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A party is a group of characters adventuring together in a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
. In tabletop role-playing, a party is composed of a group of
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, occasionally with the addition of
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
allies controlled by those players or by the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
. In computer games, the relationship between the party and the players varies considerably. Online role-playing games or
MMORPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
parties are often, in the above sense, of the same constituency as tabletop parties, except that the non-player allies are always controlled to a lesser or greater extent by the computer AI. In single-player computer games, the player generally controls all party members to a varying degree. Examples of games which have parties include the tabletop RPG '' Vampire: the Requiem'', the single-player role-playing ''Baldur's Gate'' series, MMORPGs such as ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'', ''
Anarchy Online ''Anarchy Online'' is a massively multiplayer online role-playing game (MMORPG) published and developed by Norwegian video game development company Funcom. Released in June 2001, the game was the first in the genre to include a science-fiction ...
'' and ''
Warhammer Online ''Warhammer Online: Age of Reckoning'' (officially abbreviated as ''WAR''Mythic Entertainment (2007)Game Overview Mythic Entertainment. Retrieved on 2007-02-01.) was a massively multiplayer online role-playing game based on Games Workshop's ''War ...
'', the open-world action-RPG ''
Genshin Impact ''Genshin Impact'' is an action role-playing game developed and published by miHoYo. It was released for Android (operating system), Android, iOS, PlayStation 4, and Windows in 2020, on PlayStation 5 in 2021, and is set for release on Nintendo ...
'', and the multi-player computer action-RPG ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantasy ...
''.


Party role in gameplay


Resource management

Resource management is a crucial part of role-playing games, and any player-controlled character, whether they can participate in combat or not, are always useful if they have the ability to carry heavy or bulky items. Non-player characters or alternative player-controlled characters used by the player with only this purpose in mind are called ''mules.'' Usually, however, and exclusively in tabletop and single-player games, party members are a valued for their tactical and/or story potential.


Individual Party Roles

In both single and multiplayer games a party typically consists of a group of characters who often fit into familiar roles or
archetypes The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ...
. For most MMORPGs these are that of the Warrior, Thief and Mage, sometimes referred to as a "Holy Trinity". These games often have game systems designed around these
archetypes The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ...
, requiring a set tank to protect others (warrior), set players for dealing damage to help eliminate threats (thief/mage) and set players for the purpose of magically healing or eliminating negative effects (mage). Players in single-player games are free to create well rounded parties where the diversity of tools or from each character can become the groups' strength. Some RPGs, like DoS2 have gone as far as to allow you to choose or change your companions
archetypes The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ...
away from that which is initially programmed for them, allowing even more control over what type of party manifests throughout the game.


Non-player character allies

Since the advent of three-dimensional and isometric computer environments in games, the use of parties and computer AI control of non-player party members has increased. Exceptions to the latter include ''
Final Fantasy XII is a role-playing video game developed and published by Square Enix. The twelfth main installment of the '' Final Fantasy'' series, it was first released for the PlayStation 2 in 2006. It introduced several innovations to the series: an open ...
'' (itself an exception to the rest of the series in that combat and travel takes place in the same 3D environment), in which the default actions of all members of the party follows behaviour scripts bought with game money and customized by the player, unless the player took control of party members and specified their actions.


References

Role-playing game terminology {{rpg-stub