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IDEF4
IDEF4, or ''Integrated DEFinition for Object-Oriented Design'', is an object-oriented design modeling language for the design of component-based client/server systems. It has been designed to support smooth transition from the application domain and requirements analysis models to the design and to actual source code generation. It specifies design objects with sufficient detail to enable source code generation. Richard J. Mayer et al. (1995)'' IDEF4 Object-Oriented Design Method Report ''Version 2.0. Jan 1995. This method is part of the IDEF family of modeling languages in the field of systems and software engineering. Overview IDEF4 method is a graphically oriented methodology for the design of object-oriented software systems. The object-oriented programming paradigm provides the developer with an abstract view of his program as composed of a set of state maintaining objects which define the behavior of the program by the protocol of their interactions. An object consists of ...
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IDEF
IDEF, initially an abbreviation of ICAM Definition and renamed in 1999 as Integration Definition,IEEE Standard for Functional Modeling Language—Syntax and Semantics for IDEF0, Software Engineering Standards Committee of the IEEE Computer Society, IEEE-SA Standards Board, The Institute of Electrical and Electronics Engineers, Inc. 345 East 47th Street, New York, NY 10017-2394, USA 25 June 1998 is a family of modeling languages in the field of systems and software engineering. They cover a wide range of uses from functional modeling to data, simulation, object-oriented analysis and design, and knowledge acquisition. These definition languages were developed under funding from U.S. Air Force and, although still most commonly used by them and other military and United States Department of Defense (DoD) agencies, are in the public domain. The most-widely recognized and used components of the IDEF family are IDEF0, a functional modeling language building on SADT, and IDEF1X, which ...
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Object-oriented Design
Object-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design. Overview An object contains encapsulated data and procedures grouped together to represent an entity. The 'object interface' defines how the object can be interacted with. An object-oriented program is described by the interaction of these objects. Object-oriented design is the discipline of defining the objects and their interactions to solve a problem that was identified and documented during object-oriented analysis. What follows is a description of the class-based subset of object-oriented design, which does not include object prototype-based approaches where objects are not typically obtained by instantiating classes but by cloning other (prototype) objects. Object-oriented design is a method of design encompassing the process of object-oriented decomposition and a notation for depicting both logical ...
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Modeling Language
A modeling language is any artificial language that can be used to express information or knowledge or systems in a structure that is defined by a consistent set of rules. The rules are used for interpretation of the meaning of components in the structure. Overview A modeling language can be graphical or textual. * ''Graphical'' modeling languages use a diagram technique with named symbols that represent concepts and lines that connect the symbols and represent relationships and various other graphical notation to represent constraints. * ''Textual'' modeling languages may use standardized keywords accompanied by parameters or natural language terms and phrases to make computer-interpretable expressions. An example of a graphical modeling language and a corresponding textual modeling language is EXPRESS. Not all modeling languages are executable, and for those that are, the use of them doesn't necessarily mean that programmers are no longer required. On the contrary, executab ...
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IDEF3
IDEF3 or Integrated DEFinition for Process Description Capture Method is a business process modelling method complementary to IDEF0. Richard J. Mayer et al. (1993Information Integration for Concurrent Engineering (IICE): IDEF3 Process Description Capture Method Report Logistics Research Division, Wright-Patterson AFB, OH 45433 The IDEF3 method is a scenario-driven process flow description capture method intended to capture the knowledge about how a particular system works.Patricia Griffith Friel and Thomas M. Blinn (1989)"Automated IDEF3 and IDEF4 Systems Design Specification Document" Technical report. NASA Johnson Space Center. The IDEF3 method provides modes to represent both * Process Flow Descriptions to capture the relationships between actions within the context of a specific scenario, and * Object State Transition to capture the description of the allowable states and conditions. This method is part of the IDEF family of modeling languages in the field of systems and softw ...
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James Rumbaugh
James E. Rumbaugh (born August 22, 1947) is an American computer scientist and object-oriented methodologistBiography on InformIT
Accessed 22 Jan 2010.
who is best known for his work in creating the (OMT) and the (UML).


Biography

Born in , Rumbaugh received a B.S. in
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of "objects", which can contain data and code. The data is in the form of fields (often known as attributes or ''properties''), and the code is in the form of procedures (often known as ''methods''). A common feature of objects is that procedures (or methods) are attached to them and can access and modify the object's data fields. In this brand of OOP, there is usually a special name such as or used to refer to the current object. In OOP, computer programs are designed by making them out of objects that interact with one another. OOP languages are diverse, but the most popular ones are class-based, meaning that objects are instances of classes, which also determine their types. Many of the most widely used programming languages (such as C++, Java, Python, etc.) are multi-paradigm and they support object-oriented programming to a greater or lesser degree, typically in combination with imper ...
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Dimensions Of IDEF4 Design Objects
In physics and mathematics, the dimension of a mathematical space (or object) is informally defined as the minimum number of coordinates needed to specify any point within it. Thus, a line has a dimension of one (1D) because only one coordinate is needed to specify a point on itfor example, the point at 5 on a number line. A surface, such as the boundary of a cylinder or sphere, has a dimension of two (2D) because two coordinates are needed to specify a point on itfor example, both a latitude and longitude are required to locate a point on the surface of a sphere. A two-dimensional Euclidean space is a two-dimensional space on the plane. The inside of a cube, a cylinder or a sphere is three-dimensional (3D) because three coordinates are needed to locate a point within these spaces. In classical mechanics, space and time are different categories and refer to absolute space and time. That conception of the world is a four-dimensional space but not the one that was found necessary ...
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Sally Shlaer
Sally hashim Shlaer (December 3, 1938 – November 12, 1998) was an American mathematician, software engineer and methodologist,Sally Shlaer
by J.L. Pimsleur, 1999
known as co-developer of the 1980s for software development.


Biography

Born in , Shlaer received a BS in in 1960 from

Stephen J
Stephen or Steven is a common English first name. It is particularly significant to Christians, as it belonged to Saint Stephen ( grc-gre, Στέφανος ), an early disciple and deacon who, according to the Book of Acts, was stoned to death; he is widely regarded as the first martyr (or "protomartyr") of the Christian Church. In English, Stephen is most commonly pronounced as ' (). The name, in both the forms Stephen and Steven, is often shortened to Steve or Stevie. The spelling as Stephen can also be pronounced which is from the Greek original version, Stephanos. In English, the female version of the name is Stephanie. Many surnames are derived from the first name, including Stephens, Stevens, Stephenson, and Stevenson, all of which mean "Stephen's (son)". In modern times the name has sometimes been given with intentionally non-standard spelling, such as Stevan or Stevon. A common variant of the name used in English is Stephan ; related names that have found some c ...
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118 The Behavior Diagram For Methods Implementing Louder
118 may refer to: *118 (number) *AD 118 *118 BC *118 (TV series) *118 (film) *118 (Tees) Corps Engineer Regiment *118 (Tees) Field Squadron, Royal Engineers See also *11/8 (other) *Oganesson Oganesson is a synthetic chemical element with the symbol Og and atomic number 118. It was first synthesized in 2002 at the Joint Institute for Nuclear Research (JINR) in Dubna, near Moscow, Russia, by a joint team of Russian and American scient ...
, synthetic chemical element with atomic number 118 {{Numberdis ...
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Ivar Jacobson
Ivar Hjalmar Jacobson (born 1939) is a Swedish computer scientist and software engineer, known as major contributor to UML, Objectory, Rational Unified Process (RUP), aspect-oriented software development and Essence. Biography Ivar Jacobson was born in Ystad, Sweden on September 2, 1939. He received his Master of Electrical Engineering degree at Chalmers Institute of Technology in Gothenburg in 1962. After his work at Ericsson, he formalized the language and method he had been working on in his PhD at the Royal Institute of Technology in Stockholm in 1985 on the thesis Language Constructs for Large Real Time Systems. After his master's degree, Jacobson joined Ericsson and worked in R&D on computerized switching systems AKE and AXE including PLEX. After his PhD thesis in April 1987, he started Objective Systems with Ericsson as a major customer. A majority stake of the company was acquired by Ericsson in 1991, and the company was renamed Objectory AB. Jacobson developed ...
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