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Metroidvania is a sub-genre of platform video games focused on guided
non-linearity In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many ot ...
and utility-gated exploration and progression. The term is a
portmanteau A portmanteau word, or portmanteau (, ) is a blend of wordsMetroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'' and ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, ...
'', with games in the genre borrowing from both series. Typically based on two-dimensional, sidescrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
play, Metroidvania games feature a large interconnected world map the player can explore, although parts of the world will be inaccessible to the player until they acquire special items, tools, weapons, abilities, or knowledge within the game. Acquiring such improvements can also aid the player in defeating more difficult enemies and locating shortcuts and secret areas, and often includes retracing one's steps across the map. Through this, Metroidvania games include tighter integration of story and level design, careful design of levels and character controls to encourage exploration and experimentation, and a means for the player to become more invested in their
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
through
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
elements. The first ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'' game in 1986 established principles of the non-linear platformer that were refined through multiple iterations, with '' Super Metroid'' in 1994 considered to have polished the style of gameplay core to Metroidvanias. '' Castlevania: Symphony of the Night'' in 1997 is considered the defining Metroidvania game, incorporating role-playing game elements from ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' series with non-linear traversal within the ''Castlevania'' series; most subsequent ''Castlevania'' games followed its approach and refined the genre. ''Symphony of the Night'' assistant director,
Koji Igarashi is a Japanese video game producer, programmer, writer, and creative director. Often credited as IGA, he began his career by joining Konami in 1990 as a programmer. Over the next ten years, he moved into a senior role within the company, workin ...
, is credited with establishing key principles of Metroidvanias through his work on other ''Castlevania'' games. In the 2010s, a resurgence in Metroidvanias came about due to several critically praised, independently developed games.


History

While not the first game of its kind (see, for example,
Brain Breaker ''Brain Breaker'' is a side-scrolling action-adventure platform game released for the Sharp X1 in 1985. It is an early example of the Metroidvania genre. Plot The player's spaceship crash lands on a mysterious alien planet, whose inhabitants h ...
released in 1985), ''
Metroid is an action-adventure game franchise created by Nintendo. The player controls the bounty hunter Samus Aran, who protects the galaxy from Space Pirates and other malevolent forces and their attempts to harness the power of the parasitic ...
'' (1986,
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
) is generally considered the most influential game for the Metroidvania genre.
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
's goal for the title was to create a non-linear adventure game to set it apart from other games at the time, requiring the player to retrace their steps while providing permanent
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
s in contrast to how other adventure games only offered power-ups with temporary effects. The series was popular, and future titles refined the exploration approach while adding more story elements to the title such as with '' Super Metroid'' (1994,
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
). ''Super Metroid'' refined several aspects from the previous ''Metroid'' games, including a diverse array of locations and adding many secrets for players to find; these secrets also enabled players to find ways to break the expected sequence that the designers had envisioned players would approach the game, making it a popular title among speedrunners. However, in retrospect, ''Super Metroid'' was still considered an example of a highly-polished non-linear platformer. During this time, the gothic horror-themed platformer series ''Castlevania'' was gaining popularity. The original ''
Castlevania ''Castlevania'' (), known in Japan as is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, ...
'' (1986, NES) featured discrete levels that the player completed in a sequential manner. It was followed by '' Vampire Killer'' (1986, MSX) and '' Castlevania II: Simon's Quest'' (1987, NES) which experimented with non-linear adventure gameplay, before the series returned to the more linear style of the original ''Castlevania''. Series lead
Koji Igarashi is a Japanese video game producer, programmer, writer, and creative director. Often credited as IGA, he began his career by joining Konami in 1990 as a programmer. Over the next ten years, he moved into a senior role within the company, workin ...
found that as they continued to produce sequels to cater to fans of the series, experienced players would race through the levels, while new players to the series would struggle with some stages. To try to make a title that would be more widely appreciated across play levels and extend the gameplay time of the title, Igarashi and others on his team looked toward the ideas used by ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'' series into the development of ''Castlevania: Symphony of the Night'' (1997,
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a di ...
). With ''Symphony of the Night'', Igarashi introduced new concepts into the ''Castlevania'' series from ''Zelda'' such as a large open world to explore and the need to acquire key items to enter certain areas, elements already present in non-linear platformers like ''Super Metroid''. However, ''Symphony of the Night'' distinguished itself from prior non-linear platformers via the incorporation of
console role-playing game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
elements with the means for the player to improve their character's attributes through an experience system. The changes for ''Symphony of the Night'' proved popular with players, and most subsequent games in the series would follow this formula. With the releases of ''Super Metroid'' and ''Castlevania: Symphony of the Night'', the formula these games presented would form the foundations of what are considered Metroidvanias today. ''Castlevania: Symphony of the Night'' had also become a critical and financial success over time, establishing that there was a desire by players for Metroidvania-style games. While both series continued to develop titles in this format, the concept of Metroidvanias started to gain more traction when other parties began to develop games in the same style. ''
Cave Story ''Cave Story'', originally released as is a 2004 Metroidvania platform-adventure game for Microsoft Windows. It was developed over five years by Japanese independent developer Daisuke "Pixel" Amaya in his free time. ''Cave Story'' features 2 ...
'' (2004, Microsoft Windows) was developed by
Daisuke Amaya , also known by his pseudonym Pixel, is a Japanese indie game developer. He is best known for developing , which has been remade into many versions. Career His most popular work, ''Cave Story'', is a freeware PC platform game released in 2004 ...
as a homage to ''Metroid'' and other classic games; the game was critically praised showing the scope of what one person could do, and highlighted another take on the ''Castlevania'' and ''Metroid'' games, as well as vitalizing the 2D platformer genre as a viable indie game format. ''
Shadow Complex ''Shadow Complex'' is a platform-adventure Metroidvania video game developed by Chair Entertainment in association with Epic Games and published by Microsoft Game Studios for the Xbox 360 in 2009. The game follows Jason and his girlfriend Cla ...
'' (2009,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
) by Chair Entertainment was developed based on the premise that ''Super Metroid'' was "the pinnacle of 2D game design". The game received highly positive reviews, and remains one of the best-selling downloadable titles on the Xbox 360 service. Due to games like these, the Metroidvania genre began to take off in both publisher-driven and independent games development.
Drinkbox Studios Drinkbox Studios Inc. is a Canadian video game developer based in Toronto. The company was founded in April 2008 by Chris Harvey, Ryan MacLean and Graham Smith, three programmers previously employed by Pseudo Interactive, which closed earlier t ...
' '' Guacamelee!'' (2013), Moon Studios' ''
Ori and the Blind Forest ''Ori and the Blind Forest'' is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Xbox One and Microsoft Windows in March 2015, and for Nintendo Switch in Septem ...
'' (2015), and Team Cherry's ''
Hollow Knight ''Hollow Knight'' is a 2017 Metroidvania video game developed and published by independent developer Team Cherry. In the game, the player controls the Knight, a nameless insectoid warrior, who explores Hallownest, a fallen kingdom plagued by ...
'' (2017) are examples of modern indie Metroidvanias that have reached critical acclaim. The genre's indie renaissance did not go unnoticed by Igarashi. In May 2015, he released a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
campaign video for ''Castlevania''-influenced '' Bloodstained: Ritual of the Night'' (2019), where he ridiculed big studios' dismissal of the genre while imitating ''Symphony of the Night'' Dracula. While the word "Metroidvania" is commonly used presently to describe games in this genre, or games that have elements of this genre, the origins of the term are unclear; Igarashi notes that he did not coin the phrase, though is grateful for the invention of the term. Igarashi noted that with ''Symphony of the Night'' the goal was to have exploration closer to the top-down ''Zelda'' approach, but with the side-scrolling nature, it was compared more to ''Metroid'', and believes this is how the portmanteau came about. A similar portmanteau "Castleroid" is sometimes used as well for describing this genre. Video game journalist Jeremy Parish, who manages the Metroidvania.com site that has attempted to catalog all known Metroidvania games, acknowledges he helped to popularize the term but had learned it from his former co-worker at '' 1UP.com'', Scott Sharkey, who had used the term to describe the games in the ''Castlevania'' series that had adopted some elements from the ''Metroid'' series.


Gameplay concepts

The term 'Metroidvania' is most often used to refer to a platforming game that features a single large, interconnected map, generally with discrete rooms or sections. Not all areas of this map are available at the start, often requiring the player to obtain an item (such as a weapon or key) or a new character ability to remove some obstacle blocking the path forward. Often, this item is protected by a
boss character In video games, a boss is a significant computer-controlled opponent. A fight with a boss character is commonly referred to as a boss battle or boss fight. Bosses are generally far stronger than other opponents the player has faced up to that ...
, providing story-driven challenges throughout the game. Maps are non-linear, and often require the player to traverse the map multiple times during the course of the game. Weaker monsters will inhabit other parts of the level, re-spawning when the player revisits those rooms, and often can be defeated to gain health, ammunition, or
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
s. Larger games generally feature save points as well as the ability to transport the player quickly between certain rooms on far sides of the map, eliminating tedious backtracking in the later parts of the game. Access to new abilities can also open up shortcuts that reduce travel time, as well as discover secrets that help to improve the character's abilities. For example, gaining access to
double jump Double jump may refer to: * Double jump (cheerleading), performing the same jump twice in a row in cheerleading * Double jump (figure skating), two revolutions in a figure skating jump Figure skating jumps are an element of three competitive ...
or
wall jump This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
abilities can give players more mobility, while obtaining the ability to transform into a smaller object can let the player slip through narrow corridors. As such, the genre focuses on exploration of a large world map, and advancement of the player-character abilities over time. Metroidvanias are sometimes referred to as "platform adventure games" due to this scope. Metroidvania is generally associated with game levels/maps that are laid out as two-dimensional side scrollers, with the player character moving left, right, up and down through the level. These games typically are rendered using two-dimensional graphics, but can include 2.5D-rendered games using 3D graphics engines but limiting player movement to two dimensions, such as the aforementioned ''Shadow Complex'', or with ''
Metroid Dread ''Metroid Dread'' is an action-adventure video game developed by Nintendo and MercurySteam and published by Nintendo for the Nintendo Switch. It was released on October 8, 2021. Set after the events of ''Metroid Fusion'' (2002), players contr ...
''. The exploration and character development concepts of Metroidvanias can be used in other genres, though these games typically are not categorized as Metroidvanias. For example, the '' Metroid Prime'' trilogy is a first-person action adventure game that builds on the same style of exploration play as ''Metroid''. '' Dark Souls'' is a third-person
action role-playing game An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player ...
loosely considered a Metroidvania featuring "soft locks" – obstacles in the form of boss characters that are difficult but not impossible to defeat when the player-character is starting out, and become much easier to defeat with increased experience and abilities. The third-person action/brawler '' Batman: Arkham'' series also uses similar concepts as a Metroidvania, with
Batman Batman is a superhero appearing in American comic books published by DC Comics. The character was created by artist Bob Kane and writer Bill Finger, and debuted in the 27th issue of the comic book ''Detective Comics'' on March 30, 1939. I ...
collecting new gadgets to access new areas. The 2017 ''
Prey Predation is a biological interaction where one organism, the predator, kills and eats another organism, its prey. It is one of a family of common feeding behaviours that includes parasitism and micropredation (which usually do not kill ...
'' was developed as a first-person-perspective
immersive sim An immersive sim (simulation) is a video game genre that emphasizes player choice. Its core, defining trait is the use of simulated systems that respond to a variety of player actions which, combined with a comparatively broad array of player ...
but using Metroidvania level design concepts to require the player to traverse the setting multiple times as they gain additional tools and abilities. Igarashi described what he believed were key elements in the genre. These include designing maps that encourage exploration but which still guide the player on a main path through the game and providing means where the player can be aware of where they are in the game world at any time. This can be accomplished by graphical themes through the game's world, visually unique milestones at key game point, overall map and player status information screens, and the means of moving around the map quickly. Russ Frushtick from ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
'' observed that many modern Metroidvanias not only have these qualities, but also find a means to tell a narrative through the world's environments without necessarily relying on cutscenes or dialog. In a ''1UP.com'' video discussion between Parish, Sharkey, and Chris Kohler of ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'' in 2007, the three discussed some older games that had elements associated with Metroidvanias but would not be considered true Metroidvanias, including games like '' Castlevania II: Simon's Quest'' (1987), ''
Legacy of the Wizard ''Legacy of the Wizard'', originally released in Japan as is a fantasy-themed action role-playing platform game released for the MSX, MSX2 and Famicom in Japan and for the Nintendo Entertainment System in the United States. ''Legacy of the Wizard ...
'' (1987), '' Adventure Island IV'' (1994). They argue that such games, while having 2D platforming gameplay and power-up based progression systems, lacked good level design, which at their time had not been well-refined in the industry, and provided little or no information relayed to the player to help them to know where to go next, exemplified by the cryptic clues from ''Simon's Quest''. The three also agreed that as games transitioned from 2D to 3D, the true meaning of "Metroidvania" had become diluted, as 3D-based games can hide facets of Metroidvanias.


Analysis

The popularity of the Metroidvania genre is stated to be tied to the ease with which platformer games can be learned and mastered, while giving the player a character that they can grow over the course of the game. Many developers of independent Metroidvania titles cited the exploration as a core element of the genre that draws in players, working off the natural human instincts to explore, and giving the players the sense of discovery and self-control during the game. Donald Mustard of Chair Entertainment, the creators of ''Shadow Complex'', stated that a good Metroidvania helps the player come to epiphanies that enables them to progress in the game, describing an example of a ledge that is initially too high to reach, and as the player acquires abilities, will discover how they can reach that ledge on their own. From a developer's standpoint, the Metroidvania genre also provides benefits. The genre encourages tight connection between level design and game story, and can give developers opportunities to create an immersive world for the player. Level design of such games can also be challenging as to make sure the challenge to the players of the game is fair and enjoyable, and achieving this goal can be seen as a sign of a success for a developer. Thomas Mahler of Moon Studios, who developed ''
Ori and the Blind Forest ''Ori and the Blind Forest'' is a platform-adventure Metroidvania video game developed by Moon Studios and published by Microsoft Studios. The game was released for Xbox One and Microsoft Windows in March 2015, and for Nintendo Switch in Septem ...
'', said that it was important to design a cohesive world with memorable settings for a Metroidvania, since "players remembering the levels is part of the core design". Large-scale development in this genre requires one change in the player's abilities to be tested more rigorously throughout all of the levels. ''
Ori and the Will of the Wisps ''Ori and the Will of the Wisps'' is a platform-adventure Metroidvania video game developed by Moon Studios and published by Xbox Game Studios. Announced during E3 2017, the title is a direct sequel to 2015's ''Ori and the Blind Forest'', and ...
'' executive producer Daniel Smith said, "I don't think people generally consider how difficult it is to make a Metroidvania game. Everything is so interconnected that if you change one aspect of the game, it's just inevitable that it's going to influence the rest."


See also

*
Nonlinear gameplay A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played ...
* Open world * Soulslike


Notes


References


External links


Metroidvania.com
an
Metroidvanias.com
Lists of Metroidvania games {{Castlevania series Video game genres Video game terminology