Marcus Lindblom
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Marcus Lindblom is an American video game developer known for his English
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
of the 1994 video game ''
EarthBound ''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
''. Lindblom spent his youth in the United States, and dropped out of college to move to Japan with his wife. After four years, he returned to college in the United States and began to work at
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
's call center. He eventually worked on Japanese-to-English
game localization Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, ...
projects such as ''
Wario's Woods ''Wario's Woods'' is a puzzle video game, puzzle video game developed by TEC and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1994 and Europe in 1995. A spin-off of the ''Mario (franchi ...
'' and ''
EarthBound ''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
''. Lindblom worked with a translator and a writer to accurately translate the game for a Western audience. He sought to stay true to
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo' ...
's script, but was given latitude to make the script as weird as he wanted, and so added in American cultural allusions. Lindblom considers the localization his highest achievement. He worked at Nintendo until 1996, when he left to work at other developers including
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
,
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associ ...
,
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
, and
THQ THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initi ...
. He established Partly Cloudy Games with friends around 2009, and , runs mobile games studio Carried Away Games. After following the
fan community A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
from afar, he came out to fans in mid 2012 and the press began to show greater interest in his work. He had planned to write a book about the game's development, release, and
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as a
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project before a reply from Nintendo discouraged him from pursuing the idea.


Early life and career

Marcus Lindblom was raised in "a traditional, middle-class family". He dropped out of college, married, and moved with his spouse to Japan in the late 1980s. They planned to stay several months, but stayed four years before returning in 1990.


''EarthBound''

In the United States, Lindblom returned to college and, in 1990, began to work at
Nintendo of America is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. ...
's customer service and game assistance call center in
Redmond, Washington Redmond is a city in King County, Washington, United States, located east of Seattle. The population was 73,256 at the 2020 census, up from 54,144 in 2010. Redmond is best known as the home of Microsoft and Nintendo of America. With an an ...
. He would wake up at four a.m. to work before class, a schedule he considered "energizing". Upon his graduation, Lindblom became a Software Analyst at Nintendo, where he worked on their games. Lindblom later transitioned to work as a
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, where he translated Nintendo's Japanese games into English for Western audiences. As standard for the time, he worked without a department and in direct contact with the headquarters, which gave him wide decision-making latitude. Lindblom worked on ''
Wario's Woods ''Wario's Woods'' is a puzzle video game, puzzle video game developed by TEC and published by Nintendo for the Nintendo Entertainment System. It was released in Japan and North America in 1994 and Europe in 1995. A spin-off of the ''Mario (franchi ...
'' before coming to the ''
EarthBound ''EarthBound'', released in Japan as is a role-playing video game developed by Creatures (company), Ape Inc. and HAL Laboratory and published by Nintendo for the Super Nintendo Entertainment System. The second entry in the Mother (video game s ...
'' project around January 1995. He took over for Nintendo's Dan Owsen, who had localized a tenth of the game's script before moving to another project. The game was roughly translated from Japanese by a translator, and Lindblom received a paper script with the translation. Masayuki Miura, a Japanese writer, worked with Lindblom to contextualize the English script for the mood and message intended by the game's original development team. Lindblom found his task of translating an "outsider's view of the U.S." for an American audience the hardest part of the localization. Nintendo did not want a direct translation, but a more American version of the script. He recalled that he was given latitude to make the script "as weird as ewanted" but also sought to stay true to the original text's translation, though he never communicated with
Shigesato Itoi is a Japanese copywriter, essayist, lyricist, game designer, and actor. Itoi is the editor-in-chief of his website and company '' Hobo Nikkan Itoi Shinbun'' ("Almost Daily Itoi Newspaper"). He is best known outside Japan for his work on Nintendo' ...
(the game's creator) directly. Lindblom's own humor and office in-jokes worked their way into the script alongside cultural allusions to
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, comedian
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, and ''
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''. Outside the game's script, Lindblom's in-game text includes the item and weapon names as well as the combat prompts. His writing contains multiple
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, such as in some of the character's names. One character is named for his daughter, Nico, who was born during development. After taking the day off for her birthday, Lindblom recalled working for the next 30 days straight, without weekends off. He remembered the workload as large, and recalled "grinding-out" for about 14 hours a day. The localization process took four months. Lindblom credited Miura and the game's affirming "tone" as what helped him manage the magnitude of the project. He remembers the game as "very ositive at its heart and wrote it to be "a glass half full kind of game". When asked of his favorite contribution to the final work, Lindblom remembered the character Pokey's mother, Lardna. He described the name choice as "just the most ridiculous thing to have picked". Nicholas Dean Des Barres of ''
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'', an original reviewer, wrote that ''EarthBound'' was translated "impeccably" and praised the game's humor. In the period following its release, the game's English localization has found praise. Localization reviewer Clyde Mandelin described the Japanese-to-English conversion as "top-notch for its time". ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
'' found the localization "funny, clever, and evocative". The American development team was devastated by the release's poor critical response and sales. Lindblom recalled that the game's reception was hurt by appearing "simplistic" in an age that revered graphics quality. He felt that the game's changes to the RPG formula—e.g., the rolling HP meter and fleeing enemies—were ignored in the following years. At the time of the game's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
rerelease, he felt the game had aged well.


After ''EarthBound''

Lindblom worked on several other Nintendo games and left in 1996. He later worked at studios such as
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the d ...
,
Vivendi Games Vivendi Games was an American video game publisher and holding company based in Los Angeles. It was founded in 1996 as CUC Software, the publishing subsidiary of CUC International, after the latter acquired video game companies Davidson & Associ ...
,
Midway Games Midway Games Inc., known previously as Midway Manufacturing and Bally Midway, and commonly known as simply Midway, was an American video game developer and publisher. Midway's franchises included ''Mortal Kombat'', ''Rampage (series), Rampage'' ...
, and
THQ THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initi ...
. Lindblom established Partly Cloudy Games with friends around 2009. The company has contracted with Microsoft and is also developing a
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
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named ''The Robot Apocalypse''. , Lindblom runs Carried Away Games, a mobile games studio. He described many of the games he worked on in his career as "forgettable" and the eventual popularity of ''EarthBound'' as "satisfying". He cited the example of a wedding proposal done through hacked text in ''EarthBound'' as something he appreciated. After following the
fan community A fandom is a subculture composed of fans characterized by a feeling of empathy and camaraderie with others who share a common interest. Fans typically are interested in even minor details of the objects of their fandom and spend a significant ...
from afar, in mid-2012, Lindblom approached the Fangamer booth at the
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and explained his involvement in the game. When ''EarthBound'' was announced for the
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, the press began to show greater interest in Lindblom's work. Lindblom had planned a book about the game's development, release, and fandom as a
Kickstarter Kickstarter is an American public benefit corporation based in Brooklyn, New York, that maintains a global crowdfunding platform focused on creativity. The company's stated mission is to "help bring creative projects to life". As of July 2021, ...
project before a reply from Nintendo discouraged him from pursuing the idea. He did not plan to profit from the book, but felt he "owed" the fan community for its dedication. In response, he said he plans to continue his ongoing dialogue with the community. Lindblom told ''Kotaku'' that he thinks of ''EarthBound'' as his "finest accomplishment".


Credits


Notes


References

{{DEFAULTSORT:Lindblom, Marcus American translators Mother (video game series) Living people Nintendo people People from Kirkland, Washington Video game developers Video game localization Japanese–English translators Year of birth missing (living people)