Atari Anthology
   HOME
*





Atari Anthology
''Atari: 80 Classic Games in One!'', known as ''Atari Anthology'' on consoles, is a video game collection developed by Digital Eclipse and published by Atari Interactive. The title is a compilation of 80 video games previously published by Atari, Inc. and Atari Corporation, reproducing Atari's games from its arcade and Atari 2600 game console platforms. Many games permit one to play each title at varying speeds, with time limits, or with a shifting color palette. Extra contents include original arcade artwork and scans of the instruction manuals for the Atari 2600 games, video interviews with Atari co-founder Nolan Bushnell, Windows desktop themes, DirectX 9 runtime, Adobe Reader 5.1 English version. Support for Stelladaptor 2600 to USB interface, and 24-bit color wallpapers for ''Asteroids'', ''Centipede'', ''Missile Command'', ''Pong'', ''Super Breakout'', and ''Tempest'' themes are available as patches. Games Atari arcade games *''Asteroids'' *''Asteroids Deluxe'' *'' Battl ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Digital Eclipse
Digital Eclipse is an American video game developer based in Emeryville, California. Founded by Andrew Ayre in 1992, the company found success developing commercial emulations of arcade games for Game Boy Color. In 2003, the company merged with ImaginEngine and created Backbone Entertainment. A group of Digital Eclipse employees split off from Backbone to form Other Ocean Interactive, which, in 2015, bought and revived the Digital Eclipse brand. Among its staff is video game preservation specialist Frank Cifaldi. History Digital Eclipse was founded in 1992 by Andrew Ayre, Hans Kim, John Neil, and Howard Fukuda. The company's first offices were opened on a "nondescript, factory-filled" street in Emeryville, California, where Ayre (a native of St. John's, Newfoundland and Labrador) had moved following his graduation from Harvard University to live with his girlfriend. Initially a technology startup company, Digital Eclipse soon found that their software would be useful in the ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Asteroids (video Game)
''Asteroids'' is a space-themed multidirectional shooter arcade game designed by Lyle Rains and Ed Logg released in November 1979 by Atari, Inc. The player controls a single spaceship in an asteroid field which is periodically traversed by flying saucers. The object of the game is to shoot and destroy the asteroids and saucers, while not colliding with either, or being hit by the saucers' counter-fire. The game becomes harder as the number of asteroids increases. ''Asteroids'' was conceived during a meeting between Logg and Rains, who decided to use hardware developed by Howard Delman previously used for '' Lunar Lander''. Asteroids was based on an unfinished game titled ''Cosmos''; its physics model, control scheme, and gameplay elements were derived from '' Spacewar!'', '' Computer Space'', and ''Space Invaders'' and refined through trial and error. The game is rendered on a vector display in a two-dimensional view that wraps around both screen axes. ''Asteroids'' was one ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Red Baron (1980 Video Game)
''Red Baron'' is an arcade video game developed by Atari, Inc. and released in 1980. A first-person flight simulator game, the player takes the role of a World War I ace in a biplane fighting on the side of the Allies. The game is named after the nickname of Manfred von Richthofen, German flying ace. The game utilizes the same monochrome vector graphics and similar arcade hardware as Atari's own '' Battlezone''; both were developed at the same time. Like Battlezone, the player is presented with a first-person view of the action. Both ''Battlezone'' and ''Red Baron'' required additional hardware, an "Auxiliary" board, to perform the mathematical computations required for simulating a 3D environment. Gameplay The game is divided up into rounds. Most rounds are divided into air combat (shooting from one to three airplanes in formation) and ground combat (two zeppelins and multiple ground targets). While the game does not feature accurate flight physics (it is not possible to crash ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s origi ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Missile Command
''Missile Command'' is a 1980 shoot 'em up arcade video game developed and published by Atari, Inc. and licensed to Sega for Japanese and European releases. It was designed by Dave Theurer, who also designed Atari's vector graphics game ''Tempest'' from the same year. Released during the Cold War, the player uses a trackball to defend six cities from intercontinental ballistic missiles by launching anti-ballistic missiles from three bases. Atari brought the game to its home systems beginning with the 1981 Atari VCS port by Rob Fulop which sold over 2.5 million copies. Numerous contemporaneous clones and modern remakes followed. ''Missile Command'' is built into the Atari XEGS released in 1987, an Atari 8-bit family computer repackaged as a game console. Plot The player's six cities are being attacked by an endless hail of ballistic missiles, some of which split like multiple independently targetable reentry vehicles. New weapons are introduced in later levels: smart bombs that ca ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Millipede (video Game)
''Millipede'' (stylized ''millipede'' in western releases and ''Milli-Pede'' in Japan) is a fixed shooter video game released in arcades by Atari, Inc. in 1982. The sequel to 1981's ''Centipede'', it has more gameplay variety and a wider array of insects than the original. The objective is to score as many points as possible by destroying all segments of the millipede as it moves toward the bottom of the screen, as well as eliminating or avoiding other enemies. The game is played with a trackball and a single fire button which can be held down for rapid-fire. ''Millipede'' was initially ported to the Atari 2600 and Atari 8-bit family, then later to the Atari ST and Nintendo Entertainment System. Gameplay The player no longer takes the role of the "Bug Blaster" from ''Centipede'', but instead takes the role of an elf called the "Archer". The object of the game is to destroy a millipede that advances downward from the top of the screen. The millipede travels horizontally until i ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Major Havoc
''Major Havoc'' (or ''The Adventures of Major Havoc'') is an arcade action game released by Atari, Inc. in 1983. A vector-based upright arcade cabinet, ''Major Havoc'' consists of several smaller game experiences played in succession, including a fixed shooter, platform game, and a lunar lander sequence. It was developed by Owen Rubin with some levels designed and tuned by Mark Cerny, who joined the development team approximately a year into the game's development. The game was released as a dedicated cabinet in 1983 and then one year later as a conversion kit for older vector arcade games like ''Tempest''. Dedicated versions of the game used a roller control for left-right movement, while conversion kits used their native controller hardware, such as the ''Tempest'' rotary spinner knob. Plot According to the story provided by the game's original cabinet, long ago the evil Vaxxian Empire overran the galaxy. Most of humanity was enslaved and abducted to the Vaxxian homeworld. A ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Lunar Lander (1979 Video Game)
''Lunar Lander'' is a single-player arcade game in the Lunar Lander subgenre. It was developed by Atari, Inc. and released in August 1979. It was the most popular version to date of the "Lunar Lander" concept, surpassing the prior ''Moonlander'' and numerous text-based games, and most later versions of the concept are based on this Atari version. The player controls a lunar landing module viewed from the side and attempts to land safely on the Moon. The player can rotate the module and burn fuel to fire a thruster, attempting to gently land on marked areas. The scenario resets after every successful landing or crash, with new terrain, until no fuel remains. Coins can be inserted at any time to buy more fuel. Development of the game began with the creation of a vector graphics engine by Atari after the release of the 1978 Cinematronics game ''Space Wars''. Engine co-designer Wendi Allen proposed using it to create a Lunar Lander game, a genre which dates to 1969. Allen and Ric ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Liberator (video Game)
''Liberator'' is an arcade game released by Atari, Inc. in 1982. It is based on the ''Atari Force'' comic book series published by DC Comics from 1982 to 1986. ''Liberator'' has been described as the opposite of ''Missile Command'', in that the player destroys cities from space instead of defending them from the ground. Only 762 arcade machines were ever made. The story "Code Name: Liberator" describes the premise of the arcade game in detail and was included as a special insert in two comic books cover dated January 1983.''DC Comics Presents'' #53
an
''The New Teen Titans'' #27
at the Grand Comics Database Characters and concepts from the comic exist throughout the game. In the opening screen of the arcade game, Commande ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Gravitar
''Gravitar'' is a color vector graphics multidirectional shooter arcade video game released by Atari, Inc. in 1982. Using the same "rotate-and-thrust" controls as ''Asteroids'' and ''Space Duel'', the game was known for its high level of difficulty. It was the first of over twenty games (including the 1983 '' Star Wars)'' Mike Hally designed and produced for Atari. The main programmer was Rich Adam and the cabinet art was designed by Brad Chaboya. Over 5,427 cabinets were produced. An Atari 2600 version by Dan Hitchens was published by Atari in 1983. Gameplay The player controls a small blue spacecraft. The game starts in a fictional solar system with several planets to explore. If the player moves their ship into a planet, they will be taken to a side-view landscape. Unlike many other shooting games, gravity plays a fair part in ''Gravitar'': the ship will be pulled slowly to the deadly star in the overworld, and downward in the side-view levels. Great precision is demanded ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Crystal Castles (video Game)
''Crystal Castles'' is an arcade game released by Atari, Inc. in 1983. The player controls Bentley Bear who has to collect gems located throughout trimetric-projected rendered castles while avoiding enemies, some of whom are after the gems as well. ''Crystal Castles'' is one of the first arcade action games with an ending, instead of continuing indefinitely, looping, or ending in a kill screen, and to contain advance warp zones. Gameplay ''Crystal Castles'' has nine levels with four castles each, and a tenth level with a single castle—the clearing of which ends the game. Each of the 37 trimetric-projected castles consists of a maze of hallways filled with gems and bonus objects and also includes stairs, elevators and tunnels that the player can use as shortcuts. The three-letter initials of the player with the highest score are used to form the first level's castle structure. When all gems in a castle have been collected, a tune of the ''Nutcracker Suite'' is played, and th ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  



MORE