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''Another World'' is a cinematic platform
action-adventure game The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a story ...
designed by Éric Chahi and published by Delphine Software in 1991. In North America it was published as ''Out of This World''. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. ''Another World'' was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, creating all the game's art and animations in vector form to reduce memory use, with some use of
rotoscoping Rotoscoping is an animation technique that animators use to trace over motion picture footage, frame by frame, to produce realistic action. Originally, animators projected photographed live-action movie images onto a glass panel and traced ov ...
to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
but has since been widely ported to other contemporary systems, including home and portable consoles and mobile devices. Chahi has since overseen release of various anniversary releases of the game. ''Another World'' was innovative in its use of cinematic effects in both real-time and cutscenes, which earned the game praise among critics and commercial success. It also influenced a number of other video games and designers, inspiring such titles as '' Ico'', '' Metal Gear Solid'', '' Silent Hill'', and Delphine's later '' Flashback''.


Gameplay

''Another World'' is a platform game, featuring a control scheme where the player uses either the keyboard,
joystick A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling. A joystick, also known as the control column, is the principal cont ...
or gamepad to make the protagonist run, jump, attack and perform other, situation-specific actions, such as rocking a cage back and forth. In the initial part of the game, the player's character Lester is unarmed. He is able to kick at small creatures, but is otherwise defenseless. Later in the game, the player acquires a laser pistol from a fallen foe. The pistol has three capabilities: a standard fire mode, the ability to create force fields to block enemy fire, and a powerful charged shot that can break through force fields and some walls. Enemies also have the same capabilities, requiring the player to take advantage of the three gun modes and the environment to overcome them. Lester and his alien ally cannot sustain any damage, and the game ends immediately if either of them is struck by a projectile or comes in contact with an animal or an environmental hazard. However, the game uses numerous
checkpoints Checkpoint may refer to: Places * Border checkpoint, a place on the land border between two states where travellers and/or goods are inspected * Security checkpoint, erected and enforced within contiguous areas under military or paramilitary cont ...
enabling the player to keep restarting at the last point indefinitely. On the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and older consoles without the ability to save a game, the player can write down an alphanumeric code for these checkpoints and re-enter it when restarting the game later. In any given scene, the game provides no clues as to what the player should do next, features no HUD except for an oxygen bar during the swimming sequences, and no on-screen text; and the characters the player meets speak in an unintelligible alien language.


Plot

The
protagonist A protagonist () is the main character of a story. The protagonist makes key decisions that affect the plot, primarily influencing the story and propelling it forward, and is often the character who faces the most significant obstacles. If a st ...
of the game is Lester Knight Chaykin, a young physicist. In the opening cinematic, Lester arrives at his high-tech underground laboratory in his Ferrari 288 GTO during a thunderstorm and goes to work on his experiment using a particle accelerator, attempting to reconstruct what happened when the universe was born. Immediately before the particles reach their intended destination, a lightning bolt strikes the laboratory and interferes with the accelerator, causing an unforeseen particle fusion and an explosion, opening a hole in time and space and teleporting Lester to a barren, alien planet. After evading a number of dangerous indigenous animals, Lester is captured by a race of humanoid
aliens Alien primarily refers to: * Alien (law), a person in a country who is not a national of that country ** Enemy alien, the above in times of war * Extraterrestrial life, life which does not originate from Earth ** Specifically, intelligent extrate ...
and taken to a subterranean prison camp. Lester escapes along with an alien captive known as "Buddy" and the two must evade capture while travelling through a series of dangerous environments, battling alien soldiers and wild creatures while solving numerous puzzles in order to survive. The duo traverse the prison complex, a cave system and a tower structure. In the game's climax, Lester is severely wounded by one of the aliens, but with the help of his alien friend, manages to kill his attacker and escape. After reaching the top of the tower, Lester collapses, but is promptly joined by Buddy, who picks Lester up and the two escape on a dragon-like creature, flying off to the horizon.


Development

The game's French designer Éric Chahi had previously worked as a game programmer and then as a
graphic designer A graphic designer is a professional within the graphic design and graphic arts industry who assembles together images, typography, or motion graphics to create a piece of design. A graphic designer creates the graphics primarily for published, ...
for video games since 1983. It was the success of his earlier work with
Paul Cuisset Paul Cuisset (born 1964) is a French programmer and designer of several video games. Career Paul Cuisset was the lead designer of Delphine Software International and the creator of '' Flashback'', which was listed in the '' Guinness World Reco ...
as a graphic designer for the
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
''
Future Wars ''Future Wars'', subtitled in Europe as ''Time Travellers'' and in North America as ''Adventures in Time'' and known in France as ''Time Travelers: The Menace'' (french: Les Voyageurs du Temps: La Menace) is an adventure game from Delphine Softw ...
'' for Delphine Software and its royalties that gave him the chance to develop ''Another World'' "without any constraint of any sort or any editorial pressure." After ''Future Wars'' was released in 1989, Chahi had the choice either to work on Cuisset's next game, '' Operation Stealth'', or create his own game. As "there had been many books and tools released to develop easily on the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
at that time," Chahi felt confident that he could go back to programming. The game was influenced by works that Chahi liked at the time. The art and atmosphere were influenced by science fiction books such as ''
Dune A dune is a landform composed of wind- or water-driven sand. It typically takes the form of a mound, ridge, or hill. An area with dunes is called a dune system or a dune complex. A large dune complex is called a dune field, while broad, f ...
'', artists such as Michael Whelan, and comic illustrators such as Richard Corben.
Manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
such as
Akira Toriyama is a Japanese manga artist and character designer. He first achieved mainstream recognition for his highly successful manga series ''Dr. Slump'', before going on to create ''Dragon Ball'' (his best-known work) and acting as a character design ...
's ''
Dragon Ball is a Japanese media franchise created by Akira Toriyama in 1984. The Dragon Ball (manga), initial manga, written and illustrated by Toriyama, was serialized in ''Weekly Shōnen Jump'' from 1984 to 1995, with the 519 individual chapters colle ...
'' influenced the way it suggests a lot with very little, character blurring effects such as the use of thin lines to suggest fast motion, and charging power attacks influenced by the
Kamehameha Kamehameha may refer to: House of Kamehameha *House of Kamehameha, the dynasty of the Hawaiian Kings **Kamehameha I (1736–1819), first king of the Hawaiian Islands **Kamehameha II (1797–1824), second king of the Kingdom of Hawaii **Kamehameha ...
. The game's art style and atmosphere also drew influence from science fiction or fantasy art, including artists such as Frank Frazetta, Bernie Wrightson, and Zdzisław Beksiński, as well as the novel ''
Hyperion Hyperion may refer to: Greek mythology * Hyperion (Titan), one of the twelve Titans * ''Hyperion'', a byname of the Sun, Helios * Hyperion of Troy or Yperion, son of King Priam Science * Hyperion (moon), a moon of the planet Saturn * ''Hyp ...
''. The laser blasters were also influenced by ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
''. In August 1989, Chahi was impressed by the flat-color animations that the Amiga version of '' Dragon's Lair'' had and thought that it would be possible to use vector outlines to create a similar effect using much less
computer storage Computer data storage is a technology consisting of computer components and recording media that are used to retain digital data. It is a core function and fundamental component of computers. The central processing unit (CPU) of a compute ...
. After first attempting to write the graphical routines in C, he turned to
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
. He wrote a polygon routine for the
Motorola 68000 The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector ...
on an
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
to test his theory, with much success. Later, he found that he could run the code on the Amiga platform and achieve a
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
of about 20 frames per second, later recognizing this as "a major turning point in the creation of the game" and the point where he knew the polygon approach would work. He was able to take advantage of the Amiga's genlock capabilities to create rotoscoped animations with the polygons, using video recordings of himself performing various actions. Though he had tried to use smaller polygons (which Chahi called "pixigons") to construct the backgrounds for the scenes based on Deluxe Paint artwork, the process of creating them was excruciatingly slow, and he returned to using bitmapped images. While Chahi had a clear idea of how to implement his
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
, he mostly improvised when creating the actual content of the game, allowing the game to develop "layer by layer without knowing where it was going." He planned on creating a science fiction game that was similar to '' Karateka'' and '' Impossible Mission''. Because he wanted to create a dramatic, cinematic experience, the game features no HUD or dialog, giving the player only a representation of the surrounding game world during both gameplay elements and the cutscenes progressing the story. However, with no idea of the technical limitations he would face while building out the story, he focused more on creating ambiance, rhythmic pacing, and narrative tension to the game. Chahi resorted to developing his own tool with a new programming language through GFA BASIC coupled with the game's engine in Devpac assembler, to control and animate the game, interpreted in real-time by the game engine, effectively creating his own animation sequencer. With the creation of the tools needed for building out the rest of the game by December 1989, Chahi began working on the introductory sequence as a means to validate the full capacities of his engine. The introduction sequence also gave Chahi the chance to explore the types of cinematics he could create through the engine. Chahi later considered this the "first step in the improvisation process" that he used throughout the rest of development. He finished the game's introduction sequence in early 1990 and started working on the first
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
. Chahi worked at the game at a linear pace, developing each section of the game in chronological order and influenced by his own personal feelings and attitude at the time. For example, as Chahi recognized he was trying to create a game on his own, the first portions of the game evoke loneliness and isolation, reflecting Chahi's mood at the time. He did not have the original intention of the character meeting an ally, but again described the improvisation approach led him to include the alien friend, and had included specific cinematics that showed a close up of the alien to help the player imagine this world. Later in the game's development, Chahi added laser pistols, including the one that Lester carries for several effects. The idea was influenced by the ''Star Wars'' blasters, but added depth to the gameplay by giving the player more options. He also found that repeated laser fire by the enemies helped to enunciate the rhythm of the game. Chahi would later add in the plasma ball that increased the available strategy to players. Several points in the game use elevators or teleporters to move Lester between levels; Chahi had used these instead of stairways, as it was difficult to produce proper animation for these. After 17 months of development, Chahi was only about one-third finished with the game, and realized that this rate would have been impractical. He began to take steps to simplify the development, including reusing background graphics and creating building blocks that allowed him to focus more on the game's puzzles. At the same time, he began to seek a publisher for the game. He first spoke to his former employer, Delphine Software, but also sought other distributors. One, Virgin Interactive, was favourable to Chahi's game but had suggested that he change it to a point-and-click style adventure game. Chahi had considered changing the game in line with this request but realized "the effort to do this would have been too huge, and some friends who played the game loved it." Ultimately, he accepted Delphine's offer in June 1991, and set a tentative release date in November. To meet this deadline, Chahi used
storyboard A storyboard is a graphic organizer that consists of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence. The storyboarding process, i ...
s to sketch out the rest of the game's plot, balancing the overall pacing of the game. One ending captured on these storyboards, but abandoned, was Lester becoming the leader of the alien world. Chahi also argued for his own cover art for the game even with the time crunch for release; he had been disappointed in cover art that was foisted on his games by previous publishers and insisted he be allowed to create it for this game. The game was finished in 1991, which inspired the game's tagline: "It took six days to create the Earth. ''Another World'' took two years"; Chahi noted his own exhaustion at completing this project is mirrored in the near-death of Lester at the end of the game. Upon publishing, Delphine did not perform a playtest of the full game, only having previously tested the first portion of the game. Delphine's U.S. publisher
Interplay Interplay may refer to: * Interplay (John Coltrane album), ''Interplay'' (John Coltrane album), 1957 * Interplay (Bill Evans album), ''Interplay'' (Bill Evans album), 1962 * Interplay (Al Haig album), ''Interplay'' (Al Haig album), 1976 * Interpla ...
undertook a full playtest and Chahi fixed a number of bugs that arose from this. Interplay had also requested additional changes in the game, including making the game longer and changing the game's introduction music. Chahi was adamant about retaining the game's opening music, and had attempted to change Interplay's minds by sending them an "infinite fax", a looped piece of paper, with the message "keep the original intro music" on it. Only when Delphine's lawyer got involved and told Interplay they legally could not change the music did Interplay relax this requirement.


Soundtrack

The game's music was composed by Jean-François Freitas. The music was influenced by film soundtracks such as '' Back to the Future''. Black Screen Records released CD and vinyl versions of the 18-song soundtrack in August 2017.


Release

The game was originally released for the Amiga and Atari ST in November 1991, running at a display resolution of 320×200 pixels. These versions received less play-testing than other versions, making for a less-fluid game, but the Amiga's sound capabilities afford it a high sound quality compared to contemporary ports. The game released on the Atari ST is identical, but with a less refined sound, and its colors are less sharp than on Amiga. These versions had code wheel protection that made it difficult to use unauthorized copies, forcing the player to enter a code (series of figures) looked up from a code wheel that came with the game. The player had to turn the wheel according to the number that was requested in the screen whenever the game is loaded in order to reload the game. Another small change between the Amiga and ST versions and the others was that Lester would yell as he grabs the vine in the first area if he was not being chased by the beast in these versions; this feature was omitted from most other versions. The game was published in North America under the title ''Out of This World'' in order to avoid confusion with the popular but unrelated soap opera television series '' Another World''. Coincidentally, the science fiction sitcom '' Out of This World'' aired at the same time as the game's USA-Canada release.


Ports

Many reviewers criticized the short length of the game. Chahi, working for 16 hours a day for two months, responded by creating a new level just before the amphitheatre scene, when the alien friend rescues Lester at the end of a long dead-end corridor. Chahi said: "I like this extra level a lot because it reinforces the close relationship between the hero and the alien by developing their mutual aid." Also added were more dangers and more save points. This ended up being the 1992 DOS version, which was coded by Daniel Morais, and had the exact code wheel protection of the Amiga and ST versions. The Macintosh features higher resolution than the DOS version, but is otherwise identical. Through Interplay Entertainment, the game was ported to the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
(SNES), the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
(Mega Drive), and the Apple IIGS in 1992. The SNES,
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
(3DO) and Apple IIGS ports each contain a prologue before the introduction begins, which consists of an entry that comes from Lester's diary. The Mega Drive port's prologue is different from that of the SNES and 3DO ports. The Sega CD version of ''Another World'' combines the original game (with CD-quality new music by Freitas) with the sequel, ''
Heart of the Alien ''Heart of the Alien'' is a cinematic platform game developed by Interplay Entertainment and Virgin Interactive and was released by Virgin Interactive in 1994 for the Sega CD exclusively in North America. It is a sequel to '' Another World'' ...
'', and was released exclusively in North America as ''Heart of the Alien: Out of This World Parts I and II''. All of the console versions include some form of dynamic musical score during gameplay, and in the case of the Mega Drive conversion, use arrangements of the music originating in the SNES and Apple IIGS versions. This differs from other versions which only have music for the opening and ending segments. Interplay wanted to add additional tunes by Charles Deenen. They also wanted to exchange Jean-François Freitas's music for a different soundtrack, but Chahi did not agree to the change and Delphine's lawyer helped to keep the original intro music. The Apple IIGS and Super NES versions were programmed by
Rebecca Heineman Rebecca Ann Heineman is an American video game designer and programmer. Heineman was a founding member of video game companies Interplay Productions, Logicware, Contraband Entertainment, and Olde Sküül. She has been chief executive officer ...
, who said: "Since Interplay wouldn't pay for a Super FX chip, I found a way to do it with
static RAM Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The term ''static'' differen ...
on the cart and
DMA DMA may refer to: Arts * ''DMA'' (magazine), a defunct dance music magazine * Dallas Museum of Art, an art museum in Texas, US * Danish Music Awards, an award show held in Denmark * BT Digital Music Awards, an annual event in the UK * Doctor of M ...
which got me a great frame rate. Interplay wouldn't pay for the static RAM either, so I ended up using Fast ROM instruction. Interplay wouldn't pay for a 3.6 MHz ROM either. So, frustrated, I shoved my block move code into the DMA registers and use it as RAM running at 3.6 MHz. It worked. I got fast block moves on slow cartridges and made a game using polygons working on a 65816 with pure software rendering." ''Another World'' is the only game directly ported from the Super NES to the Apple IIGS, which has the same 65C816 microprocessor. The 3DO port was developed by Interplay in 1993, and features very detailed
raster graphics upright=1, The Smiley, smiley face in the top left corner is a raster image. When enlarged, individual pixels appear as squares. Enlarging further, each pixel can be analyzed, with their colors constructed through combination of the values for ...
backgrounds. However, Chahi believes that this actually detracts from the game, because the polygons do not fit in with this, and thus make the backgrounds look flat. The game's soundtrack was changed again, albeit without any legal troubles, due to Chahi's focus on a new project. Some new tunes were also added, all played from the disc, such as when Lester escapes the big pool in the first level and when he is grabbed by the guard that appears at the end. At the ending, there is a fragment of the introduction of the sequel, ''Heart of the Alien''. Also included in some versions of this 3DO release is a separate minigame "Stalactites", in which the player pushes up
stalactite A stalactite (, ; from the Greek 'stalaktos' ('dripping') via ''stalassein'' ('to drip') is a mineral formation that hangs from the ceiling of caves, hot springs, or man-made structures such as bridges and mines. Any material that is soluble an ...
shapes falling from the top of the screen. This version also includes an Easter egg animation of Rebecca Heineman getting her head chopped off. Chahi acquired the rights to ''Another World''s intellectual property from Delphine Software International after they closed down in July 2004. Magic Productions then offered to port the game to mobile phones, and it was ported with help from Cyril Cogordan. Chahi saw that the game's playability could be improved, so he used his old Amiga for reprogramming certain parts of the script and made the graphics' shading clearer in order to counter mobile phones' low resolutions. In July 2005, almost a decade and a half after it was first released on the Amiga, the game was released for mobile phone handsets using the
Symbian Symbian is a discontinued mobile operating system A mobile operating system is an operating system for mobile phones, tablets, smartwatches, smartglasses, or other non-laptop personal mobile computing devices. While computers such as typic ...
operating system, thanks to Telcogames and developer Magic Productions. In 2006, Magic Productions also released a remastered
Pocket PC A Pocket PC (P/PC, PPC) is a class of personal digital assistant (PDA) that runs the Windows Mobile or Windows Embedded Compact operating system that has some of the abilities of modern desktop PCs. The name was introduced by Microsoft in 2000 ...
version for
Windows Mobile 5.0 Windows Mobile 5.0, originally codenamed "Magneto",De Herrera, Chris pocketpcfaq.com. Retrieved September 6, 2007. was released at Microsoft's Mobile and Embedded Developers Conference 2005 in Las Vegas, May 9–12, 2005. Microsoft offered mains ...
OS or later in QVGA (320×240 resolution). Telcogames entered administration in 2008, closing the Magic Productions studio. The administrator's letter to stakeholders mentions that its assets will be sold, but does not indicate to whom or mention ''Another World'' assets by name. An Atari Jaguar port of ''Another World'' was originally in development and planned to be published by Interplay in September 1994 but it was never released. In 2012, the Jaguar port of the game was confirmed and approved by Chahi. It was released as a limited collector's item in cartridge form, complete with a box and manual published by the association Retro-Gaming Connexion (RGC) in 2013. The game engine was rewritten especially for the Atari Jaguar to make use of the console's several processors: the GPU and blitter perform polygon rendering; the GPU performs on-the-fly data decompression; the DSP plays stereo music and sound effects; and the 68000 CPU performs JIT compilation and execution of the scripts. The Jaguar version is playable in the original graphics 16-color mode and ''Deluxe 15th Anniversary'' graphics 256-color mode. It can be played in normal and speed-run modes. It supports five languages: English, German, French, Italian, and Spanish.


''15th Anniversary''

After the release of the Pocket PC version, in 2006 Chahi created a new Windows version targeted at Windows XP. Emmanuel Rivoire increased the resolution to 1280×800 pixels and Chahi created more detailed backgrounds. He found that his original choice to use polygons for the game characters enabled him to use the original character art at a higher resolution. The game still supports the original 320×200 resolution, as well as the original background art (as an option), and it features twice as many checkpoints as the original, which makes it somewhat easier, as well as newly remixed sounds. The game does not include Interplay's extra music, but it includes the extra level, as well as the added enemies and hazards from the console versions. This version is part of the ''Another World 15th Anniversary Edition'' CD-ROM released in 2007, which also includes a development diary, an exclusive postcard autographed by Chahi and a separate soundtrack CD. The CD-ROM version of ''15th Anniversary Edition'' contains strict
digital rights management Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. ...
technology – upon installation, the game verifies the user's serial number through the Internet, allowing only for five installations of the game using any given serial number. Uninstallation does not reset the count, so after five installations, the player must purchase a new copy. This problem does not exist on the digital copy sold by GOG.com.


''20th Anniversary''

At the 2011 Game Developers Conference, Chahi announced that an Apple iOS port of the title would be created by DotEmu and distributed by BulkyPix. On September 22, 2011, BulkyPix released a special 20th anniversary edition for the iPhone/ iPad, featuring a switch between the original and HD graphics, new intuitive touch controls or a classic D-pad, three difficulty modes and remastered sound effects. The
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
version was released in March 2012, the
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
version was released on April 4, 2013 and the GOG version was released April 22, 2013 (15th Anniversary Edition available on GOG in the same package as 20th Anniversary Edition). The console versions of the ''20th Anniversary'' port were released by Digital Lounge for Xbox One, PlayStation 3,
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
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, Wii U, and
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in June 2014. The three PlayStation versions allow cross-platform functionality. According to Digital Lounge, the goal was to "simply to deliver the original experience of ''Another World'' faithfully, with the benefits of today's hardware and a high level of polish". Chahi said the animations were "refined to remove the rough edges revealed by such a high resolution rendering" of up to 2560×1600 pixels. Digital Lounge and DotEmu also worked on the port for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, which was released on July 9, 2018. ''Another World'', along with '' Flashback'', shipped as a single retail package by Microids for the PlayStation 4, Switch, and Xbox One on April 16, 2020 in Europe.


Reception

''Another World'' was commercially successful, selling about one million copies during the 1990s. The game received critical acclaim. ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' criticized the brief documentation and short length of gameplay, but praised the game's graphics and Amiga sound, and called it "one of Europe's most playable and enjoyable arcade efforts." The Lessers of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' gave the game 5 out of 5 stars and called it "an adventure that will keep
he player He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' in ...
on the edge of ne'sseat for some time to come." Reviewing the 3DO version, ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' said "''Out of This World'' is destined to be a classic", but that the 3DO version has too little improvement to be worthwhile for those who have already played the game. Among many other accolades, ''Another World'' was named as number one top new Amiga game of 1992 by '' Amiga World'' and received the award for the Most Innovative New Game of the year from '' Electronic Gaming Monthly''. In 2012, it became one of the first 14 titles added to the video game art exposition at the Museum of Modern Art. It also received the nomination for ''Game, Classic Revival'' at the 2014 National Academy of Video Game Trade Reviewers (NAVGTR) awards. Retrospectively, Kristan Reed of Eurogamer called ''Another World'' "one of the most visionary and memorable games of its time." Reviewing the ''15th Anniversary Edition'' in 2010, Eurogamer's John Walker called it "still utterly beautiful", adding that the game's art style is "just fantastic. Chahi's design is exquisitely simple and enormously evocative. Built from spare polygons, its paper-craft-like animation conjures the world, the creatures and the threat wonderfully." In a 2014 review of the 3DS version, Bob Mackey of USGamer opined "''Another World'' is definitely an experience every gamer should have — and not just for the sake of checking out a historical curiosity. ''Another World'' still feels incredibly forward-thinking, almost as if Chahi had developed a game for this decade's indie scene without even realizing it." In 2008, Tim Rogers named ''Another World'' "The best videogame of all time", describing it as "an Actual Genius's osmosed omniscience regarding game design." In 2011, Wirtualna Polska ranked the "visionary" ''Another World'' as the 15th best game for the Amiga, remembering it for a cinematic feel and "uncommonly" high difficulty (for a first-time player) and calling it "one of the most important titles in the history of electronic entertainment." In 2012,
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
ranked this "short-but-sweet cinematic action game" as the 99th most essential video game of all time, commenting: "Especially in an age of entertainment where fans cry out for pages upon pages lore and glossaries for the tiniest minutiae of their fiction, ''Out of this World''s dimension contains a sense of mystery that makes it all the more lonely, and often, quietly beautiful. The game can be brutal and heartbreaking, but Chahi's amazing vision makes ta thoroughly gripping experience." That same year, Lucas Sullivan of
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
named it as number one top "cult-classic franchise" that should be rebooted in a way ''
Prince of Persia ''Prince of Persia'' is a video game franchise created by Jordan Mechner. It is built around a series of action-adventure games focused on various incarnations of the eponymous Prince, set in ancient and medieval Persia. The first two games i ...
'' was, commenting that "despite a small cast of characters, minimalist gameplay, and some truly grueling difficulty, ''Another World'' ... resonated with gamers in ways they weren't expecting. The game's vivid vector graphics were utterly stunning at the time, and the pacing of the heavy, nicely animated platforming naturally melded with taking in the sights of the sublime alien landscape," and adding that "slowly adapting to the hostile surroundings offered a hard-earned satisfaction and a surprisingly moving story." In 2018, Complex rated the game 60th on their The Best Super Nintendo Games of All Time writing: "From the very beginning, Out of This World sweeps you away on its sci-fi adventure. It’s almost as good as its spiritual successor, Flashback. Almost, we said." In 1995, Total! ranked the game #46 on its Top 100 SNES Games. They described the game as "A moody but amazingly fluid game which faultlessly takes you between action sections and plot scenes drawing you into the excellent story." In 1995,
Flux Flux describes any effect that appears to pass or travel (whether it actually moves or not) through a surface or substance. Flux is a concept in applied mathematics and vector calculus which has many applications to physics. For transport ph ...
magazine listed the game 73rd in its Top 100 Video Games writing: "Another giant leap in cinematic gameplay, every bit as cool and smooth as the later Flashback, but far weirder. In the same year, MegaZone included the game on their Top 50 Games In History summarizing: "Great depth and strange but functional graphics give it a movie-like feel." IGN listed Out of This World 69th in their "Top 100 SNES Games of All Time." The alien "Beast" creature from the game's first level was ranked sixth on the GameSpot's 1999 top list of best monsters in gaming and IGN ranked the game's laser gun as the 86th best weapon in gaming history in 2012. The alien "Buddy" was ranked third on GameSpot's list of the ten best sidekicks in 2000, along with a comment that the "groundbreaking" ''Another World'' "is one of those rare games that everybody seemed to love." Discussing "Buddy" in 2013,
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
's Adam Smith called him still "one of gaming's greatest companions". '' Entertainment Weekly'' wrote that "More like being in a movie than playing a video game, this leisurely paced, noir-tinted adventure demands that you use your wits to find your way out of an eerie parallel universe."


Legacy

A sequel titled ''
Heart of the Alien ''Heart of the Alien'' is a cinematic platform game developed by Interplay Entertainment and Virgin Interactive and was released by Virgin Interactive in 1994 for the Sega CD exclusively in North America. It is a sequel to '' Another World'' ...
'' was developed by Interplay and released exclusively for the Sega CD in 1994. The game is similar in graphics and gameplay, as the player plays as Lester's alien friend Buddy. Chahi had nothing to do with the development of the sequel, beyond suggesting "redesigning the game from the alien point of view," by which he meant making an alternative version of the original game but was misunderstood. In 2014, Polish filmmaker Bartek Hławka created a live-action fan film titled ''Another World: The Movie'', and in 2015, Italian filmmaker Daniele Spadoni did a different fan film mixing live action footage with CG animation. Chahi has stated in several interviews that he has no intention of making a sequel, as he wants the ending of the original to remain ambiguous and fans could make their own conclusion to Lester's story. The company that produced ''Another World'', Delphine Software, has since gone into administrative receivership and ''Another World'' remains their most recognized game. Paul Cuisset's best-selling 1992 game '' Flashback'', also released by Delphine but created without any involvement from Chahi, features similar gameplay and graphics and makes a few nods to ''Another World'', including the use of personal force fields in combat, a nearly identical end text in the ending cutscene, and an almost exact motion recreation of the gun pickup cutscene. A very similar plot premise was used in 1999's '' Outcast'' by
Infogrames Entertainment Atari SA (formerly Infogrames Entertainment SA) is a French video game holding company headquartered in Paris. Its subsidiaries include Atari Interactive and Atari, Inc. It is the current owner of the Atari brand through Atari Interactive. Be ...
, also from France. The game also had a big influence on several other game designers, especially in Japan. Fumito Ueda cited ''Another World'' as an inspiration for his creation of '' Ico''.
Hideo Kojima is a Japanese video game designer, director, producer and writer. He is regarded as an auteur of video games. He developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. In 1986, he was hired ...
, creator of the '' Metal Gear'' series, said it was one of the five games that influenced him the most. Video game designer Goichi Suda called it his favourite game. Chahi returned to the concept of cinematic platform games after leaving Delphine. In 1998, he and his company Amazing Studio made ''
Heart of Darkness ''Heart of Darkness'' (1899) is a novella by Polish-English novelist Joseph Conrad in which the sailor Charles Marlow tells his listeners the story of his assignment as steamer captain for a Belgian company in the African interior. The novel ...
'', which is in many ways a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
to ''Another World''. After that, Chahi disappeared from the game industry for several years, but in 2005 he regained interest in making video games. In 2011, Ubisoft released his next game, '' From Dust''.


Notes


References

Citations


External links


Official website''Another World''
at the Museum of Modern Art *
''Another World''
at Hardcore Gaming 101
''Another World''
at the Hall of Light database of Amiga games
World''
at Lemon Amiga
''Another World'' short film ''Project 23''Interactive ''Another World'' Code Wheel
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