Object-oriented programming (OOP) is a
programming paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms.
Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
based on the concept of "
objects
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an ...
", which can contain
data
In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted ...
and
code
In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication ...
. The data is in the form of
fields
Fields may refer to:
Music
*Fields (band), an indie rock band formed in 2006
*Fields (progressive rock band), a progressive rock band formed in 1971
* ''Fields'' (album), an LP by Swedish-based indie rock band Junip (2010)
* "Fields", a song by ...
(often known as
attributes
Attribute may refer to:
* Attribute (philosophy), an extrinsic property of an object
* Attribute (research), a characteristic of an object
* Grammatical modifier, in natural languages
* Attribute (computing), a specification that defines a proper ...
or ''properties''), and the code is in the form of procedures (often known as ''
methods
Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to:
*Scien ...
'').
A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as
or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are
class-based
Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance (object-oriented programming), inheritance occurs via defining ''class (computer programming), classes'' of object ...
, meaning that objects are
instances of
classes, which also determine their
types
Type may refer to:
Science and technology Computing
* Typing, producing text via a keyboard, typewriter, etc.
* Data type, collection of values used for computations.
* File type
* TYPE (DOS command), a command to display contents of a file.
* Typ ...
.
Many of the most widely used programming languages (such as C++, Java, Python, etc.) are
multi-paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms.
Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
and they support object-oriented programming to a greater or lesser degree, typically in combination with
imperative,
procedural programming
Procedural programming is a programming paradigm, derived from imperative programming, based on the concept of the ''procedure call''. Procedures (a type of routine or subroutine) simply contain a series of computational steps to be carried ...
. Significant object-oriented languages include:
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
,
C++
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
,
C#,
Python
Python may refer to:
Snakes
* Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia
** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia
* Python (mythology), a mythical serpent
Computing
* Python (pro ...
,
R,
PHP
PHP is a general-purpose scripting language geared toward web development. It was originally created by Danish-Canadian programmer Rasmus Lerdorf in 1993 and released in 1995. The PHP reference implementation is now produced by The PHP Group ...
,
Visual Basic.NET
Visual Basic, originally called Visual Basic .NET (VB.NET), is a multi-paradigm, object-oriented programming language, implemented on .NET, Mono, and the .NET Framework. Microsoft launched VB.NET in 2002 as the successor to its original Vis ...
,
JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
,
Ruby
A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sa ...
,
Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
,
Raku,
SIMSCRIPT
SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1962. It was implemented as a Fortran preprocessor on the IBM 7090 and was designed for large di ...
,
Object Pascal
Object Pascal is an extension to the programming language Pascal (programming language), Pascal that provides object-oriented programming (OOP) features such as Class (computer programming), classes and Method (computer programming), methods.
...
,
Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
,
Dart
Dart or DART may refer to:
* Dart, the equipment in the game of darts
Arts, entertainment and media
* Dart (comics), an Image Comics superhero
* Dart, a character from ''G.I. Joe''
* Dart, a ''Thomas & Friends'' railway engine character
* Dar ...
,
Swift
Swift or SWIFT most commonly refers to:
* SWIFT, an international organization facilitating transactions between banks
** SWIFT code
* Swift (programming language)
* Swift (bird), a family of birds
It may also refer to:
Organizations
* SWIFT, ...
,
Scala,
Kotlin,
Common Lisp
Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived fro ...
,
MATLAB
MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation ...
,
and
Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
.
History
![oop-uml-class-example](https://upload.wikimedia.org/wikipedia/commons/1/18/Oop-uml-class-example.png)
Terminology invoking "objects" and "oriented" in the modern sense of object-oriented programming made its first appearance at
MIT
The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the m ...
in the late 1950s and early 1960s. In the environment of the
artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
group, as early as 1960, "object" could refer to identified items (
LISP
A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech.
Types
* A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
atoms) with properties (attributes);
Alan Kay
Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
later cited a detailed understanding of LISP internals as a strong influence on his thinking in 1966.
Another early MIT example was
Sketchpad
Sketchpad (a.k.a. Robot Draftsman) is a computer program written by Ivan Sutherland in 1963 in the course of his PhD thesis, for which he received the Turing Award in 1988, and the Kyoto Prize in 2012. It pioneered human–computer interaction ...
created by
Ivan Sutherland
Ivan Edward Sutherland (born May 16, 1938) is an American computer scientist and Internet pioneer, widely regarded as a pioneer of computer graphics. His early work in computer graphics as well as his teaching with David C. Evans in that subje ...
in 1960–1961; in the glossary of the 1963 technical report based on his dissertation about Sketchpad, Sutherland defined notions of "object" and "instance" (with the class concept covered by "master" or "definition"), albeit specialized to graphical interaction.
Also, an MIT
ALGOL
ALGOL (; short for "Algorithmic Language") is a family of imperative computer programming languages originally developed in 1958. ALGOL heavily influenced many other languages and was the standard method for algorithm description used by the ...
version, AED-0, established a direct link between data structures ("plexes", in that dialect) and procedures, prefiguring what were later termed "messages", "methods", and "member functions".
[
The Development of the Simula Languages,
]Kristen Nygaard
Kristen Nygaard (27 August 1926 – 10 August 2002) was a Norwegian computer scientist, programming language pioneer, and politician. Internationally, Nygaard is acknowledged as the co-inventor of object-oriented programming and the programming ...
, Ole-Johan Dahl
Ole-Johan Dahl (12 October 1931 – 29 June 2002) was a Norwegian computer scientist. Dahl was a professor of computer science at the University of Oslo and is considered to be one of the fathers of Simula and object-oriented programming along w ...
,
p.254
Uni-kl.ac.at
Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of ALGOL 6 ...
introduced important concepts that are today an essential part of object-oriented programming, such as
class
Class or The Class may refer to:
Common uses not otherwise categorized
* Class (biology), a taxonomic rank
* Class (knowledge representation), a collection of individuals or objects
* Class (philosophy), an analytical concept used differentl ...
and
object
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an ...
, inheritance, and
dynamic binding
Dynamic binding may refer to:
* Dynamic binding (computing), also known as late binding
*Dynamic scoping in programming languages
* Dynamic binding (chemistry)
See also
*Dynamic dispatch
*Dynamic linking
In computing, a dynamic linker is the par ...
.
The object-oriented Simula programming language was used mainly by researchers involved with
physical modelling
Physical modelling synthesis refers to sound synthesis methods in which the waveform of the sound to be generated is computed using a mathematical model, a set of equations and algorithms to simulate a physical source of sound, usually a musi ...
, such as models to study and improve the movement of ships and their content through cargo ports.
In the 1970s, the first version of the
Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
programming language was developed at
Xerox PARC
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xero ...
by
Alan Kay
Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist best known for his pioneering work on object-oriented programming and windowing graphical user interface (GUI) d ...
,
Dan Ingalls
Daniel Henry Holmes Ingalls Jr. (born 1944) is a pioneer of object-oriented computer programming and the principal architect, designer and implementer of five generations of Smalltalk environments. He designed the bytecoded virtual machine that ...
and
Adele Goldberg. Smalltalk-72 included a programming environment and was
dynamically typed
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer progra ...
, and at first was
interpreted, not
compiled
In computing, a compiler is a computer program that translates computer code written in one programming language (the ''source'' language) into another language (the ''target'' language). The name "compiler" is primarily used for programs that ...
. Smalltalk became noted for its application of object orientation at the language-level and its graphical development environment. Smalltalk went through various versions and interest in the language grew.
While Smalltalk was influenced by the ideas introduced in Simula 67 it was designed to be a fully dynamic system in which classes could be created and modified dynamically.
In the 1970s, Smalltalk influenced the
Lisp community to incorporate
object-based techniques that were introduced to developers via the
Lisp machine
Lisp machines are general-purpose computers designed to efficiently run Lisp as their main software and programming language, usually via hardware support. They are an example of a high-level language computer architecture, and in a sense, the ...
. Experimentation with various extensions to Lisp (such as LOOPS and
Flavors
Flavor or flavour is either the sensory perception of taste or smell, or a flavoring in food that produces such perception.
Flavor or flavour may also refer to:
Science
*Flavors (programming language), an early object-oriented extension to Lis ...
introducing
multiple inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
and
mixins
In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depen ...
) eventually led to the
Common Lisp Object System
The Common Lisp Object System (CLOS) is the facility for object-oriented programming which is part of ANSI Common Lisp. CLOS is a powerful dynamic object system which differs radically from the OOP facilities found in more static languages such as ...
, which integrates functional programming and object-oriented programming and allows extension via a
Meta-object protocol In computer science, a metaobject is an object that manipulates, creates, describes, or implements objects (including itself). The object that the metaobject pertains to is called the base object. Some information that a metaobject might define inc ...
. In the 1980s, there were a few attempts to design processor architectures that included hardware support for objects in memory but these were not successful. Examples include the
Intel iAPX 432
The iAPX 432 (''Intel Advanced Performance Architecture'') is a discontinued computer architecture introduced in 1981. It was Intel's first 32-bit processor design. The main processor of the architecture, the ''general data processor'', is imp ...
and the
Linn Smart Rekursiv Rekursiv was a computer processor designed by David M. Harland in the mid-1980s at a division of hi-fi manufacturer Linn Products. It was one of the few computer architectures intended to implement object-oriented concepts directly in hardware, a f ...
.
In 1981, Goldberg edited the August issue of
Byte Magazine
''Byte'' (stylized as ''BYTE'') was a microcomputer magazine, influential in the late 1970s and throughout the 1980s because of its wide-ranging editorial coverage. "''Byte'' magazine, the leading publication serving the homebrew market ..."
'' ...
, introducing Smalltalk and object-oriented programming to a wider audience. In 1986, the
Association for Computing Machinery
The Association for Computing Machinery (ACM) is a US-based international learned society for computing. It was founded in 1947 and is the world's largest scientific and educational computing society. The ACM is a non-profit professional member ...
organised the first ''Conference on Object-Oriented Programming, Systems, Languages, and Applications'' (OOPSLA), which was unexpectedly attended by 1,000 people. In the mid-1980s
Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
was developed by
Brad Cox
Brad J. Cox (May 2, 1944 – January 2, 2021) was an American computer scientist who was known mostly for creating the Objective-C programming language with his business partner Tom Love and for his work in software engineering (specifically ...
, who had used Smalltalk at
ITT Inc.
ITT Inc., formerly ITT Corporation, is an American worldwide manufacturing company based in Stamford, Connecticut. The company produces specialty components for the aerospace, transportation, energy and industrial markets. ITT's three businesse ...
, and
Bjarne Stroustrup
Bjarne Stroustrup (; ; born 30 December 1950) is a Danish computer scientist, most notable for the invention and development of the C++ programming language. As of July 2022, Stroustrup is a professor of Computer Science at Columbia University. ...
, who had used Simula for his PhD thesis, eventually went to create the object-oriented
C++
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
.
In 1985,
Bertrand Meyer
Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the idea of design by contract.
Education and academic career
Meyer recei ...
also produced the first design of the
Eiffel language. Focused on software quality, Eiffel is a purely object-oriented programming language and a notation supporting the entire software lifecycle. Meyer described the Eiffel software development method, based on a small number of key ideas from software engineering and computer science, in
Object-Oriented Software Construction
''Object-Oriented Software Construction'' is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. The first edition was published in 1988; the second, extensively revised and expanded edition (more than 1 ...
. Essential to the quality focus of Eiffel is Meyer's reliability mechanism,
Design by Contract, which is an integral part of both the method and language.
![Tiobeindex](https://upload.wikimedia.org/wikipedia/commons/f/f8/Tiobeindex.png)
In the early and mid-1990s object-oriented programming developed as the dominant programming
paradigm
In science and philosophy, a paradigm () is a distinct set of concepts or thought patterns, including theories, research methods, postulates, and standards for what constitute legitimate contributions to a field.
Etymology
''Paradigm'' comes f ...
when programming languages supporting the techniques became widely available. These included Visual
FoxPro
FoxPro was a text-based (computing), text-based Procedural programming, procedurally oriented programming language and database management system (DBMS), and it was also an object-oriented programming language, originally published by Fox Softwa ...
3.0,
C++
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
, and
Delphi
Delphi (; ), in legend previously called Pytho (Πυθώ), in ancient times was a sacred precinct that served as the seat of Pythia, the major oracle who was consulted about important decisions throughout the ancient classical world. The oracle ...
. Its dominance was further enhanced by the rising popularity of
graphical user interface
The GUI ( "UI" by itself is still usually pronounced . or ), graphical user interface, is a form of user interface that allows users to interact with electronic devices through graphical icons and audio indicator such as primary notation, inste ...
s, which rely heavily upon object-oriented programming techniques. An example of a closely related dynamic GUI library and OOP language can be found in the
Cocoa
Cocoa may refer to:
Chocolate
* Chocolate
* ''Theobroma cacao'', the cocoa tree
* Cocoa bean, seed of ''Theobroma cacao''
* Chocolate liquor, or cocoa liquor, pure, liquid chocolate extracted from the cocoa bean, including both cocoa butter and ...
frameworks on
Mac OS X
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of ...
, written in
Objective-C
Objective-C is a general-purpose, object-oriented programming language that adds Smalltalk-style messaging to the C programming language. Originally developed by Brad Cox and Tom Love in the early 1980s, it was selected by NeXT for its NeXTS ...
, an object-oriented, dynamic messaging extension to C based on Smalltalk. OOP toolkits also enhanced the popularity of
event-driven programming
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions ( mouse clicks, key presses), sensor outputs, or message passing from other programs or t ...
(although this concept is not limited to OOP).
At
ETH Zürich
(colloquially)
, former_name = eidgenössische polytechnische Schule
, image = ETHZ.JPG
, image_size =
, established =
, type = Public
, budget = CHF 1.896 billion (2021)
, rector = Günther Dissertori
, president = Joël Mesot
, ac ...
,
Niklaus Wirth
Niklaus Emil Wirth (born 15 February 1934) is a Swiss computer scientist. He has designed several programming languages, including Pascal (programming language), Pascal, and pioneered several classic topics in software engineering. In 1984, he w ...
and his colleagues had also been investigating such topics as
data abstraction
In software engineering and computer science, abstraction is:
* The process of removing or generalizing physical, spatial, or temporal details or attributes in the study of objects or systems to focus attention on details of greater importance ...
and
modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired function ...
(although this had been in common use in the 1960s or earlier).
Modula-2
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It w ...
(1978) included both, and their succeeding design,
Oberon
Oberon () is a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play ''A Midsummer Night's Dream'', in which he is King of the Fairies and spouse of Titania, Queen of the Fair ...
, included a distinctive approach to object orientation, classes, and such.
Object-oriented features have been added to many previously existing languages, including
Ada
Ada may refer to:
Places
Africa
* Ada Foah, a town in Ghana
* Ada (Ghana parliament constituency)
* Ada, Osun, a town in Nigeria
Asia
* Ada, Urmia, a village in West Azerbaijan Province, Iran
* Ada, Karaman, a village in Karaman Province, ...
,
BASIC
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College ...
,
Fortran,
Pascal
Pascal, Pascal's or PASCAL may refer to:
People and fictional characters
* Pascal (given name), including a list of people with the name
* Pascal (surname), including a list of people and fictional characters with the name
** Blaise Pascal, Fren ...
, and
COBOL
COBOL (; an acronym for "common business-oriented language") is a compiled English-like computer programming language designed for business use. It is an imperative, procedural and, since 2002, object-oriented language. COBOL is primarily us ...
. Adding these features to languages that were not initially designed for them often led to problems with compatibility and maintainability of code.
More recently, a number of languages have emerged that are primarily object-oriented, but that are also compatible with procedural methodology. Two such languages are
Python
Python may refer to:
Snakes
* Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia
** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia
* Python (mythology), a mythical serpent
Computing
* Python (pro ...
and
Ruby
A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sa ...
. Probably the most commercially important recent object-oriented languages are
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
, developed by
Sun Microsystems
Sun Microsystems, Inc. (Sun for short) was an American technology company that sold computers, computer components, software, and information technology services and created the Java programming language, the Solaris operating system, ZFS, the ...
, as well as
C# and
Visual Basic.NET
Visual Basic, originally called Visual Basic .NET (VB.NET), is a multi-paradigm, object-oriented programming language, implemented on .NET, Mono, and the .NET Framework. Microsoft launched VB.NET in 2002 as the successor to its original Vis ...
(VB.NET), both designed for Microsoft's
.NET platform. Each of these two frameworks shows, in its own way, the benefit of using OOP by creating an abstraction from implementation. VB.NET and C# support cross-language inheritance, allowing classes defined in one language to subclass classes defined in the other language.
Features
Object-oriented programming uses objects, but not all of the associated techniques and structures are supported directly in languages that claim to support OOP. It performs operations on operands. The features listed below are common among languages considered to be strongly class- and object-oriented (or
multi-paradigm
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms.
Some paradigms are concerned mainly with implications for the execution model of the language, suc ...
with OOP support), with notable exceptions mentioned.
[Deborah J. Armstrong. ''The Quarks of Object-Oriented Development''. A survey of nearly 40 years of computing literature which identified a number of fundamental concepts found in the large majority of definitions of OOP, in descending order of popularity: Inheritance, Object, Class, Encapsulation, Method, Message Passing, Polymorphism, and Abstraction.][, section 18.1 "What is Object-Oriented Programming?" Lists: Dynamic dispatch, encapsulation or multi-methods (multiple dispatch), subtype polymorphism, inheritance or delegation, open recursion ("this"/"self")]
Shared with non-OOP languages
*
Variables that can store information formatted in a small number of built-in
data type
In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most progra ...
s like
integers
An integer is the number zero (), a positive natural number (, , , etc.) or a negative integer with a minus sign (−1, −2, −3, etc.). The negative numbers are the additive inverses of the corresponding positive numbers. In the language o ...
and alphanumeric
characters
Character or Characters may refer to:
Arts, entertainment, and media Literature
* ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk
* ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
. This may include
data structures
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
like
strings
String or strings may refer to:
*String (structure), a long flexible structure made from threads twisted together, which is used to tie, bind, or hang other objects
Arts, entertainment, and media Films
* ''Strings'' (1991 film), a Canadian anim ...
,
lists
A ''list'' is any set of items in a row. List or lists may also refer to:
People
* List (surname)
Organizations
* List College, an undergraduate division of the Jewish Theological Seminary of America
* SC Germania List, German rugby unio ...
, and
hash table
In computing, a hash table, also known as hash map, is a data structure that implements an associative array or dictionary. It is an abstract data type that maps keys to values. A hash table uses a hash function to compute an ''index'', als ...
s that are either built-in or result from combining variables using
memory pointers.
* Procedures – also known as functions, methods, routines, or
subroutine
In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed.
Functions may ...
s – that take input, generate output, and manipulate data. Modern languages include
structured programming
Structured programming is a programming paradigm aimed at improving the clarity, quality, and development time of a computer program by making extensive use of the structured control flow constructs of selection ( if/then/else) and repetition ( ...
constructs like
loops and
conditionals
Conditional (if then) may refer to:
*Causal conditional, if X then Y, where X is a cause of Y
*Conditional probability, the probability of an event A given that another event B has occurred
*Conditional proof, in logic: a proof that asserts a co ...
.
Modular programming
Modular programming is a software design technique that emphasizes separating the functionality of a program into independent, interchangeable modules, such that each contains everything necessary to execute only one aspect of the desired function ...
support provides the ability to group procedures into files and modules for organizational purposes. Modules are
namespace
In computing, a namespace is a set of signs (''names'') that are used to identify and refer to objects of various kinds. A namespace ensures that all of a given set of objects have unique names so that they can be easily identified.
Namespaces ...
d so identifiers in one module will not conflict with a procedure or variable sharing the same name in another file or module.
Objects and classes
Languages that support object-oriented programming (OOP) typically use
inheritance
Inheritance is the practice of receiving private property, Title (property), titles, debts, entitlements, Privilege (law), privileges, rights, and Law of obligations, obligations upon the death of an individual. The rules of inheritance differ ...
for code reuse and extensibility in the form of either
classes or
prototypes
A prototype is an early sample, model, or release of a product built to test a concept or process. It is a term used in a variety of contexts, including semantics, design, electronics, and software programming. A prototype is generally used to ...
. Those that use classes support two main concepts:
*
Classes – the definitions for the data format and available procedures for a given type or class of object; may also contain data and procedures (known as class methods) themselves, i.e. classes contain the data members and member functions
*
Objects
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an ...
– instances of classes
Objects sometimes correspond to things found in the real world. For example, a graphics program may have objects such as "circle", "square", "menu". An online shopping system might have objects such as "shopping cart", "customer", and "product". Sometimes objects represent more abstract entities, like an object that represents an open file, or an object that provides the service of translating measurements from U.S. customary to metric.
Each object is said to be an
instance
Instantiation or instance may refer to:
Philosophy
* A modern concept similar to ''participation'' in classical Platonism; see the Theory of Forms
* The instantiation principle, the idea that in order for a property to exist, it must be had by ...
of a particular class (for example, an object with its name field set to "Mary" might be an instance of class Employee). Procedures in object-oriented programming are known as
methods
Method ( grc, μέθοδος, methodos) literally means a pursuit of knowledge, investigation, mode of prosecuting such inquiry, or system. In recent centuries it more often means a prescribed process for completing a task. It may refer to:
*Scien ...
; variables are also known as
fields
Fields may refer to:
Music
*Fields (band), an indie rock band formed in 2006
*Fields (progressive rock band), a progressive rock band formed in 1971
* ''Fields'' (album), an LP by Swedish-based indie rock band Junip (2010)
* "Fields", a song by ...
, members, attributes, or properties. This leads to the following terms:
*
Class variable
In class-based, object-oriented programming, a class variable is a variable defined in a class of which a single copy exists, regardless of how many instances of the class exist.
A class variable is not an instance variable. It is a special typ ...
s – belong to the ''class as a whole''; there is only one copy of each one
*
Instance variable
In class-based, object-oriented programming, an instance variable is a variable defined in a class (i.e. a member variable), for which each instantiated object of the class has a separate copy, or instance. An instance variable has similarities ...
s or attributes – data that belongs to individual ''objects''; every object has its own copy of each one
*
Member variable
In object-oriented programming, a member variable (sometimes called a member field) is a variable that is associated with a specific object, and accessible for all its methods (''member functions'').
In class-based programming languages, these are ...
s – refers to both the class and instance variables that are defined by a particular class
* Class methods – belong to the ''class as a whole'' and have access to only class variables and inputs from the procedure call
* Instance methods – belong to ''individual objects'', and have access to instance variables for the specific object they are called on, inputs, and class variables
Objects are accessed somewhat like variables with complex internal structure, and in many languages are effectively
pointers
Pointer may refer to:
Places
* Pointer, Kentucky
* Pointers, New Jersey
* Pointers Airport, Wasco County, Oregon, United States
* The Pointers, a pair of rocks off Antarctica
People with the name
* Pointer (surname), a surname (including a l ...
, serving as actual references to a single instance of said object in memory within a heap or stack. They provide a layer of
abstraction
Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods.
"An abstr ...
which can be used to separate internal from external code. External code can use an object by calling a specific instance method with a certain set of input parameters, read an instance variable, or write to an instance variable. Objects are created by calling a special type of method in the class known as a
constructor. A program may create many instances of the same class as it runs, which operate independently. This is an easy way for the same procedures to be used on different sets of data.
Object-oriented programming that uses classes is sometimes called
class-based programming
Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining ''classes'' of objects, instead of inheritance occurring via the objects alone (compare prototy ...
, while
prototype-based programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'' ...
does not typically use classes. As a result, significantly different yet analogous terminology is used to define the concepts of ''object'' and ''instance''.
In some languages classes and objects can be composed using other concepts like
traits and
mixin
In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depend ...
s.
Class-based vs prototype-based
In
class-based languages the ''classes'' are defined beforehand and the ''objects'' are instantiated based on the classes. If two objects ''apple'' and ''orange'' are instantiated from the class ''Fruit'', they are inherently fruits and it is guaranteed that you may handle them in the same way; e.g. a programmer can expect the existence of the same attributes such as ''color'' or ''sugar_content'' or ''is_ripe''.
In
prototype-based languages the ''objects'' are the primary entities. No ''classes'' even exist. The ''prototype'' of an object is just another object to which the object is linked. Every object has one ''prototype'' link (and only one). New objects can be created based on already existing objects chosen as their prototype. You may call two different objects ''apple'' and ''orange'' a fruit, if the object ''fruit'' exists, and both ''apple'' and ''orange'' have ''fruit'' as their prototype. The idea of the ''fruit'' class doesn't exist explicitly, but as the
equivalence class
In mathematics, when the elements of some set S have a notion of equivalence (formalized as an equivalence relation), then one may naturally split the set S into equivalence classes. These equivalence classes are constructed so that elements a ...
of the objects sharing the same prototype. The attributes and methods of the ''prototype'' are
delegated to all the objects of the equivalence class defined by this prototype. The attributes and methods ''owned'' individually by the object may not be shared by other objects of the same equivalence class; e.g. the attribute ''sugar_content'' may be unexpectedly not present in ''apple''. Only
single inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
can be implemented through the prototype.
Dynamic dispatch/message passing
It is the responsibility of the object, not any external code, to select the procedural code to execute in response to a method call, typically by looking up the method at run time in a table associated with the object. This feature is known as
dynamic dispatch
In computer science, dynamic dispatch is the process of selecting which implementation of a polymorphic operation (method or function) to call at run time. It is commonly employed in, and considered a prime characteristic of, object-oriented ...
. If the call variability relies on more than the single type of the object on which it is called (i.e. at least one other parameter object is involved in the method choice), one speaks of
multiple dispatch
Multiple dispatch or multimethods is a feature of some programming languages in which a function or method can be dynamically dispatched based on the run-time (dynamic) type or, in the more general case, some other attribute of more than one of ...
.
A method call is also known as ''
message passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting i ...
''. It is conceptualized as a message (the name of the method and its input parameters) being passed to the object for dispatch.
Data Abstraction
Data Abstraction is a design pattern in which data are visible only to semantically related functions, so as to prevent misuse. The success of data abstraction leads to frequent incorporation of
data hiding as a design principle in object oriented and pure functional programming.
If a class does not allow calling code to access internal object data and permits access through methods only, this is a form of information hiding known as
abstraction
Abstraction in its main sense is a conceptual process wherein general rules and concepts are derived from the usage and classification of specific examples, literal ("real" or "concrete") signifiers, first principles, or other methods.
"An abstr ...
. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example denoting internal data with the
private
keyword and designating methods intended for use by code outside the class with the
public
keyword. Methods may also be designed public, private, or intermediate levels such as
protected
(which allows access from the same class and its subclasses, but not objects of a different class). In other languages (like Python) this is enforced only by convention (for example,
private
methods may have names that start with an
underscore
An underscore, ; also called an underline, low line, or low dash; is a line drawn under a segment of text. In proofreading, underscoring is a convention that says "set this text in italic type", traditionally used on Manuscript (publishing), man ...
).
Encapsulation
Encapsulation prevents external code from being concerned with the internal workings of an object. This facilitates
code refactoring
In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structur ...
, for example allowing the author of the class to change how objects of that class represent their data internally without changing any external code (as long as "public" method calls work the same way). It also encourages programmers to put all the code that is concerned with a certain set of data in the same class, which organizes it for easy comprehension by other programmers. Encapsulation is a technique that encourages
decoupling.
Composition, inheritance, and delegation
Objects can contain other objects in their instance variables; this is known as
object composition
In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation the distinction between composition and aggregation is often ignored. Common kind ...
. For example, an object in the Employee class might contain (either directly or through a pointer) an object in the Address class, in addition to its own instance variables like "first_name" and "position". Object composition is used to represent "has-a" relationships: every employee has an address, so every Employee object has access to a place to store an Address object (either directly embedded within itself, or at a separate location addressed via a pointer).
Languages that support classes almost always support
inheritance
Inheritance is the practice of receiving private property, Title (property), titles, debts, entitlements, Privilege (law), privileges, rights, and Law of obligations, obligations upon the death of an individual. The rules of inheritance differ ...
. This allows classes to be arranged in a hierarchy that represents "is-a-type-of" relationships. For example, class Employee might inherit from class Person. All the data and methods available to the parent class also appear in the child class with the same names. For example, class Person might define variables "first_name" and "last_name" with method "make_full_name()". These will also be available in class Employee, which might add the variables "position" and "salary". This technique allows easy re-use of the same procedures and data definitions, in addition to potentially mirroring real-world relationships in an intuitive way. Rather than utilizing database tables and programming subroutines, the developer utilizes objects the user may be more familiar with: objects from their application domain.
Subclasses can override the methods defined by superclasses.
Multiple inheritance
Multiple inheritance is a feature of some object-oriented computer programming languages in which an object or class can inherit features from more than one parent object or parent class. It is distinct from single inheritance, where an object or ...
is allowed in some languages, though this can make resolving overrides complicated. Some languages have special support for
mixin
In object-oriented programming languages, a mixin (or mix-in) is a class that contains methods for use by other classes without having to be the parent class of those other classes. How those other classes gain access to the mixin's methods depend ...
s, though in any language with multiple inheritance, a mixin is simply a class that does not represent an is-a-type-of relationship. Mixins are typically used to add the same methods to multiple classes. For example, class UnicodeConversionMixin might provide a method unicode_to_ascii() when included in class FileReader and class WebPageScraper, which don't share a common parent.
Abstract class
In programming languages, an abstract type is a type in a nominative type system that cannot be instantiated directly; a type that is not abstract – which ''can'' be instantiated – is called a ''concrete type''. Every instance of an abstra ...
es cannot be instantiated into objects; they exist only for the purpose of inheritance into other "concrete" classes that can be instantiated. In Java, the
final
Final, Finals or The Final may refer to:
*Final (competition), the last or championship round of a sporting competition, match, game, or other contest which decides a winner for an event
** Another term for playoffs, describing a sequence of cont ...
keyword can be used to prevent a class from being subclassed.
The doctrine of
composition over inheritance
Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should achieve Polymorphism (computer science), polymorphic behavior and code reuse by their object composition, compo ...
advocates implementing has-a relationships using composition instead of inheritance. For example, instead of inheriting from class Person, class Employee could give each Employee object an internal Person object, which it then has the opportunity to hide from external code even if class Person has many public attributes or methods. Some languages, like
Go do not support inheritance at all.
The "
open/closed principle" advocates that classes and functions "should be open for extension, but closed for modification".
Delegation is another language feature that can be used as an alternative to inheritance.
Polymorphism
Subtyping
In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutabilit ...
– a form of
polymorphism – is when calling code can be independent of which class in the supported hierarchy it is operating on – the parent class or one of its descendants. Meanwhile, the same operation name among objects in an inheritance hierarchy may behave differently.
For example, objects of type Circle and Square are derived from a common class called Shape. The Draw function for each type of Shape implements what is necessary to draw itself while calling code can remain indifferent to the particular type of Shape being drawn.
This is another type of abstraction that simplifies code external to the class hierarchy and enables strong
separation of concerns
In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern ...
.
Open recursion
In languages that support
open recursion
this, self, and Me are Reserved word, keywords used in some computer programming languages to refer to the object, class, or other entity of which the currently running code is a part. The entity referred to by these keywords thus depends on the ...
, object methods can call other methods on the same object (including themselves), typically using a special variable or keyword called
this
or
self
. This variable is ''
late-bound''; it allows a method defined in one class to invoke another method that is defined later, in some subclass thereof.
OOP languages
Simula
Simula is the name of two simulation programming languages, Simula I and Simula 67, developed in the 1960s at the Norwegian Computing Center in Oslo, by Ole-Johan Dahl and Kristen Nygaard. Syntactically, it is an approximate superset of ALGOL 6 ...
(1967) is generally accepted as being the first language with the primary features of an object-oriented language. It was created for making
simulation programs, in which what came to be called objects were the most important information representation.
Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
(1972 to 1980) is another early example, and the one with which much of the theory of OOP was developed. Concerning the degree of object orientation, the following distinctions can be made:
* Languages called "pure" OO languages, because everything in them is treated consistently as an object, from primitives such as characters and punctuation, all the way up to whole classes, prototypes, blocks, modules, etc. They were designed specifically to facilitate, even enforce, OO methods. Examples:
Ruby
A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sa ...
,
Scala,
Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
,
Eiffel
Eiffel may refer to:
Places
* Eiffel Peak, a summit in Alberta, Canada
* Champ de Mars – Tour Eiffel station, Paris, France; a transit station
Structures
* Eiffel Tower, in Paris, France, designed by Gustave Eiffel
* Eiffel Bridge, Ungheni, M ...
,
Emerald
Emerald is a gemstone and a variety of the mineral beryl (Be3Al2(SiO3)6) colored green by trace amounts of chromium or sometimes vanadium.Hurlbut, Cornelius S. Jr. and Kammerling, Robert C. (1991) ''Gemology'', John Wiley & Sons, New York, p ...
,
JADE
Jade is a mineral used as jewellery or for ornaments. It is typically green, although may be yellow or white. Jade can refer to either of two different silicate minerals: nephrite (a silicate of calcium and magnesium in the amphibole group of ...
,
Self
The self is an individual as the object of that individual’s own reflective consciousness. Since the ''self'' is a reference by a subject to the same subject, this reference is necessarily subjective. The sense of having a self—or ''selfhood ...
,
Raku.
* Languages designed mainly for OO programming, but with some procedural elements. Examples:
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
,
Python
Python may refer to:
Snakes
* Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia
** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia
* Python (mythology), a mythical serpent
Computing
* Python (pro ...
,
C++
C++ (pronounced "C plus plus") is a high-level general-purpose programming language created by Danish computer scientist Bjarne Stroustrup as an extension of the C programming language, or "C with Classes". The language has expanded significan ...
,
C#,
Delphi
Delphi (; ), in legend previously called Pytho (Πυθώ), in ancient times was a sacred precinct that served as the seat of Pythia, the major oracle who was consulted about important decisions throughout the ancient classical world. The oracle ...
/
Object Pascal
Object Pascal is an extension to the programming language Pascal (programming language), Pascal that provides object-oriented programming (OOP) features such as Class (computer programming), classes and Method (computer programming), methods.
...
,
VB.NET
Visual Basic, originally called Visual Basic .NET (VB.NET), is a multi-paradigm, object-oriented programming language, implemented on .NET, Mono, and the .NET Framework. Microsoft launched VB.NET in 2002 as the successor to its original Visua ...
.
* Languages that are historically
procedural languages, but have been extended with some OO features. Examples:
PHP
PHP is a general-purpose scripting language geared toward web development. It was originally created by Danish-Canadian programmer Rasmus Lerdorf in 1993 and released in 1995. The PHP reference implementation is now produced by The PHP Group ...
,
Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
,
Visual Basic Visual Basic is a name for a family of programming languages from Microsoft. It may refer to:
* Visual Basic .NET (now simply referred to as "Visual Basic"), the current version of Visual Basic launched in 2002 which runs on .NET
* Visual Basic (cl ...
(derived from BASIC),
MATLAB
MATLAB (an abbreviation of "MATrix LABoratory") is a proprietary multi-paradigm programming language and numeric computing environment developed by MathWorks. MATLAB allows matrix manipulations, plotting of functions and data, implementation ...
,
COBOL 2002
COBOL (; an acronym for "common business-oriented language") is a Compiled language, compiled English-like computer programming language designed for business use. It is an imperative programming, imperative, procedural programming, procedural ...
,
Fortran 2003,
ABAP
ABAP (Advanced Business Application Programming, originally ''Allgemeiner Berichts-Aufbereitungs-Prozessor'', German for "general report preparation processor") is a high-level programming language created by the German software company SAP SE. ...
,
Ada 95
Ada is a structured, statically typed, imperative, and object-oriented high-level programming language, extended from Pascal and other languages. It has built-in language support for '' design by contract'' (DbC), extremely strong typing, exp ...
,
Pascal
Pascal, Pascal's or PASCAL may refer to:
People and fictional characters
* Pascal (given name), including a list of people with the name
* Pascal (surname), including a list of people and fictional characters with the name
** Blaise Pascal, Fren ...
.
* Languages with most of the features of objects (classes, methods, inheritance), but in a distinctly original form. Examples:
Oberon
Oberon () is a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play ''A Midsummer Night's Dream'', in which he is King of the Fairies and spouse of Titania, Queen of the Fair ...
(Oberon-1 or Oberon-2).
* Languages with
abstract data type
In computer science, an abstract data type (ADT) is a mathematical model for data types. An abstract data type is defined by its behavior (Semantics (computer science), semantics) from the point of view of a ''User (computing), user'', of the dat ...
support which may be used to resemble OO programming, but without all features of object-orientation. This includes
object-''based'' and
prototype-based languages. Examples:
JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
,
Lua
Lua or LUA may refer to:
Science and technology
* Lua (programming language)
* Latvia University of Agriculture
* Last universal ancestor, in evolution
Ethnicity and language
* Lua people, of Laos
* Lawa people, of Thailand sometimes referred t ...
,
Modula-2
Modula-2 is a structured, procedural programming language developed between 1977 and 1985/8 by Niklaus Wirth at ETH Zurich. It was created as the language for the operating system and application software of the Lilith personal workstation. It w ...
,
CLU.
* Chameleon languages that support multiple paradigms, including OO.
Tcl
TCL or Tcl or TCLs may refer to:
Business
* TCL Technology, a Chinese consumer electronics and appliance company
**TCL Electronics, a subsidiary of TCL Technology
* Texas Collegiate League, a collegiate baseball league
* Trade Centre Limited ...
stands out among these for TclOO, a hybrid object system that supports both
prototype-based programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'' ...
and class-based OO.
OOP in dynamic languages
In recent years, object-oriented programming has become especially popular in
dynamic programming language
In computer science, a dynamic programming language is a class of high-level programming languages, which at runtime execute many common programming behaviours that static programming languages perform during compilation. These behaviors cou ...
s.
Python
Python may refer to:
Snakes
* Pythonidae, a family of nonvenomous snakes found in Africa, Asia, and Australia
** ''Python'' (genus), a genus of Pythonidae found in Africa and Asia
* Python (mythology), a mythical serpent
Computing
* Python (pro ...
,
PowerShell
PowerShell is a task automation and configuration management program from Microsoft, consisting of a command-line shell (computing), shell and the associated scripting language. Initially a Windows component only, known as Windows PowerShell, it ...
,
Ruby
A ruby is a pinkish red to blood-red colored gemstone, a variety of the mineral corundum ( aluminium oxide). Ruby is one of the most popular traditional jewelry gems and is very durable. Other varieties of gem-quality corundum are called sa ...
and
Groovy
''Groovy'' (or, less commonly, ''groovie'' or ''groovey'') is a slang colloquialism popular during the 1950s, '60s and '70s. It is roughly synonymous with words such as "excellent", "fashionable", or "amazing", depending on context.
History
The ...
are dynamic languages built on OOP principles, while
Perl
Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offici ...
and
PHP
PHP is a general-purpose scripting language geared toward web development. It was originally created by Danish-Canadian programmer Rasmus Lerdorf in 1993 and released in 1995. The PHP reference implementation is now produced by The PHP Group ...
have been adding object-oriented features since Perl 5 and PHP 4, and
ColdFusion
Adobe ColdFusion is a commercial rapid web-application development computing platform created by J. J. Allaire in 1995. (The programming language used with that platform is also commonly called ColdFusion, though is more accurately known as CF ...
since version 6.
The
Document Object Model
The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an XML or HTML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document wi ...
of
HTML
The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScri ...
,
XHTML
Extensible HyperText Markup Language (XHTML) is part of the family of XML markup languages. It mirrors or extends versions of the widely used HyperText Markup Language (HTML), the language in which Web pages are formulated.
While HTML, prior ...
, and
XML
Extensible Markup Language (XML) is a markup language and file format for storing, transmitting, and reconstructing arbitrary data. It defines a set of rules for encoding documents in a format that is both human-readable and machine-readable. T ...
documents on the Internet has bindings to the popular
JavaScript
JavaScript (), often abbreviated as JS, is a programming language that is one of the core technologies of the World Wide Web, alongside HTML and CSS. As of 2022, 98% of Website, websites use JavaScript on the Client (computing), client side ...
/
ECMAScript
ECMAScript (; ES) is a JavaScript standard intended to ensure the interoperability of web pages across different browsers. It is standardized by Ecma International in the documenECMA-262
ECMAScript is commonly used for client-side scripting o ...
language. JavaScript is perhaps the best known
prototype-based programming
Prototype-based programming is a style of object-oriented programming in which behaviour reuse (known as inheritance) is performed via a process of reusing existing objects that serve as prototypes. This model can also be known as ''prototypal'' ...
language, which employs cloning from prototypes rather than inheriting from a class (contrast to
class-based programming
Class-based programming, or more commonly class-orientation, is a style of object-oriented programming (OOP) in which inheritance occurs via defining ''classes'' of objects, instead of inheritance occurring via the objects alone (compare prototy ...
). Another scripting language that takes this approach is
Lua
Lua or LUA may refer to:
Science and technology
* Lua (programming language)
* Latvia University of Agriculture
* Last universal ancestor, in evolution
Ethnicity and language
* Lua people, of Laos
* Lawa people, of Thailand sometimes referred t ...
.
OOP in a network protocol
The messages that flow between computers to request services in a client-server environment can be designed as the linearizations of objects defined by class objects known to both the client and the server. For example, a simple linearized object would consist of a length field, a code point identifying the class, and a data value. A more complex example would be a command consisting of the length and code point of the command and values consisting of linearized objects representing the command's parameters. Each such command must be directed by the server to an object whose class (or superclass) recognizes the command and is able to provide the requested service. Clients and servers are best modeled as complex object-oriented structures.
Distributed Data Management Architecture Distributed Data Management Architecture (DDM) is IBM's open, published software architecture for creating, managing and accessing data on a remote computer. DDM was initially designed to support record-oriented files; it was extended to support ...
(DDM) took this approach and used class objects to define objects at four levels of a formal hierarchy:
* Fields defining the data values that form messages, such as their length, code point and data values.
* Objects and collections of objects similar to what would be found in a
Smalltalk
Smalltalk is an object-oriented, dynamically typed reflective programming language. It was designed and created in part for educational use, specifically for constructionist learning, at the Learning Research Group (LRG) of Xerox PARC by Alan Ka ...
program for messages and parameters.
* Managers similar to
IBM i
IBM i (the ''i'' standing for ''integrated'') is an operating system developed by IBM for IBM Power Systems. It was originally released in 1988 as OS/400, as the sole operating system of the IBM AS/400 line of systems. It was renamed to i5/OS in ...
Object
Object may refer to:
General meanings
* Object (philosophy), a thing, being, or concept
** Object (abstract), an object which does not exist at any particular time or place
** Physical object, an identifiable collection of matter
* Goal, an ...
s, such as a directory to files and files consisting of metadata and records. Managers conceptually provide memory and processing resources for their contained objects.
* A client or server consisting of all the managers necessary to implement a full processing environment, supporting such aspects as directory services, security and concurrency control.
The initial version of DDM defined distributed file services. It was later extended to be the foundation of
Distributed Relational Database Architecture (DRDA).
Design patterns
Challenges of object-oriented design are addressed by several approaches. Most common is known as the
design patterns codified by Gamma ''et al.''. More broadly, the term "
design patterns
''Design Patterns: Elements of Reusable Object-Oriented Software'' (1994) is a software engineering book describing software design patterns. The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword ...
" can be used to refer to any general, repeatable, solution pattern to a commonly occurring problem in software design. Some of these commonly occurring problems have implications and solutions particular to object-oriented development.
Inheritance and behavioral subtyping
It is intuitive to assume that inheritance creates a
semantic
Semantics (from grc, σημαντικός ''sēmantikós'', "significant") is the study of reference, meaning, or truth. The term can be used to refer to subfields of several distinct disciplines, including philosophy, linguistics and comput ...
"
is a" relationship, and thus to infer that objects instantiated from subclasses can always be ''safely'' used instead of those instantiated from the superclass. This intuition is unfortunately false in most OOP languages, in particular in all those that allow
mutable
In object-oriented and functional programming, an immutable object (unchangeable object) is an object whose state cannot be modified after it is created.Goetz et al. ''Java Concurrency in Practice''. Addison Wesley Professional, 2006, Section 3 ...
objects.
Subtype polymorphism
In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability ...
as enforced by the
type checker
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer progra ...
in OOP languages (with mutable objects) cannot guarantee
behavioral subtyping In object-oriented programming, behavioral subtyping is the principle that subclasses should satisfy the expectations of clients accessing subclass objects through references of superclass type, not just as regards syntactic safety (such as the abse ...
in any context. Behavioral subtyping is undecidable in general, so it cannot be implemented by a program (compiler). Class or object hierarchies must be carefully designed, considering possible incorrect uses that cannot be detected syntactically. This issue is known as the
Liskov substitution principle
The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and h ...
.
Gang of Four design patterns
''
Design Patterns: Elements of Reusable Object-Oriented Software'' is an influential book published in 1994 by
Erich Gamma
Erich Gamma is a Swiss computer scientist and one of the four co-authors (referred to as "Gang of Four") of the software engineering textbook, '' Design Patterns: Elements of Reusable Object-Oriented Software''.
Gamma is an expert in the Eclipse ...
,
Richard Helm
Richard Helm is one of the "Gang of Four" who wrote the influential ''Design Patterns'' book. In 2006 he was awarded the Dahl–Nygaard Prize
The Dahl–Nygaard Prize is awarded annually to a senior researcher with outstanding career contributions ...
,
Ralph Johnson, and
John Vlissides
John Matthew Vlissides (August 2, 1961 – November 24, 2005) was a software engineer known mainly as one of the four authors (referred to as the Gang of Four) of the book '' Design Patterns: Elements of Reusable Object-Oriented Software''. Vliss ...
, often referred to humorously as the "Gang of Four". Along with exploring the capabilities and pitfalls of object-oriented programming, it describes 23 common programming problems and patterns for solving them.
As of April 2007, the book was in its 36th printing.
The book describes the following patterns:
* ''
Creational pattern
In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. The basic form of object creation could result in design problems or ...
s'' (5):
Factory method pattern
In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created. This is done by cr ...
,
Abstract factory pattern
The abstract factory pattern provides a way to encapsulate a group of individual factories that have a common theme without specifying their concrete classes. In normal usage, the client software creates a concrete implementation of the abstract fa ...
,
Singleton pattern
In software engineering, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance. One of the well-known "Gang of Four" design patterns, which describe how to solve recurring problems ...
,
Builder pattern The builder pattern is a design pattern designed to provide a flexible solution to various object creation problems in object-oriented programming. The intent of the Builder design pattern is to separate the construction of a complex object from it ...
,
Prototype pattern
The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subcla ...
* ''
Structural pattern In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships among entities.
Examples of Structural Patterns include:
* Adapter pattern: 'adapts' one interface fo ...
s'' (7):
Adapter pattern
In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. It is often ...
,
Bridge pattern,
Composite pattern In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compo ...
,
Decorator pattern
In object-oriented programming, the decorator pattern is a design pattern that allows behavior to be added to an individual object, dynamically, without affecting the behavior of other objects from the same class. The decorator pattern is often ...
,
Facade pattern The facade pattern (also spelled ''façade'') is a software-design pattern commonly used in object-oriented programming. Analogous to a facade in architecture, a facade is an object that serves as a front-facing interface masking more complex und ...
,
Flyweight pattern
In computer programming, the flyweight software design pattern refers to an object that minimizes memory usage by sharing some of its data with other similar objects. The flyweight pattern is one of twenty-three well-known '' GoF design patterns' ...
,
Proxy pattern In computer programming, the proxy pattern is a software design pattern. A ''proxy'', in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in ...
* ''
Behavioral pattern
In software engineering, behavioral design patterns are design patterns that identify common communication patterns among objects. By doing so, these patterns increase flexibility in carrying out communication.
Design patterns
Examples of this t ...
s'' (11):
Chain-of-responsibility pattern In object-oriented design, the chain-of-responsibility pattern is a behavioral design pattern consisting of a source of command objects and a series of processing objects. Each processing object contains logic that defines the types of command obj ...
,
Command pattern
In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time. This information includes the method name ...
,
Interpreter pattern
In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language.
The basic idea is to have a class for each symbol (terminal or nonterminal) in a specialized computer language. The syn ...
,
Iterator pattern In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms a ...
,
Mediator pattern
In software engineering, the mediator pattern defines an object that encapsulates how a set of objects interact. This pattern is considered to be a behavioral pattern due to the way it can alter the program's running behavior.
In object-oriented ...
,
Memento pattern
The memento pattern is a software design pattern that exposes the private internal state of an object.
One example of how this can be used is to restore an object to its previous state (undo via rollback), another is versioning, another is custom s ...
,
Observer pattern
In software design and engineering, the observer pattern is a software design pattern in which an object, named the subject, maintains a list of its dependents, called observers, and notifies them automatically of any state changes, usually by ca ...
,
State pattern
The state pattern is a behavioral software design pattern that allows an object to alter its behavior when its internal state changes. This pattern is close to the concept of finite-state machines. The state pattern can be interpreted as a strategy ...
,
Strategy pattern
In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime. Instead of implementing a single algorithm directly, code receives run-time in ...
,
Template method pattern
In object-oriented programming, the template method is one of the behavioral design patterns identified by Gamma et al. in the book ''Design Patterns''. The template method is a method in a superclass, usually an abstract superclass, and defines ...
,
Visitor pattern
In object-oriented programming and software engineering, the visitor design pattern is a way of separating an algorithm from an object structure on which it operates. A practical result of this separation is the ability to add new operations to ...
Object-orientation and databases
Both object-oriented programming and
relational database management systems
A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relatio ...
(RDBMSs) are extremely common in software . Since
relational database
A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relatio ...
s don't store objects directly (though some RDBMSs have object-oriented features to approximate this), there is a general need to bridge the two worlds. The problem of bridging object-oriented programming accesses and data patterns with relational databases is known as
object-relational impedance mismatch. There are a number of approaches to cope with this problem, but no general solution without downsides.
One of the most common approaches is
object-relational mapping, as found in
IDE languages such as
Visual FoxPro
Visual FoxPro is a Microsoft data-centric procedural programming language with object-oriented programming (OOP) features.
It was derived from FoxPro (originally known as FoxBASE) which was developed by Fox Software beginning in 1984. Fox Techn ...
and libraries such as
Java Data Objects
Java Data Objects (JDO) is a specification of Java object persistence. One of its features is a transparency of the persistence services to the domain model. JDO persistent objects are ordinary Java programming language classes ( POJOs); there i ...
and
Ruby on Rails
Ruby on Rails (simplified as Rails) is a server-side web application framework written in Ruby under the MIT License. Rails is a model–view–controller (MVC) framework, providing default structures for a database, a web service, and web p ...
' ActiveRecord.
There are also
object database
An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which a ...
s that can be used to replace RDBMSs, but these have not been as technically and commercially successful as RDBMSs.
Real-world modeling and relationships
OOP can be used to associate real-world objects and processes with digital counterparts. However, not everyone agrees that OOP facilitates direct real-world mapping (see
Criticism
Criticism is the construction of a judgement about the negative qualities of someone or something. Criticism can range from impromptu comments to a written detailed response. , ''"the act of giving your opinion or judgment about the good or bad q ...
section) or that real-world mapping is even a worthy goal;
Bertrand Meyer
Bertrand Meyer (; ; born 21 November 1950) is a French academic, author, and consultant in the field of computer languages. He created the Eiffel programming language and the idea of design by contract.
Education and academic career
Meyer recei ...
argues in ''
Object-Oriented Software Construction
''Object-Oriented Software Construction'' is a book by Bertrand Meyer, widely considered a foundational text of object-oriented programming. The first edition was published in 1988; the second, extensively revised and expanded edition (more than 1 ...
''
[Meyer, Second Edition, p. 230] that a program is not a model of the world but a model of some part of the world; "Reality is a cousin twice removed". At the same time, some principal limitations of OOP have been noted.
For example, the
circle-ellipse problem is difficult to handle using OOP's concept of
inheritance
Inheritance is the practice of receiving private property, Title (property), titles, debts, entitlements, Privilege (law), privileges, rights, and Law of obligations, obligations upon the death of an individual. The rules of inheritance differ ...
.
However,
Niklaus Wirth
Niklaus Emil Wirth (born 15 February 1934) is a Swiss computer scientist. He has designed several programming languages, including Pascal (programming language), Pascal, and pioneered several classic topics in software engineering. In 1984, he w ...
(who popularized the adage now known as
Wirth's law
Wirth's law is an adage on computer performance which states that software is getting slower more rapidly than hardware is becoming faster.
The adage is named after Niklaus Wirth, a computer scientist who discussed it in his 1995 article "A Plea ...
: "Software is getting slower more rapidly than hardware becomes faster") said of OOP in his paper, "Good Ideas through the Looking Glass", "This paradigm closely reflects the structure of systems 'in the real world', and it is therefore well suited to model complex systems with complex behaviours" (contrast
KISS principle
KISS, an acronym for "Keep it simple, stupid!", is a design principle noted by the U.S. Navy in 1960. First seen partly in American English by at least 1938, the KISS principle states that most systems work best if they are kept simple rather tha ...
).
Steve Yegge and others noted that natural languages lack the OOP approach of strictly prioritizing ''things'' (objects/
noun
A noun () is a word that generally functions as the name of a specific object or set of objects, such as living creatures, places, actions, qualities, states of existence, or ideas.Example nouns for:
* Living creatures (including people, alive, d ...
s) before ''actions'' (methods/
verb
A verb () is a word (part of speech) that in syntax generally conveys an action (''bring'', ''read'', ''walk'', ''run'', ''learn''), an occurrence (''happen'', ''become''), or a state of being (''be'', ''exist'', ''stand''). In the usual descri ...
s).
This problem may cause OOP to suffer more convoluted solutions than procedural programming.
OOP and control flow
OOP was developed to increase the
reusability
In computer science and software engineering, reusability is the use of existing ''assets'' in some form within the software product development process; these ''assets'' are products and by-products of the software development life cycle and in ...
and
maintainability
In engineering, maintainability is the ease with which a product can be maintained to:
* correct defects or their cause,
* Repair or replace faulty or worn-out components without having to replace still working parts,
* prevent unexpected working ...
of source code.
Transparent representation of the
control flow
In computer science, control flow (or flow of control) is the order in which individual statements, instructions or function calls of an imperative program are executed or evaluated. The emphasis on explicit control flow distinguishes an ''imper ...
had no priority and was meant to be handled by a compiler. With the increasing relevance of parallel hardware and
multithreaded coding, developing transparent control flow becomes more important, something hard to achieve with OOP.
Responsibility- vs. data-driven design
Responsibility-driven design
Responsibility-driven design is a design technique in object-oriented programming, which improves encapsulation by using the client–server model. It focuses on the contract by considering the actions that the object is responsible for and the in ...
defines classes in terms of a contract, that is, a class should be defined around a responsibility and the information that it shares. This is contrasted by Wirfs-Brock and Wilkerson with
data-driven design
Responsibility-driven design is a design technique in object-oriented programming, which improves encapsulation by using the client–server model. It focuses on the contract by considering the actions that the object is responsible for and the in ...
, where classes are defined around the data-structures that must be held. The authors hold that responsibility-driven design is preferable.
SOLID and GRASP guidelines
SOLID
Solid is one of the State of matter#Four fundamental states, four fundamental states of matter (the others being liquid, gas, and Plasma (physics), plasma). The molecules in a solid are closely packed together and contain the least amount o ...
is a mnemonic invented by Michael Feathers which spells out five software engineering design principles:
*
Single responsibility principle
The single-responsibility principle (SRP) is a computer programming principle that states that "A module should be responsible to one, and only one, actor." The term actor refers to a group (consisting of one or more stakeholders or users) that ...
*
Open/closed principle
*
Liskov substitution principle
The Liskov substitution principle (LSP) is a particular definition of a subtyping relation, called strong behavioral subtyping, that was initially introduced by Barbara Liskov in a 1988 conference keynote address titled ''Data abstraction and h ...
*
Interface segregation principle
In the field of software engineering, the interface segregation principle (ISP) states that no code should be forced to depend on methods it does not use.
Martin, Robert (2002). Agile Software Development: Principles, Patterns, and Practices. Pear ...
*
Dependency inversion principle
In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupling software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting ...
GRASP
A grasp is an act of taking, holding or seizing firmly with (or as if with) the hand. An example of a grasp is the handshake, wherein two people grasp one of each other's like hands.
In zoology particularly, prehensility is the quality of an ap ...
(General Responsibility Assignment Software Patterns) is another set of guidelines advocated by
Craig Larman
Craig Larman (born 1958) is a Canadian computer scientist, author, and organizational development consultant. With Bas Vodde, he is best known for formulating LeSS (Large-Scale Scrum), and for several books on product and software development.
E ...
.
Criticism
The OOP paradigm has been criticised for a number of reasons, including not meeting its stated goals of reusability and modularity,
and for overemphasizing one aspect of software design and modeling (data/objects) at the expense of other important aspects (computation/algorithms).
Luca Cardelli
Luca Andrea Cardelli, Fellow of the Royal Society (FRS), is an Italian computer scientist who is a research professor at the University of Oxford in Oxford, UK. Cardelli is well known for his research in type theory and operational semantics. A ...
has claimed that OOP code is "intrinsically less efficient" than procedural code, that OOP can take longer to compile, and that OOP languages have "extremely poor modularity properties with respect to class extension and modification", and tend to be extremely complex.
The latter point is reiterated by
Joe Armstrong, the principal inventor of
Erlang, who is quoted as saying:
[Armstrong, Joe. In ''Coders at Work: Reflections on the Craft of Programming.'' Peter Seibel, ed]
Codersatwork.com
, Accessed 13 November 2009.
A study by Potok et al. has shown no significant difference in productivity between OOP and procedural approaches.
Christopher J. Date
Chris Date (born 1941) is an independent author, lecturer, researcher, and consultant, specializing in relational database theory.
Biography
Chris Date attended High Wycombe Royal Grammar School (U.K.) from 1951 to 1958 and received his BA i ...
stated that critical comparison of OOP to other technologies, relational in particular, is difficult because of lack of an agreed-upon and rigorous definition of OOP;
[C. J. Date, Introduction to Database Systems, 6th-ed., Page 650] however, Date and Darwen have proposed a theoretical foundation on OOP that uses OOP as a kind of customizable
type system
In computer programming, a type system is a logical system comprising a set of rules that assigns a property called a type to every "term" (a word, phrase, or other set of symbols). Usually the terms are various constructs of a computer progra ...
to support
RDBMS
A relational database is a (most commonly digital) database based on the relational model of data, as proposed by E. F. Codd in 1970. A system used to maintain relational databases is a relational database management system (RDBMS). Many relation ...
.
[C. J. Date, Hugh Darwen. ''Foundation for Future Database Systems: The Third Manifesto'' (2nd Edition)]
In an article Lawrence Krubner claimed that compared to other languages (LISP dialects, functional languages, etc.) OOP languages have no unique strengths, and inflict a heavy burden of unneeded complexity.
Alexander Stepanov
Alexander Alexandrovich Stepanov (russian: Алекса́ндр Алекса́ндрович Степа́нов; born November 16, 1950, Moscow) is a Russian-American computer programmer, best known as an advocate of generic programming and as th ...
compares object orientation unfavourably to
generic programming
Generic programming is a style of computer programming in which algorithms are written in terms of types ''to-be-specified-later'' that are then ''instantiated'' when needed for specific types provided as parameters. This approach, pioneered b ...
:
Paul Graham has suggested that OOP's popularity within large companies is due to "large (and frequently changing) groups of mediocre programmers". According to Graham, the discipline imposed by OOP prevents any one programmer from "doing too much damage".
Leo Brodie has suggested a connection between the standalone nature of objects and a tendency to
duplicate code In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a n ...
in violation of the
don't repeat yourself
"Don't repeat yourself" (DRY) is a principle of software development aimed at reducing repetition of software patterns, replacing it with abstractions or using data normalization to avoid redundancy.
The DRY principle is stated as "Every piece o ...
principle of software development.
Steve Yegge noted that, as opposed to
functional programming
In computer science, functional programming is a programming paradigm where programs are constructed by Function application, applying and Function composition (computer science), composing Function (computer science), functions. It is a declar ...
:
Rich Hickey
Rich Hickey is a computer programmer and speaker, known as the creator of the Clojure programming language. Clojure is a Lisp dialect built on top of the Java Virtual Machine. He also created or designed ClojureScript and the Extensible Data ...
, creator of
Clojure
Clojure (, like ''closure'') is a dynamic and functional dialect of the Lisp programming language on the Java platform. Like other Lisp dialects, Clojure treats code as data and has a Lisp macro system. The current development process is comm ...
, described object systems as overly simplistic models of the real world. He emphasized the inability of OOP to model time properly, which is getting increasingly problematic as software systems become more concurrent.
[Rich Hickey, JVM Languages Summit 2009 keynote]
Are We There Yet?
November 2009.
Eric S. Raymond
Eric Steven Raymond (born December 4, 1957), often referred to as ESR, is an American software developer, open-source software advocate, and author of the 1997 essay and 1999 book ''The Cathedral and the Bazaar''. He wrote a guidebook for the ...
, a
Unix
Unix (; trademarked as UNIX) is a family of multitasking, multiuser computer operating systems that derive from the original AT&T Unix, whose development started in 1969 at the Bell Labs research center by Ken Thompson, Dennis Ritchie, and ot ...
programmer and
open-source software
Open-source software (OSS) is computer software that is released under a license in which the copyright holder grants users the rights to use, study, change, and distribute the software and its source code to anyone and for any purpose. Op ...
advocate, has been critical of claims that present object-oriented programming as the "One True Solution", and has written that object-oriented programming languages tend to encourage thickly layered programs that destroy transparency.
Raymond compares this unfavourably to the approach taken with Unix and the
C programming language
''The C Programming Language'' (sometimes termed ''K&R'', after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as ...
.
Rob Pike
Robert "Rob" Pike (born 1956) is a Canadian programmer and author. He is best known for his work on the Go programming language and at Bell Labs, where he was a member of the Unix team and was involved in the creation of the Plan 9 from Bell La ...
, a programmer involved in the creation of
UTF-8
UTF-8 is a variable-width encoding, variable-length character encoding used for electronic communication. Defined by the Unicode Standard, the name is derived from ''Unicode'' (or ''Universal Coded Character Set'') ''Transformation Format 8-bit'' ...
and
Go, has called object-oriented programming "the
Roman numerals
Roman numerals are a numeral system that originated in ancient Rome and remained the usual way of writing numbers throughout Europe well into the Late Middle Ages. Numbers are written with combinations of letters from the Latin alphabet, eac ...
of computing" and has said that OOP languages frequently shift the focus from
data structure
In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
s and
algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
s to
types
Type may refer to:
Science and technology Computing
* Typing, producing text via a keyboard, typewriter, etc.
* Data type, collection of values used for computations.
* File type
* TYPE (DOS command), a command to display contents of a file.
* Typ ...
. Furthermore, he cites an instance of a
Java
Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's List ...
professor whose "idiomatic" solution to a problem was to create six new classes, rather than to simply use a
lookup table
In computer science, a lookup table (LUT) is an array that replaces runtime computation with a simpler array indexing operation. The process is termed as "direct addressing" and LUTs differ from hash tables in a way that, to retrieve a value v wi ...
.
Regarding inheritance,
Bob Martin states that because they are software, related classes do not necessarily share the relationships of the things they represent.
Formal semantics
Objects are the run-time entities in an object-oriented system. They may represent a person, a place, a bank account, a table of data, or any item that the program has to handle.
There have been several attempts at formalizing the concepts used in object-oriented programming. The following concepts and constructs have been used as interpretations of OOP concepts:
*
co algebraic data types
*
recursive type
In computer programming languages, a recursive data type (also known as a recursively-defined, inductively-defined or inductive data type) is a data type for values that may contain other values of the same type. Data of recursive types are usuall ...
s
* encapsulated state
*
inheritance
Inheritance is the practice of receiving private property, Title (property), titles, debts, entitlements, Privilege (law), privileges, rights, and Law of obligations, obligations upon the death of an individual. The rules of inheritance differ ...
*
records
A record, recording or records may refer to:
An item or collection of data Computing
* Record (computer science), a data structure
** Record, or row (database), a set of fields in a database related to one entity
** Boot sector or boot record, ...
are basis for understanding objects if
function literal
In computer programming, an anonymous function (function literal, lambda abstraction, lambda function, lambda expression or block) is a Function (computer science), function definition that is not name binding, bound to an Name (computer science), ...
s can be stored in fields (like in functional-programming languages), but the actual calculi need be considerably more complex to incorporate essential features of OOP. Several extensions of
System F<: that deal with mutable objects have been studied;
these allow both
subtype polymorphism
In programming language theory, subtyping (also subtype polymorphism or inclusion polymorphism) is a form of type polymorphism in which a subtype is a datatype that is related to another datatype (the supertype) by some notion of substitutability ...
and
parametric polymorphism
In programming languages and type theory, parametric polymorphism allows a single piece of code to be given a "generic" type, using variables in place of actual types, and then instantiated with particular types as needed. Parametrically polymorph ...
(generics)
Attempts to find a consensus definition or theory behind objects have not proven very successful (however, see Abadi & Cardelli
''A Theory of Objects''ref name="AbadiCardelli"> for formal definitions of many OOP concepts and constructs), and often diverge widely. For example, some definitions focus on mental activities, and some on program structuring. One of the simpler definitions is that OOP is the act of using "map" data structures or arrays that can contain functions and pointers to other maps, all with some
syntactic and scoping sugar on top. Inheritance can be performed by cloning the maps (sometimes called "prototyping").
See also
*
*
Comparison of programming paradigms
This article attempts to set out the various similarities and differences between the various programming paradigms as a summary in both graphical and tabular format with links to the separate discussions concerning these similarities and differ ...
*
Component-based software engineering
Component-based software engineering (CBSE), also called component-based development (CBD), is a branch of software engineering that emphasizes the separation of concerns with respect to the wide-ranging functionality available throughout a give ...
*
Design by contract
*
Object association
In computer science, object composition and object aggregation are closely related ways to combine objects or data types into more complex ones. In conversation the distinction between composition and aggregation is often ignored. Common ki ...
*
Object database
An object database or object-oriented database is a database management system in which information is represented in the form of objects as used in object-oriented programming. Object databases are different from relational databases which a ...
*
Object model reference
Object model reference provides detailed definitions ( interfaces and classes) and specification of an object in an object-oriented language. Right now, the only rendering is to the Java language
Java is a high-level, class-based, object- ...
*
Object modeling language
An object-modeling language is a standardized set of symbols used to model a software system using an object-oriented framework. The symbols can be either informal or formal ranging from predefined graphical templates to formal object models define ...
*
Object-oriented analysis and design
Object-oriented analysis and design (OOAD) is a technical approach for analyzing and designing an application, system, or business by applying object-oriented programming, as well as using visual modeling throughout the software development proces ...
*
Object-relational impedance mismatch (and The Third Manifesto)
*
Object-relational mapping
Systems
*
CADES
CADES (Computer Aided Design and Evaluation System) was a software engineering system produced to support the design and development of the VME/B Operating System for the International Computers Limited, ICL New Range - subsequently 2900 - comput ...
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Common Object Request Broker Architecture
The Common Object Request Broker Architecture (CORBA) is a standard defined by the Object Management Group (OMG) designed to facilitate the communication of systems that are deployed on diverse platforms. CORBA enables collaboration between sys ...
(CORBA)
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Distributed Component Object Model
Distributed Component Object Model (DCOM) is a proprietary Microsoft technology for communication between software components on networked computers. DCOM, which originally was called "Network OLE", extends Microsoft's COM, and provides the comm ...
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Distributed Data Management Architecture Distributed Data Management Architecture (DDM) is IBM's open, published software architecture for creating, managing and accessing data on a remote computer. DDM was initially designed to support record-oriented files; it was extended to support ...
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Jeroo Jeroo is a cross-platform educational tool for learning object oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures. Jeroo supports three syntactic styles: Java/C#/ ...
Modeling languages
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IDEF4
IDEF4, or ''Integrated DEFinition for Object-Oriented Design'', is an object-oriented design modeling language for the design of component-based client/server systems. It has been designed to support smooth transition from the application domain a ...
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Interface description language
interface description language or interface definition language (IDL), is a generic term for a language that lets a program or object written in one language communicate with another program written in an unknown language. IDLs describe an inter ...
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Lepus3
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UML
The Unified Modeling Language (UML) is a general-purpose, developmental modeling language in the field of software engineering that is intended to provide a standard way to visualize the design of a system.
The creation of UML was originally m ...
References
Further reading
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External links
Introduction to Object Oriented Programming Concepts (OOP) and Moreby L.W.C. Nirosh
Discussion on Cons of OOP
{{DEFAULTSORT:Object-Oriented Programming
Programming paradigms
Norwegian inventions