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''Quest for Glory: So You Want to Be a Hero'' (originally known as ''Hero's Quest: So You Want to Be a Hero'') is a 1989
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
/
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
hybrid, designed by
Lori Ann Cole The Coles is a colloquial term referring to Corey Cole and Lori Ann Cole, a husband and wife team (married 1982) who are both video game designers. While they are most well known working together designing the ''Quest for Glory'' series, both ar ...
and published by
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
. It is the first game in the ''
Quest for Glory ''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with ...
'' series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building (strength, intelligence, health) that would actually affect the ability to accomplish certain parts of the game. The game has a satirical and silly tone. Ports for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, and
NEC PC-9801 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
were released in the early 1990s. A
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
remake, titled ''Quest for Glory I: So You Want to Be a Hero'', was released in 1992 for DOS and later in 1994 for
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
.


Gameplay

The original title was an adventure game with a text parser, with players typing commands for the character to perform, while the remake is a point-and-click adventure game. The game advertised itself as "three games in one" since it was the first Sierra game that (according to RPG customs) allowed the selection of a character out of three classes: Fighter, Magic User, and Thief. What class the hero assigns to a character largely determines with what equipment the character begins, how they can solve puzzles and what quests they will run into. However, the distinction between classes was not an absolute one; players could add skills to a character and allow them to complete quests related to other classes in this game and others in the series. ''Quest for Glory'' introduced a realism rarely found in RPGs and other adventure games even today. Day, night and the passage of time was a factor; the setting and scenery was different during day and night. The main character had to eat on a regular basis, he would become tired from running and fighting which required rest and sleep. Skills were not obtained by gaining levels through combat, but rather increased distinctly through the regular course of adventuring. The more the player used magic, the more the Hero's Magic ability would increase (followed by Intelligence); likewise the more the player engaged in battle, training, or even cleaning the baron's stables, the more the Hero's Strength, Vitality and Agility would increase. This is one of the few Sierra adventure games where the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
has few or no speaking lines. Although the player can input commands such as "ask about brigands", the player character has almost no dialogue.


Plot

In the valley barony of Spielburg, the evil ogress
Baba Yaga In Slavic folklore, Baba Yaga, also spelled Baba Jaga (from Polish), is a supernatural being (or one of a trio of sisters of the same name) who appears as a deformed and/or ferocious-looking woman. In fairy tales Baba Yaga flies around in a ...
has cursed the land and the baron who tried to drive her off. His daughter has disappeared and his son has been transformed into a bear, while the land is ravaged by monsters and
brigands Brigandage is the life and practice of highway robbery and plunder. It is practiced by a brigand, a person who usually lives in a gang and lives by pillage and robbery.Oxford English Dictionary second edition, 1989. "Brigand.2" first recorded usa ...
. The Valley of Spielburg is in need of a Hero able to solve these problems. The player's character is a customized adventurer whose name and class is chosen by the player. The game follows the Hero, who is a recent graduate of the Famous Adventurer's Correspondence School, on his journey into the land. He must help people and become a proclaimed Hero. The adventurer battles brigands and monsters such as kobolds, solves
side quests A quest, or mission, is a task in video games that a player-controlled character, Party (role-playing games), party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in Role-playing video games, role- ...
(such as finding lost items and spell ingredients) and helps fantasy creatures such as a
dryad A dryad (; el, Δρυάδες, ''sing''.: ) is a tree nymph or tree spirit in Greek mythology. ''Drys'' (δρῦς) signifies "oak" in Greek, and dryads were originally considered the nymphs of oak trees specifically, but the term has evolved to ...
, a hermit, and a colourful collection of furry creatures called Meeps. Fulfilling quests will grant him experience and money, which he may use to buy equipment and potions. The game is open-ended, which means the player can explore all the game at once and solve the quests in any order. During the quest, the character also meets recurring series characters such as the wizard
Erasmus Desiderius Erasmus Roterodamus (; ; English: Erasmus of Rotterdam or Erasmus;''Erasmus'' was his baptismal name, given after St. Erasmus of Formiae. ''Desiderius'' was an adopted additional name, which he used from 1496. The ''Roterodamus'' wa ...
and his
familiar In European folklore of the medieval and early modern periods, familiars (sometimes referred to as familiar spirits) were believed to be supernatural entities that would assist witches and cunning folk in their practice of magic. According to re ...
Fenrus, and first hears tales of the benevolent faery Erana. While the game can be completed without solving the secondary quests, in the optimal ending, which nets the player the maximum score and serves as
canon Canon or Canons may refer to: Arts and entertainment * Canon (fiction), the conceptual material accepted as official in a fictional universe by its fan base * Literary canon, an accepted body of works considered as high culture ** Western can ...
for the remainder of the series, the player frees the baronet from a powerful curse and thwarts the plans of the witch Baba Yaga. Finally, the adventurer frees the baron's daughter, Elsa von Spielburg, from the curse which had transformed her into the brigand leader. By doing so, the adventurer fulfills a
prophecy In religion, a prophecy is a message that has been communicated to a person (typically called a ''prophet'') by a supernatural entity. Prophecies are a feature of many cultures and belief systems and usually contain divine will or law, or prete ...
, restores Spielburg Valley to prosperity, and is awarded the title of Hero. After this, the Hero, along with the merchant
Abdulla Doo ''Quest for Glory'' is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole. The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with ...
and the innkeepers Shameen and Shema, leaves on a
magic carpet A magic carpet, also called a flying carpet, is a legendary carpet and common trope in fantasy fiction. It is typically used as a form of transportation and can quickly or instantaneously carry its users to their destination. In literature One o ...
for Shapeir, the homeland of the three, setting the plan for the sequel, '' Quest for Glory II: Trial by Fire''.


Development

The idea for ''Quest for Glory'' was that the game should "be as much about story as it was about combat and exploration". The story and setting are culled from various folklore sources. Many planned features were cut off in the development progress, to release the game in a realistic amount of time. Originally, Lori had planned for four different races: thief-like gnome, magic-wielding elf, human as a jack of all trades, and archer centaur, as well as the option for a female player character. Due to the limited resources available, the development team scaled back these plans, compromising with multiple classes for the human character. In the original design, there was supposed to be a big goblin maze. References to this have remained in the goblin base of the original version. Many of the town buildings were planned to be enterable. Also, magic users were supposed to be able to get a
familiar In European folklore of the medieval and early modern periods, familiars (sometimes referred to as familiar spirits) were believed to be supernatural entities that would assist witches and cunning folk in their practice of magic. According to re ...
like Zara had, but it was cut due to programming difficulties. The game was originally released as ''Hero's Quest: So You Want to Be a Hero'' but was re-released in 1990 as ''Quest for Glory I: So You Want to Be a Hero'' because of trademark issues involving the ''
HeroQuest ''HeroQuest'', sometimes written as ''Hero Quest'', is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop. The game was loosely based around archetypes of fantasy role-playing games: the ...
'' board game. The original game sported EGA graphics, while the remake had VGA graphics. According to Corey Cole, one of the game's developers and producers, the original ''Quest for Glory'' game cost $150,000 to make, while the VGA remake cost almost as much to make as a full VGA entry.


Reception

''So You Want to Be a Hero'' is credited as a genre-defining video game, due to its mix of adventure and roleplaying elements. Scorpia of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' stated in 1990 that the game's puzzles were easy, but still fun for an experienced player, and that excellent graphics and good use of humor and role-playing elements made the game "a definite winner". In 1990 the magazine named it as Adventure Game of the Year, describing it as one of the few introductory games that both beginners and veterans of adventures enjoyed. In 1993 Scorpia approved of the "cute hybrid's" graphics, humor, and replayability. In 1996, the magazine named ''Quest for Glory'' the 73rd best game ever, and 15th on the magazine's list of the most innovative computer games. The editors of ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
'' gave ''Quest for Glory'' their 1994 "Best Role-Playing Game" award. Writing about their decision, the magazine's
Steven Levy Steven Levy (born 1951) is an American journalist and Editor at Large for ''Wired'' who has written extensively for publications on computers, technology, cryptography, the internet, cybersecurity, and privacy. He is the author of the 1984 book ...
remarked that the game "merges classic role-playing aspects—building up a character's attributes by vanquishing enemies, all in service of a larger goal—with the more playful mood and interactivity of Sierra On-Line's ''King's Quest'' adventure-game series." He called it "a kinder, gentler form of role-playing game, and one particularly well suited to newcomers to the genre, especially those familiar with adventure gaming." Michael Baker of RPGamer scored the game 3.5 out of 5, writing that it is "a piece of RPGaming history that stands the test of time" that balances puzzles, gameplay, and writing to entertaining effect, while finding the game's pacing to be sometimes too slow. Tyler Willis of RPGamer gave the game 4 out of 5 stars, praising especially the personality and presentation of its in-game locations and characters. Richard Cobbett for PC Gamer stated that his impressions of the game are "almost all" positive, especially for the VGA remake, due to the great adventure offered and the spectacular game world. The game sold 130,000 copies in its first year of release. According to Corey Cole, the game became one of Sierra's fastest-selling products, selling over 250,000 copies in its first few years.


Remake

Like the first games in the ''
King's Quest ''King's Quest'' is a graphic adventure game series, released between 1980 and 2016 and created by the American software company Sierra Entertainment. It is widely considered a classic series from the golden era of adventure games. Following th ...
'', ''
Space Quest ''Space Quest'' is a series of six comic science fiction adventure games released between 1986 and 1995. The games follow the adventures of a hopeless janitor named Roger Wilco, who campaigns through the galaxy for "truth, justice and really cl ...
'', ''
Police Quest ''Police Quest'' (or ''SWAT'') is a series of police simulation video games produced and published by Sierra On-Line between 1987 and 1998. The first five were adventure simulation games, the first three of which were designed by former police ...
'', and ''
Leisure Suit Larry ''Leisure Suit Larry'' is an adult-themed sexual video game series created by Al Lowe. It was published by Sierra from 1987 to 2009, then by Codemasters starting in 2009. The first six ''Leisure Suit Larry'' titles, along with ''Magna Cum Lau ...
'' series, a
VGA Video Graphics Array (VGA) is a video display controller and accompanying de facto graphics standard, first introduced with the IBM PS/2 line of computers in 1987, which became ubiquitous in the PC industry within three years. The term can now ...
version using Sierra's point and click SCI1.1 interpreter was released in 1992 for the
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicatio ...
and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
. This version had input limitations compared to the original, which used the text-parser–based SCI0. The VGA remake and original version were also released on CD-ROM as part of the 1996 Anthology collection and 1997 Collection Series. While the original game was based on dialogues and asking questions in order to obtain some background information, in the new interface the dialogues had a tree structure: a menu of question topics. By asking certain questions (e.g., "Ask about Potion"), the player will get new questions to ask (e.g., "Healing potion", "Stamina potion", "Dispel potion"). The backgrounds and characters were hand drawn and scanned, while the monster fights and character portraits were made using clay models and
stop motion Stop motion is an animated filmmaking technique in which objects are physically manipulated in small increments between individually photographed frames so that they will appear to exhibit independent motion or change when the series of frames i ...
animation. Unlike other games, running out of stamina points here can kill the hero outright instead of starting to do health damage. Some easter eggs were also updated, for example in Erasmus's house, the original has a reference to ''
King's Quest IV ''King's Quest IV: The Perils of Rosella'' is a graphic adventure game developed and released by Sierra On-Line for the MS-DOS, Amiga, Apple II, Apple IIGS, and Atari ST computers in 1988. The player takes on the role of Princess Rosella, daughte ...
'', while the
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
has a reference to ''
The Dagger of Amon Ra ''Roberta Williams' Laura Bow in The Dagger of Amon Ra'' (also known as ''Laura Bow II'') is a computer game published by Sierra On-Line in 1992. The game is the second and final installment in ''The Laura Bow Mysteries'' line of adventure games, ...
''. The treasure room in the troll cave leading to the Brigand's hideout was missing in the remake. According to Corey Cole, Lori Cole was responsible for the design of both the VGA remake and '' Quest for Glory III: Wages of War'', which she worked on at the same time. The box art for the remake is reminiscent of the famous painting of
Saint George and the Dragon In a legend, Saint Georgea soldier venerated in Christianitydefeats a dragon. The story goes that the dragon originally extorted tribute from villagers. When they ran out of livestock and trinkets for the dragon, they started giving up a human tr ...
. Quest-for-Glory-I---Saurus.jpg, Saurus stop motion clay model. Quest-for-Glory-I---Ogre.jpg, Ogre clay model. Quest-for-Glory---Cheetaur.jpg, Cheetaur clay model.


References


External links

* * {{DEFAULTSORT:Quest For Glory I 1989 video games Adventure games Amiga games Atari ST games Clay animation video games DOS games Games commercially released with DOSBox Classic Mac OS games Point-and-click adventure games Role-playing video games NEC PC-9801 games Quest for Glory ScummVM-supported games Sierra Entertainment games Video games based on Slavic mythology Video games scored by Mark Seibert Video games developed in the United States Single-player video games