Maniac Mansion (video Game)
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''Maniac Mansion'' is a 1987 graphic adventure video game developed and published by
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
. It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. The player uses a point-and-click interface to guide Dave and two of his six playable friends through the scientist's mansion while solving puzzles and avoiding dangers. Gameplay is
non-linear In mathematics and science, a nonlinear system is a system in which the change of the output is not proportional to the change of the input. Nonlinear problems are of interest to engineers, biologists, physicists, mathematicians, and many other ...
, and the game must be completed in different ways based on the player's choice of characters. Initially released for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
and
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
, ''Maniac Mansion'' was Lucasfilm Games' first self-published product. The game was conceived in 1985 by
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video game designer, video-game designer, video game programmer, programmer, and video game producer, producer. His games are generally focused on interactive story-telling, and he is arguably bes ...
and Gary Winnick, who sought to tell a comedic story based on horror film and
B-movie A B movie or B film is a low-budget commercial motion picture. In its original usage, during the Golden Age of Hollywood, the term more precisely identified films intended for distribution as the less-publicized bottom half of a double featur ...
clichés. They mapped out the project as a paper-and-pencil game before coding commenced. While earlier adventure titles had relied on command lines, Gilbert disliked such systems, and he developed ''Maniac Mansion''s simpler point-and-click interface as a replacement. To speed up production, he created a
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
called SCUMM, which was used in many later LucasArts titles. After its release, ''Maniac Mansion'' was ported to several platforms. A port for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
had to be reworked heavily, in response to Nintendo of America’s concerns that the game was inappropriate for children. ''Maniac Mansion'' was critically acclaimed: reviewers lauded its graphics, cutscenes, animation, and humor. Writer Orson Scott Card praised it as a step toward "computer games ecominga valid storytelling art". It influenced numerous graphic adventure titles, and its point-and-click interface became a standard feature in the genre. The game's success solidified Lucasfilm as a serious rival to adventure game studios such as Sierra On-Line. In 1990, ''Maniac Mansion'' was adapted into a three-season television series of the same name, written by
Eugene Levy Eugene Levy (born December 17, 1946) is a Canadian actor and comedian. From 1976 until 1984, he appeared in the Canadian television sketch comedy series '' SCTV''. He has also appeared in the '' American Pie'' series of films and the Canadian ...
and starring
Joe Flaherty Joseph Flaherty (born June 21, 1941) is an American actor, writer, and comedian. He is best known for his work on the Canadian sketch comedy '' SCTV'' from 1976 to 1984 (on which he also served as a writer), and as Harold Weir on ''Freaks and G ...
. A sequel to the game, ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game '' Maniac Mansion''. The plot follows Bernard Bernoull ...
'', was released in 1993.


Overview

''Maniac Mansion'' is a graphic adventure game in which the player uses a point-and-click interface to guide characters through a two-dimensional game world and to solve puzzles. Fifteen action commands, such as "Walk To" and "Unlock", may be selected by the player from a menu on the screen's lower half. The player starts the game by choosing two out of six characters to accompany protagonist Dave Miller: Bernard, Jeff, Michael, Razor, Syd, and Wendy. Each character possesses unique abilities: for example, Syd and Razor can play musical instruments, while Bernard can repair appliances. The game may be completed with any combination of characters; but, since many puzzles are solvable only by certain characters, different paths must be taken based on the group's composition. ''Maniac Mansion'' features cutscenes, a word coined by
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video game designer, video-game designer, video game programmer, programmer, and video game producer, producer. His games are generally focused on interactive story-telling, and he is arguably bes ...
, that interrupt gameplay to advance the story and inform the player about offscreen events. The game takes place in the
mansion A mansion is a large dwelling house. The word itself derives through Old French from the Latin word ''mansio'' "dwelling", an abstract noun derived from the verb ''manere'' "to dwell". The English word '' manse'' originally defined a property l ...
of the fictional Edison family: Dr. Fred, a mad scientist; Nurse Edna, his wife; and their son Weird Ed. Living with the Edisons are two large, disembodied tentacles, one purple and the other green. The intro sequence shows that a sentient meteor crashed near the mansion twenty years earlier; it brainwashed the Edisons and directed Dr. Fred to obtain human brains for use in experiments. The game begins as Dave Miller prepares to enter the mansion to rescue his girlfriend, Sandy Pantz, who had been kidnapped by Dr. Fred. With the exception of the green tentacle, the mansion's inhabitants are hostile, and will throw the
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s into the dungeon—or, in some situations, kill them—if they see them. When a character dies, the player must continue with the remaining of the three selected characters; the game ends if all characters are killed. ''Maniac Mansion'' has five possible endings, based on which characters are chosen, which survive, and what the characters accomplish.


Development


Conception

''Maniac Mansion'' was conceived in 1985 when
Lucasfilm Games Lucasfilm Games (known as LucasArts between 1990 and 2021) is an American video game licensor that is part of Lucasfilm. It was founded in May 1982 by George Lucas as a video game development group alongside his film company; as part of a large ...
employees
Ron Gilbert Ron Gilbert (born January 1, 1964) is an American video game designer, video-game designer, video game programmer, programmer, and video game producer, producer. His games are generally focused on interactive story-telling, and he is arguably bes ...
and Gary Winnick were assigned to create an original game. Gilbert had been hired the previous year as a programmer for the game ''
Koronis Rift ''Koronis Rift'' is a 1985 computer game from Lucasfilm Games. It was produced and designed by Noah Falstein. Originally developed for the Atari 8-bit family and the Commodore 64, ''Koronis Rift'' was ported to the Amstrad CPC, Apple II, MSX, ...
''. He befriended Winnick over their similar tastes in humor, film, and television. Company management provided little oversight in the creation of ''Maniac Mansion'', a trend to which Gilbert credited the success of several of his games for Lucasfilm. Gilbert and Winnick co-wrote and co-designed the project, but they worked separately as well: Gilbert on programming and Winnick on visuals. As both of them enjoyed B horror films, they decided to make a comedy-horror game set in a haunted house. They drew inspiration from a film whose name Winnick could not recall. He described it as "a ridiculous teen horror movie", in which teenagers inside a building were killed one by one without any thought of leaving. This film, combined with clichés from popular horror movies such as ''
Friday the 13th Friday the 13th is considered an unlucky day in Western superstition. It occurs when the 13th day of the month in the Gregorian calendar falls on a Friday, which happens at least once every year but can occur up to three times in the same year. ...
'' and '' A Nightmare on Elm Street'', became the basis for the game's setting. Early work on the game progressed organically: according to Gilbert, "very little was written down. Gary and I just talked and laughed a lot, and out it came". Lucasfilm Games relocated to the Stable House at Skywalker Ranch during ''Maniac Mansion''s conception period, and the ranch's Main House was used as a model for the mansion. Several rooms from the Main House received exact reproductions in the game, such as a library with a spiral staircase and a media room with a large-screen TV and grand piano. Story and characters were a primary concern for Gilbert and Winnick. The pair based the game's cast on friends, family members, acquaintances, and stereotypes. For example, Winnick's girlfriend Ray was the inspiration for Razor, while Dave and Wendy were based, respectively, on Gilbert and a fellow Lucasfilm employee named Wendy. According to Winnick, the Edison family was shaped after characters from EC Comics and Warren Publishing magazines. The sentient meteor that brainwashes Dr. Fred was inspired by a segment from the 1982
anthology film An anthology film (also known as an omnibus film, package film, or portmanteau film) is a single film consisting of several shorter films, each complete in itself and distinguished from the other, though frequently tied together by a single theme ...
'' Creepshow''. A man-eating plant, similar to that of ''
Little Shop of Horrors Little Shop of Horrors may refer to: * '' The Little Shop of Horrors'', a 1960 film directed by Roger Corman ** ''Little Shop of Horrors'' (musical), a 1982 musical based on the 1960 film ** ''Little Shop of Horrors'' (film), a 1986 film adaptat ...
'', was included as well. The developers sought to strike a balance between tension and humor with the game's story. Initially, Gilbert and Winnick struggled to choose a gameplay genre for ''Maniac Mansion''. While visiting relatives over Christmas, Gilbert saw his cousin play '' King's Quest: Quest for the Crown'', an adventure game by Sierra On-Line. Although he was a fan of text adventures, this was Gilbert's first experience with a graphic adventure, and he used the holiday to play the game and familiarize himself with the format. As a result, he decided to develop his and Winnick's ideas into a graphic adventure game. ''Maniac Mansion''s story and structure were designed before coding commenced. The project's earliest incarnation was a paper-and-pencil board game, in which the mansion's floor plan was used as a game board, and cards represented events and characters. Lines connected the rooms to illustrate pathways by which characters could travel. Strips of cellulose acetate were used to map out the game's puzzles by tracking which items worked together when used by certain characters. Impressed by the map's complexity, Winnick included it in the final game as a poster hung on a wall. Because each character contributes different skills and resources, the pair spent months working on the event combinations that could occur. This extended the game's production time beyond that of previous Lucasfilm Games projects, which almost led to Gilbert's firing. The game's dialogue, written by David Fox, was not created until after programming had begun.


Production and SCUMM

Gilbert started programming ''Maniac Mansion'' in 6502
assembly language In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence be ...
, but he quickly decided that the project was too large and complex for this method. He decided that a new
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software i ...
would have to be created. Its coding language was initially planned to be
Lisp A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
-inspired, but Gilbert opted for one similar to C and Yacc. Lucasfilm employee Chip Morningstar contributed the base code for the engine, which Gilbert then built on. Gilbert hoped to create a "system that could be used on many adventure games, cutting down the time it took to make them". ''Maniac Mansion''s first six-to-nine months of production were dedicated largely to engine development. The game was developed around the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
home computer, an 8-bit system with only 64 KB of memory. The team wanted to include scrolling screens, but as it was normally impossible to scroll bitmap graphics on the Commodore 64, they had to use lower-detail tile graphics. Winnick gave each character a large head made of three stacked sprites to make them recognizable. Although Gilbert wrote much of the foundational code for ''Maniac Mansion'', the majority of the game's events were programmed by Lucasfilm employee David Fox. Fox was between projects and planned to work on the game only for a month, but he remained with the team for six months. With Gilbert, he wrote the characters' dialog and choreographed the action. Winnick's concept art inspired him to add new elements to the game: for example, Fox allowed the player to place a hamster inside the kitchen's microwave. The team wanted to avoid punishing the player for applying everyday logic in ''Maniac Mansion''. Fox noted that one Sierra game features a scene in which the player, without prior warning, may encounter a game over screen simply by picking up a shard of glass. He characterized such game design as "sadistic", and he commented: "I know that in the real world I can successfully pick up a broken piece of mirror without dying". Because of the project's nonlinear puzzle design, the team struggled to prevent no-win scenarios, in which the player unexpectedly became unable to complete the game. As a result of this problem, Gilbert later explained: "We were constantly fighting against the desire just to rip out all the endings and just go with three characters, or even sometimes just one character". Lucasfilm Games had only one playtester, and many dead-ends went undetected as a result. Further playtesting was provided by Gilbert's uncle, to whom Gilbert mailed a
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
of the game's latest version each week. The ''Maniac Mansion'' team wanted to retain the structure of a text-based adventure game, but without the standard
command-line interface A command-line interpreter or command-line processor uses a command-line interface (CLI) to receive commands from a user in the form of lines of text. This provides a means of setting parameters for the environment, invoking executables and pro ...
. Gilbert and Winnick were frustrated by the genre's text parsers and frequent game over screens. While in college, Gilbert had enjoyed '' Colossal Cave Adventure'' and the games of
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. ...
, but he disliked their lack of visuals. He found the inclusion of graphics in Sierra On-Line games, such as ''King's Quest'', to be a step in the right direction, but these games still require the player to type, and to guess which commands must be input. In response, Gilbert programmed a point-and-click graphical user interface that displays every possible command. Fox had made a similar attempt to streamline Lucasfilm's earlier '' Labyrinth: The Computer Game'' and he conceived the entirety of ''Maniac Mansion''s interface, according to Gilbert. Forty input commands were planned at first, but the number was gradually reduced to 12. Gilbert finished the ''Maniac Mansion'' engine—which he later named "Script Creation Utility for Maniac Mansion" ( SCUMM)—after roughly one year of work. Although the game was designed for the Commodore 64, the SCUMM engine allowed it to be ported easily to other platforms. After 18 to 24 months of development, ''Maniac Mansion'' debuted at the 1987
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
in Chicago. The game was released for the Commodore 64 and Apple II in October 1987. While previous Lucasfilm Games products had been published by outside companies, ''Maniac Mansion'' was self-published. This became a trend at Lucasfilm. The company hired Ken Macklin, an acquaintance of Winnick's, to design the game's packaging artwork. Gilbert and Winnick collaborated with the marketing department to design the back cover. The two also created an insert that includes hints, a backstory, and jokes. An MS-DOS port was released in early 1988, developed in part by Lucasfilm employees Aric Wilmunder and Brad Taylor. Ports for the Amiga, Atari ST and
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES) followed, with the Amiga and Atari ST ports in 1989 and the NES port in 1990. The 16-bit versions of Maniac Mansion featured a copy protection system requiring the user to enter graphical symbols out of a code book included with the game. This was not present in the Commodore 64 and Apple versions due to lack of disk space, so those instead used an on-disk copy protection.


Nintendo Entertainment System version

There were two separate versions of the game developed for the NES. The first port was handled and published by
Jaleco was a corporate brand name that was used by two previously connected video game developers and publishers based in Japan. The original Jaleco company was founded in 1974 as Japan Leisure Company, founded by Yoshiaki Kanazawa, before being renam ...
only in Japan. Released on June 23, 1988, it featured characters redrawn in a cute art style and generally shrunken rooms. No scrolling is present, leading to rooms larger than a single screen to be displayed via flip-screens. Many of the background details are missing, and instead of a save feature a password, over 100 characters long, is required to save progress. In September 1990 Jaleco released an American version of ''Maniac Mansion'' as the first NES title developed by Lucasfilm Games in cooperation with Realtime Associates. Generally, this port is regarded as being far closer to the original game than the Japanese effort. Company management was occupied with other projects, and so the port received little attention until employee Douglas Crockford volunteered to direct it. The team used a modified version of the SCUMM engine called "NES SCUMM" for the port. According to Crockford, " neof the main differences between the NES and PCs is that the NES can do certain things much faster". The graphics had to be entirely redrawn to match the NES's display resolution. Tim Schafer, who later designed ''Maniac Mansion''s sequel ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game '' Maniac Mansion''. The plot follows Bernard Bernoull ...
'', received his first professional credit as a playtester for the NES version of ''Maniac Mansion''. During ''Maniac Mansion''s development for the Commodore 64, Lucasfilm had censored profanity in the script: for instance, the early line of dialogue "Don't be a shit head" became "Don't be a tuna head". Additional content was removed from the NES version to make it suitable for a younger audience, and to conform with Nintendo's policies. Jaleco USA president Howie Rubin warned Crockford about content to which Nintendo might object, such as the word "kill". After reading the NES Game Standards Policy for himself, Crockford suspected that further elements of ''Maniac Mansion'' could be problematic, and he sent a list of questionable content to Jaleco. When the company replied that the content was reasonable, Lucasfilm Games submitted ''Maniac Mansion'' for approval. One month later, Nintendo of America was concerned that its content was objectionable, believing it was inappropriate for children, and contacted Lucasfilm Games to request they tone down the inappropriate content, particularly profanity and nudity. Crockford censored this content but attempted to leave the game's essence intact. For example, Nintendo wanted graffiti in one room, which provided an important hint to players, removed from the game. Unable to comply without simultaneously removing the hint, the team simply shortened it. Sexually suggestive and otherwise "graphic" dialogue was edited, including a remark from Dr. Fred about "pretty brains eingsucked out". The nudity described by Nintendo encompassed a swimsuit calendar, a
classical sculpture Classical sculpture (usually with a lower case "c") refers generally to sculpture from Ancient Greece and Ancient Rome, as well as the Hellenized and Romanized civilizations under their rule or influence, from about 500 BC to around 200 AD. It ma ...
and a poster of a mummy in a Playmate pose. After a brief fight to keep the sculpture, the team ultimately removed all three. The phrase "NES SCUMM System" in the credits sequence was censored as well. Lucasfilm Games re-submitted the edited version of ''Maniac Mansion'' to Nintendo, which then manufactured 250,000 cartridges. Each cartridge was fitted with a battery-powered back-up to save data. Nintendo announced the port through its official magazine in early 1990, and it provided further coverage later that year. The ability to microwave a hamster remained in the game, which Crockford cited as an example of the censors' contradictory criteria. Nintendo later noticed it, and after the first batch of cartridges was sold, Jaleco was forced to remove the content from future shipments. Late in development, Jaleco commissioned Realtime Associates to provide background music, which no previous version of ''Maniac Mansion'' had featured. Realtime Associates' founder and president David Warhol noted that "video games at that time had to have 'wall to wall' music". He brought in George "The Fat Man" Sanger and his band, along with David Hayes, to compose the score. Their goal was to create songs that suited each character, such as a punk rock theme for Razor, an electronic rock theme for Bernard and a version of Thin Lizzy's " The Boys Are Back in Town" for Dave Miller. Warhol translated their work into NES
chiptune Chiptune, also known as chip music or 8-bit music, is a style of synthesized electronic music made using the programmable sound generator (PSG) sound chips or synthesizers in vintage arcade machines, computers and video game consoles. The t ...
music.


Reception

According to Stuart Hunt of '' Retro Gamer'', ''Maniac Mansion'' received highly positive reviews from critics. Nevertheless, Ron Gilbert noted that "it wasn't a huge hit" commercially. In 2011, Hunt wrote that "as so often tends to be the way with cult classics, the popularity it saw was slow in coming". Keith Farrell of '' Compute!'s Gazette'' was struck by ''Maniac Mansion''s similarity to film, particularly in its use of cutscenes to impart "information or urgency". He lauded the game's graphics, animation and high level of detail. '' Commodore User''s Bill Scolding and three reviewers from '' Zzap!64'' compared the game to '' The Rocky Horror Picture Show''. Further comparisons were drawn to ''
Psycho Psycho may refer to: Mind * Psychopath * Sociopath * Someone with a personality disorder * Someone with a psychological disorder People with the nickname * Karl Amoussou or Psycho, mixed martial artist * Peter Ebdon or Psycho, English snook ...
'', ''
Friday the 13th Friday the 13th is considered an unlucky day in Western superstition. It occurs when the 13th day of the month in the Gregorian calendar falls on a Friday, which happens at least once every year but can occur up to three times in the same year. ...
'', '' The Texas Chain Saw Massacre'', '' The Addams Family'' and '' Scooby-Doo''. Russ Ceccola of ''Commodore Magazine'' found the cutscenes to be creative and well made, and he commented that the "characters are distinctively Lucasfilm's, bringing facial expressions and personality to each individual character". In ''Compute!'', Orson Scott Card praised the game's humor, cinematic storytelling and lack of violence. He called it "compellingly good" and evidence of Lucasfilm's push "to make computer games a valid storytelling art". German magazine ''Happy-Computer'' commended the point-and-click interface and likened it to that of '' Uninvited'' by ICOM Simulations. The publication highlighted ''Maniac Mansion''s graphics, originality, and overall enjoyability: one of the writers called it the best adventure title yet released. ''Happy-Computer'' later reported that ''Maniac Mansion'' was the highest-selling video game in West Germany for three consecutive months. The game's humor received praise from ''Zzap!64'', whose reviewers called the point-and-click controls "tremendous" and the total package "innovative and polished". Shay Addams of ''Questbusters: The Adventurer's Newsletter'' preferred ''Maniac Mansion''s interface to that of ''Labyrinth: The Computer Game''. He considered the game to be Lucasfilm's best, and he recommended it to Commodore 64 and Apple II users unable to run titles with better visuals, such as those from Sierra On-Line. A writer for '' ACE'' enjoyed the game's animation and depth, but he noted that fans of text-based adventures would dislike the game's simplicity. '' Entertainment Weekly'' picked the game as the #20 greatest game available in 1991: "The graphics are merely okay and the music is Nintendo at its tinniest, but Maniac Mansion's plot is enough to overcome these faults. In this command-driven game — adapted from the computer hit — three buddies venture into a sinister haunted mansion and wind up juggling a bunch of wacky story lines".


Ports

Reviewing the MS-DOS and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
ports, a critic from '' The Games Machine'' called ''Maniac Mansion'' "an enjoyable romp" that was structurally superior to later LucasArts adventure games. The writer noticed poor pathfinding and disliked the limited audio. Reviewers for '' The Deseret News'' lauded the audiovisuals and considered the product "wonderful fun". ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
''s
Charles Ardai Charles Ardai (born 1969) is an American entrepreneur, businessperson, and writer of award winning crime fiction and mysteries. He is founder and editor of Hard Case Crime, a line of pulp-style paperback crime novels. He is also an early employe ...
praised the game for attaining "the necessary and precarious balance between laughs and suspense that so many comic horror films and novels lack". Although he faulted the control system's limited options, he hailed it as "one of the most comfortable ever devised". Writing for '' VideoGames & Computer Entertainment'', Bill Kunkel and Joyce Worley stated that the game's plot and premise were typical of the horror genre, but they praised the interface and execution. Reviewing ''Maniac Mansion''s Amiga version four years after its release, Simon Byron of '' The One Amiga'' praised the game for retaining "charm and humour", but suggested that its art direction had become "tacky" compared to more recent titles. Stephen Bradly of '' Amiga Format'' found the game derivative, but encountered "loads of visual humour" in it, adding: "Strangely, it's quite compelling after a while". Michael Labiner of Germany's ''Amiga Joker'' considered ''Maniac Mansion'' to be one of the best adventure games for the system. He noted minor graphical flaws, such as a limited color palette, but he argued that the gameplay made up for such shortcomings. Writing for ''Datormagazin'' in Sweden, Ingela Palmér commented that the Amiga and Commodore 64 versions of ''Maniac Mansion'' were nearly identical. She criticized the graphics and gameplay of both releases but felt the game to be highly enjoyable regardless. Reviewing the NES release, British magazine '' Mean Machines'' commended the game's presentation, playability, and replay value. The publication also noted undetailed graphics and "ear-bashing tunes". The magazine's Julian Rignall compared ''Maniac Mansion'' to the title ''Shadowgate'', but he preferred the former's controls and lack of "death-without-warning situations". Writers for Germany's ''Video Games'' referred to the NES version as a "classic". Co-reviewer Heinrich Lenhardt stated that ''Maniac Mansion'' was unlike any other NES adventure game, and that it was no less enjoyable than its home computer releases. Co-reviewer Winnie Forster found it to be "one of the most original representatives of the dventure gamegenre". In retrospective features, ''Edge'' magazine called the NES version "somewhat neutered" and ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
'' referred to it as "infamous" and "heavily censored".


TV adaptation and game sequel

Lucasfilm conceived the idea for a television adaptation of ''Maniac Mansion'', the rights to which were purchased by The Family Channel in 1990. The two companies collaborated with Atlantis Films to produce a sitcom named after the game, which debuted in September of that year. It aired on YTV in Canada and The Family Channel in the United States. Based in part on the video game, the series focuses on the Edison family's life and stars
Joe Flaherty Joseph Flaherty (born June 21, 1941) is an American actor, writer, and comedian. He is best known for his work on the Canadian sketch comedy '' SCTV'' from 1976 to 1984 (on which he also served as a writer), and as Harold Weir on ''Freaks and G ...
as Dr. Fred. Its writing staff was led by
Eugene Levy Eugene Levy (born December 17, 1946) is a Canadian actor and comedian. From 1976 until 1984, he appeared in the Canadian television sketch comedy series '' SCTV''. He has also appeared in the '' American Pie'' series of films and the Canadian ...
. Gilbert later said that the premise of the series changed during production until it differed heavily from the game's original plot. Upon its debut, the adaptation received positive reviews from '' Variety'', '' Entertainment Weekly'' and the '' Los Angeles Times''. '' Time'' named it one of the year's best new series.
Ken Tucker Kenneth Tucker is an American arts, music and television critic, magazine editor, and non-fiction book writer. Early life and education Tucker was born in Manhattan, New York City, New York, and raised in Stamford, Connecticut. He earned a ...
of ''Entertainment Weekly'' questioned the decision to air the series on The Family Channel, given Flaherty's subversive humor. Discussing the series in retrospect, Richard Cobbett of '' PC Gamer'' criticized its generic storylines and lack of relevance to the game. The series lasted for three seasons; sixty-six episodes were filmed. In the early 1990s, LucasArts tasked Dave Grossman and Tim Schafer, both of whom had worked on the ''Monkey Island'' series, with designing a sequel to ''Maniac Mansion''. Gilbert and Winnick initially assisted with the project's writing. The team included voice acting and more detailed graphics, which Gilbert had originally envisioned for ''Maniac Mansion''. The first game's nonlinear design was discarded, and the team implemented a
Chuck Jones Charles Martin Jones (September 21, 1912 – February 22, 2002) was an American animator, director, and painter, best known for his work with Warner Bros. Cartoons on the ''Looney Tunes'' and ''Merrie Melodies'' series of shorts. He wrote, produ ...
-inspired visual style, alongside numerous puzzles based on time travel. Bernard and the Edison family were retained. The sequel ''
Day of the Tentacle ''Day of the Tentacle'', also known as ''Maniac Mansion II: Day of the Tentacle'', is a 1993 graphic adventure game developed and published by LucasArts. It is the sequel to the 1987 game '' Maniac Mansion''. The plot follows Bernard Bernoull ...
'' was released in 1993, and came with a fully playable copy of ''Maniac Mansion'' hidden as an Easter egg within the game.


Impact and legacy

In 2010, the staff of ''GamesTM'' dubbed ''Maniac Mansion'' a "seminal" title that overhauled the gameplay of the graphic adventure genre. Removing the need to guess syntax allowed players to concentrate on the story and puzzles, which created a smoother and more enjoyable experience, according to the magazine. Eurogamer's Kristan Reed agreed: he believed that the design was "infinitely more elegant and intuitive" than its predecessors and that it freed players from "guessing-game frustration". Designer Dave Grossman, who worked on Lucasfilm Games' later ''Day of the Tentacle'' and ''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybr ...
'', felt that ''Maniac Mansion'' had revolutionized the adventure game genre. Although 1985's ''Uninvited'' had featured a point-and-click interface, it was not influential. ''Maniac Mansion''s implementation of the concept was widely imitated in other adventure titles. Writing in the game studies journal ''Kinephanos'', Jonathan Lessard argued that ''Maniac Mansion'' led a "
Casual Casual or Casuals may refer to: * Casual wear, a loosely defined dress code **Business casual a loosely defined dress code **Smart casual a loosely defined dress code * Casual Company, term used by the United States military to describe a type of ...
Revolution" in the late 1980s, which opened the adventure genre to a wider audience. Similarly, Christopher Buecheler of
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
called the game a contributor to its genre's subsequent critical adoration and commercial success. Reed highlighted the "wonderfully ambitious" design of ''Maniac Mansion'', in reference to its writing, interface, and cast of characters. Game designer Sheri Graner Ray believed the game to challenge "
damsel in distress The damsel in distress is a recurring narrative device in which one or more men must rescue a woman who has either been kidnapped or placed in general peril. Kinship, love, or lust (or a combination of those) gives the male protagonist the motiv ...
" stereotypes through its inclusion of female protagonists. Conversely, writer Mark Dery argued that the goal of rescuing a kidnapped cheerleader reinforced negative gender roles. The Lucasfilm team built on their experiences from ''Maniac Mansion'' and became increasingly ambitious in subsequent titles. Gilbert admitted to making mistakes—such as the inclusion of no-win situations—in ''Maniac Mansion'', and he applied these lessons to future projects. For example, the game relies on timers rather than events to trigger cutscenes, which occasionally results in awkward transitions: Gilbert worked to avoid this flaw with the ''Monkey Island'' series. Because of ''Maniac Mansion''s imperfections, Gilbert considers it his favorite among the games he made. According to writers Mike and Sandie Morrison, Lucasfilm Games became "serious competition" in the adventure genre after the release of ''Maniac Mansion''. The game's success solidified Lucasfilm as one of the leading producers of adventure games: authors Rusel DeMaria and Johnny Wilson described it as a "landmark title" for the company. In their view, ''Maniac Mansion''—along with '' Space Quest: The Sarien Encounter'' and '' Leisure Suit Larry in the Land of the Lounge Lizards''—inaugurated a "new era of humor-based adventure games". This belief was shared by Reed, who wrote that ''Maniac Mansion'' "set in motion a captivating chapter in the history of gaming" that encompassed wit, invention, and style. The SCUMM engine was reused by Lucasfilm in eleven later titles; improvements were made to its code with each game. Over time, rival adventure game developers adopted this paradigm in their own software. ''GamesTM'' attributed the change to a desire to streamline production and create enjoyable games. Following his 1992 departure from LucasArts—a conglomeration of Lucasfilm Games, ILM and Skywalker Sound formed in 1990—Gilbert used SCUMM to create adventure games and ''
Backyard Sports ''Backyard Sports'' (originally branded as ''Junior Sports'') is a video game series released for consoles, computers and mobile devices. The series is best known for starring kid-sized versions of popular professional sports stars, such as Alb ...
'' titles for
Humongous Entertainment Humongous Entertainment, Inc. was an American video game developer based in Bothell, Washington. Founded in 1992, the company is best known for developing multiple edutainment franchises, most prominently ''Putt-Putt (series), Putt-Putt'', ''Fred ...
. In 2011, Richard Cobbett summarized ''Maniac Mansion'' as "one of the most intricate and important adventure games ever made". '' Retro Gamer'' ranked it as one of the ten best Commodore 64 games in 2006, and IGN later named it one of the ten best LucasArts adventure games. Seven years after the NES version's debut, ''Nintendo Power'' named it the 61st best game ever. The publication dubbed it the 16th best NES title in 2008. The game's uniqueness and clever writing were praised by ''Nintendo Power'': in 2010, the magazine's Chris Hoffman stated that the game is "unlike anything else out there — a point-and-click adventure with an awesome sense of humor and multiple solutions to almost every puzzle". In its retrospective coverage, ''Nintendo Power'' several times noted the ability to microwave a hamster, which the staff considered to be an iconic scene. In March 2012, '' Retro Gamer'' listed the hamster incident as one of the "100 Classic Gaming Moments". ''Maniac Mansion'' enthusiasts have drawn fan art of its characters, participated in tentacle-themed
cosplay Cosplay, a portmanteau of "costume play", is an activity and performance art in which participants called cosplayers wear costumes and fashion accessories to represent a specific character. Cosplayers often interact to create a subculture, ...
and produced a trailer for a fictitious film adaptation of the game. German fan Sascha Borisow created a fan game remake, titled ''Maniac Mansion Deluxe'', with enhanced audio and visuals. He used the Adventure Game Studio engine to develop the project, which he distributed free of charge on the Internet. By the end of 2004, the remake had over 200,000 downloads. A remake with three-dimensional graphics called ''Meteor Mess'' was created by the German developer Vampyr Games, and, as of 2011, another group in Germany produced one with art direction similar to that of ''Day of the Tentacle''. Fans have created an episodic series of games based on ''Maniac Mansion'' as well. Gilbert has said that he would like to see an official remake, similar in its graphics and gameplay to ''The Secret of Monkey Island: Special Edition'' and ''Monkey Island 2 Special Edition: LeChuck's Revenge''. He also expressed doubts about its potential quality, in light of
George Lucas George Walton Lucas Jr. (born May 14, 1944) is an American filmmaker. Lucas is best known for creating the ''Star Wars'' and ''Indiana Jones'' franchises and founding Lucasfilm, LucasArts, Industrial Light & Magic and THX. He served as chairm ...
's enhanced remakes of the original ''
Star Wars ''Star Wars'' is an American epic film, epic space opera multimedia franchise created by George Lucas, which began with the Star Wars (film), eponymous 1977 film and quickly became a worldwide popular culture, pop-culture Cultural impact of S ...
'' trilogy. In December 2017, Disney, which gained rights to the LucasArts games following its acquisition of Lucasfilm, published ''Maniac Mansion'' running atop the ScummVM virtual machine to various digital storefronts.


References


External links

*
''Maniac Mansion''
at Classicgaming.cc
''Maniac Mansion'' at c64-wiki.com


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