Pandemonium! (video Game)
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''Pandemonium!'' is a 1996
platform Platform may refer to: Technology * Computing platform, a framework on which applications may be run * Platform game, a genre of video games * Car platform, a set of components shared by several vehicle models * Weapons platform, a system or ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
Toys for Bob Toys for Bob, Inc. is an American video game developer based in Novato, California. As the creators of the award-winning ''Star Control'' and ''Skylanders'' series, the studio originated as a partnership between Paul Reiche III and Fred Ford (p ...
and published by
Crystal Dynamics Crystal Dynamics, Inc. is an American video game developer based in San Mateo, California and part of Embracer Group. The studio developed the '' Gex'', ''Legacy of Kain'', and ''Tomb Raider'' series. Founded in 1992 by Madeline Canepa, Judy L ...
for the
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,
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
,
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, N-Gage,
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and
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. ''Pandemonium!'' features Fargus, a joker, and Nikki, a sorceress, who unwittingly casts a spell that destroys the town. The goal of the game is to reach the Wishing Engine, where they can wish the town back to normal. For each level, the player can choose which character to be. Each has a special move – Fargus can deliver a special spinning attack, and Nikki can double jump. The game consists of a great variety of unique gameplay objects, such as watermelons, clouds, spider webs and logs. A sequel, ''
Pandemonium 2 ''Pandemonium 2'' is a platform game developed by Crystal Dynamics for PlayStation and Microsoft Windows. It is the sequel to '' Pandemonium!''. Gameplay ''Pandemonium 2'' is a psychedelic 2.5D game; specifically, it renders characters and env ...
'' (''Miracle Jumpers'' in Japan), was released in 1997 for PlayStation and Microsoft Windows.


Gameplay

''Pandemonium!'' employs 2.5D gameplay; while the game renders polygons in a typical 3D fashion, gameplay is 2D. The area of gameplay is as a two-dimensional surface twisting and bending in a three-dimensional world. Occasionally, this surface will overlap itself. There are segments where the path branches, allowing the player to choose their course. Enemies are generally defeated through the usual platform jumping method of bouncing on the enemy's head. There are
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s located in each level, with varying effects. One is a freeze ray which turns enemies into ice, while another is a shrink ray which reduces the size of enemies to the point where the player character can step on them.


Plot

In the land of Lyr, an unpopular carnival jester called Fargus, and his stick-puppet Sid, are seeking a new career. Meanwhile, a talented acrobat named Nikki, bored of carnival life, runs away to pursue her dream of being a wizard. Fargus, Sid, and Nikki meet at a "Wizards in Training" seminar at Lancelot Castle. The seminar turns out to be rather boring, so during a break Nikki and Fargus steal the speaker's spellbook and take it to the high balcony overlooking the village. When Nikki begins practicing with the magical book, Fargus and Sid urge her to perform a 10th level spell. With a few magical words, a green monster called Yungo appears and consumes the entire village. They search the book for how to get rid of the monster. The book reveals that they'll have to obtain a wish from the Wishing Engine. With a map from the book to help them, they set off on their journey. When they find the Wishing Engine, it tells them to speak three wishes. Fargus wastes the first wish on a chicken (just to see if it works) and Nikki then wishes that the village was returned to as it was before the spell was cast. Nikki and Fargus are then teleported back to the top of Lancelot Castle. Yungo spits out the village and is pulled back into his own dimension. Nikki ponders what happened to their third wish, and Fargus guiltily admits that out of desire to share his joy with the world, he wished that everyone back home could be just like him, inadvertently turning everyone in the village into Fargus clones. Nikki and Fargus resign themselves to another trip to the Wishing Engine.


Development and release

Work on ''Pandemonium!'' began in December 1994, starting with two months spent on learning the dynamics of 3D games. The team concentrated on building a prototype level to demonstrate at
Electronic Entertainment Expo 1995 The Electronic Entertainment Expo 1995, commonly known as E3 1995, was the first Electronic Entertainment Expo held. The event took place at the Los Angeles Convention Center from May 11–13, 1995, with 50,000 total attendees. Highlights of th ...
. Once this was done, set designers and artists were brought on to help create the bulk of the game, bringing the development team up to 30 people. Early in development it was planned to record hundreds of one-liners for the player characters, similar to the earlier Crystal Dynamics game '' Gex''. According to lead designer
Paul Reiche III Paul Reiche III ( ) is an American game designer, particularly known for his work on video games. Reiche is best known for being the co-creator, together with Fred Ford, of the '' Star Control'' universe. Career Pen and paper RPGs Reiche was ...
, at the beginning of June 1996 the team decided they wanted the game to be released before
Thanksgiving Day Thanksgiving is a national holiday celebrated on various dates in the United States, Canada, Grenada, Saint Lucia, Liberia, and unofficially in countries like Brazil and Philippines. It is also observed in the Netherlander town of Leiden a ...
of that year and shifted into "high gear mode". The last 2–3 months of development were devoted to fine-tuning, balancing, and bug-fixing, in particular adjusting the level of detail on levels so as to maintain a consistent
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
of 30 frames per second. Having decided to step down as a publisher and focus on development, Crystal Dynamics sold the publication rights for ''Pandemonium!'' to
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once the game was finished. As usual for Crystal Dynamics games, the European publishing rights were given to BMG Interactive. However, BMG decided against publishing the Saturn version, so Sega of Europe purchased the rights from BMG and published that version. The Saturn EU release date was originally slated for May 1997, but was pushed back to June so that a bug could be fixed. The Saturn, PlayStation and PC versions have 18 levels, while the N-Gage version has 11. In the PlayStation and Saturn versions, progress is saved using a password system. The Japanese version of the game, called ''Magical Hoppers'', has considerable changes to the story, characters and cutscenes and is distributed by
Bandai is a Japanese multinational toy manufacturer and distributor headquartered in Taitō, Tokyo. Its international branches, Bandai Namco Toys & Collectables America and Bandai UK, are respectively headquartered in Irvine, California and Richmond ...
. The PlayStation version was released to the
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on October 8, 2009.


Reception

The PlayStation version of ''Pandemonium'' received mixed to positive reviews. Critics generally said that while the gameplay is essentially 2D, the open, airy graphic designs and the exceptional camerawork make it easy for players to be caught in an illusion of 3D. Most found that the gameplay was lacking in innovation, though the diverse and surprising level designs made it enjoyable and relatively fresh. Some critics complained that the "boing" sound which accompanies each jump is annoying. ''
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'' concluded the game to be a mixed bag, and advised gamers to rent it to determine if it fits their interests. Dan Hsu of ''
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'' felt it had little to offer besides the graphics, but the other three members of the review team were much more enthusiastic, saying they particularly enjoyed searching out the levels' secrets. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' gave it a largely negative review, arguing that the level design is flawed and the two playable characters are not differentiated enough. They criticized Burke Tresichmann's music for having tracks which are too juvenile and/or similar to his scores for '' The Horde'' and ''
Captain Quazar ''Captain Quazar'' is a science fiction third-person action game by developer Cyclone Studios, first published in 1996 by 3DO. Though initially released as an exclusive for 3DO's Interactive Multiplayer console, after the system was discontinu ...
''. However, ''GamePro'' and Sushi-X of ''Electronic Gaming Monthly'' opined that the music was both well-done and consistently suited the tone. '' Next Generation'' summarized that "while ''Pandemonium'' keeps the player on rails, it's still an enjoyable and extremely colorful ride." The Saturn version was also well-received, as critics agreed that despite the half a year that had passed since the game's release on PlayStation, it still held up well. ''
Sega Saturn Magazine ''Sega Saturn Magazine'' was a monthly UK magazine covering the Sega Saturn, a home video game console. It held the official Saturn magazine license for the UK, and some issues included a demo CD created by Sega, ''Sega Flash'', which included ...
'' and ''
Saturn Power ''Sega Power'', initially known as ''S: The Sega Magazine'', was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunc ...
'' both deemed it the first truly outstanding platform game for the Saturn. ''GamePro'' said that "It breaks little new ground beyond the cool perspectives, but the gameplay's meaty enough to hold your interest." Sushi-X of ''Electronic Gaming Monthly'' said it "is a step above its PlayStation sibling", citing tighter controls. However, his co-reviewer Shawn Smith and ''GamePro'' both felt the PlayStation version was better, due to the port's slight decrease in graphical quality, though critics unanimously agreed that Crystal Dynamics had done an overall exemplary job of optimizing the game for the Saturn.


Notes


References


External links

* *
''Pandemonium!''
at
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
{{DEFAULTSORT:Pandemonium (Video Game) 1996 video games Crystal Dynamics games Fantasy video games IOS games Mobile games N-Gage games N-Gage service games Platform games PlayStation (console) games PlayStation Network games Sega Saturn games Single-player video games Square Enix franchises Video games developed in the United States Video games featuring female protagonists Video games scored by Burke Trieschmann Video games set in castles Video games with 2.5D graphics Windows games Toys for Bob games