Rampart (game)
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''Rampart'' is a 1990 video game released by
Atari Games Atari Games Corporation, known as Midway Games West Inc. after 1999, was an American producer of Arcade game, arcade Video game, games. It was formed in 1985 when the coin-operated Arcade game, arcade game division of Atari, Inc. was transfered ...
and
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
that combines the shoot 'em up,
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, and
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genres. It debuted as an
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with trackball controls, and was ported to home systems. It had a limited US release in October 1990, and a wide release in early 1991. It was distributed in Japan by Namco. ''Rampart'' is considered a precursor to the tower defense genre of the following decade.


Gameplay

The player controls and defends a territory consisting of a wall surrounding a set of
castle A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified r ...
s and cannons. Gameplay alternates between two time-limited phases, combat and building. In the building phase, the player attempts to repair the damage from combat and expand their territory. In the combat phase, they attempt to damage the enemy with their cannons. In single-player games, the player fights against a fleet of attacking ships, in multi-player games, the players fight each other with rivers separating the sides. The game opens with an automated building phase in which the computer builds a wall around one castle. The ownership of a castle grants the player control over a number of cannons, and after building the wall the game enters a phase in which the user places the cannons within their controlled territory. When the building phase ends, combat begins. In single-player mode, the player is attacked by a number of ships that approach the player's territory while firing cannons at their walls. The player responds by firing their cannons at the moving ships; the relatively slow speed of the cannonballs requires the player to "lead" their targets. In multi-player mode, the players shoot at each other's walls. The goal of the attacker in both cases is to make holes in the walls. Combat ends when the user sinks a certain number of ships, or in two-player, after a set time. When combat ends, the player loses control of any area that is no longer fully surrounded by their wall, along with any cannons in that area. A user-controlled building phase then begins. Shapes like those from Tetris appear and the player moves and rotates them with the goal of placing them so that they close gaps in the existing wall or extend the wall around additional castles. When the tile placement phase time ends, any castle or cannon that is completely enclosed by a continual wall is added to the player's territory. Afterwards, the cycle repeats with cannon placement again. Each surrounded castle awards the player with one cannon during each arming phase (the home castle grants two) but only if there is space. Because the damage caused during the combat phase is normally spread out, repairing it can be difficult. The blocks are generally larger than the gaps (although one-unit blocks do appear sometimes) and filling the gaps often requires a large block to fill a small gap. The leftover extra bits of the block become barriers to the placement of future blocks, making it increasingly difficult to fix the damage as the larger blocks may not fit into the block-free area. The player loses when they fail to have at least one surrounded castle after the tile placement phase. In single-player games, there is a fixed set of six levels, and in two player modes if both players survive the one with the higher score is declared the winner. If the player defeats the opponent, the player can execute the commander, by walking the plank or beheading. Cannons can be destroyed, bonus squares give extra points when captured, and when there are no grunts or craters.


Ports

''Rampart'' has been ported to the SNES,
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,
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, Atari Lynx, MS-DOS, Macintosh,
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,
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, and
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. Separate versions were made for Game Boy,
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,
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, and Famicom. The NES, SNES, and MS-DOS versions were all done by Bitmasters, and the NES version was planned for publication by Tengen (without a
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license), but was switched to
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(which was granted a
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license), and the SNES and MS-DOS versions were published by Electronic Arts. Most of the home versions have updated features. The Japanese Famicom version, which was released by Konami, includes 7 training levels, 3 difficulty settings, and an extensive two-player mode. Many options can be chosen, such as the number of cannons to start with. In the SNES and MS-DOS versions, the cannons gained can also be converted into powerups. The arcade version is part of the ''
Midway Arcade Treasures ''Midway Arcade Treasures'' is a video-game compilation of 24 arcade games, emulated from the original printed circuit board, PCBs. The overall release was developed by Digital Eclipse and issued by Midway Games for the PlayStation 2, Xbox (conso ...
'' compilation for the
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,
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, Xbox, and
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, and of the ''
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'' compilation for the PlayStation 3 and Xbox 360. It is bundled in a dual pack with ''
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'' for the Game Boy Advance. A PlayStation 3 version with Internet multiplayer mode was released on the
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on May 10, 2007.


Reception

In Japan, ''Game Machine'' listed ''Rampart'' in the June 1, 1991 issue as the seventh most-successful table arcade unit of the month. Julian Rignall of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' reviewed the arcade game, giving it a 93% score. ''
MegaTech ''MegaTech'' (sometimes styled with the katakana メガテケ) was a publication from EMAP aimed specifically at the Sega Mega Drive gaming market. The magazine was started in 1991. The launch editorial consisted of a small team including Paul ...
'' gave the Mega Drive version 90% and a Hyper Game Award, saying that it was a "superb blend of different game styles". '' Console XS'' reviewed the Master System version, giving it an 81% score. '' Nintendo Power'' placed it the fourth best Game Boy Game of 1993.


Legacy

''Rampart'' influenced the first tower defense games around a decade later. Gameplay similarities include defending a territory by erecting defensive structures, and making repairs between multiple rounds of attacks.


References


External links

* *
''Rampart''
at the Arcade History database {{Atari Games 1990 video games Amiga games Arcade video games Atari arcade games Atari Lynx games Atari ST games Cancelled ZX Spectrum games Commodore 64 games Domark games DOS games Game Boy Color games Game Boy games Classic Mac OS games Midway video games Namco arcade games Nintendo Entertainment System games PlayStation Network games Master System games Sega Genesis games Shooter video games Super Nintendo Entertainment System games Tengen (company) games Trackball video games Video games scored by Alex Rudis Video games scored by Allister Brimble Video games developed in the United States Video games set in castles Video games set in the Middle Ages