in March 1985. Along with ''Karate Champ'' (1984), which influenced ''Yie-Ar Kung Fu'', it is one of the games that established the basis for modern fighting games.GameCenter CX - 1st Season, Episode 09. Retrieved on 2009-09-19 The game was inspired by Bruce Lee's Hong Kong martial arts films, with the main player character Oolong modelled after Lee (like Bruceploitation films). In contrast to the grounded realism of ''Karate Champ'', ''Yie Ar Kung-Fu'' moved the genre towards more fantastical, fast-paced action, with various different characters having a variety of special moves and high jumps, establishing the template for subsequent fighting games. It also introduced the health meter system to the genre, in contrast to the point-scoring system of ''Karate Champ''. The game was a commercial s ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Space Harrier
is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but technical and memory restrictions resulted in Sega developer Yu Suzuki redesigning it around a jet-propelled human character in a fantasy setting. The arcade game is controlled by an analog flight stick while the deluxe arcade cabinet is a cockpit-style win electric motors motion simulator cabinet that tilts and rolls during play, for which it is referred as a ''taikan'' (体感) or "body sensation" arcade game in Japan. It was a commercial success in arcades, becoming one of Japan's top two highest-grossing upright/cockpit arcade games of 1986 (along with Sega's ''Hang-On''). Critically praised for its innovative graphics, gameplay and motion cabinet, ''Space Harrier'' is often ranked among Suzuki's best works. It has made several crossover ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tehkan World Cup
originally released as in Japan, is an association football video game released to arcades in 1985 by Tehkan, the former name of Tecmo. It features multiplayer gameplay and trackball controllers. It was released in both upright and table arcade cabinets, but was most commonly released in a cocktail cabinet form factor. Its arrival coincided with the buildup to the 1986 FIFA World Cup. It featured the then colors of several of the world's top teams such as West Germany, Argentina and Brazil, although it did not mention any team by name. The game uses a bird's-eye view, with the trackball controls allowing game physics such as controlling both the direction and speed of the shot. The gameplay format was adapted from the American football game ''Gridiron Fight'', developed by the same team and released earlier in the year, for an association football game, but with the controls simplified down to a trackball and single action button. It became a major success in arcades, and wa ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Table Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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List Of Sega Arcade Video Games
The following is a list of arcade games developed and published by Sega, many on their List of Sega arcade system boards, arcade system boards. In addition to making its own games, Sega has licensed out its arcade systems to third party publishers. This list comprises all of the games released on these arcade system boards. Sega had been producing electro-mechanical games since the 1960s, arcade video games since the early 1970s, and unified arcade systems since the late 1970s. Electro-mechanical games Arcade video games Early video games Sega Laserdisc series The following are laserdisc games that ran on Sega Laserdisc arcade hardware. Sega System series Every game listed here was released in Japan. Sega Model series Every game listed here was released in Japan. Sega Titan Video Sega NAOMI series {, class="wikitable sortable" ! Year ! Title !Updates/Versions ! Genre(s) ! Developer(s) ! List of Sega arcade system boards, Arcade system ! ! ! , - ! ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Motion Simulator
A motion simulator or motion platform is a mechanism that creates the feelings of being in a real motion environment. In a simulator, the movement is synchronised with a visual display of the outside world (OTW) scene. Motion platforms can provide movement in all of the six degrees of freedom (DOF) that can be experienced by an object that is free to move, such as an aircraft or spacecraft:. These are the three rotational degrees of freedom (roll, pitch, yaw) and three translational or linear degrees of freedom (surge, heave, sway). Types Motion simulators can be classified according to whether the occupant is controlling the vehicle(such as in a Flight Simulator for training pilots), or whether the occupant is a passive rider, such as in a simulator ride or motion theater. *Examples of occupant-controlled motion simulators are flight simulators, driving simulators, and hydraulic arcade cabinets for racing games and other arcade video games. Other occupant-controlled vehicle ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcade Cabinet
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Arcade Games
An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade video games, Pinball machines, electro-mechanical games, redemption games or merchandisers. Types Broadly, arcade games are nearly always considered games of skill, with only some elements of games of chance. Games that are solely games of chance, like slot machines and pachinko, often are categorized legally as gambling devices and, due to restrictions, may not be made available to minors or without appropriate oversight in many jurisdictions. Arcade video games Arcade video games were first introduced in the early 1970s, with ''Pong'' as the first commercially successful game. Arcade video games use electronic or computerized circuitry to take input from the player and translate that to an electronic display such as a monitor or telev ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |