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Shuffles
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Riffle Shuffle
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Riffle Shuffle
Shuffling is a procedure used to randomize a deck of playing cards to provide an element of chance in card games. Shuffling is often followed by a cut, to help ensure that the shuffler has not manipulated the outcome. __TOC__ Techniques Overhand One of the easiest shuffles to accomplish after a little practice is the overhand shuffle. Johan Jonasson wrote, "The overhand shuffle... is the shuffling technique where you gradually transfer the deck from, say, your right hand to your left hand by sliding off small packets from the top of the deck with your thumb." In detail as normally performed, with the pack initially held in the left hand (say), most of the cards are grasped as a group from the bottom of the pack between the thumb and fingers of the right hand and lifted clear of the small group that remains in the left hand. Small packets are then released from the right hand a packet at a time so that they drop on the top of the pack accumulating in the left hand. The process ...
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Out Shuffle
The faro shuffle (American), weave shuffle (British), or dovetail shuffle is a method of shuffling playing cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Diaconis, Graham, and Kantor also call this the technique, when used in magic. Mathematicians use the term "faro shuffle" to describe a precise rearrangement of a deck into two equal piles of 26 cards which are then interwoven perfectly. Description A right-handed practitioner holds the cards from above in the left hand and from below in the right hand. The deck is separated into two preferably equal parts by simply lifting up half the cards with the right thumb slightly and pushing the left hand's packet forward away from the right hand. The two packets are often crossed and tapped against each other to align them. They are then pushed together on the short sides and bent either up or down. The cards will then alt ...
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In Shuffle
The faro shuffle (American), weave shuffle (British), or dovetail shuffle is a method of shuffling playing cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Diaconis, Graham, and Kantor also call this the technique, when used in magic. Mathematicians use the term "faro shuffle" to describe a precise rearrangement of a deck into two equal piles of 26 cards which are then interwoven perfectly. Description A right-handed practitioner holds the cards from above in the left hand and from below in the right hand. The deck is separated into two preferably equal parts by simply lifting up half the cards with the right thumb slightly and pushing the left hand's packet forward away from the right hand. The two packets are often crossed and tapped against each other to align them. They are then pushed together on the short sides and bent either up or down. The cards will then alt ...
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Faro Shuffle
The faro shuffle (American), weave shuffle (British), or dovetail shuffle is a method of shuffling playing cards, in which half of the deck is held in each hand with the thumbs inward, then cards are released by the thumbs so that they fall to the table interleaved. Diaconis, Graham, and Kantor also call this the technique, when used in magic. Mathematicians use the term "faro shuffle" to describe a precise rearrangement of a deck into two equal piles of 26 cards which are then interwoven perfectly. Description A right-handed practitioner holds the cards from above in the left hand and from below in the right hand. The deck is separated into two preferably equal parts by simply lifting up half the cards with the right thumb slightly and pushing the left hand's packet forward away from the right hand. The two packets are often crossed and tapped against each other to align them. They are then pushed together on the short sides and bent either up or down. The cards will then alt ...
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Gilbert–Shannon–Reeds Model
In the mathematics of shuffling playing cards, the Gilbert–Shannon–Reeds model is a probability distribution on riffle shuffle permutations that has been reported to be a good match for experimentally observed outcomes of human shuffling, and that forms the basis for a recommendation that a deck of cards should be riffled seven times in order to thoroughly randomize it.. It is named after the work of Edgar Gilbert, Claude Shannon, and J. Reeds, reported in a 1955 technical report by Gilbert and in a 1981 unpublished manuscript of Reeds. The model A riffle shuffle permutation of a sequence of elements is obtained by partitioning the elements into two contiguous subsequences, and then arbitrarily interleaving the two subsequences. For instance, this describes many common ways of shuffling a deck of playing cards, by cutting the deck into two piles of cards that are then riffled together. The Gilbert–Shannon–Reeds model assigns a probability to each of these permutations. In thi ...
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Shuffling Machine
A shuffling machine is a machine for randomly shuffling packs of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic shuffling machines to shuffle the cards before dealing. These machines are also used to reduce repetitive motion stress injuries to a dealer. Shuffling machines have to be carefully designed, as they can generate biased shuffles otherwise: the most recent shuffling machines are computer-controlled. The randomness or otherwise of cards produced from automatic shuffling machines is the subject of considerable interest to both gamblers and casinos. Shuffling machines come in two main varieties: continuous shuffling machines (CSMs), which shuffle one or more packs continuously, and batch shufflers or automatic shuffling machines (ASMs), which shuffle an entire single pack in a single operation. Batch shuffl ...
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Card Sharp
A card sharp (also cardsharp, card shark or cardshark, sometimes hyphenated) is a person who uses skill and/or deception to win at poker or other card games. "Sharp" and "shark" spellings have varied over time and by region. The label is not always intended as pejorative, and is sometimes used to refer to practitioners of card tricks for entertainment purposes. In general usage, principally in American English and more commonly with the "shark" spelling, the term has also taken on the meaning of an expert card gambler who takes advantage of less-skilled players, also called an "advantage player", without any implication of actual cheating at cards, in much the same way that "" or "pool hustler" can (especially when used by non-players) be intended to refer to a skilled player rather than a cheater or swindler. The synonym to "card sharp", "", when used with reference to card-playing and swindlers, has pejorative connotations. A card sharp or shark (by either of the gamb ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Zarrow Shuffle
Zarrow shuffle is a sleight of hand technique that gives the appearance of being a normal riffle shuffle, but in fact leaves the cards in exactly the same order. This is an example of a false shuffle. It was invented by magician Herb Zarrow c. 1940. The sleight begins as a normal riffle shuffle, but the performer uses the top card of the deck to conceal the shuffle being cancelled by way of unweaving the cards. References See also *Card sharp A card sharp (also cardsharp, card shark or cardshark, sometimes hyphenated) is a person who uses skill and/or deception to win at poker or other card games. "Sharp" and "shark" spellings have varied over time and by region. The label is n ... Sleight of hand Card tricks {{magic-stub ...
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Cut (cards)
In card games, to cut the cards (also "cut the deck" or "cut the pack") is to split the deck into two packets by lifting one packet from the top and placing it face down beside the remainder; before placing the lower packet on top of it. This is typically done after the cards have already been shuffled, and the procedure is used just prior to the cards being dealt to the players. The aim of this is to reduce the possibility of cheating, for example, by knowing the bottom card. Cutting the cards is also a common way of determining the seating order at a card table, the partnerships or the first dealer. Purpose The practice of cutting is primarily a method of reducing the likelihood of someone cheating by manipulating the order of cards to gain advantage. Even if the dealer (or the shuffler, if he is not the dealer) does not plan on cheating, cutting will prevent suspicions, thus many rules require it. Some players also consider the cut to be lucky. Parlett says the purpose of cu ...
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Sleight-of-hand
Sleight of hand (also known as prestidigitation or ''legerdemain'' ()) refers to fine motor skills when used by performing artists in different art forms to entertain or manipulate. It is closely associated with close-up magic, card magic, card flourishing and stealing. Because of its heavy use and practice by magicians, sleight of hand is often confused as a branch of magic; however, it is a separate genre of entertainment and many artists practice sleight of hand as an independent skill. Sleight of hand pioneers with worldwide acclaim include Dan and Dave, Ricky Jay, Derek DelGaudio, David Copperfield, Yann Frisch, Norbert Ferré, Dai Vernon, Cardini, Tony Slydini and Helder Guimarães. Etymology and history The word ''sleight'', meaning "the use of dexterity or cunning, especially so as to deceive", comes from the Old Norse. The phrase ''sleight of hand'' means "quick fingers" or "trickster fingers". Common synonyms of Latin and French include ''prestidigitation'' and ''l ...
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