Omikron - The Nomad Soul
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''The Nomad Soul'' (known as ''Omikron: The Nomad Soul'' in North America) is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed by Quantic Dream and published by
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
. It was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
in 1999 and Dreamcast in 2000. The player can engage in unarmed and armed combat, explore the three-dimensional environment of Omikron City, and talk with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s to progress the story. It follows an investigation into a case of serial killings, which unravels the supernatural truth behind the city's ancient history. Director
David Cage David De Gruttola (born June 9, 1969), known by his pseudonym David Cage, is a French video game designer, writer and musician. He is the founder of the game development studio Quantic Dream. Cage both wrote and directed the video games ''Heavy ...
began writing the script in 1994 and signed a publishing deal with Eidos in 1997. David Bowie made the music with Reeves Gabrels, producing ten original songs. The game was finished after two-and-a-half years. Reviewers praised the graphics, soundtrack, story, character models, reincarnation mechanic, voice acting, and combat, but criticised the controls, loading times, and multiple gameplay styles. It was nominated for various awards and sold over 600,000 copies, with low sales in North America. A sequel was planned but cancelled.


Gameplay

''The Nomad Soul'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
played from third-person and side-on perspectives in unarmed combat, and first-person view in armed fighting. The player may explore the three-dimensional environment of Omikron by walking, running, using vehicles known as Sliders, or taking elevators to reach apartments and offices. Combat, speed, dodging, and resistance to damage improve with practice. The fighting controls allow the player to strafe, jump, crouch, punch, and kick. Special moves can be performed through certain combinations. To cross bodies of water, swimming sequences can be triggered, which expends oxygen. Physical exertion depletes energy, which is repleted with Medikits, food, drinks, or special potions. In the event of death (and eventually at will), the player is reincarnated into the body of the first
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
(NPC) that interacts with them; there are more than forty people to inhabit. Mana levels signify the ability to cast spells and are increased with potions. Reading messages, talking to NPCs, and collecting items is crucial for the player to progress. They are provided with a computer terminal known as SNEAK, which is mostly used to access character information, call Sliders, open the inventory, and retrieve facts that are vital to story progression. Objects can be used, examined, and stored in the inventory. Magic rings allow the player to save the game at special points and buy advice for key information about NPCs to advance the story. Seteks, Omikronian currency, can be spent on things like consumables, better weapons, and advice. If the SNEAK inventory is full, items can be transferred or deposited into the Multiplan Virtual Locker, a larger inventory.


Synopsis


Setting

''The Nomad Soul'' is set in a futuristic city known as Omikron, which is a densely populated metropolis on the world of Phaenon. Omikron exists beneath an enormous crystal dome, which was constructed to protect against the ice age that Phaenon entered into after its sun's extinction. The city is split into different sectors: Anekbah, Qalisar, Jaunpur, Jahangir, and Lahoreh. Because it is forbidden for the inhabitants to leave their respective sectors, each area has developed independently, which is reflected by the divergent lifestyles and architecture.


Plot

At the start of the game, the player is asked by an Omikronian police officer named Kay'l 669 to leave their dimension and enter Omikron within his body. After doing so, the player continues with the investigation of serial killings that Kay'l and his partner were originally working on. The player begins the investigation in the Anekbah sector, where they uncover information that suggests the serial killer they are looking for is not human, but actually a
demon A demon is a malevolent supernatural entity. Historically, belief in demons, or stories about demons, occurs in religion, occultism, literature, fiction, mythology, and folklore; as well as in media such as comics, video games, movies, ani ...
. Members of an apparent underground, anti-government movement contact the player and confirm their suspicions. The investigation deepens and uncovers further information; one of Omikron's chief police commanders, Commandant Gandhar, is a demon pretending to be human and luring human souls into Omikron from other dimensions by way of ''The Nomad Soul''. Kay'l 669 asking the player to help him turned out to be a trap: supposedly, if the in-game character dies, the real human playing the video game will lose their soul forever. Despite many assassination attempts on the protagonist's life by other demons working behind the scenes, the player destroys Gandhar with supernatural weaponry. After this brief victory, the anti-government movement is revealed to be named "The Awakened", who invite the player to join them. They work in tandem with an ancient religious order led by Boz, a mystical being that exists in purely electronic form on the computer networks of Omikron. The Awakened refer to the protagonist as the "Nomad Soul", since they have the ability to change bodies at will. The Nomad Soul learns afterwards that what is going on in Omikron is merely an extension of an old battle between mankind and demons spearheaded by the powerful Astaroth. Astaroth, who was banished to the depths of Omikron long ago, is slowly regenerating power while using demons to both collect souls and impersonate high members of the government. The Nomad Soul harnesses ancient, magical technology in order to destroy Astaroth. They return to their own dimension, and prevent their soul from being captured by demons.


Development and release

Director
David Cage David De Gruttola (born June 9, 1969), known by his pseudonym David Cage, is a French video game designer, writer and musician. He is the founder of the game development studio Quantic Dream. Cage both wrote and directed the video games ''Heavy ...
, having grown tired of his 15-year-long career as a composer, started writing ''The Nomad Soul'' in 1994. The script resulted in a 200-page document, which was distributed to his contacts in the music business, who said the idea was "technically impossible". In an act of defiance, Cage hired a team of friends with development experience and turned one of his
isolation booth An isolation booth is a cabinet used to prevent a person or people from seeing or hearing certain events, usually for television programs or for blind testing of products. Its most visual use is on game shows, where an isolation booth (either po ...
s into an office. They had a deadline of six months until the money ran out, by which time the goal was to have a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
and prototype. In the last week, Cage travelled to London and called
Eidos Interactive Square Enix Limited (formerly Domark Limited and Eidos Interactive Limited) is a British subsidiary of the Japanese video game company Square Enix, acting as their European publishing arm. The company formerly owned ''Tomb Raider'', which was in ...
, who invited him for a meeting. Eidos was so impressed with the demonstration and script that the publishing deal was signed by noon the next day. ''The Nomad Soul'' entered full production one month later. Two months after that, a prototype was displayed at the
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publisher ...
. With ''The Nomad Soul'', Cage wanted to create "a movie-like experience - with total immersion" and mix multiple genres. He was initially hesitant to introduce a first-person perspective as it gave him
headache Headache is the symptom of pain in the face, head, or neck. It can occur as a migraine, tension-type headache, or cluster headache. There is an increased risk of depression in those with severe headaches. Headaches can occur as a result ...
s, but implemented it at Eidos' request. Cage had written down names of artists he wanted to work with, including
Björk Björk Guðmundsdóttir ( , ; born 21 November 1965), known mononymously as Björk, is an Icelandic singer, songwriter, composer, record producer, and actress. Noted for her distinct three-octave vocal range and eccentric persona, she has de ...
, Massive Attack, Archive, and David Bowie. At the behest of Eidos' senior designer Philip Campbell, Bowie was ultimately solicited for the music, which was done with assistance from guitarist Reeves Gabrels. Bowie produced ten original songs and spent two weeks in Paris for design sessions. He portrayed a character named Boz and the lead singer of an in-game band playing gigs around Omikron City; Gabrels and musician Gail Ann Dorsey also lent their likenesses. Cage spent thirty hours doing
motion capture Motion capture (sometimes referred as mo-cap or mocap, for short) is the process of recording the movement of objects or people. It is used in military, entertainment, sports, medical applications, and for validation of computer vision and robo ...
for each concert. Bowie's priority was to imbue the game with "emotional subtext" and regarded this as a success. Fashion model
Iman Iman, Imann, Imaan, Eman, Emaan, or Imman may refer to: Places * Iman, Iran, a village in Kalashi District, Kermanshah Province * The Iman River, the former name of the Bolshaya Ussurka River, a tributary of the Ussuri River in Russia's Primors ...
, Bowie's wife, played a character the player can reincarnate into. Xavier Despas composed ambient and additional tracks. The game took two-and-a-half years to complete. ''The Nomad Soul'' was renamed ''Omikron: The Nomad Soul'' in North America. It was released for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
on 31 October 1999 in Europe; North America received it on 5 November. The game was ported for the Dreamcast, with release dates reported for 22 June ( NA) and 23 June 2000 ( EU). It sold more than 600,000 copies, between 400,000 and 500,000 of which came from Europe. Cage blamed the low sales in North America on Eidos' lack of support in that market. A
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
version, planned for May 2000, was cancelled after seventy percent of it had been completed. The game was also cancelled for
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. After Bowie's death in 2016, ''The Nomad Soul'' was made available at no cost for one week.


Reception

''The Nomad Soul'' was nominated as the best personal computer adventure game of 1999 by '' CNET Gamecenter'', ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'', and '' GameSpot'', losing variously to ''
Gabriel Knight 3 ''Gabriel Knight 3: Blood of the Sacred, Blood of the Damned'' is a point-and-click adventure game, created by Jane Jensen, developed and published by Sierra Studios, and released for Microsoft Windows in 1999. The sequel to 1995's '' The Beast Wi ...
'', ''
Spy Fox 2 Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangib ...
'', and '' Outcast''. It was also nominated in the "Outstanding Achievement in Character or Story Development" category at the
3rd Annual Interactive Achievement Awards The ''3rd Annual Interactive Achievement Awards'' is the 3rd edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & ...
in 2000, losing to '' Age of Empires II: Age of Kings''. Reviewing the Dreamcast version, Glenn Wigmore of '' AllGame'' held the game to be "unique", writing that the execution of its real-time graphics was done well and that, ultimately, "the game looks solid and creates the atmosphere of a giant, dark, and tangible world". He enjoyed the characters' varied, fleshed out demeanour, and good voice acting. The combat also appealed to Wigmore, who called it "fun". ''AllGame''s Chris Couper said in his PC review that ''The Nomad Soul'' was "by leaps, bounds and great units of measurement, isfavorite game of 1999". He regarded the story as "fascinating", the graphics as "amazing", and the soundtrack as "breathtaking". The most innovative part of the game, according to Couper, was that it allowed the player to reincarnate into other characters' bodies. '' Eurogamer'' was impressed with Omikron's atmospheric, "futuristic cityscape", thinking well of the general story. ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' declared ''The Nomad Soul'' the first game to approach total immersion, thus calling it the "best single player gaming experience" of 1999. ''Game Revolution'' termed the story "deeply engaging", the ability to solve individual problems through multiple paths "refreshing", the graphical effects "simply gorgeous", the character models "striking", and sound effects and voice acting "generally excellent". The in-game movie sequences were similarly praised. Like Couper, ''Game Revolution'' liked the musical score, dubbing it "atmospheric". ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'', evaluating it on the Dreamcast, was pleased with the setting and music. Having played the PC version, ''GamePro''s Nash Werner observed that, at its best, the game was "a fresh approach to a neglected adventure-gaming genre". He likened the graphics to '' Blade Runner'' and Tim Burton's art style, deemed the score to be "incredible" and key to the atmosphere, and considered the gameplay "smooth". Ryan Mac Donald, writing the Dreamcast review for ''GameSpot'', found the story good enough to maintain the player's interest throughout. He saw the controls as "adequate" and agreed that the game boasted "impressive" graphics as well as a "wonderful" soundtrack. Greg Kasavin's PC review, also for ''GameSpot'', admired the character models, their realistic portrayal of emotion, and voice acting. Kasavin additionally liked the graphics engine for its high-quality rendering of enemies, weapon effects, and architecture in first-person view. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Jeremy Dunham reviewed the Dreamcast version, which he noted as a "unique experience", saying the graphics looked better than on the PC. He praised the soundtrack, calling it like "something out of a modern-day cyber punk flick". He also echoed Couper's view that the reincarnation mechanic was one of the game's most innovative features. Vincent Lopez's PC review at ''IGN'' lauded the "fun, but simple" first-person mode, preferring unarmed combat for its combos and animation. What impressed him the most was the adult manner in which he felt the story was handled. He too saw the graphics as "incredible"; the soundtrack was similarly commended. Greg Vederman of '' PC Gamer'' thought the gameplay was fun, especially the third-person exploration. Conversely, Wigmore noted that some details were "a tad rough", while also faulting the "low" colour palette. He blamed the character's lack of agility on "sluggish" controls and deducted the game for its lengthy loading times. ''Eurogamer'' criticised the uniformity of the NPCs, vehicles, and artificial intelligence. Like Wigmore, ''Eurogamer'' disliked the controls, which were found to worsen the first-person sequences. Also subject to reproval were the save game system, "pretentious silliness" in the narrative, reincarnation mechanic, substandard graphics, and "blocky and often poorly animated" character models. Despite lauding the story, ''Game Revolution'' admitted it was "a little clichéd", while also decrying armed and unarmed combat as "noticeably low on flash" compared to other games. ''GamePro'' disparaged the execution of the game modes, agreeing with others on the "universally awkward" controls. Loading "hiccups" were also disapproved of. Werner stated that, at its worst, ''The Nomad Soul'' was "your typical puzzle hunt with non-player characters that can often be annoying". He thought the models were "blocky" and their textures "murky" or "blurry". Donald noted that Quantic Dream's incorporation of various styles was a failure and became disillusioned with the promise of an immersive world, judging it instead as "little more than a polygonal prop". The action sequences were criticised for their repetitiveness. Kasavin took the same view as Donald on the implementation of multiple gameplay styles, calling them "ineffective". He questioned the originality of the world, considered the character animations "stilted and unrealistic", dismissed the unarmed combat as "silly" compared to other fighting games, and diverged from others on the soundtrack, saying it lacked variety. Dunham wrote that ''The Nomad Soul'' was best described as "'' Messiah'' and '' Shenmue''s illegitimate child", disregarding the Dreamcast version as an "obviously rushed" port. Though initially impressed with the reincarnation mechanic, he grew tired of it near the end. Lopez mentioned the
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
as one "serious problem" he encountered, especially in first-person mode. Vederman stated that the first-person and side-on segments looked and played "rather poorly".


Sequel

By January 2000, a sequel was in the early stages of development, then scheduled to be released by 2001. It went under the titles ''Nomad Soul: Exodus'' and ''Omikron 2: Karma'' and was planned for Microsoft Windows, PlayStation 3, and Xbox 360. After the release of '' Fahrenheit'', the project was still in discussion, but ultimately scrapped in favour of '' Heavy Rain''.


Legacy

In December 2021, shortly after the emergence of the SARS-CoV-2 Omicron variant, a cutscene featuring David Bowie's character encouraging a government uprising went viral on Twitter, leading to a resurgence in popularity thanks to the game's North America title, themes, and storyline. Misinformation on Bill Gates' being involved in the game began to spread in an attempt to connect it with conspiracy theories that he was responsible for the virus.


Notes


References

{{DEFAULTSORT:Nomad Soul, The 1999 video games Action-adventure games Adventure games Cancelled PlayStation 2 games Cancelled PlayStation (console) games Cyberpunk video games Dreamcast games Dystopian video games Eidos Interactive games Fictional populated places Fiction about memory erasure and alteration Metafictional video games Video games based on musicians Open-world video games Quantic Dream Science fantasy video games Single-player video games Video games about artificial intelligence Video games about demons Video games about police officers Video games about spirit possession Video games about video games Video games developed in France Video games scored by David Bowie Windows games