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''Myth III: The Wolf Age'' is a 2001
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
MumboJumbo MumboJumbo, LLC was an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices. History The company was founded in January 200 ...
and co-published by
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal g ...
and
Gathering of Developers Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
for
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and by Take-Two and
MacSoft MacSoft was an American video game developer and publisher founded in 1993 by Peter Tamte as subsidiary of WizardWorks, specializing in the production of video game ports from Microsoft Windows to Macintosh operating systems, as well as producti ...
for
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
. ''The Wolf Age'' is the third game in the ''Myth'' series, following 1997's '' Myth: The Fallen Lords'' and 1998's '' Myth II: Soulblighter'', both of which were developed by
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (progr ...
. In 1999, Take-Two purchased 19.9% of Bungie's
shares In financial markets, a share is a unit of equity ownership in the capital stock of a corporation, and can refer to units of mutual funds, limited partnerships, and real estate investment trusts. Share capital refers to all of the shares of an ...
, but when
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
bought Bungie outright in 2000, the rights for ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess i ...
'' and the ''Myth'' series were transferred to Take-Two, who hired the
startup company A startup or start-up is a company or project undertaken by an entrepreneur to seek, develop, and validate a scalable business model. While entrepreneurship refers to all new businesses, including self-employment and businesses that never intend t ...
MumboJumbo to develop ''Myth III''. ''The Wolf Age'' is a prequel to the two previous games, and is set one-thousand years prior to the events depicted in ''The Fallen Lords''. It tells the story of Connacht's attempts to rid the land of the flesh eating
monster A monster is a type of fictional creature found in horror, fantasy, science fiction, folklore, mythology and religion. Monsters are very often depicted as dangerous and aggressive with a strange, grotesque appearance that causes terror and fe ...
s known as the Myrkridia, and defeat the
immortal Immortality is the ability to live forever, or eternal life. Immortal or Immortality may also refer to: Film * ''The Immortals'' (1995 film), an American crime film * ''Immortality'', an alternate title for the 1998 British film '' The Wisdom of ...
evil spirit "The Leveler", who has inhabited the body of the hero who defeated him in a previous age, Tireces. Now known as Moagim, The Leveler is determined to wipe out humanity. The plot of the game serves as an
origin story In entertainment, an origin story is an account or backstory revealing how a character or group of people become a protagonist or antagonist, and it adds to the overall interest and complexity of a narrative, often giving reasons for their intent ...
for many of the main antagonists from ''The Fallen Lords'' and ''Soulblighter'', and depicts the original forms and relationships of characters such as Balor, Soulblighter, Shiver, The Deceiver, The Watcher, and "The Head". The game received generally positive reviews, although it was considered inferior to the two previous games. Critics praised the storyline,
graphics Graphics () are visual images or designs on some surface, such as a wall, canvas, screen, paper, or stone, to inform, illustrate, or entertain. In contemporary usage, it includes a pictorial representation of data, as in design and manufacture ...
,
single-player campaign A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
and general
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
. Major points of criticism included the many bugs in the Windows version, awkward controls, and a poor
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
mode. Many critics felt the game was rushed to release, with several speculating that MumboJumbo had not been given enough time to complete it satisfactorily. Shortly after the game was released, the entire development team was let go by MumboJumbo, and no further
technical support Technical support (abbreviated as tech support) is a call centre type customer service provided by companies to advise and assist registered users with issues concerning their technical products. Traditionally done on the phone, technical suppor ...
or patches were provided by either MumboJumbo or Take-Two. The ''Myth'' series as a whole, and ''Soulblighter'' in particular, supported an active online community for over a decade after the official servers went offline. The first formally organized group of volunteer-
programmers A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
was MythDevelopers, who were granted access to the game's
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
by Take-Two. MythDevelopers initially formed with the purpose of fixing the bug-ridden Windows version of ''The Wolf Age'' when it became apparent there would be no official support for the game. The most recently active ''Myth'' development group is Project Magma, an offshoot of MythDevelopers. These groups have worked to provide ongoing support for the games, update them to newer
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ...
s, fix bugs, release
unofficial patch An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do no ...
es, create mods, and maintain online servers for multiplayer gaming.


Gameplay

''Myth III: The Wolf Age'' is a
real-time tactics Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still con ...
game, and as such, unlike the
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
in
real-time strategy Real-time strategy (RTS) is a Video game genre, subgenre of strategy video games that do not progress incrementally in turn-based game, turns, but allow all players to play simultaneously, in "real time". By contrast, in Turn-based strategy, turn ...
games, the player does not have to engage in resource
micromanagement In business management, micromanagement is a management style whereby a manager closely observes, controls, and/or reminds the work of their subordinates or employees. Micromanagement is generally considered to have a negative connotation, main ...
or economic macromanagement, does not have to construct a base or buildings, and does not have to gradually build up their army by acquiring resources and researching new technologies. Instead, each
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
begins with the player's army already assembled and ready for combat. During the game, the player controls forces of various sizes made up of a number of different units, each possessing their own strengths and weaknesses. In
single-player mode A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually ...
, only Light units are playable, but in online multiplayer mode, the player can control both Light and Dark units. Basic gameplay involves the player selecting and commanding units. To select an individual unit, the player clicks on that unit. Once selected, the unit is surrounded by a yellow rectangle, beside which is a
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
meter, which diminishes as the unit takes damage. Units capable of utilising
magic Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
also have a mana meter in addition to their health meter. As they use magic, this meter diminishes, and then slowly regenerates over time. Units do not regenerate health, however, and there is no way to construct new units (although in some single-player missions, reinforcements are automatically received at predetermined points). To select all nearby units of a given type, the player
double-click A double-click is the act of pressing a computer mouse button twice quickly without moving the mouse. Double-clicking allows two different actions to be associated with the same mouse button. It was developed by Bill Atkinson of Apple Computer (n ...
s on any individual unit of that type. To select multiple units of different types, the player can either "shift click" (hold down the
shift key The Shift key is a modifier key on a keyboard, used to type capital letters and other alternate "upper" characters. There are typically two shift keys, on the left and right sides of the row below the home row. The Shift key's name originated f ...
and click on each individual unit) or use "band-selection" (click and hold the
mouse A mouse ( : mice) is a small rodent. Characteristically, mice are known to have a pointed snout, small rounded ears, a body-length scaly tail, and a high breeding rate. The best known mouse species is the common house mouse (''Mus musculus' ...
button on a piece of ground, then drag the
cursor Cursor may refer to: * Cursor (user interface), an indicator used to show the current position for user interaction on a computer monitor or other display device * Cursor (databases), a control structure that enables traversal over the records in ...
across the screen. This causes a yellow box to appear, which grows and shrinks as it follows the cursor's movement. When the player releases the button, any units within the box are selected). The player can instantly select all units on screen, irrespective of type, by pressing the
enter key On computer keyboards, the enter key and return key are two closely related keys with overlapping and distinct functions dependent on operating system and application. Functions The return key has its origins in two typewriter functions: ca ...
. The player can also assign manually selected unit groupings to a specific key on the
keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
, and when that key is pressed, it instantly selects the desired group of units. The
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also includes a "Unit Grouping Bar" which allows the player to click on the corresponding number rather than using the keyboard to select their group. Once one or more units have been selected, the player can click on the ground to make them walk to the selected spot, or click on an enemy to make them attack. Units with projectile weapons, such as
archers Archery is the sport, practice, or skill of using a bow to shoot arrows.Paterson ''Encyclopaedia of Archery'' p. 17 The word comes from the Latin ''arcus'', meaning bow. Historically, archery has been used for hunting and combat. In mo ...
and dwarves can also be ordered to attack a specific spot on the ground, rather than an enemy. It is also important that the player have their units facing in the right direction. This is accomplished by pressing the left or the right arrow key or moving the mouse to rotate the direction of the units as they move to the selected location. Facing the correct direction is especially important when using formations, of which there are ten available. After selecting a group of units, the player must press the corresponding formation button on the keyboard, and then click on the ground where they want the units to form. The player can also order all selected units to scatter and to retreat. All formations, as well as commands such as stopping, guarding, scattering, retreating, reversing direction, and certain multiplayer only commands, are also available via a single click in the Control Bar at the bottom of the screen. When a single unit is selected, information about that unit appears in the "Status Bar" at the top of the HUD; the unit's name, a brief biography, how many kills he has, how many battles he has survived, and (if he is capable of carrying items) his inventory. When multiple units are selected, the names, types, and quantity of units will appear, but there will be no biography or information on their kills or previous battles. If no units are selected, the Status Bar provides details of the current mission. The HUD also features a transparent overhead
mini-map A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
, which displays information about the current battlefield; the player's field of vision is indicated by a yellow
trapezoid A quadrilateral with at least one pair of parallel sides is called a trapezoid () in American and Canadian English. In British and other forms of English, it is called a trapezium (). A trapezoid is necessarily a Convex polygon, convex quadri ...
, enemy units appear as red dots, friendly non-playable units as blue dots, and the player's army as green dots. The player can click anywhere on the mini-map to instantly jump to that location. The mini-map does not initially display the entire battlefield; the player must explore the area for it to become fully mapped. The player has full control over the
camera A camera is an Optics, optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), ...
throughout the game, and can move it backwards and forwards, left and right, orbit left and right (keeps the camera focused on a single spot while making a 360 degree circle around that spot),
rotate Rotation, or spin, is the circular movement of an object around a '' central axis''. A two-dimensional rotating object has only one possible central axis and can rotate in either a clockwise or counterclockwise direction. A three-dimensional ...
left and right (the camera remains in the same spot but the player's point of view moves from side to side), and zoom in and out. All movements can be carried out via the keyboard and mouse. Using the mouse to move backwards, forwards, left and right is accomplished by moving the cursor to the top, bottom, left or right of the screen, respectively. The player can also select preferences to allow them to control rotation and orbiting via the mouse, by moving the cursor to the top and bottom corners of the screen, respectively. Zooming can be controlled by either the keyboard or mouse wheel. As in the first two games, selecting and commanding units forms the basic gameplay of ''The Wolf Age''. The battles are more complex than simply commanding units to attack the enemy, with strategy and awareness of the conditions of the battlefield, and even the weather, also playing important roles. For example, due to the game's
physics engine A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer gr ...
, objects react with one another, with units, and with the terrain. This can manifest itself simply in a severed head bouncing off one of the player's units and changing direction, although it can also have more serious consequences. For example, a dwarf could throw a molotov cocktail at an enemy on a hillside and miss, with the projectile rolling back down the hill towards the player's own units. Projectiles in general, both those used by the player and the enemy, have no guarantee of hitting anything; they are merely propelled in the direction instructed by the physics engine.
Arrow An arrow is a fin-stabilized projectile launched by a bow. A typical arrow usually consists of a long, stiff, straight shaft with a weighty (and usually sharp and pointed) arrowhead attached to the front end, multiple fin-like stabilizers c ...
s, for example, may miss their intended target due to a small degree of simulated aiming error that becomes more significant at long range, or the target may move out of the way, or behind a tree or building. If archers are firing at enemies who are engaged in melee combat, they may also hit the player's own units instead of the enemy, causing the same amount of damage. This is also true of dwarfs' molotov cocktails. As such, friendly fire is an important aspect of the game. The weather is also something the player must always bear in mind. For example, rain or snow can put out explosive-based attacks, and strong wind can cause archers problems in hitting their targets. It is also much easier for projectile units to hit enemies below them rather than above them, and as such, positioning of the player's units is an important aspect of the game.


Single-player

In the single-player campaign, the player starts each mission with a group of soldiers, and must use that group to accomplish a specific goal or set of goals. These goals can involve killing a certain number of enemies, defending a location, reaching a certain point on the map, or destroying a specific object or enemy. The focus of the single-player campaign is on a smaller force defeating a much larger enemy force; in every mission, the Light units are outnumbered by enemies, often vastly, and so the player must use the terrain, employ the specific skills of their individual units, and gradually decrease the enemy force, or attempt to avoid it altogether. Units in the single-player campaign acquire experience with each kill. Experience increases attack rate, accuracy, and defence, and any unit that survives a battle will carry over to the next battle with their accumulated experience (assuming the next battle features units of that type). New to the single-player campaign in ''The Wolf Age'' is a "morale boost" for normal units when fighting alongside "Champion" units; any normal unit who is engaged in combat whilst in the close proximity of a Champion unit will gain experience at a faster rate than normal.


Multiplayer

When it was released, ''The Wolf Age'' could be used for multiplayer gaming on
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
, or via a LAN on PC or
AppleTalk AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the n ...
on Mac. In multiplayer, the player starts with an army, and can customize it by trading units with other players, using point values that approximate the value of the units being traded. Multiplayer games include "Body Count" (team
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
), "Steal The Bacon" (somewhere on the battlefield is a ball; the object is to get the ball and keep it away from the opponents, with the winner being the last team to touch the ball), "Last Man On The Hill" (a hill on the map is marked with a flag; whichever player owns the hill when time runs out is the winner), "Scavenger Hunt" (a number of balls are on the battlefield, with the winner being the first player to touch them all), "Flag Rally" (a number of flags are on the battlefield, with the winner being the first player to touch them all), "
Capture the flag Capture the flag (CTF) is a traditional outdoor sport where two or more teams each have a flag (or other markers) and the objective is to capture the other team's flag, located at the team's "base", and bring it safely back to their own base. ...
" (each team begins the game with one flag, with the winner being the first team to capture the other team's flag), "Balls On Parade" (each team has a ball; with the winner being the first team to capture the other team's ball), "Territories" (a number of flags are on the battlefield, with the winner being the team to capture and hold the most flags), "Captures" (a number of balls are on the battlefield, with the winner being the team who is in possession of the most balls at the end of the match), "
King Of The Hill ''King of the Hill'' is an American animated sitcom created by Mike Judge and Greg Daniels for the Fox Broadcasting Company. It aired its original non-syndicated run from January 12, 1997, to September 13, 2009, and centers on the Hills, an Am ...
" (a hill on the map is marked with a flag, with the hill captured when one or more of a team's units move within a certain range of the flag and eliminate any enemy units in the same area; the winner is the team who controls the hill for the longest amount of time), "Stampede!" (each team starts with a herd of animals and a number of flags; the object is to shepherd the herd to the enemy flags, with each successfully herded animal earning the team one point. The winner is the team with the most points at the end of the game), "Assassin" (each team has a "target unit", with the winner being the team who kills the opponents' target first), "Hunting" (each team must kill as much wildlife as possible; each animal has a point value, and the winner is the team with the most points at the end of the game), and "Assault" (the game begins with one team defending a flag, and the other team attacking. After a set period of time, the teams switch. The assaulting team scores a point if they touch the flag, the defending team score a point if they prevent the flag being touched. The winner is the team with the most points after both teams have attacked and defended).


Story


History

Many thousands of years since humanity first evolved in the world of ''Myth'', scholars looking back through its history began to notice a pattern; civilisation would rise, only to be torn down, before again rising. More specifically, they noticed that every thousand years, a powerful being bent only on destruction would conquer humanity, ushering in an age of darkness. This age of darkness would itself last a thousand years, until a hero emerged to lead humanity into an age of light. For a thousand years, humanity would prosper, only to be conquered once again, leading to another thousand years of darkness, and so on. The commencement of each thousand-year cycle is marked by the appearance of a comet in the western skies, "The Apparitor". Believing each evil being to be the same entity in different guises, scholars called him "The Leveler". They noted that each time The Leveler returned, he was more powerful than before, and feared that eventually he would be unstoppable. When Sorangath assumed the mantle of The Leveler, many felt this was the final phase of the cycle. However, Sorangath was defeated by Tireces, and once again, humanity prospered. After Sorangath's defeat came the Age of Reason, during which a warlord named Clovis of the Bruig united most of humanity under one banner; the Cath Bruig Empire. In the capital city of Llancarfan, the archmage Mazzarin founded a school for sorcerers, the most skilled of whom became known as Avatara. During this period, the Avatara occasionally came into conflict with a powerful necromancer known as Bahl'al, who appeared briefly throughout human history, before vanishing again for centuries. This tendency earned him the name "The Watcher". A thousand years after the death of Sorangath, The Apparitor appeared, heralding the return of The Leveler. Inhabiting the long dead body of Tireces, and assuming all his knowledge, The Leveler became known as Moagim. Despite this, humanity had grown strong, and Moagim knew defeat was imminent. Using black magic, he opened a door into another realm, and found a race of fearless monsters known as Myrkridia. Shortly thereafter, he was captured by the Avatara, and drawn and quartered, but he had already brought the Myrkridia into the world. Humanity were unprepared for such a vicious foe, and was hunted to near extinction. Only Llancarfan remained of the Cath Bruig Empire. In the mountainous lands of Gower, refugees from other parts of the world banded together for survival. One thousand years since the Myrkridia appeared, they remain undefeated in battle, and their numbers continue to grow. Meanwhile, a necromancer calling himself Moagim Reborn has emerged. In the western skies, The Apparitor heralds the coming of a new hero.


Plot

The game begins one-thousand years prior to '' The Fallen Lords''. Only two human strongholds remain; Gower and Llancarfan. Unable to penetrate Llancarfan, the Myrkridia have instead focused on Gower, reaching the largest
township A township is a kind of human settlement or administrative subdivision, with its meaning varying in different countries. Although the term is occasionally associated with an urban area, that tends to be an exception to the rule. In Australia, Ca ...
, Yürsgrad. The town is successfully defended by a group under the command of Connacht, a man raised in the wild after the Myrkrida destroyed his village and killed his family, and who has spent his life studying them and learning their weaknesses. Over the next four years, the various clans unite behind Connacht, who goes on the offensive, pushing the Myrkridia back into the Dire Marsh. Word of Connacht's deeds reach Llancarfan, and he is summoned to meet Emperor Leitrim, who wishes him to join the fight against Moagim Reborn. On the way, he saves the life of Damas, captain of the Emperor's
Royal Guard A royal guard is a group of military bodyguards, soldiers or armed retainers responsible for the protection of a royal person, such as the emperor or empress, king or queen, or prince or princess. They often are an elite unit of the regular arm ...
, and the two become friends. In Llancarfan, Leitrim asks Connacht to teach the men how to defeat the Myrkridia, and Connacht agrees, much to the consternation of Leitrim's advisor, the archmage Mjarin, who takes an instant dislike to him. The training is conducted under the watch of Myrdred, a young Avatara. After several months, the soldiers are tasked with finding and killing a Myrkridian Pack-Mage. They do so, finding a book in the Pack-Mage's den revealing Moagim is planning to launch an attack on Llancarfan. However, the book also notes the location of his camp, and Connacht launches a preemptive strike. The army walk into a trap; Moagim has enlisted the aid of Bahl'al, who unleashes an army of undead, and the Trow, ancient
giants A giant is a being of human appearance, sometimes of prodigious size and strength, common in folklore. Giant(s) or The Giant(s) may also refer to: Mythology and religion *Giants (Greek mythology) *Jötunn, a Germanic term often translated as 'gi ...
nearly unstoppable in combat, who also bring with them their Oghre slaves. The army is decimated, leaving a demoralized Connacht planning to return to Gower, but is prevented by Damas and Myrdred, who suggests they find Mazzarin. Legend claims Bahl'al killed Mazzarin centuries ago, but Myrdred believes him to be still living. The trio set out to find him, accompanied by Ravanna, a Myrmidon warrior. Entering his crypt, Mazzarin is initially uninterested in helping them. Impressed by Connacht, he transfers his knowledge of the ''Total Codex'', a book that tells of future events, into Connacht's mind. In Llancarfan, Connacht speaks to the dwarven Smiths of Muirthemne about creating a magical device that could imprison infinite enemies.
Forge A forge is a type of hearth used for heating metals, or the workplace (smithy) where such a hearth is located. The forge is used by the smith to heat a piece of metal to a temperature at which it becomes easier to shape by forging, or to th ...
master Traval says they can make it, but they need their tome of building from Myrgard, which is currently under siege by Ghôls. Connacht leads an army to lift the siege, annihilating the Ghôls. The Dwarves form an alliance with humanity, and give Connacht the tome. In Llancarfan, the Smiths build Connacht a Tain; a small magical device containing a pocket universe of limitless capacity, capable of sweeping an infinite number of enemies inside it. With the Tain in hand, Connacht and a small contingent of men head to the Dire Marsh, and wipe out the Myrkirida. Moagim then attacks Llancarfen with an army of undead and Trow. The army is repelled, but it is agreed that with the Trow by his side, Moagim could return and breach the city. As such, Connacht proposes they be removed from the war; Myrdred has learned the Oghre are not enslaved by physical means, but by a "Dream of Subjugation", and believes if the spell can be broken, the Oghre will rebel, and the Trow will withdraw from the war to deal with the uprising. Myrdred leads a small force to the Trow Empire, where he is able to free the Oghre, beginning a rebellion against the Trow, who withdraw from the war. Two years pass. Moagim makes no attempt to attack Llancarfan, but continues to conquer lands outside the city. When news arrives that the Twelve Duns, home of the Myrmidon, has fallen, Ravanna, who is in love with Damas, heads there, saving thousands of refugees, and forging an alliance between the Duns and the city. Meanwhile, Connacht receives word from the Smiths that a device he commissioned from them is ready, the SunHammer. When he reaches the forge, he finds it under attack by the Spider Cult, a group who worship Syrkrosh, a giant spider from another dimension. Finding the Cult has stolen the Tain and the SunHammer, Connacht readies his forces to attack, but before he can do so, the Smiths infiltrate the cultists' temple. They wipe out the Cult, retrieve the artifacts and imprison Syrkrosh within the Tain. When Connacht attacks, he finds a note from Traval explaining Syrkrosh came into the world by way of an accident during the construction of the Tain, so the Smiths felt honor-bound to defeat her, following her inside the Tain to kill her. Meanwhile, the Trow put down the Oghre rebellion, and vow to attack Llancarfan. On the way to intercept them, Connacht's forces are ambushed by Bahl'al, and although they survive, Connacht knows someone has betrayed them. Eventually, they destroy the Trow Empire, Connacht using the SunHammer to melt their cities and trap them within the molten iron. Upon returning to Llancarfan, Connacht prepares the army to destroy Moagim. Before they leave, however, Leitrim asks Connacht to let him command the attack. Despite his misgivings, and under pressure from Mjarin, Connacht agrees. En route, they are attacked by Bahl'al, but Myrdred, who seems to have grown unnaturally skilled, defeats him in a dream duel. Meanwhile, Moagim heads west, planning to cross the Cloudspine Mountains into The Province. With both sides camped in the Cloudspine, Moagim sneaks into the Llancarfan camp and kills Leitrim. Connacht and Damas then lead an assault into Moagim's camp, with Connacht killing Moagim, and his armies of undead collapsing thereafter. However, as they return from the battle, Connacht realizes Mjarin is the real Leveler; he resurrected Moagim to cover his own machinations. Connacht also learns Myrdred is in the service of Mjarin. Connacht and his men fight their way to Mjarin, with Connacht killing him. The head, however, refuses to die, and so is buried. Myrdred is banished and renamed The Deceiver, whilst Bahl'al is hunted down, and imprisoned beneath the Cloudspine. Connacht becomes Emperor of Llancarfan, which he renames Muirthemne in honour of the dwarven smiths. Years later, Connacht tells Damas to destroy what artifacts of power he can and hide the indestructible ones, explaining that from his knowledge of the ''Total Codex'', he knows he will become the next Leveler, and does not want to have access to any of these items. Connacht presides over a prosperous era known as the Wolf Age, before disappearing into the east, not to be seen again for a thousand years when he would return as Balor, with Damas and Ravanna again by his side as Soulblighter and Shiver.


Development


Franchise

In 1999,
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (progr ...
, who had developed the first two games in the ''Myth'' series ('' Myth: The Fallen Lords'' and '' Myth II: Soulblighter''), sold 19.9% of their
shares In financial markets, a share is a unit of equity ownership in the capital stock of a corporation, and can refer to units of mutual funds, limited partnerships, and real estate investment trusts. Share capital refers to all of the shares of an ...
to
Take-Two Interactive Take-Two Interactive Software, Inc. is an American video game holding company based in New York City and founded by Ryan Brant in September 1993. The company owns two major publishing labels, Rockstar Games and 2K, which operate internal g ...
. In June 2000, Bungie was purchased outright by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
, with Take-Two acquiring the ''
Oni An is a kind of ''yōkai'', demon, orc, ogre, or troll in Japanese folklore. Oni are mostly known for their fierce and evil nature manifested in their propensity for murder and cannibalism. Notwithstanding their evil reputation, oni possess i ...
'' and ''Myth''
intellectual properties Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, cop ...
. ''The Wolf Age'' was then announced in January 2001, when Take-Two subsidiary
Gathering of Developers Gathering of Developers, Inc. (shortened as G.O.D. or GodGames, and branded as Gathering between 2003 and 2004) was an American video game publisher based in New York City. Founded by Mike Wilson and associates in January 1998 and originally b ...
revealed
MumboJumbo MumboJumbo, LLC was an independent developer of games for personal computers, game consoles and mobile devices. MumboJumbo Mobile, LLC publishes entertainment software for Android and iOS devices. History The company was founded in January 200 ...
were developing it for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
. ''The Wolf Age'' would be MumboJumbo's first game, but how they came to be working on the title was somewhat unusual. The original successful pitch for the game had been made by Scott Campbell,
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
of Contraband Entertainment, the company which had handled the Mac OS ports of
Ritual Entertainment Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment wa ...
's ''
SiN In a religious context, sin is a transgression against divine law. Each culture has its own interpretation of what it means to commit a sin. While sins are generally considered actions, any thought, word, or act considered immoral, selfish, s ...
'' and '' Heavy Metal: F.A.K.K.²''. However, although Take-Two were impressed with Campbell's pitch, which had beat out four other proposals, they were worried about turning the game over to a team who had yet to develop a major in-house title. Ritual had been planning to open an office in
Irvine, California Irvine () is a Planned community, master-planned city in South Orange County, California, United States, in the Los Angeles metropolitan area. The Irvine Company started developing the area in the 1960s and the city was formally incorporated on ...
near Contraband's headquarters for some time, and as Ritual had a history with Contraband, Take-Two suggested Contraband team up with some more experienced members of Ritual to form a new company - MumboJumbo - which would handle development of ''Myth III''. Upon GOD's announcement, Alex Seropian, co-founder of Bungie, expressed confidence in MumboJumbo's ability to create a worthy successor to the original games, stating that "MumboJumbo has a real appreciation for what made the first two ''Myth'' games great. We're confident that their knowledge and experience will make ''Myth III'' a title that satisfies existing ''Myth'' fans and brings legions of new gamers into the fold". Also addressing the issue of remaining faithful to the two previous games whilst still introducing new elements to the franchise, MumboJumbo president Mark Dochtermann explained the idea with ''The Wolf Age'' was not to reinvent the series' basic
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pla ...
, which the developers felt was still capable of supporting a unique title. At the same time, they were also keen to try out new things: "There's a lot left to explore in the ''Myth'' franchise even before we go in a somewhat different route. Although, we are taking a ewroute in terms of adding
3D acceleration A graphics processing unit (GPU) is a specialized electronic circuit designed to manipulate and alter memory to accelerate the creation of images in a frame buffer intended for output to a display device. GPUs are used in embedded systems, mobi ...
, 3D models, and doing stuff with the terrain
engine An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
and
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which r ...
that are still way beyond what the other
RTS RTS may refer to: Medicine * Rape trauma syndrome, the psychological trauma experienced by a rape victim * Revised Trauma Score, a system to evaluate injuries secondary to violent trauma * Rubinstein–Taybi syndrome, a condition characterized by ...
games are doing right now". Similarly, producer and
lead designer Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
Scott Campbell stated: With this in mind, MumboJumbo hired three members of ''Soulblighter''s
modding ''Modding'' is a slang expression derived from the English verb " to modify". The term refers to modification of hardware, software, or anything else, to perform a function not originally intended by the designer, or to achieve bespoke specific ...
community to work on the game, as they were so familiar with ''Soulblighter''s
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
, upon which ''The Wolf Age'' was being built, and the ''Myth'' franchise in general. Although initially hired to work on the technical aspects of the game, such as
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
, the members of the community soon became invaluable to MumboJumbo in terms of writing the storyline. Executive producer Mike Donges explained: "The existing ''Myth'' community is still very rabid about the games. We want to make sure that we catered to them, so to do that, we had some people from the ''Myth'' mod community. They're our ''Myth'' lore experts, so if we try to put in something new, they have the ability to eject it.


Technology

Although ''The Wolf Age'' was built using ''Soulblighter'' source code, the developers made significant changes to improve the game's visual aesthetics. Mike Donges explains: "We started off with the ''Myth II'' engine, but we gutted almost everything out of it except for the AI. And the graphical engine is completely redone". The single biggest change made to the game engine was that everything in ''The Wolf Age'' is rendered in
OpenGL OpenGL (Open Graphics Library) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics. The API is typically used to interact with a graphics processing unit (GPU), to achieve hardwa ...
3D, including the characters and all environmental objects; unlike the previous games, ''The Wolf Age'' did not include a
software rendering Software rendering is the process of generating an image from a model by means of computer software. In the context of computer graphics rendering, software rendering refers to a rendering process that is not dependent upon graphics hardware AS ...
option. It was the first ''Myth'' game to feature fully 3D characters; the previous games had featured a 3D environment, but the characters and some environmental objects were 2D sprites. In ''The Wolf Age'', each 3D character is composed of 512x512 textures, with human sized units made up of between 350 and 450
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
s, whilst the Trow are made up of almost 1000, with the engine capable of supporting up to 10,000 polygons on-screen at any one time. All units have at least thirteen different
animations Animation is a method by which still figures are manipulated to appear as moving images. In traditional animation, images are drawn or painted by hand on transparent celluloid sheets to be photographed and exhibited on film. Today, most anima ...
. The characters were animated using Ritual's "Tiki" character-animation system, a
skeletal animation Skeletal animation or rigging is a technique in computer animation in which a character (or other articulated object) is represented in two parts: a surface representation used to draw the character (called the ''mesh'' or ''skin'') and a hierarc ...
system used on ''Heavy Metal: F.A.K.K.²'' and later used by
Rogue Entertainment Rogue Entertainment was an American computer game developer based in Dallas, Texas, which was active in the late 1990s. It was founded by Rich Fleider, Steve Maines, and Jim Molinets in 1994. Rogue Entertainment's office was in the same buildin ...
for ''
American McGee's Alice ''American McGee's Alice'' is a 2000 third-person action-adventure video game developed by Rogue Entertainment under the direction of designer American McGee and published by Electronic Arts under the EA Games banner. The game was originally re ...
''. Of the move to full 3D, Dochtermann points out the 3D engine allows for things not possible in the previous ''Myth'' games: "There's some very cool
kinematics Kinematics is a subfield of physics, developed in classical mechanics, that describes the Motion (physics), motion of points, Physical object, bodies (objects), and systems of bodies (groups of objects) without considering the forces that cause ...
stuff. So when you have explosions, and when your units move through the world, the trees will respond. And not just blowing them up. You'll see the shock waves from explosions, and you're affecting the environment a lot more. It's a lot more realistic". Speaking of how the move to 3D would help the game improve on the previous ''Myth'' games, Campbell said: The new game engine also supported
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
shadows A shadow is a dark area where light from a light source is blocked by an opaque object. It occupies all of the three-dimensional volume behind an object with light in front of it. The cross section of a shadow is a two-dimensional silhouette, o ...
and
dynamic lighting Computer graphics lighting is the collection of techniques used to simulate light in computer graphics scenes. While lighting techniques offer flexibility in the level of detail and functionality available, they also operate at different levels of ...
, as well as being capable of blending six to seven different texture layers, depending on how close the camera is to the action. Regarding the
programming tool A programming tool or software development tool is a computer program that software developers use to create, debug, maintain, or otherwise support other programs and applications. The term usually refers to relatively simple programs, that can b ...
s used to create the game, MumboJumbo initially began by using Bungie's "Fear" and "Loathing" tools, which had been made available to the public with the release of ''Soulblighter'', although they never intended to use them for very long, with the plan always being to develop their own tool. Speaking a few months into development, Campbell described: This new tool was eventually called "Vengeance". At the E3 event in May 2001, MumboJumbo promised that Vengeance would ship with the game.


Music

Composer Zak Bellica originally wanted to hire an entire Eastern European
orchestra An orchestra (; ) is a large instrumental ensemble typical of classical music, which combines instruments from different families. There are typically four main sections of instruments: * bowed string instruments, such as the violin, viola, c ...
with whom to record the score for the game. The budget limitations made this impossible, as did the decision to make the music less "soaring" and more "primitive". Ultimately, Bellica hired only one musician, cellist
Lori Goldston Lori Goldston is an American cellist and composer. Accomplished in a wide variety of styles, including classical, world music, rock and free improvisation, she came to prominence as the touring cellist for Nirvana from 1993–1994 and appears on ...
; the rest of the score was created using instruments from
sample libraries Sample or samples may refer to: Base meaning * Sample (statistics), a subset of a population – complete data set * Sample (signal), a digital discrete sample of a continuous analog signal * Sample (material), a specimen or small quantity of so ...
, which were then played back on a
digital sampler A sampler is an electronic or digital musical instrument which uses sound recordings (or " samples") of real instrument sounds (e.g., a piano, violin, trumpet, or other synthesizer), excerpts from recorded songs (e.g., a five-second bass guitar ...
. Due to the time constraints, Bellica had to compose the score without any access to footage from the game; all he had to go on was the script, and notes from Scott Campbell. Bellica would compose a piece of music for a specific part of the game and then send it to the developers, who would send it back to him with notes on what they wanted him to change.


Release and problems

''The Wolf Age''
went gold A software release life cycle is the sum of the stages of development and maturity for a piece of computer software ranging from its initial development to its eventual release, and including updated versions of the released version to help impro ...
on October 17, 2001, completing a development cycle of only ten months, a relatively fast time to develop a major video game. Speaking half-way through development, Campbell said about the accelerated development of the game: Soon before the game's release, ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
''s Jim Preston wrote that he was skeptical as to whether the developer had been given enough time to satisfactorily complete the game. The PC version of the game was released to stores on November 2, 2001. On November 16,
lead programmer In software development, a lead programmer is responsible for providing technical guidance and mentorship to a team of software developers. Alternative titles include ''development lead'', ''technical lead'', ''lead programmer'', or ''lead applicat ...
Andrew Meggs posted on Mythvillage.org that the entire ''Myth III'' PC team had been laid off by MumboJumbo the same day the game had been released. In a post titled "Some ugly, but honest truths", Meggs wrote: Meggs explained the team knew there were problems with the Windows version of the game, but, as they had been fired, they were unable to address these problems. He stated they had been working on a
patch Patch or Patches may refer to: Arts, entertainment and media * Patch Johnson, a fictional character from ''Days of Our Lives'' * Patch (''My Little Pony''), a toy * "Patches" (Dickey Lee song), 1962 * "Patches" (Chairmen of the Board song) ...
to fix some of these problems when they were let go, and he was unsure if this patch would be released. He also acknowledged that many of the criticisms regarding bugs in the game would have been addressed by the patch. Speaking of the Mac version, he explained all of the fixes included in the patch for the PC version had been implemented in the Mac release version, but there were now only two people working on the game, and the release date was unknown. Later that same day, Rebecca Heineman, one of the two people still working on the Mac version, posted to the forums: "Don't be concerned about the Mac version. Chris Jacobson and I are hard at work fixing the last issues. Expect the game to be released soon". Meggs also addressed MumboJumbo's failure to release Vengeance with the game: The same day Meggs made his post, November 16, MumboJumbo closed their offices in Irvine, with a view to consolidate their resources in their
Dallas Dallas () is the List of municipalities in Texas, third largest city in Texas and the largest city in the Dallas–Fort Worth metroplex, the List of metropolitan statistical areas, fourth-largest metropolitan area in the United States at 7.5 ...
headquarters. Three days later, MumboJumbo denied the ''Myth III'' team had been laid off, saying all staff members had been invited to work in the Dallas office. They also announced the patch Meggs had spoken of would be released within the week. On December 19, Mark Dochtermann promised the patch would be released before Christmas, along with Vengeance, saying they had delayed release of the patch for the PC version so as to coincide its release with the Mac version of the game. Although the Mac version was ultimately released in January 2002, the patch was never officially released by MumboJumbo for either version of the game.


Community

When it became apparent that ''The Wolf Age'' would receive little to no
technical support Technical support (abbreviated as tech support) is a call centre type customer service provided by companies to advise and assist registered users with issues concerning their technical products. Traditionally done on the phone, technical suppor ...
or official patches from either MumboJumbo or Take-Two, a group of programmers,
artists An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, the ...
and coders banded together under the name MythDevelopers, and approached Take-Two to ask for access to the game's source code so as to continue its development. To the surprise of many in the industry, Take-Two not only granted MythDevelopers access to ''The Wolf Age''s code, they also authorized
Bungie Bungie, Inc. is an American video game company based in Bellevue, Washington. It is a studio owned by Sony Interactive Entertainment. The company was established in May 1991 by Alex Seropian, who later brought in programmer Jason Jones (progr ...
to make available the source code for the first two games. Although MythDevelopers worked to update ''The Fallen Lords'' and ''Soulblighter'' to newer
operating system An operating system (OS) is system software that manages computer hardware, software resources, and provides common services for computer programs. Time-sharing operating systems schedule tasks for efficient use of the system and may also in ...
s on both Mac and PC, fix bugs, and create
unofficial patch An unofficial patch is a patch for a piece of software, created by a third party such as a user community without the involvement of the original developer. Similar to an ordinary patch, it alleviates bugs or shortcomings. Unofficial patches do no ...
es to enhance both the games themselves and the mapmaking tools, their initial focus was on the bug-ridden release versions of ''The Wolf Age'', which had problems running on both
Windows XP Windows XP is a major release of Microsoft's Windows NT operating system. It was released to manufacturing on August 24, 2001, and later to retail on October 25, 2001. It is a direct upgrade to its predecessors, Windows 2000 for high-end and ...
and
OS X macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
. Upon getting the code for ''The Wolf Age'', they discovered they "couldn't even build a usable app. We had to rewrite the Mac input routines before we could even make an app". They were also given access to the source code for "BurgerLib", a proprietary development library created by Rebecca Heineman, lead developer on the Mac version of the game. Additionally, they developed their own
library A library is a collection of materials, books or media that are accessible for use and not just for display purposes. A library provides physical (hard copies) or digital access (soft copies) materials, and may be a physical location or a vir ...
, dubbed the Myth Core Library, which provided networking, input routines, and other low-level functions. This enabled MythDevelopers to avoid the necessity of licensing any external libraries, and instead allowed them to develop everything in-house. This was part of their deal with Take-Two, as they couldn't incorporate anything into the games which they would be unable to give Take-Two the rights to should the company ever ask for the source code back; all modifications remained the intellectual property of Take-Two, who were free to use them in a future commercial version of ''Myth'', if they ever wanted to re-release an upgraded version of one or more of the games, or incorporate the modifications into the development of a new ''Myth'' game. In April 2003, MythDevelopers released a v1.1 patch for ''The Wolf Age'' for both Windows and Mac. Fixing over forty gameplay and stability issues, and addressing numerous bugs, the patch also included new multiplayer maps and gameplay modes. MythDevelopers disbanded in December 2003, with Project Magma becoming the main development group for ''The Fallen Lords'' and ''Soulblighter'', and FlyingFlip Studios for ''The Wolf Age''. The final patch for ''The Wolf Age'' was v1.3, released in 2004, which introduced multiple gameplay and stability improvements, as well as bug fixes, and performance enhancements. Released in conjunction with v1.3 was "Ballistic", a mapmaking tool designed to supersede the Vengeance program created by MumboJumbo. Designed for both Mac and PC, Ballistic allowed the user more choices than had Vengeance, was more user-friendly, and was without any of the bugs inherent to Vengeance. FlyingFlip disbanded in 2007.


Servers

Prior to disbanding, MythDevelopers created and operated PlayMyth.net, the most popular online ''Myth'' server after the official servers were taken offline. Although built using the ''Soulblighter'' server, PlayMyth could also run both ''The Fallen Lords'' and ''The Wolf Age'', which was developed by MumboJumbo using a network gameplay system designed to run on
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
rather than Bungie.net. PlayMyth went offline in October 2007 after it was repeatedly hacked, with the most popular servers becoming MariusNet.com and GateofStorms.net. MariusNet had been online since just prior to Bungie.net's ''Myth'' servers going offline, and was officially approved by Bungie. The original impetus behind the project was as a temporary replacement for ''Myth'' players in case the original servers were shut down, which had been rumored for some time. The Bungie servers had not supported ''The Fallen Lords'' since November 2001, and the community believed the servers would soon close for ''Soulblighter'' as well. When ''The Fallen Lords'' servers closed in November, the only way to play a multiplayer game was via a LAN or
AppleTalk AppleTalk is a discontinued proprietary suite of networking protocols developed by Apple Computer for their Macintosh computers. AppleTalk includes a number of features that allow local area networks to be connected with no prior setup or the n ...
, and MariusNet was created as a Bungie.net "emulator", which, like PlayMyth, supported all three ''Myth'' games, and thus gave players a way to play ''The Wolf Age'' online. At the time, Bungie had not open sourced the
metaserver {{unreferenced, date=July 2017 A MetaServer is a central broker providing a collated view (similar to a database view) for dispersed web resources. It is used to collect data from various web services, web pages, databases, or other online resour ...
source code, so creating a network for ''The Fallen Lords'' was accomplished via
reverse engineering Reverse engineering (also known as backwards engineering or back engineering) is a process or method through which one attempts to understand through deductive reasoning how a previously made device, process, system, or piece of software accompli ...
. Dave Carlile, the main programmer of the server, explained: MariusNet closed in 2014 when the server company shut down, and the hardware was damaged whilst being moved to its new location. GateofStorms, which was created by Project Magma, and only supports ''Soulblighter'' v1.8, remains active, and continues to host individual games and tournaments.


Reception

Although ''Myth III'' received generally positive reviews, it was viewed as inferior to both of the previous ''Myth'' games. It holds an aggregate score of 76 out of 100 on
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
, based on twelve reviews. It was a runner-up for ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
''s 2001 "Best Strategy Game for PC" prize, but lost to '' Etherlords''.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Dan Adams scored the game 8.7 out of 10, giving it an "Editors' Choice" award. He was impressed with the story and the 3D graphics, and praised MumboJumbo for retaining the core gameplay elements whilst also making improvements. He concluded: "Some unfortunate set backs, whether they were by design or bug dulled the experience a little bit, but not enough to hamper my enjoyment. Fans of the series shouldn't be disappointed by MumboJumbo's effort to follow in the mighty footsteps that Bungie left behind".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Sam Parker scored it 8.4 out of 10: "''Myth III''s single-player game represents the best the ''Myth'' series has to offer". He praised the 3D graphics and the storyline, lauding the decision to make a prequel, but was critical of the absence of many advertised multiplayer features, the absence of Vengeance, and compatibility issues with Windows XP, expressing concern as to whether MumboJumbo and Take-Two would provide the same level of technical support that Bungie had for the first two games. He concluded: "''Myth III'' isn't as well polished a game as its predecessors, but its strong single-player element and solid graphics make it a remarkable game in its own right".
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
's William Abner scored it 75 out of 100, writing that the game "isn't a complete product. It's close. And parts of it are just as fun, if not more so, than the earlier games, but a laundry list of bugs, hardware glitches, and severe multiplayer issues keep the game from reaching its potential". He praised the single-player campaign and the storyline. On negative side, he cited numerous bugs, including no support for
Windows 95 Windows 95 is a consumer-oriented operating system developed by Microsoft as part of its Windows 9x family of operating systems. The first operating system in the 9x family, it is the successor to Windows 3.1x, and was released to manufacturin ...
, despite the box claiming otherwise, and compatibility issues with Windows XP. He was also critical of the absence of Vengeance, despite the box stating it was included, and the fact that multiplayer mode had only five maps and no
TCP/IP The Internet protocol suite, commonly known as TCP/IP, is a framework for organizing the set of communication protocols used in the Internet and similar computer networks according to functional criteria. The foundational protocols in the suit ...
support. He concluded: "If you need your new ''Myth'' fix and can't wait for a patch, then the best option is to buy the game from a store that accepts returns in case the game doesn't like your particular system setup. If you can play it, focus your efforts on the campaign - it's fun, and for the most part works as advertised. Hopefully, by the time you are finished with Connacht's tale, a patch to fix the many multiplayer issues will be ready". ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
''s Keith Pullin scored it 7 out 10. He praised the gameplay, the importance of tactics during combat and the graphics, but criticized the repetitiveness of the single-player campaign, concluding: "While this third instalment of the series boasts some commendable touches, it rarely manages to fully explode into rip-roaring RTS action. ''Myth III'' seems to coast along without ever really breaking sweat".


References


External links


Project Magma
{{Myth series 2001 video games Gathering of Developers games Fantasy games MacSoft games Classic Mac OS games Multiplayer and single-player video games Multiplayer online games MumboJumbo games Myth (video game series) Real-time tactics video games Take-Two Interactive games Video game prequels Video games developed in the United States Windows games