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Charles Deenen
Charles Deenen (born 15 January 1970 in Holthees), is a Dutch computer/video game audio director, music composer, sound designer, and mixer. He is also known for his music and sound efforts for games of the C64 and Amiga era. He was one of the first demosceners. Early career His first sound achievement was the self-written sound driver for Commodore PET, which he wrote at the age of 13. In the early 1980s he bought a C64. He often wrote graphical and musical demos on it and showed demos at game exhibitions, and through his hobby he met fellow composer Jeroen Tel. In 1987 he, with Tel and some others, started the sound and music group Maniacs of Noise and composed game music for platforms such as the Commodore 64, Commodore Amiga and Atari ST, being hired by such companies as Sega, U.S. Gold and Probe Software. Initially he was strictly a programmer for the group, working on audio drivers and sound effects while leaving all the actual composing to Tel, but after their first few g ...
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Holthees
Holthees is a village in the former municipality of Boxmeer on the border of the Dutch provinces North Brabant and Limburg. Since 2022 it has been part of the new municipality of Land van Cuijk. History The name Holthees was mentioned for the first time in 1359. It is a composition of the German words hulta (wood) and hees (forest of thicket). The Mariakapel (Mary Chapel) was built in the 15th century between Meppen castle and village. In 1648, the chapel was boarded up. The church was returned during the French occupation (early 19th century) and restored. In October 1944, it was destroyed by war. It was rebuilt after the war. It was decommissioned in 1997, and is now used for cultural activities. Meppen castle was built in the 15th century and extended in the mid-17th century. In the mid-18th century, it was converted into a farm. Holthees used to provide military support during the defence of the Land of Cuijk Holthees forms a twin village with , a village in the municipal ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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The Lost Vikings
''The Lost Vikings'' is a puzzle-platform game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay. It was originally released for the Super NES in 1993, then subsequently released for the Amiga, Amiga CD32, MS-DOS, and Mega Drive/Genesis systems; the Mega Drive/Genesis version contains five stages not present in any other version of the game, and can also be played by three players simultaneously. Blizzard re-released the game for the Game Boy Advance in 2003. In 2014, the game was added to Battle.net as a free download emulated through DOSBox. In celebration of the company's 30th anniversary, ''The Lost Vikings'' was re-released for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One as part of the ''Blizzard Arcade Collection'' in February 2021. In ''The Lost Vikings'', the player controls three separate Vikings with different abilities. The three Vikings must work together to finish each level and find their way back home. A sequ ...
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Torment
Torment may refer to: * The feeling of pain or suffering * Causing to suffer, torture Films * ''Torment'' (1924 film), a silent crime-drama * ''Torment'' (1944 film) (''Hets''), a Swedish film * ''Torment'' (1950 British film), a British thriller film * ''Torment'' (1950 Italian film), an Italian drama film * ''Torment'' (1986 film), an American horror film * ''Torment'' (1994 film), or ''Hell'', French drama film * ''Torment'' (2013 film), a Canadian horror film Novels * ''Torment'' (1951), title of the republished novel ''Better Angel'' (1933) * ''Torment'' (novel) (2010), by Lauren Kate * ''Torment'', a 1999 novel set in the Planescape realm of Dungeons & Dragons Albums * ''Torment'' (Six Feet Under album), 2017 * ''Torment'' (Zoogz Rift album), 1989 * ''The Torment'', a 1990 album by Seventh Angel Other * '' Planescape: Torment'', a 1999 computer role-playing game * '' Torment: Tides of Numenera'', a 2017 computer role-playing video game * Mount Torment Mount T ...
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Another World (video Game)
''Another World'' is a cinematic platform action-adventure game designed by Éric Chahi and published by Delphine Software in 1991. In North America it was published as ''Out of This World''. The game tells a story of Lester, a young scientist who, as a result of an experiment gone wrong, finds himself on a dangerous alien world where he is forced to fight for his survival. ''Another World'' was developed by Chahi alone over a period of about two years, with help with the soundtrack from Jean-François Freitas. Chahi developed his own game engine, creating all the game's art and animations in vector form to reduce memory use, with some use of rotoscoping to help plan out character movements. Both narratively and gameplay-wise, he wanted the game to be told with little to no language or user-interface elements. The game was originally developed for the Amiga and Atari ST but has since been widely ported to other contemporary systems, including home and portable consoles and ...
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Fallout 2
''Fallout 2: A Post Nuclear Role Playing Game'' is a 1998 role-playing video game developed by Black Isle Studios and published by Interplay Productions. It is a sequel to ''Fallout (video game), Fallout'' (1997), featuring similar graphics and game mechanics. The game's story takes place in 2241, 80 years after the events of ''Fallout'' and 164 years after the atomic war which reduced the vast majority of the world to a nuclear wasteland. The player assumes the role of The Chosen One (trope), The Chosen One, the grandchild of the first game's protagonist, and undertakes a quest to save their small village on the West Coast of the United States. ''Fallout 2'' was well received by critics, who praised its gameplay and storyline, and considered it a worthy successor to the original ''Fallout''. Its bugs and limited updates to the formula of the first game attracted criticism. In 2008, the game received a direct sequel: ''Fallout 3'', developed by Bethesda Game Studios. Gameplay ...
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Fallout 1
''Fallout: A Post Nuclear Role Playing Game'' is a 1997 role-playing video game developed and published by Interplay Productions. In a mid-22nd century post-apocalyptic and Retrofuturism, retro-futuristic world, decades after a global nuclear war, ''Fallout'' protagonist, the Vault Dweller, inhabits the underground nuclear shelter Vault 13. After character creation, customizing their character, the player must scour the surrounding wasteland for a computer chip that can fix the Vault's failed water supply system. They interact with other survivors, some of whom give them Quest (video games), missions, and engage in turn-based combat where they battle until their action points are depleted. Tim Cain began working on ''Fallout'' in 1994. It began as a game engine based on Steve Jackson Games's tabletop role-playing game ''GURPS''. Interplay dropped the license after Steve Jackson Games objected to ''Fallout'' violence, and Cain and designer Christopher Taylor (game designer), C ...
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Dragon Wars
''Dragon Wars'' is a fantasy role-playing video game developed by Rebecca Heineman and published by Interplay Productions in 1989 and distributed by Activision. Gameplay The player starts the game with a party of four characters, who can be either the default characters or ones created by the player. Alternatively, the player may import characters from ''The Bard's Tale trilogy'' into ''Dragon Wars''. During the game, the seven character slots can be filled with any combination of the starting characters, recruited characters, and summoned creatures. Plot The story from the back of the original box: Development During the initial design process for '' Bard's Tale III: Thief of Fate'', one of the designers came up with a list of enhancements and improvements for the game. With the possibility that Interplay would soon be parting ways with Electronic Arts, it was decided to save these for a future game and stick closer to the original engine, though the auto-mapping feature ...
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Interplay Entertainment
Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca Heineman, as well as investor Chris Wells. As a developer, Interplay is best known as the creator of the ''Fallout (series), Fallout'' series and as a publisher for the ''Baldur's Gate'' and ''Descent (1995 video game), Descent'' series. History Interplay Productions Prior to Interplay, the company's founding developers—Brian Fargo, Troy Worrell, Jay Patel, and Rebecca Heineman—worked for Boone Corporation, a video game developer based in California. When Boone eventually folded, the four got together with investor Chris Wells and, believing they could create a company that was better than Boone, founded Interplay in October 1983. The first projects were non-original and consisted of software conversions and even some military w ...
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Virgin Interactive
Virgin Interactive Entertainment (later renamed Avalon Interactive) was the video game publishing division of British conglomerate the Virgin Group. It developed and published games for major platforms and employed developers, including Westwood Studios co-founder Brett Sperry and ''Earthworm Jim'' creators David Perry and Doug TenNapel. Others include video game composer Tommy Tallarico and animators Bill Kroyer and Andy Luckey. Formed as Virgin Games in 1983, and built around a small development team called the Gang of Five, the company grew significantly after purchasing budget label Mastertronic in 1987. As Virgin's video game division grew into a multimedia powerhouse, it crossed over to other industries from toys to film to education. To highlight its focus beyond video games and on multimedia, the publisher was renamed Virgin Interactive Entertainment in 1993. As result of a growing trend throughout the 1990s of media companies, movie studios and telecom firms invest ...
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Jukka Tapanimäki
Jukka Tapanimäki (11 August 1961 – 1 May 2000) was a Finnish game programmer from Tampere, Pirkanmaa. Tapanimäki wrote his games for the Commodore 64 computer, and many have been ported to other computer systems. Tapanimäki was a reviewer for '' MikroBitti'' and '' "C"'' computer magazines; and a freelance writer of advanced-level computer programming articles. He also published a book called ''C-64 Pelintekijän Opas'' (or ''"C-64 Game Maker's Guide"'') in 1990. Career choice Tapanimäki was originally interested in a career as a graphic designer for advertisements. After failing the entrance exams to the University of Art and Design Helsinki twice, he instead started studying literature in 1984. In summer 1985, he purchased a Commodore 64 computer. Although he had no previous experience with computers, Tapanimäki decided to become a game programmer after a few months. He quit his studies and went on welfare to be able to concentrate on programming. Tapanimäki spent 1986 ...
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