Real-time Tactics
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Real-time Tactics
Real-time tactics (RTT)(Article at IGN discussing their perception of RTS and related genres as of 2006. RTT is discussed as a new and not yet established genre from the publisher's perspective, so currently all RTT possible titles are still considered RTS.) is a subgenre of tactical wargames played in real-time simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of individual units and a focus on complex battlefield tactics. Characteristics Typical real-time strategy titles encourage the player to focus on logistics and production as much as or more than combat, whereas real-time tactics games commonly do not feature resource-gathering, production, base-building or economic management, instead focusing on tactical and operational aspects of warfare such as unit formations or ...
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Video Game Genre
A video game genre is an informal classification of a video game based on how it is played rather than Computer graphics, visual or narrative elements. This is independent of setting (fiction), setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it takes place. A specific game's genre is open to subjective interpretation. An individual game may belong to several genres at once. History Early attempts at categorizing video games were primarily for organizing catalogs and books. A 1981 catalog for the Atari 2600, Atari VCS uses 8 headings: Skill Gallery, Space Station, Classics Corner, Adventure Territory, Race Track, Sports Arena, Combat Zone, and Learning Center. ("Classics", in this case, refers to chess and checkers.) In Tom Hirschfeld's 1981 book ''How to Master the Video Games'', he divides the games into broad categories in the table of contents: ''Sp ...
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Turn-based Strategy
A turn-based strategy (TBS) game is a Strategy video game, strategy game (usually some type of wargaming, wargame, especially a wargaming#Unit or map scale, strategic-level wargame) where players take Time-keeping systems in games, turns when playing. This is distinguished from Real-time strategy, real-time strategy (RTS), in which all players play simultaneously. Examples Board games Many board games are turn based, such as chess, Reversi, Draughts, checkers, Hare games, and Go (game), Go, as well as many modern board games. Turn-based tactics Turn-based tactical game-play is characterized by the expectation of players to complete their tasks by using the combat forces provided to them, and usually by the provision of a realistic (or at least believable) representation of military tactics and operations. Tactical role-playing games are a part of this genre. Examples include ''Fire Emblem'', ''The Battle for Wesnoth'', ''Poxnora'', ''Silent Storm'', ''Steel Panthers, Steel Pan ...
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Chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to distinguish it from related games, such as xiangqi (Chinese chess) and shogi (Japanese chess). The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. The rules of chess as we know them today emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, played by millions of people worldwide. Chess is an abstract strategy game that involves no hidden information and no use of dice or cards. It is played on a chessboard with 64 squares arranged in an eight-by-eight grid. At the start, each player controls sixteen pieces: one king, one queen, two rooks, t ...
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Supreme Commander (game)
''Supreme Commander'' (sometimes ''SupCom'') is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games. The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game ''Total Annihilation'', and also the ''Spring'' remake. First announced in the August 2005 edition of ''PC Gamer'' magazine, the game was released in Europe on February 16, 2007, and in North America on February 20. The standalone expansion '' Supreme Commander: Forged Alliance'' was released on November 6 of the same year. The sequel, '' Supreme Commander 2'', was released in 2010. Nowadays, the original ''Supreme Commander'' is played through the community client called Forged Alliance Forever; the game has been further developed and balanced, and offers a wide variety of community mods. The gameplay of ''Supreme Commander'' focuses on using a giant bipedal mech called an Armored Command Unit (ACU), the so-called "Supreme ...
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Chris Taylor (game Designer)
Chris Taylor is a Canadian video game designer best known for ''Total Annihilation'' and the '' Dungeon Siege'' and '' Supreme Commander'' series and co-founding the now-defunct studio Gas Powered Games. In 2002, GameSpy named him the "30th most influential person in gaming." In 2019, he revealed he has been working on Kanoogi, a cloud-based gaming platform, and developing his next game, ''Intergalactic Space Empire''. Career Chris Taylor was born in British Columbia and started in the video game industry in the late 1980s at Distinctive Software in Burnaby. His first game was ''Hardball II'' released in 1989. Taylor moved to Seattle, Washington in January 1996 when he joined Cavedog Entertainment as the designer and project leader for the real-time strategy video game ''Total Annihilation'' and its first expansion, '' Total Annihilation: The Core Contingency''.He left Cavedog in March 1998 and later founded Gas Powered Games two months later in May where he designed the action ...
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Gamasutra
''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Game Developer''. Sections ''Game Developer'' has five main sections: #News: where daily news is posted #Features: where developers post-game postmortems and critical essays #Blogs: where users can post their thoughts and views on various topics #Jobs/Resume: where users can apply for open positions at various development studios #Contractors: where users can apply for contracted work. The articles can be filtered by either topic (All, Console/ PC, Social/Online, Smartphone/ Tablet, Independent, Serious) or category (Programming, Art, Audio, Design, Production, Biz(Business)/Marketing). There are three additional sections: a store where books on game design may be purchased, an RSS section where users may subscribe to RSS feeds of each s ...
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Military Strategy
Military strategy is a set of ideas implemented by military organizations to pursue desired strategic goals. Derived from the Greek word '' strategos'', the term strategy, when it appeared in use during the 18th century, was seen in its narrow sense as the "art of the general", or "'the art of arrangement" of troops. Military strategy deals with the planning and conduct of campaigns, the movement and disposition of forces, and the deception of the enemy. The father of Western modern strategic studies, Carl von Clausewitz (1780–1831), defined military strategy as "the employment of battles to gain the end of war." B. H. Liddell Hart's definition put less emphasis on battles, defining strategy as "the art of distributing and applying military means to fulfill the ends of policy". Hence, both gave the pre-eminence to political aims over military goals. Sun Tzu (544–496 BC) is often considered as the father of Eastern military strategy and greatly influenced Chinese, Japanese ...
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The Jupiter Incident
''Nexus: The Jupiter Incident'' is a science fiction themed real-time tactics computer game developed by the Hungary-based Mithis Entertainment and published by HD Interactive. The game focuses on tactics and ship management instead of resource collection and base construction. Gameplay and features In each of the game's missions, the player is given a small number of large space ships (always less than ten, and sometimes just one or two), along with accompanying fighters and bombers. The ships are large and cumbersome, and the battles between fleets protracted, giving the game a noted cinematic feel. Nexus uses the Black Sun Engine, made specifically for the game. Based on DirectX 9, it makes extensive use of vertex and pixel shaders, a parametric particle system, and other visual effects. Story The game is set in the 22nd Century. The player is Marcus Cromwell, a famed spacecraft captain whose father, Richard Cromwell, the first spaceborn human, captained the colony ship ''No ...
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Close Combat (series)
''Close Combat'' is the name of a series of real-time computer wargames by Atomic Games. In the ''Close Combat'' series, the player takes control of a small unit (platoon or company sized) of troops and leads them in battles of World War II from a top down 2D perspective. History ''Close Combat'' was developed as a computer game version of the acclaimed Avalon Hill board game ''Advanced Squad Leader'' (ASL). The primary consultant for the morale model was Dr. Steven Silver, a specialist in combat-related trauma. Atomic Games had already developed several games for Avalon Hill, such as ''Operation Crusader'','' and Stalingrad''. However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the board game franchise and completed the game's development for Microsoft. The first three ''Close Combat'' games were notable, at the time, for being among the few games published by Micros ...
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Axis & Allies (2004 Video Game)
''Axis & Allies'' is a real-time strategy World War II video game developed by TimeGate Studios and published by Atari, Inc. (1993–present), Atari for Microsoft Windows. The game was released on November 2, 2004. It is based on the board game series ''Axis & Allies'' from Milton Bradley and also on TimeGate's Kohan: Immortal Sovereigns, ''Kohan'' series. Set in the years after Japan and the United States entered into the war, the game allows the player to act as a World War II commander to build military forces to fight against other generals, using military units and technologies from the war. The player is able to Historical revisionism, rewrite and recreate the history of World War II. The game is TimeGate's best-selling game release, upon the company's closure in 2013. The game was met with positive reception, although some reviewers claimed the game fell short in terms of Artificial intelligence (video games), AI mechanics and in an overemphasis on Macromanagement (gameplay) ...
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