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Préférence, frequently spelt Preference, is a
Central Central is an adjective usually referring to being in the center of some place or (mathematical) object. Central may also refer to: Directions and generalised locations * Central Africa, a region in the centre of Africa continent, also known as ...
and
Eastern Europe Eastern Europe is a subregion of the Europe, European continent. As a largely ambiguous term, it has a wide range of geopolitical, geographical, ethnic, cultural, and socio-economic connotations. The vast majority of the region is covered by Russ ...
an 10-card
plain-trick game A trick-taking game is a card or tile-based game in which play of a '' hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such ...
with
bidding Bidding is an offer (often competitive) to set a price tag by an individual or business for a product or service ''or'' a demand that something be done. Bidding is used to determine the cost or value of something. Bidding can be performed by ...
, played by three players with a 32-card
Piquet deck This is a list of traditional sets of playing cards or gaming tiles such as mahjong tiles or dominoes. A typical traditional pack of playing cards consists of up to 52 regular cards, organized into four suits, and optionally some additional car ...
, and probably originating in early 19th century
Austria Austria, , bar, Östareich officially the Republic of Austria, is a country in the southern part of Central Europe, lying in the Eastern Alps. It is a federation of nine states, one of which is the capital, Vienna, the most populous ...
, becoming the second most popular game in Vienna by 1980. It also took off in Russia where it was played by the higher echelons of society, the regional variant known as
Preferans Preferans ( rus, преферанс, p=prʲɪfʲɪˈrans) or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence ...
being still very popular in that country, while other variants are played from
Lithuania Lithuania (; lt, Lietuva ), officially the Republic of Lithuania ( lt, Lietuvos Respublika, links=no ), is a country in the Baltic region of Europe. It is one of three Baltic states and lies on the eastern shore of the Baltic Sea. Lithuania ...
to
Greece Greece,, or , romanized: ', officially the Hellenic Republic, is a country in Southeast Europe. It is situated on the southern tip of the Balkans, and is located at the crossroads of Europe, Asia, and Africa. Greece shares land borders with ...
..


History

In spite of the game's French name and a number of French terms, it has always been mostly unknown in France.. A game of this name was already mentioned as popular in
Vienna en, Viennese , iso_code = AT-9 , registration_plate = W , postal_code_type = Postal code , postal_code = , timezone = CET , utc_offset = +1 , timezone_DST ...
in 1803, but Depaulis has found references as early as 1801 in
Bohemia Bohemia ( ; cs, Čechy ; ; hsb, Čěska; szl, Czechy) is the westernmost and largest historical region of the Czech Republic. Bohemia can also refer to a wider area consisting of the historical Lands of the Bohemian Crown ruled by the Bohem ...
and notes that it may even have been known in Russia before 1800. Nevertheless, the earliest known description is in an 1829
Austria Austria, , bar, Östareich officially the Republic of Austria, is a country in the southern part of Central Europe, lying in the Eastern Alps. It is a federation of nine states, one of which is the capital, Vienna, the most populous ...
n game anthology,. Préférence quickly became popular in
Imperial Russia The Russian Empire was an empire and the final period of the List of Russian monarchs, Russian monarchy from 1721 to 1917, ruling across large parts of Eurasia. It succeeded the Tsardom of Russia following the Treaty of Nystad, which ended th ...
as well. Via
Vint Vint is a Russian card-game, similar to both bridge and whist and it is sometimes referred to as Russian whist. ''Vint'' means a screw in Russian, and the name is given to the game because the four players, each in turn, propose, bid and overbid e ...
, the suit order of Russian
Preferans Preferans ( rus, преферанс, p=prʲɪfʲɪˈrans) or Russian Preference is a 10-card plain-trick game with bidding, played by three or four players with a 32-card Piquet deck. It is a sophisticated variant of the Austrian game Préférence ...
became the modern suit order of
Contract Bridge Contract bridge, or simply bridge, is a trick-taking card game using a standard 52-card deck. In its basic format, it is played by four players in two competing partnerships, with partners sitting opposite each other around a table. Millions o ...
. As of 1846, a German encyclopedia listed the games played by the Christian population of the
Ottoman Empire The Ottoman Empire, * ; is an archaic version. The definite article forms and were synonymous * and el, Оθωμανική Αυτοκρατορία, Othōmanikē Avtokratoria, label=none * info page on book at Martin Luther University) ...
(
Greeks The Greeks or Hellenes (; el, Έλληνες, ''Éllines'' ) are an ethnic group and nation indigenous to the Eastern Mediterranean and the Black Sea regions, namely Greece, Cyprus, Albania, Italy, Turkey, Egypt, and, to a lesser extent, oth ...
, Macedonians,
Vlachs "Vlach" ( or ), also "Wallachian" (and many other variants), is a historical term and exonym used from the Middle Ages until the Modern Era to designate mainly Romanians but also Aromanians, Megleno-Romanians, Istro-Romanians and other Easter ...
and
Serbs The Serbs ( sr-Cyr, Срби, Srbi, ) are the most numerous South Slavic ethnic group native to the Balkans in Southeastern Europe, who share a common Serbian ancestry, culture, history and language. The majority of Serbs live in their na ...
,
Slavs Slavs are the largest European ethnolinguistic group. They speak the various Slavic languages, belonging to the larger Balto-Slavic branch of the Indo-European languages. Slavs are geographically distributed throughout northern Eurasia, main ...
) as dice games, chess, backgammon, tarot games, Préférence and gambling card games. Préférence appears to be derived from
Ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-pe ...
and
Boston Boston (), officially the City of Boston, is the state capital and most populous city of the Commonwealth of Massachusetts, as well as the cultural and financial center of the New England region of the United States. It is the 24th- mo ...
, although as a three-player game with 10-card hands and a 2-card talon it also has superficial similarities with other
Central Europe Central Europe is an area of Europe between Western Europe and Eastern Europe, based on a common historical, social and cultural identity. The Thirty Years' War (1618–1648) between Catholicism and Protestantism significantly shaped the area' ...
an games such as Skat and
Mariáš Mariáš or Mariasch a three-player, solo trick-taking game of the King–Queen family of Ace-Ten games, but with a simplified scoring system. It is one of the most popular card games in the Czech Republic and Slovakia, but is also played in Bav ...
. It has the basic structure of
Ombre Ombre (, pronounced "omber") or l'Hombre is a fast-moving seventeenth-century trick-taking card game for three players and "the most successful card game ever invented." Its history began in Spain around the end of the 16th century as a four-pe ...
but many similarities with the simpler French four-player game
Boston de Fontainebleau Boston (), officially the City of Boston, is the state capital and most populous city of the Commonwealth of Massachusetts, as well as the cultural and financial center of the New England region of the United States. It is the 24th- most ...
, which appears to be the source of the French terminology. McLeod and Geiser group Préférence with the
Rams family Rams is a European trick-taking card game related to Nap and Loo, and may be played by any number of persons not exceeding nine, although five or seven make a good game. In Belgium and France, the game of Rams is also spelt Rammes or Rems, in Ger ...
of card games whose distinctive feature is that players may choose to opt out of a particular deal if they believe their cards are not sufficiently good to win a trick or the minimum specified number of tricks. Préférence is named after the ranking of preferred suits for bidding purposes, an innovative feature at the time of its introduction. Once a mode of play has been declared, any player may drop out and only the remaining players play, if both parties are still represented. This feature is reminiscent of gambling games such as
Tippen Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical Germany, German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game w ...
or Loo. In Austria, the game is also known as Pudeln, Polackeln or Polacheln, the last two names suggesting a connexion with
Poland Poland, officially the Republic of Poland, is a country in Central Europe. It is divided into 16 administrative provinces called voivodeships, covering an area of . Poland has a population of over 38 million and is the fifth-most populous ...
, ''Polacken'' being Austro-Bavarian for "Poles" and similar to the Italian word, ''polacco''. Geiser further states that, in Bavaria, the game is known as
Wallachen Wallachen is an Old Bavarian card game which used to be very popular in eastern Bavaria. 10 > 9 > 8 > 7. Trumps In the normal game, the card led to the first trick determines the trump suit for the hand. Within the trump suit cards rank as sho ...
or Walachen which points to a link with
Wallachia Wallachia or Walachia (; ro, Țara Românească, lit=The Romanian Land' or 'The Romanian Country, ; archaic: ', Romanian Cyrillic alphabet: ) is a historical and geographical region of Romania. It is situated north of the Lower Danube and so ...
in modern-day
Romania Romania ( ; ro, România ) is a country located at the crossroads of Central Europe, Central, Eastern Europe, Eastern, and Southeast Europe, Southeastern Europe. It borders Bulgaria to the south, Ukraine to the north, Hungary to the west, S ...
. There is a simplified version of Wallachen known as
Bolachen Bolachen (the stress is on the second syllable; the "e" is also sounded) is a traditional card game for 3 players that is played in Upper Bavaria. It is threatened by extinction. History The origin of Bolachen is not exactly clear; today, it is ...
, a name which is phonetically close to the Austro-Bavarian, Polacheln. Preferl is a light-hearted Viennese nickname for the game.


Austrian Préférence


Cards

While special 32-card, French-suited Préférence packs with a special pattern are available in Austria, in regions such as
Salzburg Salzburg (, ; literally "Salt-Castle"; bar, Soizbuag, label=Bavarian language, Austro-Bavarian) is the List of cities and towns in Austria, fourth-largest city in Austria. In 2020, it had a population of 156,872. The town is on the site of the ...
and its surrounding
area Area is the quantity that expresses the extent of a region on the plane or on a curved surface. The area of a plane region or ''plane area'' refers to the area of a shape A shape or figure is a graphics, graphical representation of an obje ...
,
Double German German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Laub ...
cards are preferred.


Deal and auction

All 32 cards of a
Piquet deck This is a list of traditional sets of playing cards or gaming tiles such as mahjong tiles or dominoes. A typical traditional pack of playing cards consists of up to 52 regular cards, organized into four suits, and optionally some additional car ...
or
Tell deck German-suited playing cards are a very common style of traditional playing card used in many parts of Central Europe characterised by 32- or 36-card packs with the suits of Acorns (''Eichel'' or ''Kreuz''), Leaves (''Grün'', ''Blatt'', ''Lau ...
are dealt following the scheme 3–talon–4–3, so that each player receives a hand of 10 cards and there remains a talon of 2 cards. The players bid for the privilege of becoming the soloist and declaring the trump suit and mode of play. Each bid has a corresponding hand version (i.e. without taking up the talon) that ranks higher than all non-hand bids. (A hand bid in hearts is bid as ''preference''. Any other hand bid is bid as ''hand'', with further clarification as necessary.) If two players want to play the same suit, the player who sits earlier in the direction of play, starting with eldest hand, takes precedence. Aces rank high and tens in their natural position between jacks and nines. If everybody else passes, the dealer becomes declarer. Except when playing a hand contract, the declarer takes the talon, then discards two cards face down. Declarer then announces the trump suit, whose numerical value must be at least that of the bid. Declarer must win 6 tricks, and each defender must win 2 tricks. Before the hand is played, the soloist or any defender may drop out. If one defender drops out, only that defender and the soloist play, so each trick consists of two cards only. If both defenders drop out, or if the soloist drops out, there is no card-play and the game is scored immediately.


Play

The soloist leads to the first trick. Players must follow suit if possible. According to the earliest rules, players must trump if they cannot follow suit. A trick is won by the player of the highest trump, or by the player who played the highest card of the suit led. The winner of a trick leads to the next trick.


Stakes and winnings

Each player contributes a certain amount to the pot before the first deal, and this is repeated whenever the pot is empty later on and players wish to continue. After the hand has been played, declarer receives 10 units from the pot or pays 20 units into the pot, depending on whether declarer won 6 tricks or not. A defender who did not win two tricks pays 10 units into the pot. In any case, each defender who won at least two tricks receives 1 unit directly from the dealer. A special case is when declarer gave up before the hand was played. In that case declarer does not have to pay into the pot but pays 3 units to each defender, or 5 units to the remaining defender if the other also dropped out.


Original scoring rules

The original scoring rules could make the game very expensive, especially when played with an unlimited pot as in unlimited gambling games such as
Tippen Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical Germany, German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game w ...
or Loo. Before every deal, the dealer pays 10 units into the pot. All payments are multiplied by one tenth of the value of the pot at the start of the hand.


Illustrated Préférence

In Illustrated Préférence, there are four additional no trumps contracts which again exist in an ordinary version and a hand version each. As a special exception, the non-hand versions of open bids rank higher than non-open hand bids. In these contracts there are no specific targets for the defenders other than preventing declarer from making it, and no payments for tricks won by defenders. Defenders may not drop out of card-play individually. If declarer wins a trick in a misère contract, or loses a trick in a slam contract, card-play is stopped immediately. In the open contracts, declarer plays with open cards and defenders may discuss how to proceed. Scoring for the additional non-suit contracts is fundamentally different from that for suit contracts, as the pot is not touched. The value of a contract is 10 units for misère, 20 units for slam, 30 units for open misère and 40 units for open slam. In contrast to ordinary suit contracts, these values are doubled if the hand version is played. The resulting value is paid by the declarer to each defender, or by each defender to the declarer, depending on whether declarer made it or not. In another form of Illustrated Préférence, the open contracts do not exist and to win a slam it is sufficient to win 6 consecutive tricks.


Further variations

* In un-illustrated Préférence, all payments may be multiplied with the numerical bidding value of the contract. * According to some rules, players must always play a card that heads the trick, provided this can done while following suit or trumping, as otherwise required... * According to some rules (especially in German anthologies), a player who cannot follow suit need not trump. * After one defender has dropped out, the other may ''invite'' them. In this case both play, but the invited player has no obligations and no direct interest in the game. All tricks won by either defender player count for the inviting player, who must win at least 4 tricks or pay 1 unit into the pot. * In addition to the other rules, for a preference game, declarer receives 10 units from each defender if won or pays 10 units to each defender if lost. * In addition to the other rules, a declarer who played with four aces wins 10 units from each defender if successful, but does not have to pay if not. * In addition to the other rules, a declarer who has no aces among his or her 12 cards (including the discard) may announce this fact before leading to the first trick. In this case, declarer receives or pays 10 more units from/to each defender, depending on whether declarer makes the contract.


Hungarian and West Balkans Préférence

The following version of the game is reported from the area of the
Former Yugoslavia The Socialist Federal Republic of Yugoslavia, commonly referred to as SFR Yugoslavia or simply as Yugoslavia, was a country in Central and Southeast Europe. It emerged in 1945, following World War II, and lasted until 1992, with the breakup of Yu ...
.. Hungarian Preferánsz is very similar. The cards are dealt following the scheme 5–talon–5. Numerical bids are as shown in the table. There is one corresponding hand contract for each normal contract. If several players bid hand, the highest contract takes precedence as for the non-hand bids. In hand contracts, the talon is laid aside. Otherwise declarer exposes it to the defenders, then takes up the two cards and discards any 2 cards to get down to a hand of 10 cards. Declarer announces any contract whose value is at least that of the bid. In ordinary suit contracts, declarer undertakes to win 6 tricks or more, and each defender must win 2 tricks or more. Before the hand is played, the soloist or any defender may drop out. If one defender drops out, only that defender and the soloist play, so each trick consists of two cards only. Alternatively, the remaining defender may ''invite'' the other. In this case the other must play normally, but does not take part in scoring. If both defenders drop out, or if the soloist drops out, there is no card-play and the game is scored immediately. Card-play is as in Austrian Préférence. The soloist leads to the first trick. Players must follow suit if possible, otherwise trump if possible. A trick is won by the player of the highest trump, or by the player who played the highest card of the suit led. The winner of a trick leads to the next trick. The base value of a contract is its numerical bidding value, or for hand contracts the numerical bidding value plus 1. Declarer receives 20 times the base value from the pot for making the contract or pays the same amount into the pot for not making it. In suit contracts there are additional payments. Defenders pay 10 times the base value into the pot if they do not win the required number of tricks. If neither defender invited the other, this applies to any defender who did not win at least 2 tricks, and if one defender invited the other and both defenders together did not win at least 4 tricks, it applies to the inviting defender. Moreover, for each trick won by a defender, declarer pays 2 base values to that defender or to the inviting player. The payments for tricks are independent of whether declarer or defenders won their required numbers of tricks.


Variations

* If all players pass in the bidding phase, each player gets a ''refa'' marking. The next time a player with a refa marking declares a contract, the base value is doubled. The number of such refa markings per game session is limited. * After the contract is declared and before declarer leads to the first trick, a defender who speculates that declarer will not make it can announce ''contra''. In this case the other defendant is considered invited (whether he or she dropped out or not), and the defenders must win at least 5 tricks together. A confident declarer may respond with ''recontra''. Contra and recontra each double the base value. * In the bidding of non-hand contracts, each player in turn must either bid precisely one more than the previous player, bid hand, or pass. A player who has passed may not bid again later. A player who has once made a numerical bid may not make a hand bid later. * The slam bid 7 may be replaced by a ''sans atout'' bid. Alternatively, sans atout and optionally also an ''uno'' bid (declarer must win precisely one trick) may be inserted between misère and slam.


Danube Swabian Preferánsz

For the
Danube Swabians The Danube Swabians (german: Donauschwaben ) is a collective term for the ethnic German-speaking population who lived in various countries of central-eastern Europe, especially in the Danube River valley, first in the 12th century, and in grea ...
, a German-speaking minority in the former
Kingdom of Hungary The Kingdom of Hungary was a monarchy in Central Europe that existed for nearly a millennium, from the Middle Ages into the 20th century. The Principality of Hungary emerged as a Christian kingdom upon the coronation of the first king Stephen ...
, a variant similar to West Balkans Préférence has been described. In the variant, declarer must win an additional trick if spades are trump, and another additional trick in case of a hand bid. Otherwise the main difference is a simplified scoring scheme and the fact that players cannot drop out. If the two cards of the talon are of the same rank, declarer pays 2 units to dealer for ''artwork''. If declarer makes the contract, declarer receives the base value (numerical value of the bid) from each defender; otherwise declarer pays the same amount to each defender. For suite contracts, declarer also receives or pays 1 unit for each overtrick or undertrick. After the contract is declared and before declarer leads to the first trick, each defender who speculates that declarer will not make the contract may announce ''contra'', to which declarer may respond with ''recontra''. Contra and recontra each double the payments between the two players involved.


Rules concerning collaboration of defenders

In most solo games the defenders have the common goal of preventing the soloist from making it, and the competition between the defenders is momentarily suspended. In Préférence suit contracts, however, the individual targets for defender cause a
prisoner's dilemma The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("defe ...
situation, in which both defenders collectively profit most from cooperating, but a selfish defender might profit even more from strategically breaking this cooperation to win a trick that might have been more advantageously taken by the other defender. The resulting danger of discord is addressed by formalising a number of rules of thumb for cooperative play. These should normally be followed by all defenders – they invited their partner, in which case they are free to try more sophisticated approaches that may break these rules. * A defender should never unnecessarily win a trick that is already headed by the other defender. * A defender who leads to a trick in which the declarer comes last should play the highest card of a suit. * A defender who leads to a trick in which the declarer comes second should lead a very high card (king or ace) or the lowest card in the respective suit. These rules may have the status of noncommittal advice, or they can be regarded as strong ethical obligations with an understanding that infractions that harm the other defender usually lead to voluntary compensation by side payments. The first rule is sometimes even described as an inherent part of the game rules, so that infractions have the same status as revokes.


American Preference

This unusual and extremely simplified variant of Préférence appeared in ''Foster's Complete Hoyle'' starting with the 1909 edition and was also included in the 1922 rules of the
United States Playing Card Company The United States Playing Card Company (USPC, though also commonly known as USPCC) is a large American producer and distributor of playing cards. It was established in 1867 as Russell, Morgan & Co. and founded in its current incarnation in 1885. ...
(USPCC). All 32 cards of a
Piquet deck This is a list of traditional sets of playing cards or gaming tiles such as mahjong tiles or dominoes. A typical traditional pack of playing cards consists of up to 52 regular cards, organized into four suits, and optionally some additional car ...
are dealt following the scheme 3–talon–4–3, so that each player receives a hand of 10 cards and there remains a widow (or talon) of 2 cards. Starting with eldest hand, each player may bid a desired trump suit or pass. Subsequent players may only bid higher suits. For this purpose suits rank hearts, diamonds, clubs, spades in descending order. The player who names the highest suit becomes declarer and must win 6 of the 10 tricks as a soloist against the two defenders. If all players pass, there is a second round of bidding in which each player offers a certain amount to pay into the pot for the privilege of becoming the declarer and being allowed to take up the widow and discard 2 cards before announcing the trump suit. Card play is exactly as in
Whist Whist is a classic English trick-taking card game which was widely played in the 18th and 19th centuries. Although the rules are simple, there is scope for strategic play. History Whist is a descendant of the 16th-century game of ''trump'' ...
. Aces rank high and tens in their natural position between jacks and nines. Players must follow suit if possible, or else may play any card. Before the game, players must all deposit a certain amount in the pot and agree on the reward paid from the pot for each trick. This may depend on the trump suit. With two minor and possibly inadvertent changes that remove the game further from the European games (declarer must discard before taking up the widow, and in the second round of bidding players bid by paying immediately into the pot), these rules are still published on the USPCC website.. Although this is not stated in any of the rules, players must also agree on a penalty in case declarer wins less than 6 tricks.


Other variants

In addition to Illustrated Preference and the Eastern European variants covered above, Austrian synonyms or variants listed by Geiser include: * Old Préférence (''Alte Préférence'') * Great Préférence (''Große Préférence'') * New Préférence (''Neue Préférence'') * Croatian Preference (''Kroatische Preference'') * Russian Preference (''Russische Preference'') * Styrian Preference (''Steirische Preference'') * Trick Preference (''Stichpreference'') * Wula Préférence (''Wula-Préférence'') * Halbneun or Krebsen * Hanti (''Hanti-Spielen'') * House Préférence (''Haus Pudeln'') * Polackeln / Polacheln * Pudeln * Profasel * Trick Bidding (''Stich-Lizitation'') * Turkish Préférence (''Prafa'') * Weli (''Weli-Spielen'') In addition, the gambling game of
Tippen Tippen, also known as Dreiblatt, Dreikart, Drei Karten, Dreekort, Kleinpréférence or Labet, is an historical Germany, German 3-card, plain-trick game which was popular as a gambling game for three or more players. The Danish version of the game w ...
is also known as Little Preference (''Kleinpreference'').


Footnotes


References


Literature

* _ (1970). ''Carinthia I.: Mitteilungen des Geschichtsvereins für Kärnten'', Volume 160. Verlag der Geschichtsvereins für Kärnten. * Babsch, Fritz (1971). ''Meister Preference''. Vienna:
Piatnik Wiener Spielkartenfabrik Ferd. Piatnik & Söhne, commonly referred to as Piatnik, is an Austrian playing card and board game manufacturing company based in Vienna. History The company was founded in 1824 by the card manufacturer Anton Moser (178 ...
. Rule book by the card game manufacturer. * Babsch, Fritz (1983) ''Internationale und österreichische Kartenspiel-Regeln'', Vienna. * Bamberger, Johannes
994 Year 994 ( CMXCIV) was a common year starting on Monday (link will display the full calendar) of the Julian calendar. Events By place Byzantine Empire * September 15 – Battle of the Orontes: Fatimid forces, under Turkish gener ...
''Die beliebtesten Kartenspiele'', Perlen-Reihe Vol. 648, Vienna and Munich:
Perlen-Reihe Perlen-Reihe (German, lit: "string of pearls") is a series of books founded in 1948 by Adalbert Pechan. It is best known for its self-help guides on a wide variety of topics, including car guides and game instructions. It can be seen as the prototyp ...
. * Beck, Fritz 986?''Preference'', Perlen-Reihe Vol. 643, Vienna, Munich and Zurich:
Perlen-Reihe Perlen-Reihe (German, lit: "string of pearls") is a series of books founded in 1948 by Adalbert Pechan. It is best known for its self-help guides on a wide variety of topics, including car guides and game instructions. It can be seen as the prototyp ...
.
Geiser, Remigius (2004). "100 Kartenspiele des Landes Salzburg"
in ''Talon'', Issue 13, pp. 37/38. * Lüftenegger, Peter
000 Triple zero, Triple Zero, Zero Zero Zero, Triple 0, Triple-0, 000, or 0-0-0 may refer to: * 000 (emergency telephone number), the Australian emergency telephone number * "Triple Zero", a song by AFI (band), AFI from ''Shut Your Mouth and Open Your ...
''Preference: Die schönsten Varianten''. Perlen-Reihe Vol. 643. Deuticke, Vienna. * Wehle, Peter (1980). ''Sprechen Sie Wienerisch?''. Ueberreuter.


External links


''The High Art of Preference - Rules''
{{DEFAULTSORT:Preference 19th-century card games Austrian card games West Balkans card games Hungarian card games Three-player card games Solo card games German deck card games French deck card games