Noriko Matsueda
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is a Japanese former
video game composer Video game music (or VGM) is the soundtrack that accompanies video games. Early video game music was once limited to sounds of early sound chips, such as programmable sound generators (PSG) or FM synthesis chips. These limitations have led to ...
. She is best known for her work on the '' Front Mission'' series, '' The Bouncer'', and ''
Final Fantasy X-2 is a 2003 role-playing video game developed and published by Square (video game company), Square for the PlayStation 2. Unlike most ''Final Fantasy'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''Fin ...
''. Matsueda collaborated with fellow composer Takahito Eguchi on several games. Composing music at an early age, she began studying the piano and
electronic organ An electric organ, also known as electronic organ, is an electronic keyboard instrument which was derived from the harmonium, pipe organ and theatre organ. Originally designed to imitate their sound, or orchestral sounds, it has since developed ...
when she was three years old. She graduated from the Tokyo Conservatoire Shobi, where she met Eguchi. She joined
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
(now Square Enix) in 1994, where she created music for nine games. Her last credited work was ''Final Fantasy X-2''s piano arrangement album, '' Final Fantasy X-2 Piano Collection'' from 2004, after which she decided to leave the company alongside Eguchi. She composed mostly jazz music for the scores she worked on.


Biography

Born in Tochigi, Japan, Noriko Matsueda began creating music at an early age. She received a scholarship in music at the age of three and went on to study the piano and
electronic organ An electric organ, also known as electronic organ, is an electronic keyboard instrument which was derived from the harmonium, pipe organ and theatre organ. Originally designed to imitate their sound, or orchestral sounds, it has since developed ...
. Matsueda took various composition and performance courses at the Tokyo Conservatoire Shobi, where she also met long-term collaborator Takahito Eguchi. She joined
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
in 1994, where her first assignment was to score the 1995 title '' Front Mission'' alongside
Yoko Shimomura is a Japanese composer and pianist primarily known for her work in video games. She graduated from the Osaka College of Music in 1988 and began working in the video game industry by joining Capcom the same year. She wrote music for several game ...
. She subsequently contributed the track "Boss Battle 1" to ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'', arranged by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
. Matsueda's first solo work was ''
Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. ''Bahamut Lagoon'' was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U. Gameplay ''B ...
'', which also represented her first collaboration with Eguchi, who
arranged In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orchest ...
and
orchestrated Orchestration is the study or practice of writing music for an orchestra (or, more loosely, for any musical ensemble, such as a concert band) or of adapting music composed for another medium for an orchestra. Also called "instrumentation", orch ...
"Theme of Bahamut Lagoon ~ Opening" for the bonus disc of its original soundtrack. In 1996, she created the composition "Tower Block" for the multi-composer game ''
Tobal No. 1 is a fighting video game for the PlayStation developed by DreamFactory and published by Square in 1996. The game was DreamFactory's first release, as well as Square's first release on the CD-based console. ''Tobal No. 1'' marks Square's first i ...
''. The following year, she created the soundtrack to ''
Front Mission 2 ''Front Mission 2'', also known in Japan as is a tactical role-playing game for the Sony PlayStation developed by G-Craft and published by Square, and was released in Japan on September 25, 1997. ''Front Mission 2'' is the second main entry and ...
''. In 1999, Matsueda and Eguchi made their first major collaboration by scoring the
role-playing Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing a ...
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic ra ...
'' Racing Lagoon'', with
synthesizer programmer A synthesizer (also spelled synthesiser) is an electronic musical instrument that generates audio signals. Synthesizers typically create sounds by generating waveforms through methods including subtractive synthesis, additive synthesis an ...
Ryo Yamazaki providing three tracks. Matsueda was responsible for all the music except the battle, opening, and ending themes. They collaborated again on the soundtrack to the PlayStation 2 title '' The Bouncer'' in 2000, whereas the two took a more equal share of the music. A large amount of the compositions produced was not used in the game and there were also many post-production demands. Afterward, Matsueda created 25 pieces of background music for Square's
PlayOnline PlayOnline is an online gaming service owned by Square Enix as the launcher application and Internet service for many of the online PC, PlayStation 2 and Xbox 360 games the company publishes. Launched on June 6, 2000, the service hosted games ...
viewer used for ''
Final Fantasy XI also known as ''Final Fantasy XI Online'', is a massively multiplayer online role-playing game (MMORPG), originally developed and published by Squaresoft and then published by Square Enix as the eleventh main installment of the ''Final Fantas ...
'' and '' Tetra Master''. She reunited with Eguchi to create the soundtrack to ''
Final Fantasy X-2 is a 2003 role-playing video game developed and published by Square (video game company), Square for the PlayStation 2. Unlike most ''Final Fantasy'' games, which use self-contained stories and characters, ''X-2'' continues the story of ''Fin ...
'' in 2003, with Matsueda contributing most of the setting themes. Having replaced ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
''s regular series composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton ...
to create a work entirely different from the predecessor '' Final Fantasy X'', their score has become one of the most criticized soundtracks in the series. However, despite the negative response and a low budget, it was commercially successful. The following year, she worked on ''Final Fantasy X-2''s international version '' Final Fantasy X-2 International + Last Mission'' and provided three arrangements to the '' Final Fantasy X-2 Piano Collection'' album. The Piano Collections album was her last credited work, and she has since left Square Enix along with Eguchi.


Musical style and influences

Matsueda is noted for her jazzy style, which she often incorporated into the soundtracks she worked on; she also touched on genres like jazz fusion,
lounge Lounge may refer to: Architecture * Lounge, the living room of a dwelling * Lounge, a public waiting area in a hotel's lobby * Lounge, a style of commercial alcohol- bar * Airport lounge, or train lounge (e.g., AMTRAK's Acela Lounge), a premium ...
, and ambient. For the scores that she collaborated on with Eguchi, she was responsible for most of the jazzy tracks, while Eguchi provided the majority of the
electronic music Electronic music is a genre of music that employs electronic musical instruments, digital instruments, or circuitry-based music technology in its creation. It includes both music made using electronic and electromechanical means ( electroa ...
. Matsueda has said that the best qualities of a composer are their curiosity and sensitivity, and that watching many things, listening, touching, and feeling are important factors in composition. When asked why she creates music, Matsueda replied that she feels it is an appropriate way to express herself. She cites
George Gershwin George Gershwin (; born Jacob Gershwine; September 26, 1898 – July 11, 1937) was an American composer and pianist whose compositions spanned popular, jazz and classical genres. Among his best-known works are the orchestral compositions ' ...
, Herbie Hancock, Chick Corea, Igor Stravinsky, and Gustav Mahler as musical influences. When composing music for games, Matsueda draws inspiration from all parts of the game, including the story, the world view, the personality of the characters, the graphics, and the tone of color. She has stated that she makes the music thinking about the goal of the sounds for the game and its total balance.


Works


References

{{DEFAULTSORT:Matsueda, Noriko 1971 births 21st-century jazz composers 21st-century women composers Japanese jazz composers Japanese women composers Living people Musicians from Tochigi Prefecture People from Tochigi, Tochigi Square Enix people Video game composers Women jazz composers