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is a 1997
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
developed by
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
console. It is the seventh main installment in the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series. Published in Japan by Square, it was released in other regions by
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
and is the first in the main series with a
PAL Phase Alternating Line (PAL) is a colour encoding system for analogue television. It was one of three major analogue colour television standards, the others being NTSC and SECAM. In most countries it was broadcast at 625 lines, 50 fields (25 ...
release. The game's story follows
Cloud Strife is a fictional character and the main protagonist of Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its high-definition remake, and several of its sequels and spinoffs. In ''Final Fantasy VII'', Cloud is a m ...
, a mercenary who joins an
eco-terrorist Eco-terrorism is an act of violence which is committed in support of environmental causes, against people or property. The United States Federal Bureau of Investigation (FBI) defines eco-terrorism as "...the use or threatened use of violence o ...
organization to stop a world-controlling
megacorporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefi ...
from using the planet's life essence as an energy source. Events send Cloud and his allies in pursuit of Sephiroth, a former member of the corporation who seeks to destroy the planet. During the journey, Cloud builds close friendships with his party members, including
Aerith Gainsborough , transliterated as Aeris Gainsborough in the English releases of '' Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Te ...
, who holds the secret to saving their world. Development began in 1994, originally for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
. After delays and technical difficulties from experimenting on several real-time rendering platforms, Square moved production to pre-rendered video, necessitating the huge capacity of the format and therefore departing Nintendo for the PlayStation. Veteran ''Final Fantasy'' staff returned, including series creator and producer
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
, director
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
, and composer
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
. The game is the first in the series to use
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
and
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
, superimposing
real-time Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined ...
3D character models over
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
CGI backgrounds. ''Final Fantasy VII'' introduced more widespread
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
elements and a more realistic presentation, while the gameplay systems remained largely similar to previous entries, with the addition of new elements such as Materia, Limit Breaks, and new
minigames A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
. The staff of more than 100 had a combined development and marketing budget of around . Assisted by a large promotional campaign, ''Final Fantasy VII'' was a commercial success and received universal acclaim, selling more than copies worldwide. It is regarded as a landmark game and as one of the greatest and most influential video games ever made. It won numerous
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards, and was acknowledged for boosting sales of the PlayStation and popularizing
console role-playing games A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
worldwide. Critics praised its graphics, gameplay, music, and story, although its original English
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
received criticism. Its success has led to enhanced ports on various platforms, a multimedia sub-series called the ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'', and the ongoing multipart high-definition ''
Final Fantasy VII Remake is a 2020 action role-playing game developed and published by Square Enix. It is the first in a planned trilogy of games remaking the 1997 PlayStation game '' Final Fantasy VII''. Set in the dystopian cyberpunk metropolis of Midgar, playe ...
'', the first installment of which was released in 2020.


Gameplay

The gameplay of ''Final Fantasy VII'' is mostly comparable to earlier ''Final Fantasy'' games and
Japanese role-playing games While the early history and distinctive traits of role-playing video games (RPGs) in East Asia come Video games in Japan, from Japan, many have also been Video games in South Korea, developed in South Korea and Video games in China, in China. ...
. The game features three modes of play: the world map, the field, and the battle screen. At its grandest scale, players explore the entire world of ''Final Fantasy VII'' on a 3D world map. The world map is littered with representations of areas for the player to enter, including towns, environments, and ruins. Natural barriers—such as mountains, deserts, and bodies of water—block access by foot to some areas; as the game progresses, the player receives vehicles that help traverse these obstacles.
Chocobos The is a fictional species created for the ''Final Fantasy'' franchise by Square Enix (originally Square). A galliform bird commonly having yellow feathers, they were first introduced in ''Final Fantasy II'' (1988), and have since featured in ...
can be found in certain spots on the map, and if caught, can be ridden to areas inaccessible by foot or vehicle. In field mode, the player navigates fully scaled versions of the areas represented on the world map. For the first time in the series, this mode is represented in
three-dimensional space Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position (geometry), position of an element (i.e., Point (m ...
. The player can explore the environment, talk with characters, advance the story, and initiate event games in this mode. Event games are short
minigame A minigame (also spelled mini game and mini-game, sometimes called a subgame or microgame) is a short game often contained within another video game. A minigame contains different gameplay elements, and is often smaller or more simplistic, than th ...
s that use special control functions and are often tied into the story. While in field mode, the player may also find shops and inns. Shops provide an opportunity to buy and sell items that can aid Cloud and his party, such as weapons, armor, and accessories. If the characters rest at an inn, their
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
and mana points will be restored, along with any abnormalities contracted during battles. At random intervals on the world map and in field mode, and at specific moments in the story, the game will enter the battle screen. This screen places the player characters on one side, the enemies on the other, and employs an "Active Time Battle" (ATB) system in which the characters exchange moves until one side is defeated. The damage (or healing) dealt by either side is quantified on screen. Characters have many statistics that determine their effectiveness in battle; for example, hit points determine how much damage they can take, and magic determines how much damage they can inflict with spells. Each character on the screen has a time gauge; when a character's gauge is full, the player can input a command for that character. The commands change as the game progresses, and are dependent on the characters in the player's party and their equipment. Commands may include attacking with a weapon, casting magic, using items, summoning monsters, and other actions that either damage the enemy or aid the player characters. ''Final Fantasy VII'' also features powerful, character-specific commands called Limit Breaks, which can be used only after a special gauge is charged by enemy attacks. After being attacked, characters may be afflicted by one or more abnormal "statuses", such as poison or paralysis. These statuses and their adverse effects can be removed by special items or abilities. When all the enemies are defeated, the battle ends and the player may be rewarded with money, items, and
experience points An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experien ...
. If the player is defeated, it is game over and the game must be restored to the last save point. When not in battle, the player can use the menu screen. On this screen, the player can review each character's status and statistics, use items and abilities, change equipment, save the game (when on the world map or at a save point), and manage orbs called Materia. The main method of customizing characters in ''Final Fantasy VII'', Materia may be added to equipment to provide characters with new magic spells, monsters to summon, commands, statistical upgrades, and other benefits. Materia levels up with their own experience point system and can be combined to create different effects.


Plot


Setting and characters

''Final Fantasy VII'' takes place on a world referred to in-game as the "Planet", though it has been retroactively named "Gaia". The planet's lifeforce, called the Lifestream, is a flow of spiritual energy that gives life to everything on the Planet. Its processed form is known as "Mako". On a societal and technological level, the game has been defined as an
industrial Industrial may refer to: Industry * Industrial archaeology, the study of the history of the industry * Industrial engineering, engineering dealing with the optimization of complex industrial processes or systems * Industrial city, a city dominate ...
or
post-industrial In sociology, the post-industrial society is the stage of society's development when the service sector generates more wealth than the manufacturing sector of the economy. The term was originated by Alain Touraine and is closely related to s ...
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
milieu. During ''Final Fantasy VII'', the Planet's Lifestream is being drained for energy by the Shinra Electric Power Company (神羅), a world-dominating
megacorporation Megacorporation, mega-corporation, or megacorp, a term originally coined by Alfred Eichner in his book ''The Megacorp and Oligopoly: Micro Foundations of Macro Dynamics'' but popularized by William Gibson, derives from the combination of the prefi ...
headquartered in the city of
Midgar is a fictional city from the ''Final Fantasy'' media franchise. First appearing in the 1997 video game '' Final Fantasy VII'', Midgar is depicted as a bustling metropolis built, occupied and controlled by the fictional megacorporation Shinra El ...
. Shinra's actions are weakening the Planet, threatening its existence and all life. Significant factions within the game include
AVALANCHE An avalanche is a rapid flow of snow down a slope, such as a hill or mountain. Avalanches can be set off spontaneously, by such factors as increased precipitation or snowpack weakening, or by external means such as humans, animals, and earth ...
, an eco-terrorist group seeking Shinra's downfall so the Planet can recover; the
Turks Turk or Turks may refer to: Communities and ethnic groups * Turkic peoples, a collection of ethnic groups who speak Turkic languages * Turkish people, or the Turks, a Turkic ethnic group and nation * Turkish citizen, a citizen of the Republic o ...
, a covert branch of Shinra's security forces; SOLDIER, an elite Shinra fighting force created by enhancing humans with Mako; and the Cetra, also known as the Ancients, a near-extinct human tribe which maintains a strong connection to the Planet and the Lifestream. The central protagonist is
Cloud Strife is a fictional character and the main protagonist of Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its high-definition remake, and several of its sequels and spinoffs. In ''Final Fantasy VII'', Cloud is a m ...
, an unsociable mercenary who claims to be a former 1st Class SOLDIER. Early on, he works with two members of AVALANCHE:
Barret Wallace is a player character in Square Enix's role-playing video game ''Final Fantasy VII''. Created by character designer Tetsuya Nomura, he has since appeared in the CGI film sequel, '' Final Fantasy VII: Advent Children'' as well as other games and ...
, its brazen but fatherly leader; and
Tifa Lockhart is a character (arts), character who debuted in Square (video game company), Square's (now Square Enix) 1997 role-playing video game ''Final Fantasy VII''. She was created as a foil to her teammate Aerith Gainsborough by members of the developmen ...
, a shy yet nurturing martial artist and childhood friend of Cloud. On their journey, they meet
Aerith Gainsborough , transliterated as Aeris Gainsborough in the English releases of '' Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Te ...
, a carefree flower merchant and one of the last surviving Cetra;
Red XIII ''Final Fantasy VII'', a role-playing video game developed by Square (now Square Enix) and originally released in 1997, features many fictional characters in both major and minor roles. ''VII'' has been followed by multiple sequels and prequels, ...
, an intelligent quadruped from a tribe that protects the planet;
Cait Sith Cait or CAIT may refer to: People * Cait Jenner (born 1949), American television personality and Olympic gold medal-winning decathlete * Cait O'Riordan (born 1965), bass player for punk/folk band The Pogues from 1983 to 1986 Other uses * Cait ...
, a
fortune-telling Fortune telling is the practice of predicting information about a person's life. Melton, J. Gordon. (2008). ''The Encyclopedia of Religious Phenomena''. Visible Ink Press. pp. 115-116. The scope of fortune telling is in principle identical w ...
robotic cat controlled by repentant Shinra staff member Reeve; and
Cid Highwind '' Final Fantasy VII'', a role-playing video game developed by Square (now Square Enix) and originally released in 1997, features many fictional characters in both major and minor roles. ''VII'' has been followed by multiple sequels and preque ...
, a pilot whose dream of being the first human in outer space was not realized. The group can also recruit
Yuffie Kisaragi is a video game character from Square Enix's ''Final Fantasy'' series. Designed by Tetsuya Nomura, she was first introduced in the 1997 role-playing video game ''Final Fantasy VII'' as a young female ninja princess and thief. She can become one ...
, a young ninja and skilled Materia thief; and
Vincent Valentine is a player character in Square's (now Square Enix) 1997 role-playing video game ''Final Fantasy VII''. Designed by Tetsuya Nomura, he also appears in various titles from the ''Compilation of Final Fantasy VII'', a metaseries set in the ''Final ...
, a former Turk, and victim of Shinra experiments. The game's main antagonists are Rufus Shinra, son of President Shinra and later leader of the Shinra Corporation; Sephiroth, a former SOLDIER who reappears several years after he was thought dead and seeks to harm the planet and become a god himself; and Jenova, a hostile extraterrestrial life-form imprisoned by the Cetra 2000 years before. A key character in Cloud's backstory is
Zack Fair is a fictional character in the ''Final Fantasy'' role-playing video game series by Square Enix (originally Square), first introduced as a non-player character in ''Final Fantasy VII'' (1997). Zack later appears in the ''Compilation of Final Fan ...
, a member of SOLDIER and Aerith's first love.


Story

AVALANCHE destroys a Shinra Mako reactor in Midgar; an attack on another reactor goes wrong, and Cloud falls into the city slums. There, he meets Aerith and protects her from Shinra. Meanwhile, Shinra finds AVALANCHE and collapses part of the upper city, killing most of AVALANCHE along with the slum population below. Aerith is also captured; as a Cetra, she can potentially reveal the "Promised Land", which Shinra believes is overflowing with exploitable Lifestream energy. Cloud, Barret, and Tifa rescue Aerith; during their escape from Midgar, they discover that Rufus' father has been murdered by Sephiroth, who was presumed dead five years earlier. The party pursues Sephiroth across the Planet, with now-President Rufus on their trail. The group begins to encounter Sephiroth during their journey, who continuously appears and disappears after taunting Cloud and sending Jenova-esque monsters after him. Finding him at a Cetra temple, Sephiroth reveals his intentions to use the Black Materia to summon "Meteor", a spell that will hit the Planet with a devastating impact. Sephiroth will absorb the Lifestream as it attempts to heal the wound, becoming a god-like being. The party retrieves the Black Materia, but Sephiroth manipulates Cloud into surrendering it. Aerith departs alone to stop Sephiroth, following him to an abandoned Cetra city. During Aerith's prayer to the Planet for help, Sephiroth attempts to force Cloud to kill her; failing, he kills her himself before fleeing, angering Cloud. The party then learns that Jenova is not a Cetra as once thought. Rather, it is a hostile alien lifeform whose remains were unearthed by Shinra scientists decades earlier; at Nibelheim, Jenova's cells were used to create Sephiroth. At the Northern Crater, the party learns that the "Sephiroths" they have encountered are Jenova clones created by the insane Shinra scientist Hojo. The party confront one particular Jenova clone as it is killing other clones to reunite Jenova's cells. After it is defeated it drops the Black Materia, but Cloud is again manipulated into delivering it to the real Sephiroth. Sephiroth then taunts Cloud by showing another SOLDIER in Cloud's place in his memories of Nibelheim, suggesting that Cloud is a failed Sephiroth clone. Sephiroth summons Meteor and seals the Crater with a magical barrier; Cloud falls into the Lifestream, the party is captured by Rufus, and several giant monsters known as Weapons emerge to defend the planet from harm. Escaping Shinra, the party discovers Cloud at an island hospital in a catatonic state from Mako poisoning; Tifa stays as his caretaker. When the island is attacked by a Weapon, the two fall into the Lifestream, where Tifa helps Cloud reconstruct his memories: a shy child during his time in Nibelheim, Cloud was blamed when a young Tifa injured herself trying to cross Mt. Nibel. Resolving to become stronger, Cloud leaves for Midgar to join SOLDIER but was never accepted into the organization; the SOLDIER in his memories was his friend Zack. At Nibelheim, Cloud surprised and wounded Sephiroth after the latter's mental breakdown, but Jenova preserved Sephiroth's life. Hojo experimented on Cloud and Zack for four years, injecting them with Jenova's cells and Mako; they escaped, but Zack did not survive. The combined trauma of these events triggered an identity crisis in Cloud; he constructed a false persona around Zack's stories and his own fantasies. Cloud accepts his past and reunites with the party, who learn that Aerith's prayer to the Planet had been successful: the Planet had attempted to summon Holy to prevent Meteor's impact, but is undermined by Sephiroth. Shinra fails to destroy Meteor but manages to defeat a Weapon and puncture Sephiroth's barrier around the Northern Crater with its Mako-powered superweapon, the Sister Ray. Hojo attempts to commandeer the superweapon to aid Sephiroth and reveals himself to be Sephiroth's biological father before he is slain by Cloud's party. The party descends to the Planet's core through the opening in the Northern Crater and defeats both Jenova and Sephiroth. The party escapes and Holy is summoned, which destroys Meteor with the help of the Lifestream. Five hundred years later, Red XIII is seen with two cubs looking out over the ruins of Midgar, which are now covered in greenery, showing the planet has healed.


Development

Initial concept talks for ''Final Fantasy VII'' began in 1994 at ''Final Fantasy'' developer
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90-degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length adj ...
, following the completion of ''
Final Fantasy VI also known as ''Final Fantasy III'' from its initial North American release, is a 1994 role-playing video game developed and published by Square for the Super Nintendo Entertainment System. It is the sixth main entry in the ''Final Fantasy'' s ...
''. As with the previous installment, series creator
Hironobu Sakaguchi is a Japanese game designer, director, producer, and writer. Originally working for Square (later Square Enix) from 1983 to 2003, he departed the company and founded independent studio Mistwalker in 2004. He is known as the creator of the ''Fin ...
reduced his role to producer and granted others a more active role in development: these included
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
, one of the directors of ''Final Fantasy VI''. The next installment was planned as a 2D game for the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
. After creating an early 2D prototype of it, the team postponed development to help finish ''
Chrono Trigger is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the ''Chrono'' series. The game's development team included three designers th ...
'' for Super NES. The team resumed discussions for ''Final Fantasy VII'' in 1995. The team discussed continuing the 2D strategy, which would have been the safe and immediate path compared to the radically new development paradigm behind the industry's imminent shift toward 3D gaming. The team took the riskier option to make a 3D game on new generation hardware, with their main choices being the
cartridge Cartridge may refer to: Objects * Cartridge (firearms), a type of modern ammunition * ROM cartridge, a removable component in an electronic device * Cartridge (respirator), a type of filter used in respirators Other uses * Cartridge (surname), a ...
-based
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
or the
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
-based
Sony , commonly stylized as SONY, is a Japanese multinational conglomerate corporation headquartered in Minato, Tokyo, Japan. As a major technology company, it operates as one of the world's largest manufacturers of consumer and professional ...
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. The team also considered the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
console and
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
. Their decision was influenced by two factors: a widely successful
technology demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of s ...
based on ''Final Fantasy VI'' using the new
Softimage 3D Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI i ...
software, and the escalating price of cartridges which had already limited Square's audience. Tests were made for a Nintendo 64 version, which would use the planned
64DD The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "6 ...
floppy drive A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
peripheral though Nintendo had not yet produced 64DD development kits due to the prototype's changing hardware specifications. This real-time version was discarded during early testing, as the Behemoth monster's 2000 polygons placed excessive strain on the Nintendo 64, causing a low
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images (frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ca ...
. It would have required an estimated thirty 64DD disks at about each to run ''Final Fantasy VII'' properly with the data compression methods of the day. Faced with the state of technology, and impressed by the increased storage capacity of CD-ROM when compared to the Nintendo 64 cartridge, Square shifted development of ''Final Fantasy VII'' and all other planned projects, onto the PlayStation with pre-rendered movies. In contrast to the visuals and audio, the overall gameplay system remained mostly unchanged from ''
Final Fantasy V is a fantasy role-playing video game developed and published by Square in 1992. It is the fifth main installment of the ''Final Fantasy'' series. The game first appeared only in Japan on Nintendo's Super Famicom (known internationally as the Su ...
'' and ''VI'', but with a researched emphasis on player control. The initial decision was for battles to feature shifting camera angles. Battle arenas had a lower polygon count than field areas, which made creating distinctive features more difficult. The summon sequences benefited strongly from the switch to the cinematic style, as the team had struggled to portray their scale using 2D graphics. In his role as producer, Sakaguchi placed much of his effort into developing the battle system. He proposed the Materia system to provide more character customization than previous ''Final Fantasy'' games. Battles no longer revolved around characters with innate skills and roles in battle, because Materia could be reconfigured between battles. Artist
Tetsuya Nomura is a Japanese video game artist, designer and director working for Square Enix (formerly Square). He designed characters for the ''Final Fantasy'' series, debuting with ''Final Fantasy VI'' and continuing with various later installments. Addit ...
contributed to the gameplay by designing the Limit Break system as an evolution of the Desperation Attacks from ''Final Fantasy VI''. The Limit Breaks serve a purpose in gameplay while also evoking each character's personality in battle. Square's developers retained the passion-based game development approach from their earlier projects, but now had the resources and ambition to create the game they wanted. This was because they had extensive capital from their earlier commercial successes, which meant they could focus on quality and scale rather than obsessing over and working around their budget. ''Final Fantasy VII'' was at the time the most expensive video game ever produced, with a development budget estimated between and . Development of the final version took a staff of between 100 and 150 people just over a year to complete. As video game development teams were usually only 20 people, the game had what was described as the largest development team of any game up to that point. The development team was split between both Square's Japanese offices and its new American office in Los Angeles; the American team worked primarily on city backgrounds.


Art design

The game's art director was
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
, who had previously worked as a designer for ''Final Fantasy VI''. With the switch into 3D, Naora realized that he needed to relearn drawing, as 3D visuals require a very different approach than 2D. With the massive scale and scope of the project, Naora was granted a team devoted entirely to the game's visual design. The department's duties included illustration, modeling of 3D characters, texturing, the creation of environments, visual effects, and animation.Transcript in French
Naora later defined the art style of ''Final Fantasy VII'' as "dark" and "weird". The Shinra logo, which incorporates a kanji symbol, was drawn by Naora personally. Promotional artwork and the logo artwork were created by
Yoshitaka Amano is a Japanese visual artist, character designer, illustrator, a scenic designer for theatre and film, and a costume designer. He first came into prominence in the late 1960s working on the anime adaptation of ''Speed Racer''. Amano later became ...
, an artist whose association with the series went back to its inception. Though he had taken a prominent role in earlier entries, Amano was unable to do so for ''Final Fantasy VII'', due to commitments at overseas exhibitions. His logo artwork was based on Meteor, though he was initially not sure how to turn it into suitable artwork. He finally created multiple variations of the image and solicited the staff members' preferences. The green coloring represents the predominant lighting in Midgar and the color of the Lifestream, while the blue reflected the ecological themes present in the story. Its coloring directly influenced the general coloring of the game's environments. Another prominent artist was Nomura. Having impressed Sakaguchi with his proposed ideas, which were handwritten and illustrated rather than simply typed on a PC, Nomura was brought on as main character designer. Nomura stated that when he was brought on, the main scenario had not been completed, but he "went along like, 'I guess first off you need a hero and a heroine', and from there drew the designs while thinking up details about the characters. After e'ddone the hero and heroine, ecarried on drawing by thinking what kind of characters would be interesting to have. When ehanded over the designs e'dtell people the character details e'dthought up, or write them down on a separate sheet of paper". The chibi sprite art could not be carried over from earlier games, as that would not fit with the new graphical direction. Naora, in his role as an assistant character designer and art director, helped adjust each character's appearance so the actions they performed were believable. When designing Cloud and Sephiroth, Nomura was influenced by his view of their rivalry mirroring the legendary animosity between
Miyamoto Musashi , also known as Shinmen Takezō, Miyamoto Bennosuke or, by his Buddhist name, Niten Dōraku, was a Japanese swordsman, philosopher, strategist, writer and rōnin, who became renowned through stories of his unique double-bladed swordsmanship a ...
and
Sasaki Kojirō was a Japanese swordsman who may have lived during the Azuchi–Momoyama and early Edo periods and is known primarily for the story of his battle with Miyamoto Musashi in 1612, where Sasaki was killed. Although suffering from defeat as well ...
, with Cloud and Sephiroth being Musashi and Kojirō respectively. Sephiroth's look was defined as "''kakkoii''", a Japanese term combining good looks with coolness. Several of Nomura's designs evolved substantially during development. Cloud's original design of slicked-back black hair with no spikes was intended to reduce polygon count and contrast with Sephiroth's long, flowing silver hair. However, Nomura feared that such masculinity could prove unpopular with fans, so he redesigned Cloud to feature a shock of spiky, bright blond hair. Vincent's occupation changed from researcher to detective to chemist, and finally to a former Turk with a tragic past.


Scenario

Sakaguchi was responsible for writing the initial plot, which was substantially different from the final version. In this draft for the planned Super NES version, the game's setting was envisioned as
New York City New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the L ...
in 1999. Similar to the final story, the main characters were part of an organization trying to destroy Mako reactors, but they were pursued by a hot-blooded detective named Joe. The main characters would eventually blow up the city. An early version of the Lifestream concept was present at this stage. According to Sakaguchi, his mother had died while ''
Final Fantasy III is a role-playing video game developed and published by Square for the Family Computer. The third installment in the ''Final Fantasy'' series, it is the first numbered ''Final Fantasy'' game to feature the job-change system. The story revolve ...
'' was being developed, and choosing life as a theme helped him cope with her passing in a rational and analytical manner. Square eventually used the New York setting in ''
Parasite Eve Parasite Eve may refer to: * ''Parasite Eve'' (novel), a 1995 Japanese science fiction horror novel by Hideaki Sena * ''Parasite Eve'' (film), a 1997 Japanese science fiction film based on the novel * ''Parasite Eve'' (video game), a 1998 action ...
'' (1998). While the planned concept was dropped, ''Final Fantasy VII'' still marked a drastic shift in setting from previous entries, dropping the Medieval fantasy elements in favor of a world that was "ambiguously futuristic". When Kitase was put in charge of ''Final Fantasy VII'', he and Nomura reworked the entire initial plot. Scenario writer
Kazushige Nojima is a Japanese video game writer. He is best known for writing several installments of Square Enix's ''Final Fantasy'' franchise—namely ''Final Fantasy VII'' and its spin-offs ''Advent Children'' and ''Crisis Core'', ''Final Fantasy VIII'', and ' ...
joined the team after finishing work on ''
Bahamut Lagoon is a 1996 tactical role-playing game developed and published by Square for the Super Famicom. ''Bahamut Lagoon'' was released on the Virtual Console in Japan on September 29, 2009 for the Wii and on February 5, 2014 for the Wii U. Gameplay ''B ...
''. While ''Final Fantasy VI'' featured an ensemble cast of numerous playable characters that were equally important, the team soon decided to develop a central protagonist for ''Final Fantasy VII''. The pursuit of Sephiroth that comprised most of the main narrative was suggested by Nomura, as nothing similar had been done in the series before. Kitase and Nojima conceived AVALANCHE and Shinra as opposing organizations and created Cloud's backstory as well as his relationship to Sephiroth. Among Nojima's biggest contributions to the plot were Cloud's memories and split personality; this included the eventual conclusion involving his newly created character of Zack. The crew helped Kitase adjust the specifics of Sakaguchi's original Lifestream concept. Regarding the overall theme of the game, Sakaguchi said it was "not enough to make 'life' the theme, you need to depict living and dying. In any event, you need to portray death". Consequently, Nomura proposed killing off the heroine. Aerith had been the only heroine, but the death of a female protagonist would necessitate a second; this led to the creation of Tifa. The developers decided to kill Aerith, as her death would be the most devastating and consequential. Kitase wanted to depict it as very sudden and unexpected, leaving "not a dramatic feeling but great emptiness", "feelings of reality and not
Hollywood Hollywood usually refers to: * Hollywood, Los Angeles, a neighborhood in California * Hollywood, a metonym for the cinema of the United States Hollywood may also refer to: Places United States * Hollywood District (disambiguation) * Hollywood, ...
". The script for the scene was written by Nojima. Kitase and Nojima then planned that most of the main cast would die shortly before the final battle, but Nomura vetoed the idea because he thought it would undermine the impact of Aerith's death. Several character relations and statuses underwent changes during development. Aerith was to be Sephiroth's sister, which influenced the design of her hair. The team then made Sephiroth a previous love interest of hers to deepen her backstory, but later swapped him with Zack. Vincent and Yuffie were to be part of the main narrative, but due to time constraints, they were nearly cut and eventually relegated to being optional characters. Nojima was charged with writing the scenario and unifying the team's ideas into a cohesive narrative, as Kitase was impressed with his earlier work on the mystery-like ''Heracles no Eikō III: Kamigami no Chinmoku'', an entry in the ''
Glory of Heracles is a Japanese role-playing video game series initially developed and published by Data East and owned by the Paon Corporation and Nintendo. The series began in 1987 with ''Tōjin Makyō Den: Heracles no Eikō'', and three sequels were released ...
'' series. To make the characters more realistic, Nojima wrote scenes in which they would occasionally argue and raise objections. Though this inevitably slowed down the pace of the story, it added depth to the characters. The graphical improvements allowed even relatively bland lines of dialogue to be enhanced with reactions and poses from the 3D character models. Voice acting would have led to significant load times, so it was omitted.
Masato Kato is a Japanese video game artist, scenario writer and director. In the early days of his career, he was credited under the pseudonyms of "Runmaru" and "Runmal". He then joined Square, and was most famous for penning the script of ''Chrono Trigger' ...
wrote several late-game scenes, including the Lifestream sequence and Cloud and Tifa's conversation before the final battle. Initially unaffiliated with the project, Kato was called on to help flesh out some story scenes. Like each of the individual scenario writers, Kato, after thoroughly discussing the story with the entire project team, wrote his own scenes according to his tastes that were later approved after verifying that they were up to standards.


Graphics

With the shift from the Super NES to the next generation consoles, ''Final Fantasy VII'' became the first project in the series to use
3D computer graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. Aside from the story, ''Final Fantasy VI'' had many details undecided when development began and most design elements were hashed out along the way. In contrast, with ''Final Fantasy VII'', the developers knew from the outset it was going to be "a real 3D game", so from the earliest planning stage, detailed designs were in existence. The script was also finalized, and the image for the graphics had been fleshed out. This meant that when actual development work began, storyboards for the game were already in place. The shift from cartridge ROM to CD-ROM posed some problems: according to lead programmer Ken Narita, the CD-ROM had a slower access speed, delaying some actions during the game, so the team needed to overcome this issue. Certain tricks were used to conceal load times, such as offering animations to keep players from getting bored. When it was decided to use 3D graphics, there was a discussion among the staff whether to use sprite-based character models or 3D polygonal models. While sprites proved more popular with the staff, the polygon models were chosen as they could better express emotion. This decision was influenced by the team's exposure to the 3D character models used in '' Alone in the Dark''. Sakaguchi decided to use deformed models for field navigation and real-time event scenes, for better expression of emotion, while realistically proportioned models would be used in battles. The team purchased Silicon Graphics
Onyx Onyx primarily refers to the parallel banded variety of chalcedony, a silicate mineral. Agate and onyx are both varieties of layered chalcedony that differ only in the form of the bands: agate has curved bands and onyx has parallel bands. The c ...
supercomputers and related workstations, and accompanying software including
Softimage 3D Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI i ...
,
PowerAnimator PowerAnimator and Animator, also referred to simply as "Alias", the precursor to what is now Maya and StudioTools, is a highly integrated industrial 3D modeling, animation, and visual effects suite. It had a relatively long track record, starting w ...
, and
N-World N-World is a 3D graphics package developed by Nichimen Graphics in the 1990s, for Silicon Graphics and Windows NT workstations. Intended primarily for video game content creation, it has polygon modeling tools, 2D and 3D paint, scripting, color re ...
for an estimated total of $21 million. Many team members had never seen 3D development technology before. The transition from 2D graphics to 3D environments overlaid on pre-rendered backgrounds was accompanied by a focus on a more realistic presentation. In previous entries, the sizes for characters and environments are fixed, and the player has a scrolling perspective. This changed with ''Final Fantasy VII'', in which environments shift with camera angles, and character model sizes shift depending on both their place in the environment and their distance from the camera, giving a sense of scale. The choice of this highly cinematic style of storytelling, contrasting directly with Square's previous games, is attributed to Kitase, who was a fan of films and had an interest in the parallels between film and video game narrative. Character movement during in-game events was done by the character designers in the planning group. Designers normally cooperate with a motion specialist for such animations, but these taught themselves motion work, resulting in each character's movements differing depending on their creators—some designers liked exaggerated movements, and others went for subtlety. Much of the time was spent on each character's day-to-day, routine animations. Motion specialists were brought in for the game's battle animations. The first characters the team worked with were Cloud and Barret. Some of the real-time effects, such as an explosion near the opening, were hand-drawn rather than computer animated. The main creative force behind the overall 3D presentation was Kazuyuki Hashimoto, the general supervisor for these sequences. Being experienced in the new technology the team had brought on board, he accepted the post at Square as the team aligned with his own creative spirit. One of the major events in development was when the real-time graphics were synchronized to computer-generated
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
(FMV) cutscenes for some story sequences, including an early sequence where a real-time model of Cloud jumps onto an FMV-rendered moving train. The backgrounds were created by overlaying two 2D graphic layers and changing the motion speed of each to simulate depth perception. While this was not a new technique, the increased power of the PlayStation enabled a more elaborate version of this effect. The biggest issue with the 3D graphics was the large memory storage gap between the development hardware and the console: while the early 3D tech demo had been developed on a machine with over 400 megabytes of total memory, the PlayStation only had two megabytes of system memory and 500 kilobytes for texture memory. The team needed to figure out how to shrink the amount of data while preserving the desired effects. This was aided with reluctant help from Sony, who had hoped to keep Square's direct involvement limited to a standard API package, but they eventually relented and allowed the team direct access to the hardware specifications. ''Final Fantasy VII'' features two types of cutscenes: real-time cutscenes featuring polygon models on pre-rendered backgrounds, and
computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
(CGI) FMV cutscenes. The FMVs were created by an international team, covering both Japan and North America and involving talent from the gaming and film industry; Western contributors included artists and staff who had worked on the ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' film series, ''
Jurassic Park ''Jurassic Park'', later also referred to as ''Jurassic World'', is an American science fiction media franchise created by Michael Crichton and centered on a disastrous attempt to create a theme park of cloned dinosaurs. It began in 1990 when ...
'', '' Terminator 2: Judgment Day'', and ''
True Lies ''True Lies'' is a 1994 American spy action comedy film written and directed by James Cameron. It stars Arnold Schwarzenegger, Jamie Lee Curtis, Tom Arnold, Art Malik, Tia Carrere, Bill Paxton, Eliza Dushku, Grant Heslov and Charlton Heston. ...
''. The team tried to create additional optional CGI content which would bring optional characters Vincent and Yuffie into the ending. As this would have further increased the number of discs the game needed, the idea was discarded. Kazuyuki Ikumori, a future key figure at the 1999-founded CGI studio Square Visual Works, helped with the creation of the CGI cutscenes, in addition to general background design.Transcript in French
The CGI FMV sequences total around 40 minutes of footage, something only possible with the PlayStation's extra memory space and graphical power. This innovation brought with it the added difficulty of ensuring that the inferiority of the in-game graphics in comparison to the FMV sequences was not too obvious. Kitase has described the process of making the in-game environments as detailed as possible to be "a daunting task".


Music

The musical score of ''Final Fantasy VII'' was composed, arranged, and produced by
Nobuo Uematsu is a Japanese composer and keyboardist best known for his contributions to the ''Final Fantasy'' video game series by Square Enix. A self-taught musician, he began playing the piano at the age of twelve, with English singer-songwriter Elton Jo ...
, who had served as the sole composer for the six previous ''Final Fantasy'' games. Originally, Uematsu had planned to use
CD quality The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in Octo ...
music with vocal performances to take advantage of the console's audio capabilities but found that it resulted in the game having much longer loading times for each area. Uematsu then decided that the higher quality audio was not worth the trade-off with performance, and opted instead to use
MIDI MIDI (; Musical Instrument Digital Interface) is a technical standard that describes a communications protocol, digital interface, and electrical connectors that connect a wide variety of electronic musical instruments, computers, and re ...
-like sounds produced by the console's internal sound sequencer, similar to how his soundtracks for the previous games in the series on the
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
were implemented. The Super NES only has eight sound channels to work with, and the PlayStation has twenty-four. Eight are reserved for sound effects, leaving sixteen available for the music. Uematsu's approach to composing the game's music was to treat it like a film soundtrack and compose music that reflected the mood of the scenes, rather than trying to make strong melodies to "define the game", as he said that approach would be too strong when placed alongside the game's new 3D visuals. As an example, he composed the track intended for the scene in the game where
Aerith Gainsborough , transliterated as Aeris Gainsborough in the English releases of '' Final Fantasy VII'' and ''Final Fantasy Tactics''—is a fictional character in Square's (now Square Enix) role-playing video game ''Final Fantasy VII''. She was designed by Te ...
is killed to be "sad but beautiful", rather than more overtly emotional, creating a more understated feeling. Uematsu additionally said that the soundtrack had a feel of "realism", which also prevented him from using "exorbitant, crazy music". The first piece that Uematsu composed for the game was the opening theme; game director
Yoshinori Kitase is a Japanese game director and producer working for Square Enix. He is known as the director of ''Final Fantasy VI'', ''Chrono Trigger'', ''Final Fantasy VII'', ''Final Fantasy VIII'' and ''Final Fantasy X'', and the producer of the ''Final Fa ...
showed him the opening cinematic and asked him to begin the project there. The track was well received in the company, which gave Uematsu "a sense that it was going to be a really good project". ''Final Fantasy VII'' was the first game in the series to include a track with high-quality digitized vocals, "One-Winged Angel", which accompanies a section of the final battle of the game. The track has been called Uematsu's "most recognizable contribution" to the music of the ''Final Fantasy'' series, which Uematsu agrees with. Inspired by ''
The Rite of Spring ''The Rite of Spring''. Full name: ''The Rite of Spring: Pictures from Pagan Russia in Two Parts'' (french: Le Sacre du printemps: tableaux de la Russie païenne en deux parties) (french: Le Sacre du printemps, link=no) is a ballet and orchestral ...
'' by
Igor Stravinsky Igor Fyodorovich Stravinsky (6 April 1971) was a Russian composer, pianist and conductor, later of French (from 1934) and American (from 1945) citizenship. He is widely considered one of the most important and influential composers of the ...
to make a more "classical" track, and by rock and roll music from the late 1960s and early 1970s to make an orchestral track with a "destructive impact", he spent two weeks composing short unconnected musical phrases, and then arranged them together into "One-Winged Angel", an approach he had never used before. Music from the game has been released in several albums. Square released the main soundtrack album, ''Final Fantasy VII Original Soundtrack'', on four Compact Discs through its
DigiCube DigiCube Co., Ltd. (株式会社デジキューブ; ''Kabushiki-gaisha Dejikyūbu'') was a Japanese company established as a subsidiary of software developer Square on February 6, 1996 and headquartered in Tokyo, Japan. The primary purpose of Digi ...
subsidiary in 1997. A
limited edition The terms special edition, limited edition, and variants such as deluxe edition, or collector's edition, are used as a marketing incentive for various kinds of products, originally published products related to the arts, such as books, prints, r ...
release was also produced, containing illustrated liner notes. The regular edition of the album reached third on the Japan
Oricon , established in 1999, is the holding company at the head of a Japanese corporate group that supplies statistics and information on music and the music industry in Japan and Western music. It started as, which was founded by Sōkō Koike in Nov ...
charts, while the limited edition reached #19. Overall, the album had sold nearly 150,000 copies by January 2010. A single-disc album of selected tracks from the original soundtrack, along with three
arranged In music, an arrangement is a musical adaptation of an existing composition. Differences from the original composition may include reharmonization, melodic paraphrasing, orchestration, or formal development. Arranging differs from orchest ...
pieces, titled ''Final Fantasy VII Reunion Tracks'', was also released by DigiCube in 1997, reaching #20 on the Japan Oricon charts. A third album, ''Piano Collections Final Fantasy VII'', was released by DigiCube in 2003, and contains one disc of piano arrangements of tracks from the game. It was arranged by
Shirō Hamaguchi is a Japanese anime composer, arranger and orchestrator. He is best known for composing music to the anime franchises ''Girls und Panzer'', ''One Piece'', and ''Oh My Goddess!'' and arranging/orchestrating music in the ''Final Fantasy'' series. ...
and performed by Seiji Honda, and reached #228 on the Oricon charts. A 40-minute symphony in three movements consisting of music from ''Final Fantasy VII'' premiered in 2013 as part of the ''
Final Symphony ''Final Symphony'' is a symphonic concert tour first held at the Historische Stadthalle Wuppertal in Wuppertal (Germany) on May 11, 2013. Between then and 2018 it included 22 performances worldwide. The concert tour features arrangements of video ...
'' concert series and was recorded a year later by the London Symphony Orchestra at Abbey Road Studios. Nobuo Uematsu was on site and advised on the production. The album entered the Classical Album Top 5 of both the Billboard charts, Billboard Charts and the Official Charts Company, Official UK Charts.


Release

''Final Fantasy VII'' was announced in February 1996, along with early screenshots of the game. Square president and chief executive officer Tomoyuki Takechi were fairly confident about Japanese players making the game a commercial success even on a new platform. A playable demo was included on a disc giveaway at the 1996 Tokyo Game Show, dubbed ''Square's Preview Extra: Final Fantasy VII & Siggraph '95 Works''. The disc also included the early test footage Square created using characters from ''Final Fantasy VI''. The initial release date was at some point in 1996, but to properly realize their vision, Square postponed the release date almost a full year. A playable demo of ''Final Fantasy VII'' was included with Squaresoft's ''Tobal No. 1'' in 1996. ''Final Fantasy VII'' was released on January 31, 1997. It was published in Japan by Square. A re-release of the game based on its Western version, titled ''Final Fantasy VII International'', was released on October 2, 1997. This improved ''International'' version would kickstart the trend for Square to create an updated version for the Japanese release, based on the enhanced Western versions. The ''International'' version was re-released as a physical disc as part of the ''Final Fantasy 25th Anniversary Ultimate Box'' Japanese package on December 18, 2012. While its success in Japan had been taken for granted by Square executives, North America and Europe were another matter, as up to that time role-playing games were still a niche market in Western territories. Sony, due to the PlayStation's struggles against Nintendo and Sega's home consoles, lobbied for the publishing rights in North America and Europe following ''Final Fantasy VII''s transfer to PlayStation—to further persuade Square, Sony offered a lucrative royalties deal with profits potentially equaling those Square would get by self-publishing the game. Square accepted Sony's offer as Square itself lacked Western publishing experience. Square was uncertain about the game's success, as other Japanese RPGs including ''Final Fantasy VI'' had met with poor sales outside Japan. To help with promoting the game overseas, Square dissolved their original Washington offices and hired new staff for fresh offices in Costa Mesa. It was first exhibited to the Western public at Electronic Entertainment Expo, Electronic Entertainment Expo 1996 (E3). To promote the game overseas, Square and Sony launched a widespread three-month advertising campaign in August 1997. Beginning with a television commercial by TBWA\Chiat\Day that ran alongside popular shows including ''Saturday Night Live'', ''The Simpsons'', ''Late Night with Conan O'Brien'', and ''Prime Time Sports'', the campaign included numerous articles in both gaming and general interest magazines, advertisements in comics from publishers such as DC Comics and Marvel, a special collaboration with Pepsi, media events, sample discs, and merchandise. According to estimations by Takechi, the total worldwide marketing budget came to ; $10 million had been spent in Japan, $10 million in Europe, and $20 million in North America. Unlike its predecessors, ''Final Fantasy VII'' did not have its numeral adjusted to account for the lack of a Western release for ''Final Fantasy II'', ''Final Fantasy III, III'', and ''V'' — while only the fourth ''Final Fantasy'' released outside Japan, its Japanese title was retained. It was released in North America on September 7, 1997. The game was released in Video games in the United Kingdom, the United Kingdom on November 14, and in continental Europe on November 17, becoming the first main-line ''Final Fantasy'' game to be released in Europe. The Western version included additional elements and alterations, such as streamlining of the menu and Materia system, reducing the health of enemies, new visual cues to help with navigation across the world map, and additional cutscenes relating to Cloud's past.


PC version

Square developed a PC port, to maximize the player base. Many Western consumers did not own a PlayStation, and Square's deal with Sony did not prohibit such a port. Having never released a PC game, Square treated it as a sales experiment. The port was handled by a team of 15 to 20 people, mostly from Costa Mesa and with help from Tokyo, after the console version was finished. Square was hiring staff to develop the PC version from early 1997, including job adverts published in video game magazines at the time, and by the time Square signed a publishing deal for the PC version at the end of 1997, the Costa Mesa group had already been working on it for seven months. The team needed to rewrite an estimated 80% of the game's code, due to the need to unify what had been a custom build for a console written by multiple staff members. Consequently, programmers faced problems such as having to unify the original PlayStation version's five different game engines, leading to delays. The PC version came with a license for Yamaha Corporation's software synthesizer S-YXG70, uniformly delivering high-quality sequenced music to a chaotic hardware market. The conversion of the nearly 100 original musical pieces to Yamaha XG, XG format files was done by Yamaha. To maximize chances of success, Square searched for a Western company to assist with releasing the PC version. Eidos Interactive, whose release of ''Tomb Raider (1996 video game), Tomb Raider'' had turned it into a publishing giant, agreed to market and publish the port. It was announced in December 1997, along with Eidos's exclusivity deal for North America and Europe at the time, though the port was rumored to happen as early as December 1996, even prior to the PlayStation version's release. To help the product stand out in stores, Eidos chose a trapezoidal shape for the cover and box. They agreed on a contract price of $1.8 million, making initial sales forecasts of 100,000 units based on that outlay. The PC version was released in North America and Europe on June 25, 1998; the port was not released in Japan. Within one month, sales of the port exceeded the initial forecasts. The PC version would end up providing the source code for subsequent ports.


Localization

Localization of ''Final Fantasy VII'' was handled internally by Square. The English localization, led by Seth Luisi, was completed by a team of about fifty people who faced a variety of problems. According to Luisi, the biggest hurdle was making "the direct Japanese-to-English text translation read correctly in English. The sentence structure and grammar rules for the Japanese language is very different from English", making it difficult for the translation to read like native English without distorting the meaning. Michael Basket was the sole translator for the project, though he received the help of native Japanese speakers from the Tokyo office. The localization was taxing for the team due to their inexperience, lack of professional editors, and poor communication between the North American and Japanese offices. A result of this disconnect was the original localization of Aerith's name—which was intended as a conflation of "air" and "earth"—as "Aeris" due to a lack of communication between localization staff and the quality assurance team. The team also faced several technical issues due to programming practices which took little account of subsequent localization, such as dealing with a fixed-width font and having to insert kanji through language input keys to add special characters (for example, vowels with diacritics) to keep the code working. Consequently, the text was still read as Japanese by the word processor, so the computer's spellcheck could not be used, and mistakes had to be caught manually. The code used obscure kanji to refer to main character's names, which made unintuitive for the translators to identify characters. Translated text usually takes up more space than the Japanese text, though still had to fit to the screen appropriately without overusing page breaksfor example, item names, which are written in kanji in Japanese language, could overflow message windows in translated text. To mitigate this problem, a Typeface#Proportion, proportional typeface was implemented into the source code to fit more text into the screen. Swear words were used frequently in the localization to help convey the original Japanese meaning, though most profanities were censored in a manner described by Square employee Richard Honeywood as the "old wiktionary:grawlix, comic book '@#$%!'-type replacement". The European release was described as being in a worse condition, as the translations into multiple European languages were outsourced by Sony to another company, further hindering communication. For the PC port, Square attempted to fix translation and grammar mistakes for the North American and European versions but did not have the time and budget to retranslate all the text. According to Honeywood, the success of ''Final Fantasy VII'' in the West encouraged Square to focus more on localization quality; on future games, Square hired additional translators and editors, while also streamlining communication between the development and localization teams. Some months prior to the game's North American release, Sony publicly stated that it was considering cutting the scene at the Honey Bee Inn due to the salacious content, prompting numerous online petitions and letters of protest from RPG fans. Square subsequently stated that it would never allow Sony to localize the game in any way. In addition to translating the text, the North American localization team made tweaks to the gameplay, including reducing the enemy encounter rate, simplifying the Materia menu, and adding new boss fights.


Later releases

The ''International'' version of ''Final Fantasy VII'' was released on PlayStation Network (PSN) as a PSOne Classic in Japan on April 10, 2009. This version was compatible with both PlayStation 3 and PlayStation Portable with support for PlayStation Vita and PlayStation TV coming later. ''Final Fantasy VII'' was later released as a PSOne Classic in North America, Europe, and Australia on June 2. The PC version was updated by DotEmu for use on modern operating systems and released via Square Enix's North American and European online stores on August 14, 2012. It included high-resolution support, cloud saves, achievements, and a character booster. It would later be released via Steam (service), Steam on July 4, 2013, replacing the version available on Square Enix's North American and European online stores. The PC version would be released in Japan for the first time on May 16, 2013, exclusively via Square Enix's Japanese online store with the ''International'' version title. It has features unavailable in the western version including high-speed mode, no random encounters mode, and a max stats command. A release for iOS, based on the PC version and adjusted for mobile devices by D4 Enterprise, was released on August 19, 2015, with an auto-save feature. After being announced at PlayStation Experience 2014, the PC version was released for PlayStation 4 on December 5, 2015. DotEmu developed the PS4 version. A version for Android (operating system), Android was released on July 7, 2016. A version for the PlayStation Classic was released on December 3, 2018. A version for the Nintendo Switch and Xbox One was released worldwide on March 26, 2019.


Reception

The game received universal acclaim from critics upon release, scoring 95% or higher in most publications at the time. It was referred to by ''GameFan'' as "quite possibly the greatest game ever made", a quote selected for the back cover of the game's jewel case. ''GameSpot'' commented that "never before have technology, playability, and narrative combined as well as in ''Final Fantasy VII''", expressing particular favor toward the game's graphics, audio, and story. The four reviewers of ''Electronic Gaming Monthly'' unanimously gave it a 9.5 out of 10 and their "Game of the Month" award, lauding its rendered backgrounds, use of FMV, battles, and especially the story line, though they expressed disappointment that the ending didn't resolve all of the loose ends. They also considered the North American localization a dramatic improvement over the original Japanese version. ''GamePro'' gave it a perfect 5.0 out of 5 in all four categories (graphics, sound, control, and fun factor), calling the storytelling "dramatic, sentimental, and touching in a way that draws you into the characters", who "come alive thanks to sweetly subtle body movements". Both ''GamePro'' and ''Official U.S. PlayStation Magazine'' (''OPM'') said the ATB system gives battles a tension and urgency not usually seen in RPGs. The game's visuals and use of FMV cutscenes were lauded by critics. ''IGN''s Jay Boor insisted the game's graphics were "light years beyond anything ever seen on the PlayStation", and regarded its battle system as its strongest point. Critics also praised its gameplay and writing. In ''Computer and Video Games'' magazine, Paul Davies said the "thrilling" and "magnificent plot" would "rock your emotions" and "revolutionise your belief of what a video game can achieve" while Alex C praised the dramatic story and well-developed characters. In addition to calling the graphics "bar none the best the PlayStation has ever seen", ''Next Generation (magazine), Next Generation'' said of the story that "while ''FFVII'' may take a bit to get going, as in every entry in the series, moments of high melodrama are blended with scenes of sheer poetry and vision". Uematsu's soundtrack also attracted acclaim. ''Edge (magazine), Edge'' noted that ''Final Fantasy VII'' had come close to being an interactive movie in playable form, praising its combination of a complex story that went against Western graphic adventure trends and "excellently orchestrated chip music". ''RPGamer'' praised the game's soundtrack, both in variety and sheer volume, stating that "Uematsu has done his work exceptionally well" and saying that it was potentially his best work. ''Digitiser'' praised the size of the game world, calling it the "largest video game" of all time, while considering the game "Perfect in almost every respect." Dan Toose of ''Hyper (magazine), Hyper'' magazine praised the "sub-games" or minigames, particularly the motorbike minigame which reminded him of the anime film ''Akira (1988 film), Akira'' (1988). ''Final Fantasy VII'' has also received some negative criticism. ''OPM'' and ''GameSpot'' questioned the game's Nonlinear gameplay, linear progression. ''OPM'' considered the game's translation "a bit muddy" while RPGamer cited the game's translation as "packed with typos and other errors which further obscure what is already a very confusing plot". ''GamePro'' also considered the Japanese-to-English translation a significant weakness in the game, and ''IGN'' regarded the ability to use only three characters at a time as "the game's only shortcoming". Reviewers gave similar praise to the PC version but criticized its various technical faults. ''Computer Games Magazine'' said that no other recent game had the same "tendency to fail to work in any capacity on multiple [computers]". ''Computer Gaming World'' complained that the music quality suffered on PC sound cards and ''Next Generation (magazine), Next Generation Magazine'' found the game's pre-rendered backgrounds significantly less impressive than those of the PlayStation version. However, ''Next Generation'' found the higher-resolution battle visuals "absolutely stunning", and ''Computer Games Magazine'' said that they showed off the potential graphical power of PCs. All three magazines concluded by praising the technically flawed game, and ''PC Gamer'' summarized that, while "Square apparently did only what was required to get its PlayStation game running under Windows, [''Final Fantasy VII'' is] still a winner on the PC".


Sales

In the months leading up to the game's release, the game had a high level of anticipation. The ''Final Fantasy VII'' demo included with ''Tobal No. 1'' helped push that game to the top of the Japanese sales charts, selling 752,000 copies to become Japan's eighth best-selling 1996 in video games, video game of 1996. In the weeks leading up to the release of ''Final Fantasy VII'' in January 1997, PlayStation consoles had sold out across Japan. The game had over pre-orders about ten days before release, increasing to pre-sales shortly before release. On its first day of release in Japan, the game sold copies, grossing about or . In two days, it sold over copies, grossing about () or . Within three days of release, copies were sold, setting the record for the List of fastest-selling products, fastest-selling game ever at the time. ''Final Fantasy VII'' had a high attach rate, with the PlayStation having an install base of around in Japan at the time. It was a killer app for the PlayStation, with ''Computing Japan'' magazine noting that it was largely responsible for the PlayStation's global installed base increasing from 10million units sold by November 1996 to 16million units sold by May 1997 (an increase of 60%). The game sold nearly units by April, more than by July, and 3,447,500 units by August 1997. The game helped push PlayStation sales ahead of the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
in Japan, after the PlayStation and Saturn had been very close in Japan prior to the game's release. In North America, it was the most anticipated game at the time, with its popularity inspiring thousands of retailers to break street dates in September to meet public demand for the game. In the game's debut weekend in North America, more than 330,000 copies were sold and grossed ( adjusted for inflation), which was higher than any video game (surpassing ''Star Fox 64'' at 300,000 sales) and most Hollywood blockbuster movies to date. ''Final Fantasy VII'' reportedly went on to sell copies in North America during its first week of release. It helped the PlayStation break a long spell of
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and Au ...
dominance in North America; the game topped the monthly sales chart and entered the top three on the video game rental chart, the first time a PlayStation title entered the top five after months of Nintendo 64 games dominating the rental charts. Business analyst Edward Williams (from Monness, Crespi, Hardt & Co.) commented, "Sony redefined the role-playing game (RPG) category and expanded the conventional audience with the launch of ''Final Fantasy VII''." It held the North American opening weekend sales record up until ''Resident Evil 2'' (1998), and it was the highest-grossing ''Final Fantasy'' game in North America until ''Final Fantasy XV'' (2016). It also set sales records in the United Kingdom, where in its first two days of release it had sold 48,000 copies and grossed or , faster than any video game previously released on the PlayStation, Saturn, Nintendo 64 or PC. It also topped the UK sales charts. In Germany, it received a Gold award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August 1998 for sales above 100,000 copies. Worldwide, it was the best-selling 1997 in video games, video game of 1997. It sold more than copies by 1998, becoming the List of best-selling PlayStation video games, best-selling PlayStation game up until then. The PlayStation version went on to sell copies worldwide by 1999, and units by March 2003, including 3.9million units in Japan and 5.44million units abroad (with over in North America and over in Europe). This made it the highest-selling ''Final Fantasy'' game and the best-selling Square Enix title. By the end of 2005, 9.8 million copies had been sold worldwide, including 4 million sales in Japan and 5.8million sales abroad in North America and Europe. In 2006, 158,458 copies of ''The Best (PlayStation range), The Best''s bargain reissue of the game had been sold in Japan, and 63,770 units of the 2006 ''Ultimate Hits (Square Enix), Ultimate Hits'' release were sold in Japan by 2007, bringing total sales of the PlayStation version to more than 10 million copies worldwide. The original PC version surpassed Eidos's expectations of 100,000 units, quickly exceeding sales of one million units, garnering royalties of more than for Square. More than 100,000 downloads were sold of the PSN version during its first week of release in 2009. By August 2015, more than 11million units of the PlayStation and PC versions had been sold worldwide. Steam Spy estimated more than 1.2million downloads on Steam as of April 2018, with a later Steam leak estimating it had 1.14million players on the platform as of July 2018. Google Play has had more than 100,000 downloads. By 2019, more than 12.3million units had been sold across all platforms. As of February 2021, the game has sold more than 13.3million units worldwide. As of March 2022, the game has topped 13.9million units worldwide.


Awards

''Final Fantasy VII'' was given numerous
Game of the Year Game of the Year (GotY) is an award given by various award events and media publications to a video game that they feel represented the pinnacle of gaming that year. Events and ceremonies British Academy Games Awards (BAFTA Games Awards) ...
awards in 1997. At the second CESA Awards, it won the Grand Prize, Scenario Award and Sound Award. During the Academy of Interactive Arts & Sciences's first annual Interactive Achievement Awards (now known as the D.I.C.E. Awards), ''Final Fantasy VII'' won in the categories of "Console Adventure Game of the Year" and "Console Role Playing Game of the Year", and was nominated for "Interactive Title of the Year", "Outstanding Achievement in Art/Graphics", and "Outstanding Achievement in Interactive Design". In the Origins Awards, it won in the category "Best Roleplaying Computer Game of 1997". ''Final Fantasy VII'' was awarded Game of the Year by magazines including ''Game Informer'', ''GamePro'', and ''Hyper (magazine), Hyper''. It was also awarded the "Readers' Choice All Systems Game of the Year", "Readers' Choice PlayStation Game of the Year" and "Readers' Choice Role-Playing Game of the Year" by ''Electronic Gaming Monthly'' (''EGM''), which gave it Editors' Choice Awards for "Role-Playing Game of the Year" and "Best Graphics" (plus a runner-up slot for "Game of the Year"), and also gave it awards for "Hottest Video Game Babe" (for Tifa Lockhart), "Most Hype for a Game", "Best Ending", and "Best Print Ad". ''Digitiser'' ranked it the second best game of 1997 (after ''Super Mario 64'') and ''RPGFan'' awarded it Best Overall RPG.


Retrospective

Since 1997, ''Final Fantasy VII'' has been selected by many game magazines as one of the top video games of all time, listed as 21st in ''EGM''s "100 Best Games of All Time" the same year it was released, 91st in ''EGM''s 2001 "100 Best Games of All Time", tenth in ''Game Informer''s 2001 "Top 100 Games of All Time" list, and as fourth in ''Retro Gamer''s "Top 100 Games" in 2004. ''Final Fantasy VII'' was included in "The Greatest Games of All Time" list by GameSpot in 2006, and ranked as second in ''Empire (film magazine), Empire'' 2006 "100 Greatest Games of All Time", 76th in ''IGN'' 2007 "Top 100 Games of All Time" list, as third in ''Stuff (magazine), Stuff''s "100 Greatest Games" in 2008, and as 15th in ''Game Informer''s 2009 "Top 200 Games of All Time" list. In 2012, ''Time (magazine), Time'' named it one of their "All-Time 100 Video Games". In 2018, it was ranked 99th in ''IGN'' "Top 100 Games of All Time" and as third in ''PALGN''s "The Greatest 100 Games Ever". In 2019, ''Popular Mechanics'' ranked it he second best game of all time. ''Final Fantasy VII'' has often placed at or near the top of many reader polls of all-time best games. In 1997, it placed 9th in ''EGM''s readers' top 10 games of all time, which the publication noted was startling because the game had not been released in the United States (where ''EGM'' was published) at the time of voting. It was voted the "Reader's Choice Game of the Century" in an ''IGN'' poll for PlayStation games in 2000, and placed second in the "Top 100 Favorite Games of All Time" by Japanese magazine ''Famitsu'' in 2006 (it was also voted as ninth in ''Famitsu'' 2011 poll of most tear-inducing games of all time). Users of GameFAQs voted it the "Best Game Ever" in 2004 and in 2005, and placed it second in 2009. In 2008, readers of ''MediaWorks (publisher), Dengeki'' magazine voted it the best game ever made, as well as the ninth most tear-inducing game of all time. In March 2018, ''Game Informer''s "Reader's Choice Top 300 Games of All Time", it ranked in 7th place. In a 2021 poll conducted by TV Asahi, polling over 50,000 Japanese users, it was voted the third best console game of all time, below ''The Legend of Zelda: Breath of the Wild'' and ''Dragon Quest V''. It has also appeared in numerous other greatest game lists. In 2007, ''Dengeki PlayStation'' gave it the "Best Story", "Best RPG" and "Best Overall Game" retrospective awards for games on the original PlayStation. ''GamePro'' named it the best RPG game of all time in 2008, and featured it in its 2010 article "The 30 Best PSN Games". In 2012, GamesRadar also ranked it as the sixth saddest game ever. In March 2018, ''GamesRadar+'' rated "The 25 best PS1 games of all time", ''Final Fantasy VII'' was ranked in 12th place. On the other hand, GameSpy ranked it seventh on their 2003 list of the most overrated games.


Legacy

The game inspired an Final Fantasy VII (Famicom), unofficial version for the NES by Chinese company Shenzhen Nanjing Technology. This port features the ''Final Fantasy VII'' game scaled back to 2D, with some of the side quests removed. The game's popularity and Nonlinear gameplay, open-ended nature also led director Kitase and scenario writer Nojima to establish a plot-related connection between ''Final Fantasy VII'' and ''Final Fantasy X-2''. The character Shinra from ''Final Fantasy X-2'' proposes the concept of extracting the life energy from within the planet Spira (Final Fantasy), Spira. Nojima has stated that Shinra and his proposal are a deliberate nod to the Shinra Company and that he envisioned the events of ''Final Fantasy X-2'' as a prequel to those in ''Final Fantasy VII''. The advances in technology used to create the FMV sequences and computer graphics for ''Final Fantasy VII'' allowed Sakaguchi to begin production on the first ''Final Fantasy'' film, ''Final Fantasy: The Spirits Within''. The game introduced a particular aesthetic to the series—fantasy suffused with modern-to-advanced technology—that was explored further in ''Final Fantasy VIII'', ''The Spirits Within'', and ''Final Fantasy XV''. Re-releases of Square games in Japan with bonus features would occur frequently after the release of ''Final Fantasy VII International''. Later games that would be re-released as international versions include ''Final Fantasy X'' and other follow-ups from the franchise, as well as the ''Kingdom Hearts'' series. Several characters from ''Final Fantasy VII'' have made cameo appearances in other Square Enix games, such as the fighting game ''Ehrgeiz'' and the popular ''Final-Fantasy''-to-The Walt Disney Company, Disney crossover series ''Kingdom Hearts''. Additionally, fighting video game ''Dissidia Final Fantasy'' includes ''Final Fantasy VII'' characters such as Cloud and Sephiroth, and allows players to fight with characters from throughout the ''Final Fantasy'' series, and its follow-up, ''Dissidia 012 Final Fantasy'', included Tifa as well. Cloud is also a playable character in ''Final Fantasy Tactics''. In December 2015, Cloud was released as a downloadable content character for the Nintendo crossover fighting games Super Smash Bros. for Nintendo 3DS and Wii U, ''Super Smash Bros. for Nintendo 3DS'' and ''Wii U'', along with a stage based on Midgar. He returned in the 2018 sequel, ''Super Smash Bros. Ultimate''. Sephiroth was added to ''Ultimate'' as downloadable content in December 2020 as part of the ''Fighters Pass Vol. 2'' lineup, alongside 9 additional music tracks from ''Final Fantasy VII'', three additional Mii Costumes based on Aerith, Barret and Tifa, thirteen new Spirits themed around ''Final Fantasy'', and a new stage based on the Northern Cave, the final area in the original game. On television, ''Final Fantasy VII'' was parodied in the Robot Chicken (season 2), second season of ''Robot Chicken'' in 2006.


Impact

''Final Fantasy VII'' is credited as having the largest impact of the ''Final Fantasy'' series. In 2002, ''GameSpot'' ranked it as the second most influential game ever made. In 2005, ''Electronic Gaming Monthly'' ranked it the 6th most important game since they began publication in 1989, stating it was "the first RPG to surpass, instead of copy, movielike storytelling" and taught gamers "how to cry". In 2007, ''GamePro'' ranked it 14th on their list of the most important games of all time, and in 2009 it was ranked the same place on their list of the most influential and innovative games of all time. Bill Loguidice and Matt Barton listed ''Final Fantasy VII'' among the 25 most influential games of all time. Samuel Roberts of ''Retro Gamer'', writing for ''GamesRadar'', called ''FFVII'' "one of the most important and influential RPGs of all time" in January 2020. ''IGN'' said the game "revolutionised" role-playing games. In 2018, The Strong National Museum of Play inducted ''Final Fantasy VII'' to its World Video Game Hall of Fame. The game is credited with allowing console role-playing games to gain mass-market appeal outside of Japan. Role-playing video games were a niche genre in North America up until ''Final Fantasy VII'' introduced the genre to a mainstream audience there, and it is the first main-line ''Final Fantasy'' game to have been released in Europe, where its success generated mainstream interest in RPGs. It popularized Japanese role-playing games outside of Japan, in addition to opening up the game console market for Western computer role-playing game developers such as BioWare. According to Gene Park of ''The Washington Post'', ''FFVII'' "single-handedly put role-playing video games on the global map". It also boosted sales of the original PlayStation, and demonstrated the advantages of CD-ROM media over ROM cartridge media. According to Sony Computer Entertainment founder and PlayStation architect Ken Kutaragi, ''Final Fantasy VII'' was "a driving force that propelled gaming forward" along with the PlayStation, and the game contributed to growing global awareness of Japanese popular culture along with anime. According to Matt Alt, ''Final Fantasy VII'' injected "a megadose of Japanese sensibilities" into the American mainstream, including "big-eyed bushy-haired anime" characters, manga-style melodrama, "androgynous heroes" and "the very idea that video games could be meditative explorations as well as thrill rides." ''FFVII'' was one of the first video games produced at a blockbuster (entertainment), blockbuster (AAA (video game industry), AAA) scale. It was the List of most expensive video games to develop, most expensive video game ever developed up until then, and its expensive advertisement campaign was also unprecedented for a video game. It set a benchmark for video game graphics,
full motion video Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
, Cinematic cutscene, cinematic CGI production values, and movie-like presentation, along with its innovative blend of gameplay with dynamic cinematic camerawork. It also set a benchmark for orchestral video game music, with "Aerith's Theme" appearing on the Classic FM Hall of Fame at 16th place in 2012, and with Elizabeth Davis of Classic FM (UK) calling it "one of the most famous pieces of video game music ever written" and stating that ''FFVII'' helped introduce "a whole generation to the magic of orchestral music". The large number of minigames was also unprecedented for a role-playing game, inspiring numerous later titles to incorporate minigames. The game's storytelling was considered revelatory for its time and resonated with most of its audience. The depth of its storytelling, along with its character building, emotional scenes, and cinematic production values, made it a landmark for video game storytelling. Aerith's death in particular has often been referred to as one of the most significant moments from any video game. It is one of the most iconic deaths in video game history, is frequently cited as one of gaming's most shocking and emotional scenes, and cemented Sephiroth's status as one of the most infamous video game villains. The scene topped ''IGN''s list of top 100 video game moments, calling it "a genre-defining moment" and representative of "gaming's emotional journey from kids' entertainment to modern storytelling medium". Brian Taylor, writing for ''Kill Screen'', described a cottage industry of fan theories for how to return Aerith to life or prevent her death. He compared these efforts to the letter-writing campaign to convince Charles Dickens not to let Nell, the endearing protagonist of ''The Old Curiosity Shop'', die at the end of the book. Taylor affirmed that the acts of discussing these fan theories and dissecting the game code to test them comprise a valid and important part of the experience of the game. The game has inspired numerous developers. ''GameSpot'' stated that ''Final Fantasy VII'' was "the RPG that would influence every role-playing game that would follow" after it, and that its cinematic approach to storytelling was widely adopted by later RPGs. Its Limit Break gameplay mechanic became a core mechanic in subsequent ''Final Fantasy'' games. According to Samuel Roberts of ''Retro Gamer'', the game's "character designs would shape Japanese RPGs for years to come". ''Fable (video game series), Fable'' creator Peter Molyneux considers ''FFVII'' to be the RPG that "defined the genre" for him. BioWare founder Greg Zeschuk cited ''FFVII'' as "the first really emotionally engaging game" he played and said it had "a big impact" on BioWare's work. Black Isle Studios cited ''FFVII'' as an inspiration for ''Planescape: Torment'' (1999). According to Maciej Miszczyk of ''Hardcore Gaming 101'', ''FFVII''s spell animations and character quests may have influenced Western computer RPGs such as ''Planescape: Torment'' and BioWare's ''Baldur's Gate II'' (2000). Media Molecule's Constantin Jupp credited ''FFVII'' with getting him into game design. Tim Schafer cited ''FFVII'' as one of his favorite games of all time. Thatgamecompany founder Jenova Chen cited ''FFVII'' as one of the biggest influences on his work and the game that inspired his adopted name (from the character Jenova (Final Fantasy), Jenova). Grinding Gear Games designer Chris Wilson cited the Materia system of ''Final Fantasy VII'' as an influence on ''Path of Exile'' (2013).


Themes

The game is noted for its cyberpunk themes, with ''GamesRadar+'' calling it one of the best games of the genre, and Harry Mackin of ''Paste Magazine'' comparing its cyberpunk city of Midgar to ''Akira (franchise), Akira'' and ''Blade Runner''. Aja Romano of ''The Daily Dot'' and Philip Boyes of ''Eurogamer'' cited ''Final Fantasy VII'' as an example of dieselpunk, a genre similar to steampunk. According to ''Comic Book Resources'', the game's Environmentalism, environmental and climate change themes are more relevant and meaningful in 2019 than they were in 1997. William Hughes of ''The A.V. Club'' notes that Barret and his terrorist cell AVALANCHE are one of the few examples of "heroic pop culture terrorists" in video games, and that the game's "political relevance remains" in a post-9/11 world. Dani Di Placido of ''Forbes'' said the game was still relevant in 2020, drawing parallels between the game's events and contemporary issues such as climate change, environmental catastrophe, economic collapse, and the COVID-19 pandemic (comparing the latter to the game world after Meteor is summoned). According to Stephen K. Hirst of ''Ars Technica'', ''Final Fantasy VII'' inspired a generation of climate activists, including senior members of Greenpeace. Murray Clark of ''Esquire (magazine), Esquire'' argues that several characters wore clothing which anticipated several 2010s in fashion, contemporary fashion trends. ''Final Fantasy VII'' is noted for its use of the unreliable narrator literary concept, drawing comparisons to later films such as ''Fight Club'' (1999), ''The Sixth Sense'' (1999), ''American Psycho (film), American Psycho'' (2000) and ''Memento (film), Memento'' (2000). Patrick Holleman and Jeremy Parish argue that the game takes the unreliable narrator concept a step further, with its interactivity establishing a connection between the player and the protagonist Cloud, setting ''Final Fantasy VII'' apart from films as well as other video games. According to Holleman, "no RPG has ever deliberately betrayed the connection between protagonist and player like ''FFVII'' does." Ric Manning of ''The Courier-Journal'' noted elements of psychoanalysis in the game. Sharon Packer identifies Cloud as having mental illness in the form of dissociative identity disorder (DID), while Katie Whitlock identifies him as having involuntary memory resulting from post-traumatic stress disorder (PTSD). Harry Mackin of ''Paste Magazine'' called the game "a subversion that deconstruction, deconstructs and comments meaningfully on how we think about heroism, masculinity and identity in videogame storytelling". Jack Ridsdale of ''PCGamesN'' argues that Cloud is a deconstruction of the hero archetype and toxic masculinity, and compares the plot twist about his true identity to that of ''Fight Club''. According to Gene Park of ''The Washington Post'', with its "cyberpunk story about personal delusions, mental illness, climate change and class warfare, it was Blade Runner for millennials". Pat Holleman's book ''Reverse Design: Final Fantasy VII'' (2018) examines the game's themes and topics in detail. He summarizes the game's plot as telling "a story about survivors". He explains that it is "a story about characters who have outlived the people, places, and things that gave them their identities" and that most of the characters are "motivated by the loss of something that once defined who they are". He notes that nearly all the major characters exhibit the "survivor's trio" which consists of losing "the world that defined" them, a "near-death experience" and "something that connects" them to their past. He also notes that the game is, "at times, a deconstruction of a revenge story" in the sense that it "dismantles the idea of revenge in an insightful way". He considers Barret's story to be the clearest illustration of the "tragic survivorship" and "survivor's trio" themes, such as the loss of his coal mining hometown, seeking revenge through militant environmentalism before eventually realizing revenge isn't the right motivation, and safeguarding a future for his adoptive daughter Marlene (Final Fantasy), Marlene who is the only surviving connection to his past. He also considers the Limit Break mechanic to be a gameplay representation of the survivorship theme. He argues that these are themes which only adults can fully relate to, and were misunderstood by much of the game's predominantly adolescent audience upon release. Jessica Howard of ''GameSpot'' says that relationships, motherhood, politics and identity are central themes in ''Final Fantasy VII'', and that it is "an extremely Punk subculture, punk game, abundant with political sentiments and messages regarding the distribution of power, our treatment of the environment, and the evil found in complicity."


''Compilation of Final Fantasy VII''

The world of ''Final Fantasy VII'' is explored further in the ''Compilation of Final Fantasy VII'', a series of games, animated features, and short stories. The first game in the ''Compilation'' is the mobile game ''Before Crisis: Final Fantasy VII'', a prequel focusing on the Turks' activities six years before the original game. The computer-generated imagery, CGI film sequel ''Final Fantasy VII: Advent Children'', set two years after the game, is the first installment announced but the second to be released. Special DVD editions of the film included ''Last Order: Final Fantasy VII'', an original video animation that recounts the destruction of Nibelheim. ''Dirge of Cerberus: Final Fantasy VII'' and its mobile phone counterpart, ''Dirge of Cerberus Lost Episode: Final Fantasy VII'', are third-person shooters set one year after ''Advent Children''. ''Dirge'' focuses on the backstory of Vincent Valentine, whose history was left mostly untold in ''Final Fantasy VII''. The next game is the PlayStation Portable game ''Crisis Core: Final Fantasy VII'', an action role-playing game that centers on Zack's past.


Related media and merchandise

During the game's initial marketing campaign in early 1997, numerous merchandise related to ''Final Fantasy VII'' were produced in Japan. There were various different types of toys produced, including novelty egg dispensers, pin badges, action figures, video game music CDs, and guide books. Sega's ''UFO Catcher'' Arcade game, arcade crane machines also contained ''Final Fantasy VII'' character keyrings and toys. In 1997, Studio BentStuff wrote the game guide book ''Final Fantasy VII Kaitai Shinsho'', which sold over copies. In 1998, the ''Official Final Fantasy VII Strategy Guide'' was licensed by Square Soft and published by Brady Games. Releases not under the ''Compilation'' label include ''Maiden Who Travels the Planet'', which follows Aerith's journey in the Lifestream after her death, taking place concurrently with the second half of the original game. ''Final Fantasy VII Snowboarding'' is a mobile port of the snowboard minigame featured in the original game, featuring different courses for the player to tackle. The game is downloadable on V Cast-compatible mobile phones and was first made available in 2005 in Japan and North America. In September 2009 Jason P. Blahuta, Michel S. Beaulieu Wiley created "Final Fantasy and Philosophy: The Ultimate Walkthrough". This eBook is a philosophical guide as to why and how players use certain characters in the Final Fantasy series, explains how gamer's perception of a character's weapon and clothing designs can change how they use them. The writers inform the reader that this eBook will give them an in-depth understanding of themselves and the game which will enhance their gaming experience. ''Final Fantasy VII G-Bike'' is a mobile game released for iOS and Android (operating system), Android in December 2014, based on the motorbike minigame featured in the original game. In September 2007, Square Enix published ''Final Fantasy VII 10th Anniversary Ultimania''. This book is an in-depth compilation of FFVII story-line and artwork. In 2018, the Universal Studios Theme Park in Japan changed their Space Fantasy roller coaster into a virtual reality ride based around ''Final Fantasy'' with characters from ''Final Fantasy VII''. ''Final Fantasy VII'' is featured in the ''Final Fantasy Trading Card Game'', making an appearance in its first Opus I set. ''Final Fantasy VII'' has made additional appearances in opuses II, III, IV, VI, VII, VIII, IX, X, XI, XII, XIII, and XIV.


''Final Fantasy VII Remake''

With the announcement and development of the ''Compilation of Final Fantasy VII'', speculation spread that a video game remake, remake of the original ''Final Fantasy VII'' would be released for the PlayStation 3. This conjecture was sparked by the release of a video featuring the opening sequence of ''Final Fantasy VII'' recreated using the PlayStation 3's graphical capabilities at E3 2005. After a decade of speculation, it was announced at E3 2015. The game saw changes made to its story and combat system. The game is planned to be released over three installments, with the first part being released for the PlayStation 4 on April 10, 2020. The follow up, ''Final Fantasy VII Rebirth'', is set to be released Q4 2023/Q1 2024. ''Crisis Core: Final Fantasy VII Reunion'', a remaster of ''Crisis Core: Final Fantasy VII'', which was released in December 2022, is also considered a prequel to the larger ''Final Fantasy VII Remake'' project.


Notes


Further reading

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References


External links

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