Alleyway (video Game)
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Alleyway (video Game)
is a 1989 video game developed by Nintendo and Intelligent Systems and published by Nintendo as a global launch title for the Game Boy. It is a ''Breakout'' clone and one of the first four games developed and released for the system. The game was released first in Japan in 1989, in North America later that year, and in Europe in 1990. It was later re-released for the Nintendo 3DS Virtual Console in June 2011. The name ''Alleyway'' references the in-game gateway that the player's spaceship (represented as a paddle) must pass through. While ''Alleyway'' is a portable clone of '' Breakout'', it adds several new features, including alternating stages, bonus rounds, and hazards for the player at later levels. While the game's original box art featured an unidentifiable protagonist, later international releases of the game replaced the character with Mario. ''Alleyway'' was released with limited advertising, receiving moderate to low scores from reviewers who compared it to games ...
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Nintendo Research & Development 1
commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as ''Metroid'', ''Mario Bros.'' and ''Donkey Kong''. R&D1 developed the hugely successful Game Boy line, which was released in 1989. They developed some of the line's most popular games, such as ''Super Mario Land'', and created the character of Wario. Team Shikamaru was a small club within Nintendo R&D1 that was composed of Makoto Kano (video game designer), Makoto Kano, Yoshio Sakamoto, and Toru Osawa. The group was responsible for designing characters and coming up with scripts for several games including ''Metroid'', ''Kid Icarus'', ''Famicom Detective Club'', ''Trade & Battle: Card Hero'', and several others. After Yokoi's resignation in 1997, this group w ...
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Breakout (video Game)
''Breakout'' is an arcade video game developed and published by Atari, Inc. and released on May 13, 1976. It was designed by Steve Wozniak, based on conceptualization from Nolan Bushnell and Steve Bristow who were influenced by the seminal 1972 in video games, 1972 Atari arcade game ''Pong''. In ''Breakout'', a layer of bricks lines the top third of the screen and the goal is to destroy them all by repeatedly bouncing a ball off a paddle into them. The arcade game was released in Japan by Namco. ''Breakout'' was a worldwide commercial success, among the top five highest-grossing 1976 in video games, arcade video games of 1976 in both the United States and Japan and then among the top three highest-grossing 1977 in video games, arcade video games of 1977 in the US and Japan. The 1978 Atari 2600, Atari VCS port uses color graphics instead of a monochrome screen with colored overlay. While the concept was predated by Ramtek (company), Ramtek's ''Clean Sweep'' (1974), ''Breakout'' sp ...
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MIT Press
The MIT Press is a university press affiliated with the Massachusetts Institute of Technology (MIT) in Cambridge, Massachusetts (United States). It was established in 1962. History The MIT Press traces its origins back to 1926 when MIT published under its own name a lecture series entitled ''Problems of Atomic Dynamics'' given by the visiting German physicist and later Nobel Prize winner, Max Born. Six years later, MIT's publishing operations were first formally instituted by the creation of an imprint called Technology Press in 1932. This imprint was founded by James R. Killian, Jr., at the time editor of MIT's alumni magazine and later to become MIT president. Technology Press published eight titles independently, then in 1937 entered into an arrangement with John Wiley & Sons in which Wiley took over marketing and editorial responsibilities. In 1962 the association with Wiley came to an end after a further 125 titles had been published. The press acquired its modern name af ...
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