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Metagaming is a term used in role-playing games, which describes a player's use of real-life knowledge concerning the state of the game to determine their
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
's actions, when said character has no relevant knowledge or awareness under the circumstances. This can refer to plot information in the game such as secrets or events occurring away from the character, as well as facets of the game's mechanics such as abstract statistics or the precise limits of abilities. Metagaming is an example of "
breaking character In theatre (especially in the illusionistic Western tradition), breaking character occurs when an actor ceases to maintain the illusion that they are identical with the character they are portraying. This is a more acceptable occurrence while in ...
", as the character is making decisions based on information they could not know and thus would not make in reality. Metagaming is considered unsporting or cheating in a competitive gaming context, and is generally poorly received as it subverts the emphasis of accurate character depiction based on in-game experiences and
back-story A backstory, background story, back-story, or background is a set of events invented for a plot, presented as preceding and leading up to that plot. It is a literary device of a narrative history all chronologically earlier than the narrative of ...
that defines role-playing games. Outside of role-playing,
metagaming Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
simply refers to players using knowledge or understanding of external factors (such as community trends or coincidental events) to gain an advantage in competition.


Concept

More broadly, metagaming can refer any or all aspects of play that occur outside of a given game's
fictional setting Fictional locations are places that exist only in fiction and not in reality, such as the Dark Kingdom, Negaverse or Planet X. Writers may create and describe such places to serve as backdrop for their fictional works. Fictional locations are als ...
. This most prominently includes any discussion among players and/or the game's master about the game's events and contents. The practice metagaming is often frowned upon in many role-playing communities, as it upsets the suspension of disbelief and affects
game balance Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Pla ...
. However, some
narrativist GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions ...
indie role-playing game An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the gam ...
s deliberately support metagaming and encourage shared storytelling among players. It can be contrasted with live action roleplaying games with a more cinematic style, where the use of metagame references to specific books and films, either before the game or during play, prompts the players as to the atmosphere the organisers are aiming to create.


Examples

Gathering knowledge: * Any action that is based upon the real-life knowledge that one is playing a game. * Gaining knowledge from Out-Of-Character (such as pre-reading adventure guides or watching others play through the same game or pre-prepared campaign). * Using in-world knowledge from a previously played or dead character. * In split-screen games, using another player's viewpoint to gather information that one's own character does not know and could not access. Bending the rules: * Adjusting a character's actions based on foreknowledge of the long-term intentions of the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
. * Basing a character's decision on knowledge of the game's mechanics to gain an advantage, when the resulting action goes against that character's personality, history or motives. * As a form of
powergaming Powergaming (or power gaming or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and, role-playing games, with the aim of maximizing progress towards a specific goal. Other players may co ...
during character creation, when a player takes flaws or liabilities that they know the gamemaster is unlikely to fully exploit, thereby acquiring extra creation options without paying a corresponding penalty. Altering behaviors: * Using certain types of attack or defense based on the strengths and weaknesses of an opponent of which the player's character has no knowledge. * Acting on any knowledge that the character does not know and could not learn - for example, applying real-life chemistry to create
gunpowder Gunpowder, also commonly known as black powder to distinguish it from modern smokeless powder, is the earliest known chemical explosive. It consists of a mixture of sulfur, carbon (in the form of charcoal) and potassium nitrate (saltpeter). Th ...
in a pre-firearms setting, without said character having any foreknowledge or interest in chemistry or any precedence for its development. * Adjusting a character's behavior towards other player characters based on real-life relationships with other players. This extends to and includes attempts to engender friendships or relationships, and manipulate those of others, via favoritism in-game. * Deciding on a character's course of action based on how the game's abstract mechanics will affect the outcome. * Assuming that something that appears to be wrong or unlikely in the game world is a mistake of the game's master rather than something that could be investigated. (There are incidences where a game's master's depiction of the world is genuinely at fault, causing players to gain knowledge their characters should not know - however, it is incumbent on players to not utilize that knowledge for their character's future decisions.) * Assuming that if an item (such as a chest, desk, or book-case) is mentioned by the gamemaster during the initial description of an area, it must have some relevance to the storyline, and immediately searching or examining it. (While ignoring other furnishings or objects that are most likely there as well.)


See also

*
Fourth wall The fourth wall is a performance convention in which an invisible, imaginary wall separates actors from the audience. While the audience can see through this ''wall'', the convention assumes the actors act as if they cannot. From the 16th cen ...
* Min-maxing *
Powergaming Powergaming (or power gaming or optimization) is a style of interacting with games or game-like systems, particularly video games, boardgames, and, role-playing games, with the aim of maximizing progress towards a specific goal. Other players may co ...
*
Twinking Twinking is a type of behavior in role-playing games that is disapproved of by other players. A player who engages in such behavior is known as a twink. The precise definition of twinking varies depending on the variety of role-playing game: *In ...


Notes


References

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External links


The Last Dark Art: Exploring the Gaming Aesthetic
RPGnet RPGnet is a role-playing game website. It includes sections on wargames, tabletop games and video games, as well as columns on gaming topics. RPGnet was founded in 1996 by Emma and Sandy Antunes, Shawn Althouse ( etrigan) and Brian David Phillip ...
article on metagaming {{DEFAULTSORT:Metagaming (Role-Playing Games) Metafictional techniques Role-playing game terminology