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''Pong'' is a
table tennis Table tennis, also known as ping-pong and whiff-whaff, is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. It takes place on a hard table div ...
–themed
twitch Twitch may refer to: Biology * Muscle contraction ** Convulsion, rapid and repeated muscle contraction and relaxation ** Fasciculation, a small, local, involuntary muscle contraction ** Myoclonic twitch, a jerk usually caused by sudden muscle co ...
arcade
sports video game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport (s ...
, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
s; it was created by
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the ...
as a training exercise assigned to him by Atari co-founder
Nolan Bushnell Nolan Kay Bushnell (born February 5, 1943) is an American businessman and electrical engineer. He established Atari, Inc. and the Chuck E. Cheese's Pizza Time Theatre chain. He has been inducted into the Video Game Hall of Fame and the Consu ...
, but Bushnell and Atari co-founder
Ted Dabney Samuel Frederick "Ted" Dabney Jr. (May 2, 1937 – May 26, 2018) was an American electrical engineer, and the co-founder, alongside Nolan Bushnell, of Atari, Inc. He is recognized as developing the basics of video circuitry principles that w ...
were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
, the first
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s original format to varying degrees, and this, in turn, led Atari to encourage its staff to move beyond ''Pong'' and produce more innovative games themselves. Atari released several sequels to ''Pong'' that built upon the original's gameplay by adding new features. During the 1975 Christmas season, Atari released a home version of ''Pong'' exclusively through
Sears Sears, Roebuck and Co. ( ), commonly known as Sears, is an American chain of department stores founded in 1892 by Richard Warren Sears and Alvah Curtis Roebuck and reincorporated in 1906 by Richard Sears and Julius Rosenwald, with what began a ...
retail stores. The home version was also a commercial success and led to numerous clones. The game was remade on numerous home and portable platforms following its release. ''Pong'' is part of the permanent collection of the
Smithsonian Institution The Smithsonian Institution ( ), or simply the Smithsonian, is a group of museums and education and research centers, the largest such complex in the world, created by the U.S. government "for the increase and diffusion of knowledge". Founded ...
in Washington, D.C., due to its cultural impact.


Gameplay

''Pong'' is a
two-dimensional In mathematics, a plane is a Euclidean ( flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as ...
sports game A sports video game is a video game that simulates the practice of sports. Most sports have been recreated with a game, including team sports, track and field, extreme sports, and combat sports. Some games emphasize actually playing the sport ( ...
that simulates
table tennis Table tennis, also known as ping-pong and whiff-whaff, is a sport in which two or four players hit a lightweight ball, also known as the ping-pong ball, back and forth across a table using small solid rackets. It takes place on a hard table div ...
. The player controls an in-game paddle by moving it vertically across the left or right side of the screen. They can compete against another player controlling a second paddle on the opposing side. Players use the paddles to hit a ball back and forth. The goal is for each player to reach eleven points before the opponent; points are earned when one fails to return the ball to the other.


Development and history

''Pong'' was the first game developed by Atari. After producing '' Computer Space'', Bushnell decided to form a company to produce more games by licensing ideas to other companies. The first contract was with
Bally Manufacturing Corporation Bally Manufacturing, later renamed Bally Entertainment, was an American company that began as a pinball and slot machine manufacturer, and later expanded into casinos, video games, health clubs, and theme parks. It was acquired by Hilton Hotel ...
for a driving game. Soon after the founding, Bushnell hired
Allan Alcorn Allan Alcorn (born January 1, 1948) is an American pioneering engineer and computer scientist best known for creating ''Pong'', one of the first video games. Atari and ''Pong'' Alcorn grew up in San Francisco, California, and attended the ...
because of his experience with electrical engineering and computer science; Bushnell and Dabney also had previously worked with him at
Ampex Ampex is an American electronics company founded in 1944 by Alexander M. Poniatoff as a spin-off of Dalmo-Victor. The name AMPEX is a portmanteau, created by its founder, which stands for Alexander M. Poniatoff Excellence.AbramsoThe History ...
. Prior to working at Atari, Alcorn had no experience with video games. Bushnell had originally planned to develop a
driving video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
, influenced by
Chicago Coin Chicago Coin was one of the early major manufacturers of pinball tables founded in Chicago, Illinois. The company was founded in 1932 by Samuel H. Gensburg to operate in the coin-operated amusement industry. In 1977, Gary Stern and Sam Stern purc ...
's ''Speedway'' (1969) which at the time was the biggest-selling
electro-mechanical game Electro-mechanical games (EM games) are types of arcade games that operate on a combination of some electronic circuitry and mechanical actions from the player to move items contained within the game's cabinet. Some of these were early light gun ...
at his amusement arcade. However, Bushnell had concerns that it might be too complicated for Alcorn's first game. To acclimate Alcorn to creating games, Bushnell gave him a project secretly meant to be a warm-up exercise. Bushnell told Alcorn that he had a contract with
General Electric General Electric Company (GE) is an American multinational conglomerate founded in 1892, and incorporated in New York state and headquartered in Boston. The company operated in sectors including healthcare, aviation, power, renewable en ...
for a product, and asked Alcorn to create a simple game with one moving spot, two paddles, and digits for score keeping. In 2011, Bushnell stated that the game was inspired by previous versions of electronic tennis he had played before; Bushnell played a version on a
PDP-1 The PDP-1 (''Programmed Data Processor-1'') is the first computer in Digital Equipment Corporation's PDP series and was first produced in 1959. It is famous for being the computer most important in the creation of hacker culture at Massachusett ...
computer in 1964 while attending college. However, Alcorn has claimed it was in direct response to Bushnell's viewing of the
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
's Tennis game. In May 1972, Bushnell had visited the
Magnavox Magnavox (Latin for "great voice", stylized as MAGNAVOX) is an American electronics company that since 1974 has been a subsidiary of the Dutch electronics corporation Philips. The predecessor to Magnavox was founded in 1911 by Edwin Pridham and ...
Profit Caravan in Burlingame, California where he played the Magnavox Odyssey demonstration, specifically the table tennis game. Though he thought the game lacked quality, seeing it prompted Bushnell to assign the project to Alcorn. Alcorn first examined Bushnell's schematics for ''Computer Space'', but found them to be illegible. He went on to create his own designs based on his knowledge of
transistor–transistor logic Transistor–transistor logic (TTL) is a logic family built from bipolar junction transistors. Its name signifies that transistors perform both the logic function (the first "transistor") and the amplifying function (the second "transistor"), as o ...
(TTL) and Bushnell's game. Feeling the basic game was too boring, Alcorn added features to give the game more appeal. He divided the paddle into eight segments to change the ball's angle of return. For example, the center segments return the ball at a 90° angle in relation to the paddle, while the outer segments return the ball at smaller angles. He also made the ball accelerate the longer it remained in play; missing the ball reset the speed. Another feature was that the in-game paddles were unable to reach the top of the screen. This was caused by a simple circuit that had an inherent defect. Instead of dedicating time to fixing the defect, Alcorn decided it gave the game more difficulty and helped limit the time the game could be played; he imagined two skilled players being able to play forever otherwise. Three months into development, Bushnell told Alcorn he wanted the game to feature realistic sound effects and a roaring crowd. Dabney wanted the game to "boo" and "hiss" when a player lost a round. Alcorn had limited space available for the necessary electronics and was unaware of how to create such sounds with
digital circuits Digital electronics is a field of electronics involving the study of digital signals and the engineering of devices that use or produce them. This is in contrast to analog electronics and analog signals. Digital electronic circuits are usually ...
. After inspecting the sync generator, he discovered that it could generate different tones and used those for the game's sound effects. To construct the prototype, Alcorn purchased a $75 Hitachi
black-and-white Black-and-white (B&W or B/W) images combine black and white in a continuous spectrum, producing a range of shades of grey. Media The history of various visual media began with black and white, and as technology improved, altered to color. ...
television set from a local store, placed it into a wooden cabinet, and soldered the wires into boards to create the necessary circuitry. The prototype impressed Bushnell and Dabney so much that they felt it could be a profitable product and decided to test its marketability. In August 1972, Bushnell and Alcorn installed the ''Pong'' prototype at a local bar, Andy Capp's Tavern. They selected the bar because of their good working relation with the bar's owner and manager, Bill Gaddis; Atari supplied pinball machines to Gaddis. Bushnell and Alcorn placed the prototype on one of the tables near the other entertainment machines: a jukebox, pinball machines, and ''Computer Space''. The game was well received the first night and its popularity continued to grow over the next one and a half weeks. Bushnell then went on a business trip to Chicago to demonstrate ''Pong'' to executives at Bally and
Midway Manufacturing Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included '' Mortal Kombat'', '' Rampage'', ''Spy Hunter'' ...
; he intended to use ''Pong'' to fulfill his contract with Bally, rather than the driving game. A few days later, the prototype began exhibiting technical issues and Gaddis contacted Alcorn to fix it. Upon inspecting the machine, Alcorn discovered that the problem was that the coin mechanism was overflowing with quarters. After hearing about the game's success, Bushnell decided there would be more profit for Atari to manufacture the game rather than license it, but the interest of Bally and Midway had already been piqued. Bushnell decided to inform each of the two groups that the other was uninterested—Bushnell told the Bally executives that the Midway executives did not want it and vice versa—to preserve the relationships for future dealings. Upon hearing Bushnell's comment, the two groups declined his offer. Bushnell had difficulty finding financial backing for ''Pong''; banks viewed it as a variant of pinball, which at the time the general public associated with the Mafia. Atari eventually obtained a
line of credit A line of credit is a credit facility extended by a bank or other financial institution to a government, business or individual customer that enables the customer to draw on the facility when the customer needs funds. A line of credit takes s ...
from
Wells Fargo Wells Fargo & Company is an American multinational financial services company with corporate headquarters in San Francisco, California; operational headquarters in Manhattan; and managerial offices throughout the United States and intern ...
that it used to expand its facilities to house an assembly line. The company announced ''Pong'' on 29 November 1972. Management sought assembly workers at the local unemployment office, but was unable to keep up with demand. The first arcade cabinets produced were assembled very slowly, about ten machines a day, many of which failed quality testing. Atari eventually streamlined the process and began producing the game in greater quantities. By 1973, they began shipping ''Pong'' to other countries with the aid of foreign partners. In Japan, ''Pong'' was officially released in November 1973 by Atari Japan, which would later become part of
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
. However, ''Pong'' had been beaten to the market by two Japanese ''Pong'' clones released in July 1973: Sega's ''Pong Tron'' and
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
's ''Elepong''.


Home version

After the success of ''Pong'', Bushnell pushed his employees to create new products. A new
electronic technology The field of electronics is a branch of physics and electrical engineering that deals with the emission, behaviour and effects of electrons using electronic devices. Electronics uses active devices to control electron flow by amplification ...
, the
large-scale integration An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Large numbers of tiny ...
(LSI) chip, had recently become available, which Bushnell believed would "allow pioneering in new" game concepts. Atari began working on the reduction of ''Pong'' from a large arcade printed circuit board (PCB) down to a small LSI chip for use in a home system. The initial development cost for a game on a single LSI chip was expensive, costing around , but once the chip was developed, it became significantly cheaper to
mass-produce Mass production, also known as flow production or continuous production, is the production of substantial amounts of standardized products in a constant flow, including and especially on assembly lines. Together with job production and batch ...
the game as well as more difficult to
reverse-engineer Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompl ...
. In 1974, Atari engineer Harold Lee proposed a home version of ''Pong'' that would connect to a television: ''Home Pong''. The system began development under the codename ''Darlene'', named after an employee at Atari. Alcorn worked with Lee to develop the designs and prototype and based them on the same digital technology used in their arcade games. The two worked in shifts to save time and money; Lee worked on the design's logic during the day, while Alcorn debugged the designs in the evenings. After the designs were approved, fellow Atari engineer Bob Brown assisted Alcorn and Lee in building a prototype. The prototype consisted of a device attached to a wooden pedestal containing over a hundred wires, which would eventually be replaced with a single chip designed by Alcorn and Lee; the chip had yet to be tested and built before the prototype was constructed. The chip was finished in the latter half of 1974, and was, at the time, the highest-performing chip used in a
consumer product A final good or consumer good is a final product ready for sale that is used by the consumer to satisfy current wants or needs, unlike a intermediate good, which is used to produce other goods. A microwave oven or a bicycle is a final good, but ...
. Bushnell and Gene Lipkin, Atari's vice-president of sales, approached toy and electronic retailers to sell ''Home Pong'', but were rejected. Retailers felt the product was too expensive and would not interest consumers. Atari contacted the Sears Sporting Goods department after noticing a
Magnavox Odyssey The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September ...
advertisement in the sporting goods section of its catalog. Atari staff discussed the game with a representative, Tom Quinn, who expressed enthusiasm and offered the company an exclusive deal. Believing they could find more favorable terms elsewhere, Atari's executives declined and continued to pursue toy retailers. In January 1975, Atari staff set up a ''Home Pong'' booth at the American Toy Fair (a
trade fair A trade fair, also known as trade show, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and ...
) in
New York City New York, often called New York City or NYC, is the most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the most densely populated major city in the Un ...
, but was unsuccessful in soliciting orders due to high price of the unit. While at the show, they met Quinn again, and, a few days later, set up a meeting with him to obtain a sales order. In order to gain approval from the Sporting Goods department, Quinn suggested Atari demonstrate the game to executives in Chicago. Alcorn and Lipkin traveled to the
Sears Tower The Willis Tower (originally the Sears Tower) is a 108- story, skyscraper in the Loop community area of Chicago in Illinois, United States. Designed by architect Bruce Graham and engineer Fazlur Rahman Khan of Skidmore, Owings & Merrill (SOM ...
and, despite a technical complication in connection with an antenna on top of the building which broadcast on the same channel as the game, obtained approval. Bushnell told Quinn he could produce 75,000 units in time for the
Christmas season The Christmas season or the festive season (also known in some countries as the holiday season or the holidays) is an annually recurring period recognized in many Western and other countries that is generally considered to run from late November ...
; however, Quinn requested double the amount. Though Bushnell knew Atari lacked the capacity to manufacture 150,000 units, he agreed. Atari acquired a new factory through funding obtained by
venture capital Venture capital (often abbreviated as VC) is a form of private equity financing that is provided by venture capital firms or funds to start-up company, startups, early-stage, and emerging companies that have been deemed to have high growth poten ...
ist Don Valentine. Supervised by Jimm Tubb, the factory fulfilled the Sears order. The first units manufactured were branded with Sears' "Tele-Games" name. Atari later released a version under its own brand in 1976.


Lawsuit from Magnavox

In April 1974 Magnavox filed suit against Atari, Allied Leisure, Bally Midway and Chicago Dynamics. Magnavox argued that Atari had infringed on Sanders Associates' patents relating to the concept of electronic ping-pong based on detailed records Ralph Baer kept of the Odyssey's design process dating back to 1966. Other documents included depositions from witnesses and a signed guest book that demonstrated Bushnell had played the Odyssey's table tennis game prior to releasing ''Pong''. In response to claims that he saw the Odyssey, Bushnell later stated that, "The fact is that I absolutely did see the Odyssey game and I didn't think it was very clever." After considering his options, Bushnell decided to settle with Magnavox out of court in June 1976. Bushnell's lawyer felt they could win; however, he estimated legal costs of
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
1.5 million, which would have exceeded Atari's funds. Magnavox offered Atari an agreement to become a licensee for US$1.5 million payable in eight installments. In addition, Magnavox obtained the right to full information on Atari products publicly announced or released over the next year. Magnavox continued to pursue legal action against the other companies, and proceedings began shortly after Atari's settlement. The first case took place at the district court in Chicago, with Judge John Grady presiding. Magnavox won the suit against the remaining defendants. Atari may have delayed the announcement of the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
by a few months to avoid disclosing information about the system under the settlement agreement.


Impact and legacy

The ''Pong'' arcade games manufactured by Atari were a great success. The prototype was well received by Andy Capp's Tavern patrons; people came to the bar solely to play the game. Following its release, ''Pong'' consistently earned four times more revenue than other coin-operated machines. Bushnell estimated that the game earned US$35–40 per day (i.e.140–160 plays daily per console at $0.25 per play), which he described as nothing he'd ever seen before in the coin-operated entertainment industry at the time. The game's earning power resulted in an increase in the number of orders Atari received. This provided Atari with a steady source of income; the company sold the machines at three times the
cost of production Manufacturing cost is the sum of costs of all resources consumed in the process of making a product. The manufacturing cost is classified into three categories: direct materials cost, direct labor cost and manufacturing overhead. It is a factor i ...
. By 1973, the company had filled 2,500 orders, and, at the end of 1974, sold more than 8,000 units. The arcade cabinets have since become collector's items with the cocktail-table version being the rarest. Soon after the game's successful testing at Andy Capp's Tavern, other companies began visiting the bar to inspect it. Similar games appeared on the market three months later, produced by companies like Ramtek and
Nutting Associates Nutting Associates was an arcade game manufacturer based in Mountain View, California, incorporated in February 1967 by William Gilbert Nutting. In 1977 the company was purchased by William "Si" Redd and eventually absorbed into the company Sirc ...
. Atari could do little against the competitors as they had not initially filed for patents on the solid state technology used in the game. When the company did file for patents, complications delayed the process. As a result, the market consisted primarily of "''Pong'' clones"; author Steven Kent estimated that Atari had produced less than a third of the machines. Bushnell referred to the competitors as "Jackals" because he felt they had an unfair advantage. His solution to competing against them was to produce more innovative games and concepts. ''Home Pong'' was an instant success following its limited 1975 release through Sears; around 150,000 units were sold that holiday season. The game became Sears' most successful product at the time, which earned Atari a Sears Quality Excellence Award. Atari's own version sold an additional 50,000 units. Similar to the arcade version, several companies released clones to capitalize on the home console's success, many of which continued to produce new consoles and video games. Magnavox re-released their Odyssey system with simplified hardware and new features and, later, released updated versions.
Coleco Coleco Industries, Inc. was an American company founded in 1932 by Maurice Greenberg as The Connecticut Leather Company. It was a successful toy company in the 1980s, mass-producing versions of Cabbage Patch Kids dolls and its video game conso ...
entered the video game market with their Telstar console; it features three ''Pong'' variants and was also succeeded by newer models. Nintendo released the Color TV Game 6 in 1977, which plays six variations of electronic tennis. The next year, it was followed by an updated version, the Color TV Game 15, which features fifteen variations. The systems were Nintendo's entry into the home video game market and the first to produce themselves—they had previously licensed the Magnavox Odyssey. The dedicated ''Pong'' consoles and the numerous clones have since become varying levels of rare; Atari's ''Pong'' consoles are common, while APF Electronics'
TV Fun Television, sometimes shortened to TV, is a telecommunication Media (communication), medium for transmitting moving images and sound. The term can refer to a television set, or the medium of Transmission (telecommunications), television tra ...
consoles are moderately rare. Prices among collectors, however, vary with rarity; the Sears Tele-Games versions are often cheaper than those with the Atari brand. Several publications consider ''Pong'' the game that launched the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
as a lucrative enterprise. Video game author David Ellis sees the game as the cornerstone of the video game industry's success, and called the arcade game "one of the most historically significant" titles. Kent attributes the "arcade phenomenon" to ''Pong'' and Atari's games that followed it, and considers the release of the home version the successful beginning of home
video game console A video game console is an electronic device that outputs a video signal or image to display a video game that can be played with a game controller. These may be home consoles, which are generally placed in a permanent location connected to ...
s. Bill Loguidice and Matt Barton of
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
referred to the game's release as the start of a new entertainment medium, and commented that its simple, intuitive gameplay made it a success. In 1995, Flux magazine ranked the game 56th on their "Top 100 Video Games." In 1996 '' Next Generation'' named it one of the "Top 100 Games of All Time", recounting that "''Next Generation'' staff ignor dhundreds of thousands of dollars of 32-bit software to play ''Pong'' for hours when the Genesis version was released." In 1999, '' Next Generation'' listed ''Pong'' as number 34 on their "Top 50 Games of All Time", commenting that, "Despite, or perhaps because of, its simplicity, ''Pong'' is the ultimate two-player challenge – a test of reaction times and very simple strategy stripped down to its barest essentials." ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular cu ...
'' named ''Pong'' one of the top ten games for the Atari 2600 in 2013. Many of the companies that produced their own versions of ''Pong'' eventually became well known within the industry. Nintendo entered the video game market with clones of ''Home Pong''. The revenue generated from them—each system sold over a million units—helped the company survive a difficult financial time, and spurred them to pursue video games further. After seeing the success of ''Pong'',
Konami , is a Japanese multinational video game and entertainment company headquartered in Chūō, Tokyo, it also produces and distributes trading cards, anime, tokusatsu, pachinko machines, slot machines, and arcade cabinets. Konami has casino ...
decided to break into the arcade game market and released its first title, ''Maze''. Its moderate success drove the company to develop more titles. In 2015,
The Strong National Museum of Play The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret ...
inducted ''Pong'' to its
World Video Game Hall of Fame The World Video Game Hall of Fame is an international hall of fame that opened on June 4, 2015. It is located in The National Museum of Play's ''eGameRevolution'' exhibit; the hall's administration is overseen by The Strong and the Internatio ...
. Bushnell felt that ''Pong'' was especially significant in its role as a social lubricant, since it was multiplayer-only and did not require each player to use more than one hand: "It was very common to have a girl with a quarter in hand pull a guy off a bar stool and say, 'I'd like to play ''Pong'' and there's nobody to play.' It was a way you could play games, you were sitting shoulder to shoulder, you could talk, you could laugh, you could challenge each other ... As you became better friends, you could put down your beer and hug. You could put your arm around the person. You could play left-handed if you so desired. In fact, there are a lot of people who have come up to me over the years and said, 'I met my wife playing ''Pong'',' and that's kind of a nice thing to have achieved."


Ports

Atari remade the game on numerous platforms. In 1977, ''Pong'' and several variants of the game were featured in ''
Video Olympics ''Video Olympics'' is a video game programmed by Joe Decuir for the Atari 2600. It is one of the nine 2600 launch titles Atari, Inc. published when that system was released in September 1977. The cartridge is a collection of games from Atari's p ...
'', one of the original release titles for the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
. Pong'' has also been included in several Atari compilations on many different platforms, such as '' Arcade Classics'' on the Sega Genesis, ''Atari Classics Evolved'' on the PlayStation Portable, '' Retro Atari Classics'' on the Nintendo DS, and '' Atari: 80 Classic Games in One!'' for
personal computer A personal computer (PC) is a multi-purpose microcomputer whose size, capabilities, and price make it feasible for individual use. Personal computers are intended to be operated directly by an end user, rather than by a computer expert or tec ...
. Through an agreement with Atari, Bally Gaming and Systems developed a
slot machine A slot machine (American English), fruit machine (British English) or poker machine (Australian English and New Zealand English) is a gambling machine that creates a game of chance for its customers. Slot machines are also known pejoratively a ...
version of the game. The game was also included as a loading screen minigame on the PlayStation 2 and Xbox versions of '' TD Overdrive: The Brotherhood of Speed'', however the Windows version doesn't include it.


Sequels and remakes

Bushnell felt the best way to compete against imitators was to create better products, leading Atari to produce sequels in the years following the original's release: ''Pong Doubles'', ''Super Pong'', ''Ultra Pong'', ''Quadrapong'', and ''Pin-Pong''. The sequels feature similar graphics, but include new gameplay elements; for example, ''Pong Doubles'' allows four players to compete in pairs, while ''Quadrapong''—also released by
Kee Games Kee Games was an American arcade game manufacturer that released arcade and video games from 1973 to 1978. History Kee was formed by Joe Keenan, a friend and neighbor of Atari co-founder Nolan Bushnell, in September 1973. In reality, Bushnell h ...
as ''Elimination''—has them compete against each other in a four-way field. Bushnell also conceptualized a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
version of ''Pong'' to entertain children in a Doctor's office. He initially titled it ''Snoopy Pong'' and fashioned the cabinet after
Snoopy Snoopy is an anthropomorphic beagle in the comic strip ''Peanuts'' by Charles M. Schulz. He can also be found in all of the ''Peanuts'' films and television specials. Since his debut on October 4, 1950, Snoopy has become one of the most recog ...
's doghouse with the character on top, but retitled it to '' Puppy Pong'' and altered Snoopy to a generic dog to avoid legal action. Bushnell later used the game in his chain of
Chuck E. Cheese's Chuck E. Cheese (formerly known as Chuck E. Cheese's Pizza Time Theatre, Chuck E. Cheese's Pizza and simply Chuck E. Cheese's) is an American family entertainment center and pizza restaurant chain founded in 1977 by Atari's co-founder Nolan Bu ...
restaurants. In 1976, Atari released '' Breakout'', a single-player variation of ''Pong'' where the object of the game is to remove bricks from a wall by hitting them with a ball. Like ''Pong'', ''Breakout'' was followed by numerous clones that copied the gameplay, such as ''
Arkanoid is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflect ...
'', '' Alleyway'', and '' Break 'Em All''. A 3D
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
with puzzle and
shooter Shooting is the act or process of discharging a projectile from a ranged weapon (such as a gun, bow, crossbow, slingshot, or blowpipe). Even the acts of launching flame, artillery, darts, harpoons, grenades, rockets, and guided missiles can ...
elements was reportedly in development by
Atari Corporation Atari Corporation was an American manufacturer of computers and video game consoles. It was founded by Jack Tramiel on May 17, 1984, as Tramel Technology, Ltd., but then took on the Atari name less than two months later when Warner Communica ...
for the
Atari Jaguar The Atari Jaguar is a home video game console developed by Atari Corporation and released in North America in November 1993. Part of the fifth generation of video game consoles, it competed with the 16-bit Sega Genesis, the Super NES and th ...
in September 1995 under the title ''Pong 2000'', as part of their series of arcade game updates for the system and was set to have an original storyline for it, but it was never released. In 1999,
Hasbro Interactive Hasbro Interactive was an American video game production and publishing subsidiary of Hasbro, the large game and toy company. Several of its studios were closed in early 2001 and most of its properties were sold to Infogrames (now Atari SA) whi ...
released a new title known as '' Pong: The Next Level'' for home computers and the PlayStation. This game was released as part of a trend within the time period of popular arcade games being remade with
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
and art styles. The game also featured many power-ups. In 2012, Atari celebrated the 40th anniversary of ''Pong'' by releasing ''Pong World'' for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
, which was developed by zGames. In 2020, a new game titled ''Pong Quest'' was developed by Chequered Ink and released by Atari on Steam, PlayStation 4, Xbox One, and Nintendo Switch. A remake of Pong has been announced for release exclusively for the
Intellivision Amico The Intellivision Amico is an upcoming home video game console that is being developed and marketed by Intellivision Entertainment. It was originally slated to be released in October 2020, but repeated delays followed, leaving the console with ...
.


In popular culture

The game is featured in episodes of television series including ''
That '70s Show ''That '70s Show'' is an American television period teen sitcom that aired on Fox from August 23, 1998, to May 18, 2006. The series focuses on the lives of a group of six teenage friends living in the fictional town of Point Place, Wisconsin, ...
'', ''
King of the Hill ''King of the Hill'' is an American animated sitcom created by Mike Judge and Greg Daniels for the Fox Broadcasting Company. It aired its original non-syndicated run from January 12, 1997, to September 13, 2009, and centers on the Hills, an Am ...
'' and ''
Saturday Night Live ''Saturday Night Live'' (often abbreviated to ''SNL'') is an American late-night live television sketch comedy and variety show created by Lorne Michaels and developed by Dick Ebersol that airs on NBC and Peacock (streaming service), Peacock. ...
''. In 2006, an American Express commercial featured
Andy Roddick Andrew Stephen Roddick (born 30 August 1982) is an American former world No. 1 tennis player. He is a major champion, having won the 2003 US Open. Roddick reached four other major finals ( Wimbledon in 2004, 2005, and 2009, and the US Ope ...
in a tennis match against the white, in-game paddle. Other video games have also referenced and parodied ''Pong''; for example ''Neuromancer'' for the Commodore 64 and '' Banjo-Kazooie: Nuts & Bolts'' for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
. The concert event
Video Games Live Video Games Live (VGL) is a concert series created by Tommy Tallarico and originally founded by Tallarico and Jack Wall. The concerts consist of segments of video game music performed by a live orchestra with video footage and synchronized light ...
has performed audio from ''Pong'' as part of a special retro "Classic Arcade Medley".
Frank Black Charles Michael Kittridge Thompson IV (born April 6, 1965) is an American singer, songwriter, and guitarist. He is best known as the frontman of the alternative rock band Pixies, with whom he performs under the stage name Black Francis. F ...
's song "Whatever Happened to Pong?" on the album '' Teenager of the Year'' references the game's elements. Dutch design studio Buro Vormkrijgers created a ''Pong''-themed clock as a fun project within their offices. After the studio decided to manufacture it for retail, Atari took legal action in February 2006. The two companies eventually reached an agreement in which Buro Vormkrijgers could produce a limited number under license. In 1999, French artist
Pierre Huyghe Pierre Huyghe (born 11 September 1962) is a French artist who works in a variety of media from films and sculptures to public interventions and living systems. Education Pierre Huyghe (pronounced ''hweeg'') was born in Paris in 1962. He lives ...
created an installation titled "Atari Light", in which two people use handheld gaming devices to play ''Pong'' on an illuminated ceiling. The work was shown at the
Venice Biennale The Venice Biennale (; it, La Biennale di Venezia) is an international cultural exhibition hosted annually in Venice, Italy by the Biennale Foundation. The biennale has been organised every year since 1895, which makes it the oldest of ...
in 2001, and the
Museo de Arte Contemporáneo de Castilla y León The Museo de Arte Contemporáneo de Castilla y León, better known as the MUSAC, is a contemporary art museum in the city of León, Spain. Inaugurated in April 2005 by Felipe, Prince of Asturias, this cultural institution aims to be a "Museum ...
in 2007. The game was included in the
London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow ...
Barbican Art Gallery The Barbican Centre is a performing arts centre in the Barbican Estate of the City of London and the largest of its kind in Europe. The centre hosts classical and contemporary music concerts, theatre performances, film screenings and art exhib ...
's 2002
Game On exhibition Game On is a touring exhibition on the history and culture of computer games. The exhibition was first shown at the Barbican Centre in London in 2002, and has since been exhibited by Barbican International Enterprises to over 20 countries, where ...
meant to showcase the various aspects of video game history, development, and culture.


References


Further reading

* * * *


External links


Pong-story.com
comprehensive site about ''Pong'' and its origins.
The Atari Museum
An in-depth look at Atari and its history
THE ''Pong'' Flyer
* {{good article 1970s toys 1972 in video gaming 1972 video games Arcade video games Atari arcade games Atari games Cancelled Atari Jaguar games Discrete video arcade games First-generation video game consoles Head-to-head arcade video games Home video game consoles Mobile games Paddle-and-ball video games Products introduced in 1972 Table tennis video games Video games developed in the United States World Video Game Hall of Fame