Marcus Lindblom
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Marcus Lindblom
Marcus Lindblom is an American video game developer known for his English localization of the 1994 video game ''EarthBound''. Lindblom spent his youth in the United States, and dropped out of college to move to Japan with his wife. After four years, he returned to college in the United States and began to work at Nintendo of America's call center. He eventually worked on Japanese-to-English game localization projects such as ''Wario's Woods'' and ''EarthBound''. Lindblom worked with a translator and a writer to accurately translate the game for a Western audience. He sought to stay true to Shigesato Itoi's script, but was given latitude to make the script as weird as he wanted, and so added in American cultural allusions. Lindblom considers the localization his highest achievement. He worked at Nintendo until 1996, when he left to work at other developers including Electronic Arts, Vivendi Games, Midway Games, and THQ. He established Partly Cloudy Games with friends around 200 ...
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Game Localization
Video game localization (American English), or video game localisation (British English; see spelling differences), is the process of preparing a video game for a market outside of where it was originally published. The game's name, art assets, packaging, manuals, and cultural and legal differences are typically altered. Before localization, producers consider economic factors such as potential foreign profit.Bernal-Merino 2008 Most official localizations are done by the game's developers or a third-party translation company. Nevertheless, fan localizations are also popular. Localization is largely inconsistent between platforms, engines and companies due to its recency. Localizers intend to create an experience like the original game, with discretion to the localization audience. Localizations are considered to have failed if it is confusing or difficult to understand; this may break the player's immersion.Kohler 2005, p. 226 History Since the beginning of video game his ...
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DieHard GameFan
''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its extensive use of game screenshots in page design because of the lack of good screen shots in other U.S. publications at the time. The original magazine ceased publishing in December 2000. In April 2010, Halverson relaunched ''GameFan'' as a hybrid video game/film magazine. However, this relaunch was short-lived and suffered from many internal conflicts, advertising revenue being the main one. History The idea for the name ''GameFan'' came from the Japanese Sega magazine called ''Megafan''. Although it began as an advertising supplement to sell imported video games mostly from Japan, the small text reviews and descriptions soon took on a life all their own, primarily due to the lack of refinement and sense of passion. Caricatures were given i ...
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1995 In Video Gaming
1995 saw many sequels and prequels in video games, such as '' Dragon Quest VI'', '' Mario's Picross'', ''Mega Man 7'', '' Super Mario World 2: Yoshi's Island'', and ''Tekken 2'', along with new titles such as '' Battle Arena Toshinden'', ''Chrono Trigger'', '' Rayman'', '' Soul Edge'', '' Twisted Metal'', '' Star Wars: Dark Forces'', '' Destruction Derby'', '' Wipeout'' and '' Jumping Flash!'' The year's highest-grossing arcade game in Japan was '' Virtua Fighter 2'', while the best-selling arcade video games in the United States were ''Daytona USA'' (for the second year in a row) and '' Mortal Kombat 3''. The home video game with the highest known sales in 1995 was ''Dragon Quest VI'', despite only releasing in Japan. The Super Famicom was the best-selling game console in Japan, while the Sega Genesis was the best-selling console in North America. Hardware releases * Nintendo releases: **March 20 – Game Boy Play It Loud! series, color/clear versions of the Game Boy. **A ...
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Game Designer
Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification. Game designer and developer Robert Zubek defines game design by breaking it down into its elements, which he says are the following: * Gameplay, which is the interaction between the player and the mechanics and systems * Mechanics and systems, which are the rules and objects in the game * Player experience, which is how users feel when they're playing the game Games such as board games, card games, dice games, casino games, role-playing games, sports, video games, war games, or simulation games benefit from the principles of game design. Academically, game design is part of game studies, while game theory studies strategic decision making (primarily in non-game situations). Games have historically inspired ...
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SNES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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Tin Star (video Game)
''Tin Star'' is a shoot 'em up video game developed by Software Creations and released by Nintendo for the Super Nintendo Entertainment System (SNES) in North America in November 1994. Starring anthropomorphic robot characters, it follows a seven-day adventure of the titular sheriff who fights the criminal Bad Oil Gang from taking over the town of East Driftwood. It includes both third and first-person stages, and players can control the reticle either with a standard SNES controller, Super Scope, or the SNES Mouse. It is the third Software Creations game to be published by Nintendo, after ''Ken Griffey Jr. Presents Major League Baseball'' (1994) and (only in Europe) ''Plok!'' (1993). The game received positive reviews from critics, with praise for the presentation, especially the graphics and humor, but criticism of the monotonous gameplay and lack of challenge. Gameplay ''Tin Star'' is an arcade-style shoot 'em up game. It is compatible with the standard Super Nintendo En ...
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1994 In Video Gaming
1994 saw many sequels and prequels in video games, such as ''Super Metroid'', ''Donkey Kong Country'', ''Final Fantasy VI'', ''Sonic 3 & Knuckles'', '' Super Street Fighter II Turbo'' and ''Virtua Fighter 2'' and ''Doom II'', along with new titles such as ''Daytona USA'', ''Ace Driver'', ''Alpine Racer'' and ''Tekken''. The year's video game console was the Game Boy, while the Sega Mega Drive/Genesis remained the home console. The year's highest-grossing arcade video games were '' Super Street Fighter II X'' (''Super Street Fighter II Turbo'') and ''Virtua Fighter'' in Japan, and ''Daytona USA'' and ''Mortal Kombat II'' in the United States, while the year's best-selling home video game worldwide was ''Donkey Kong Country''. Events *Nintendo proclaims "1994: The Year of the Cartridge". *Nintendo Australia Pty. Ltd, the Australian subsidiary of Nintendo Co., Ltd is established and opened by Hiroshi Yamauchi and effectively ends Mattel Australia's distribution of Nintendo's pro ...
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Ebook
An ebook (short for electronic book), also known as an e-book or eBook, is a book publication made available in digital form, consisting of text, images, or both, readable on the flat-panel display of computers or other electronic devices. Although sometimes defined as "an electronic version of a printed book", some e-books exist without a printed equivalent. E-books can be read on dedicated e-reader devices, but also on any computer device that features a controllable viewing screen, including desktop computers, laptops, tablets and smartphones. In the 2000s, there was a trend of print and e-book sales moving to the Internet, where readers buy traditional paper books and e-books on websites using e-commerce systems. With print books, readers are increasingly browsing through images of the covers of books on publisher or bookstore websites and selecting and ordering titles online; the paper books are then delivered to the reader by mail or another delivery service. With e-bo ...
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Wii U
The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The Wii U is the first Nintendo console to support HD graphics. The system's primary controller is the Wii U GamePad, which features an embedded touchscreen, directional buttons, analog sticks, and action buttons. The screen can be used either as a supplement to the main display or in supported games to play the game directly on the GamePad. The Wii U Pro Controller can be used in its place as a more traditional alternative. The Wii U is backward compatible with all Wii software and accessories. Games can support any combination of the GamePad, Wii Remote, Nunchuk, Balance Board, or Nintendo's Classic Controller or Wii U Pro Controller. Online functionality centers around the Nintendo Network platform and Miiverse, an integrated social network ...
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Penny Arcade Expo
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at the Meydenbauer Center, and was attended by appro ...
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Facebook Game
A social network game (sometimes simply referred to as a social media game, social gaming, social video game or online social game) is a type of online game that is played through social networks or social media. They typically feature multiplayer gameplay mechanics. Social network games were originally implemented as browser games. As mobile gaming took off, the games moved to mobile as well. While they share many aspects of traditional video games, social network games often employ additional ones that make them distinct. Traditionally they are oriented to be social games and casual games. The first cross-platform "Facebook-to-Mobile" social network game was developed in 2011 by a Finnish company Star Arcade. Social network games are amongst the most popular games played in the world, with several products with tens of millions of players. '' (Lil) Green Patch'', ''Happy Farm'', and ''Mob Wars'' were some of the first successful games of this genre. ''FarmVille'', ''Mafia War ...
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Real-time Strategy
Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market ''Dune II'' in the early 1990s. In a real-time strategy game, each participant positions structures and maneuvers multiple units under their indirect control to secure areas of the map and/or destroy their opponents' assets. In a typical RTS game, it is possible to create additional units and structures, generally limited by a requirement to Resource management (gaming), expend accumulated resources. These resources are in turn garnered by controlling special points on the map and/or possessing certain types of units and structures devoted to this purpose. More specifically, the typical game in the RTS genre features ...
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