Jukka Tapanimäki
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Jukka Tapanimäki
Jukka Tapanimäki (11 August 1961 – 1 May 2000) was a Finnish game programmer from Tampere, Pirkanmaa. Tapanimäki wrote his games for the Commodore 64 computer, and many have been ported to other computer systems. Tapanimäki was a reviewer for '' MikroBitti'' and '' "C"'' computer magazines; and a freelance writer of advanced-level computer programming articles. He also published a book called ''C-64 Pelintekijän Opas'' (or ''"C-64 Game Maker's Guide"'') in 1990. Career choice Tapanimäki was originally interested in a career as a graphic designer for advertisements. After failing the entrance exams to the University of Art and Design Helsinki twice, he instead started studying literature in 1984. In summer 1985, he purchased a Commodore 64 computer. Although he had no previous experience with computers, Tapanimäki decided to become a game programmer after a few months. He quit his studies and went on welfare to be able to concentrate on programming. Tapanimäki spent 1986 ...
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Netherworld Spectrum Cover
Netherworld (''nether'', ″beneath, lower″) may refer to: *Underworld, a region thought to be beneath the surface of the world in many religions and mythologies Film and television * ''Netherworld'' (film), a 1992 American horror film *''Nether World'', a 1997 film starring Mark Sheppard * "Netherworld" (''The Dead Zone''), an episode of ''The Dead Zone'' *Netherworld, the fictional source of all villains in ''Power Rangers Samurai'' Literature * Netherworld (DC Comics), a fictional autonomous neighborhood of the city of Chicago * Netherworld (Runelords), an alternate plane of existence in The Runelords novel series by David Farland *''The Nether World'', an 1889 novel by George Gissing *Netherworld (Marvel Comics), in the Marvel Comics universe, a city ruled by Kala *Netherworld, a fictional collaboration of low-lying countries united to combat the effects of global climate change in the 2021 novel ''Termination Shock'' by Neal Stephenson Other uses * ''Netherworld'' (video ...
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Text Adventure
'' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the form of interactive narratives or interactive narrations. These works can also be understood as a form of video game, either in the form of an adventure game or role-playing game. In common usage, the term refers to text adventures, a type of adventure game where the entire interface can be " text-only", however, graphical text adventures still fall under the text adventure category if the main way to interact with the game is by typing text. Some users of the term distinguish between interactive fiction, known as "Puzzle-free", that focuses on narrative, and "text adventures" that focus on puzzles. Due to their text-only nature, they sidestepped the problem of writing for widely divergent graphics architectures. This feature meant that i ...
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Single Player
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), ''Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invade ...
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Floppy Disk
A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined with a fabric that removes dust particles from the spinning disk. Floppy disks store digital data which can be read and written when the disk is inserted into a floppy disk drive (FDD) connected to or inside a computer or other device. The first floppy disks, invented and made by IBM, had a disk diameter of . Subsequently, the 5¼-inch and then the 3½-inch became a ubiquitous form of data storage and transfer into the first years of the 21st century. 3½-inch floppy disks can still be used with an external USB floppy disk drive. USB drives for 5¼-inch, 8-inch, and other-size floppy disks are rare to non-existent. Some individuals and organizations continue to use older equipment to read or transfer data from floppy disks. Floppy disk ...
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Cover Art
Cover art is a type of artwork presented as an illustration or photograph on the outside of a published product such as a book (often on a dust jacket), magazine, newspaper ( tabloid), comic book, video game (box art), music album (album art), CD, videotape, DVD, or podcast. The art has a primarily commercial function, for instance to promote the product it is displayed on, but can also have an aesthetic function, and may be artistically connected to the product, such as with art by the creator of the product. Album cover art Album cover art is artwork created for a music album. Notable album cover art includes Pink Floyd's ''The Dark Side of the Moon, King Crimson's In the Court of the Crimson King,'' the Beatles' '' Sgt. Pepper's Lonely Hearts Club Band'', ''Abbey Road'' and their self-titled "White Album" among others. Albums can have cover art created by the musician, as with Joni Mitchell's ''Clouds'', or by an associated musician, such as Bob Dylan's artwork for the cov ...
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Hewson Consultants
Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable of and can be compared favourably with other ground-breaking software houses like Ultimate Play the Game and Beyond. Fourteen of their games were awarded "Megagame" by ''Your Sinclair''. Hewson was founded by Andrew Hewson in the early 1980s. He became interested in computers while working at the British Museum when their first machine arrived. After learning to program, Andrew wrote the programming guide book ''Hints and Tips for the ZX80''. Following the publication, bedroom coders began to send Andrew the games they had programmed on cassette tape, giving Andrew the idea to publish the games. Hewson Consultants was born, and initially released games via mail order advertisements in computing magazines. Andrew was also a columnist in ' ...
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Spacecraft
A spacecraft is a vehicle or machine designed to fly in outer space. A type of artificial satellite, spacecraft are used for a variety of purposes, including communications, Earth observation, meteorology, navigation, space colonization, planetary exploration, and transportation of humans and cargo. All spacecraft except single-stage-to-orbit vehicles cannot get into space on their own, and require a launch vehicle (carrier rocket). On a sub-orbital spaceflight, a space vehicle enters space and then returns to the surface without having gained sufficient energy or velocity to make a full Earth orbit. For orbital spaceflights, spacecraft enter closed orbits around the Earth or around other celestial bodies. Spacecraft used for human spaceflight carry people on board as crew or passengers from start or on orbit (space stations) only, whereas those used for robotic space missions operate either autonomously or telerobotically. Robotic spacecraft used to support scientific re ...
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Netherworld (computer Game)
''Netherworld'' is a shoot 'em up video game published by Hewson in 1988. It was originally developed by Jukka Tapanimäki for the Commodore 64, and original music was composed by Jori Olkkonen. Summary The object is to fly a small spacecraft and collect the required number of diamonds in each level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out. Aside from the time limit, there are various obstacles, ranging from monsters to items which can damage the craft or block the path. The ship can destroy some obstacles by shooting, sometimes turning them to diamonds as well. The cover image, which features Tapanimäki's face, was produced from a photograph of the programmer without his knowledge and approval. The original design, depicting a dwarf at the gates of hell, had been shelved following a dispute between Hewson and the original cover artist. Tapanimäki did not see the final version produced by Hewson's loc ...
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Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, '' Space Panic'', which includes ladders, but not jumping. '' Donkey Kong'', released in 1981, established a template for what were initially called "climbing games." ''Donkey Kong'' inspired many clon ...
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English Software
The English Software Company, later shortened to English Software, was a Manchester, UK-based video game developer and publisher that operated from 1982 until 1987. Starting with its first release, the horizontally scrolling shooter ''Airstrike'', English Software focused on the Atari 8-bit family of home computers, then later expanded onto other platforms. The company used the slogan "The power of excitement". History The company was set up in 1982 by Philip Morris, owner of the Gemini Electronics computer store in Manchester, to release video games for the Atari 8-bit family. By the end of 1983, English Software was the largest producer of Atari 8-bit software in the UK and Morris closed Gemini Electronics to concentrate on English Software."News and Views"


Octapolis (video Game)
''Octapolis'' is a video game for the Commodore 64 written by Finland, Finnish game programmer Jukka Tapanimäki and published by English Software in 1987. The game is a hybrid between a shoot-'em-up and a platform game.Kauppinen, Jukka O.: Suomalaisen pelialan varhaiset vuodet ja ensimmäiset suomalaiset pelit', Dome 1 November 2013. Accessed on 21 November 2015. The title comes from the eight cities in the game. Gameplay Each of the eight cities contains a short shoot-'em-up part and a longer platform game part. The shoot-'em-up part includes two screens similar to ''Sanxion'', one of which is a top-down view and the other is a side view. The game is played around a landing platform. The player's ship moves left or right automatically, and its speed can be adjusted. A sound effect tells the player when they can land on the platform and enter the platform game part. The better the player does on the shoot-'em-up part, the easier the platform game part will be. The platform game ...
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