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Quagmire!
''Quagmire!'' is a 1984 adventure module for the Expert Rules of the '' Dungeons & Dragons'' fantasy role-playing game. Plot summary In the beginning of this adventure, the player characters set off in search of the city of Quagmire. The characters must travel through a monster-infested swamp to get to the city, which is being slowly swallowed into the sea. Quagmire is a whelk-shaped "spiral city", built by a dead race in the Serpent Peninsula. The module includes a description of the city. The player characters stumble upon a message in a bottle sent by the king of Quagmire, desperately requesting their help in overcoming the oppressive lizard men who hold them captive. Publication history X6 ''Quagmire!'' was written by Merle M. Rasmussen, with cover art by Steve Peregrine, and was published by TSR in 1984 as a 32-page booklet with an outer folder. The module featured interior art by Jeffrey Butler. The scenario was written for the '' Expert Rules''. Reception Rick Swan rev ...
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Mystara
Mystara is a campaign setting for the ''Dungeons & Dragons'' fantasy role playing game. It was the default setting for the "Basic" version of the game throughout the 1980s and 1990s. Most adventures published for the "Basic" edition of ''D&D'' take place in "The Known World", a central continent that includes a varied patchwork of both human and non-human realms. The human realms are based on various real-world historical cultures. In addition, unlike other ''D&D'' settings, Mystara had ascended immortal beings instead of gods. The Mystara planet also has sub-settings. The older ''Blackmoor'' setting was retconned to exist in Mystara's distant past. The Hollow World refers to the inner surface contained within the world of Mystara, similar to the real world legends of the Hollow Earth, while some adventures take place on the Savage Coast, a 2,000 mile long frontier coastline about 2,000 miles to the west of the Known World. By the mid-1990s, gamers' attention started to shift t ...
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Red Arrow, Black Shield
''Red Arrow, Black Shield'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was published by TSR in 1985, and designed by Michael S. Dobson. Its cover art is by Jeff Easley, and cartography by Dennis Kauth. The module's associated code is X10 and its TSR product code is TSR 9160. This module was developed and intended for use with the ''Dungeons & Dragons'' '' Expert Set'' and '' Companion Set'' rules. Plot summary ''Red Arrow, Black Shield'' is an adventure in which the player characters must defend Darokin, which is the next invasion target after the Desert Nomads conquer Akesoli. The player characters lead diplomatic missions and armies against the Desert Nomads and their evil leader, The Master. With the Nomadic invasion of Akesoli, the Republic of Darokin prepares for war. This module is billed as "A BATTLESYSTEMâ„¢ Game/War Machine Spectacular!" It uses the mass combat "War Machine" rules from the '' Companion Set'', and the ''Battlesy ...
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Isle Of Dread
''The Isle of Dread'' is an Adventure (Dungeons & Dragons), adventure for the ''Dungeons & Dragons'' role-playing game. The adventure, module code ''X1'', was originally published in 1981. Written by David Cook (game designer), David "Zeb" Cook and Tom Moldvay, it is among the most widely circulated of all ''Dungeons & Dragons'' adventures due to its inclusion as part of the ''Dungeons & Dragons Expert Set, D&D Expert Set''. In the adventure, the player characters search for a lost treasure, journey to the prehistoric Isle of Dread, and there meet new nonhuman races. Plot summary ''The Isle of Dread'' is meant to introduce players and Dungeon Masters familiar with only dungeon crawl-style adventures to wilderness exploration. As such, the adventure has only a very simple plot, even by the standards of its time. The module has been described as a medium- to a high-level scenario, which takes place on a mysterious tropical island divided by an ancient stone wall.preview The charact ...
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Thunderdelve Mountain
''Thunderdelve Mountain'' is an adventure module published in 1985 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Thunderdelve Mountain'' is a solo adventure scenario for a dwarf player character who must defeat a monster alone. The module also instructions for running the adventure with a full party of characters instead. The player characters must fight Fyrsnaca, a fire breathing worm. The module includes new monsters: vapor ghouls, red worms and the Fyrsnaca. Publication history XS2 ''Thunderdelve Mountain'' was written by William Carlson, with a cover by Larry Elmore Larry Elmore (born August 5, 1948) is an American fantasy artist whose work includes creating illustrations for video games, comics, magazines, and fantasy books. His list of work includes illustrations for ''Dungeons & Dragons'', ''Dragonlance'', ..., and was published by TSR in 1985 as a 40-page booklet with an outer folder. Reception Reviews References Dungeons & Dragons m ...
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Lathan's Gold
''Lathan's Gold'' is an adventure module published in 1984 for the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Lathan's Gold'' is a solo adventure scenario in which the single player character searches islands on the Sea of Dread for money to pay ransom to a kidnapper. Publication history XSOLO ''Lathan's Gold'' was written by Merle M. Rassmussen, with illustrations by Jeff Easley Jeff Easley (born 1954) is an oil painter who creates fantasy artwork for role-playing games, comics, and magazines, as well as non-fantasy commercial art. Early life Easley was born in Nicholasville, Kentucky in 1954. He spent time drawing as ..., and was published by TSR in 1984 as a 32-page booklet with an outer folder. Reception Reviews References Dungeons & Dragons modules Mystara Role-playing game supplements introduced in 1984 {{D&D-stub ...
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Quest For The Heartstone
Quest for the Heartstone is a 1984 adventure module for the Basic Rules of the ''Dungeons & Dragons'' fantasy role-playing game. The module was a tie-in with the LJN toy line introduced the previous year. Reviews of the module described it as a poorly written marketing gimmick. Product description ''Quest for the Heartstone'' is a wilderness and dungeon scenario, and includes a frost giant lair, with four pages of illustrations to show the players. XL1 ''Quest for the Heartstone'' was published by TSR in 1984 as a 32-page booklet with an outer folder, and was written by Michael L. Gray, with art by Jeff Easley.Gray, Michael L. ''Quest for the Heartstone'' ( TSR, 1984) The module was designed for use with the LJN and TSR toy ''D&D'' characters, such as Strongheart and Warduke, and includes statistics for all the toy figures. Reception Graham Staplehurst reviewed ''Quest for the Heartstone'' for ''White Dwarf'', and gave it 4/10 overall, calling it, "no more than a sales exerc ...
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Crown Of Ancient Glory
''Crown of Ancient Glory'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was published by TSR in 1987, and designed by Stephen Bourne. Its cover art is by Keith Parkinson, with interior art by Chris Miller and cartography by Dave S. LaForce. The module's associated code is X13 and its TSR product code is TSR 9218. This module was developed and intended for use with the ''Dungeons & Dragons'' '' Expert Set'' and '' Companion Set'' rules. Plot summary In ''Crown of Ancient Glory'', the player characters must find the heir to the kingdom of Vestland and retrieve the magical Sonora Crown to unite the country before the Ethengar Khanate invades. The module includes plans for a longship. The player characters assist the kingdom of Vestland, whose High King has recently died. They must also recover the missing holy Sonora Crown, which is also a powerful artifact. The heir to the kingdom was lost at birth, and the players must determine the ident ...
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Saga Of The Shadow Lord
''Saga of the Shadow Lord'' is a 1986 adventure module for the Basic Rules of the '' Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Saga of the Shadow Lord'' consists of two linked adventures as a mini-campaign: In the first adventure called ''Elvenstar'', player characters try to steal a magic item from the Shadow Lord to thwart his planned invasion of a peaceful neighboring kingdom. Encounters in this adventure include a village populated by adventurers, and a cloud giant living in a small castle, before the party reaches the Shadow Lord's lair for the final encounter. In the second adventure, ''The Halls of Drax Tallen'', the Shadow Lord returns more powerful than ever. His undead minions are searching for another magical item to give him immense power and the PCs must find this item before he does. An appendix follows this adventure giving details of four new magic items, and three new monsters. Player characters must get past the undead army of the Sh ...
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Skarda's Mirror
''Skarda's Mirror'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was published by TSR in 1987, and designed by Aaron Allston. Its cover art is by Tim Hildebrandt with interior art by Al Williamson and Jeff Easley, and cartography by Dave S. LaForce, Dennis Kauth, and David C. Sutherland III.. The module's associated code is X12 and its TSR product code is TSR 9188. This module was developed and intended for use with the ''Dungeons & Dragons'' '' Expert Set'' and '' Companion Set'' rules. Plot summary ''Skarda's Mirror'' is an adventure scenario in which the player characters enter another dimension through a magical mirror to rescue those who are trapped within. The wizard Skarda and his band of raiders once terrorized the rural settlements of the Grand Duchy of Karameikos, kidnapping everyone and taking their treasure. By chance, he was discovered by famous adventurer Lord Retameron in Specularum. In the aftermath of the raid, Skarda ...
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The Savage Coast
''The Savage Coast'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was published by TSR in 1985, and designed by Merle and Jackie Rasmussen and Anne C. Gray. Its graphic designer is Ruth Hoyer, the cover art is by Keith Parkinson, and cartography by Dave "Diesel" LaForce. The module's associated code is X9 and its TSR product code is TSR 9129. This module was developed and intended for use with the ''Dungeons & Dragons'' '' Expert Set'' and '' Companion Set'' rules. Plot summary ''The Savage Coast'' is an adventure scenario in which the player characters travel the wilderness of the Orcs Head Peninsula on the region known as the Savage Coast. In the safe, seaside town of Slagovich, the player characters set anchor and stay at the inn, where they hear stories of Orcs Head Peninsula. Lost cities full of hidden treasures, terrible beasts and cannibals roaming the coast, gold ore piling up at the mouths of rivers, and a secretive religious sect. ...
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Drums On Fire Mountain
''Drums on Fire Mountain'' is a 1984 adventure module for the '' Expert Rules'' of the ''Dungeons & Dragons'' fantasy role-playing game. It was written by Graeme Morris and Tom Kirby and published by TSR. Plot summary ''Drums on Fire Mountain'' is a scenario describing a jungle island, and the ancient tunnels beneath its volcanic mountain. The seaways southeast of Thyatis have never been safe, but now it appears that legends of green-skinned pirates and strange living fogs are true. Shipping is being disrupted and an expedition to discover the cause returned crippled with just one prisoner. This scenario is set southeast of a major empire, on a volcanic island geographically isolated and unrelated to the other powers in the world. The player characters are given a full briefing by the Master of the Seafaring Merchants Guild, and then set off to face a vicious tribe of green-skinned demi-humans who worship a pig "god". Publication history X8 ''Drums on Fire Mountain'' was publis ...
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The War Rafts Of Kron
''The War Rafts of Kron'' () is a 1984 adventure module for the ''Dungeons & Dragons'' roleplaying game. Synopsis ''The War Rafts of Kron'' is an adventure scenario that takes place on the sea and below its surface. The module includes rules for playing underwater and details both the "war rafts" and the underwater city of Colhador. The module's introductory section includes rules for underwater events and encounters. The next section introduces the adventure and informs the player characters that for completing the adventure they will be awarded their own tropical island, but also warns that many have tried and failed. The player characters must discover the guilty party that has been raiding vessels on the High Seas, disrupting shipping and capturing a local princess. They will travel deep into the monster infested Sea of Dread. The sea-bound Minrothad Guilds hire the player characters for a delicate task. For months the sea trade routes have been raided by pirates, but their l ...
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