Quagmire!
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''Quagmire!'' is a 1984
adventure module An adventure is a playable scenario in a tabletop role-playing game. These can be constructed by gamemasters for their players, and are also released by game publishers as pre-made adventure modules. Different types of designs exist, including l ...
for the Expert Rules of the '' Dungeons & Dragons''
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role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
.


Plot summary

In the beginning of this adventure, the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s set off in search of the city of Quagmire. The characters must travel through a monster-infested swamp to get to the city, which is being slowly swallowed into the sea. Quagmire is a whelk-shaped "spiral city", built by a dead race in the Serpent Peninsula. The module includes a description of the city. The
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s stumble upon a message in a bottle sent by the king of Quagmire, desperately requesting their help in overcoming the oppressive lizard men who hold them captive.


Publication history

X6 ''Quagmire!'' was written by Merle M. Rasmussen, with cover art by Steve Peregrine, and was published by TSR in 1984 as a 32-page booklet with an outer folder. The module featured interior art by Jeffrey Butler. The scenario was written for the '' Expert Rules''.


Reception

Rick Swan Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Pre ...
reviewed the adventure in '' The Space Gamer'' No. 72. He commented that "Just when you thought adventure modules had exhausted every conceivable variation on dungeon design, along comes ''Quagmire'' with its 13-level cities in the shape of gigantic spiral seashells." Swan continued: "''Quagmire'' is perfect for DMs who balk at the thought of having to absorb pages of background information before they can run an adventure. Since all of the preliminary information is contained in a few paragraphs and the plot itself is very simple, a DM could conceivably have his adventurers on the road within a few minutes of his first reading. Most of the module concerns the journey to the spiral cities, a trip that may involve travel across deserts, swamps, and the open sea. Designer Merle Rasmussen has provided dozens of encounters to spice up the journey, neatly addressing a fundamental problem of many wilderness adventures: how to keep the party occupied while they travel long distances. Though it sounds gimmicky, the spiral cities setting is also a nice change of pace from the usual underground dungeons and haunted houses." He added: "''Quagmire'' suffers from one of the most common failings of roleplaying modules, the anticlimactic ending. After hours or days of working through an adventure, players have the right to expect a big finish to make all their trials and tribulations worthwhile. Though the architecture is interesting, there's not much going on in the spiral cities, and rescuing the good guys involved little more than beating up the bad guys. The encounters along the way are generally good ones, but they're also totally unrelated to the purpose of the mission." Swan concluded his review by saying: "''Quagmire'' isn't particularly engaging for either players or DM. The flimsy story line that makes it easy to run also makes it ultimately a drag to play. It should be notes, however, that the extensive wilderness section has a lot of useful ideas and imaginative encounters that could easily be used elsewhere. "''Quagmire'' makes a good supplement, but as a self-contained adventure, it's not much." Graham Staplehurst reviewed ''Quagmire!'' for ''
White Dwarf A white dwarf is a stellar core remnant composed mostly of electron-degenerate matter. A white dwarf is very dense: its mass is comparable to the Sun's, while its volume is comparable to the Earth's. A white dwarf's faint luminosity comes fro ...
'', and gave it 8/10 overall, calling it "a useful acquisition for any ''D&D'' player, particularly as a first excursion into a fully fledged wilderness." Staplehurst praised the module, stating that it "promotes a whole 'experience', a total environment and ecosystem, with background colour and depth which more localised scenarios and modules lack. The designers have done a good job in describing large areas of wild lands, giving inspiration and yet not pedantic detail to DMs with players itching to see a bit of their characters' world and feel it come to life." He called the eponymous city a "superb piece of original design", although he noted that DMs running the scenario "will want to dress up the city a little to add to the scenario as it is a little sparsely populated". Staplehurst concluded the review stating, "The weather, the fatigue of travel, disease, the question of provisions, etc, all play a major part in the characters' concerns, and this increases enjoyment of the game no end. A very good scenario." In his 1991 book ''Heroic Worlds'', Lawrence Schick provides an alliterative summary of the scenario: "Sea slowly swallows seashell-shaped swamp city". Games historian Jon Peterson used ''Quagmire!'' as the subject of a detailed study of TSR's internal operations during the height of the ''Dungeons & Dragons'' fad in the 1980s, showing how staff designers moved projects from concept briefs to story boards and drafts up to publication.''Quagmire! The Making of a 1980's D&D Module
by historian Jon Peterson


References

{{D&D topics Dungeons & Dragons modules Mystara Role-playing game supplements introduced in 1984