Space Quest I
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Space Quest I
''Space Quest: Chapter I – The Sarien Encounter'', commonly known as ''Space Quest I'', is a graphic adventure game released in October 1986 by Sierra On-Line. It is the first game in the ''Space Quest'' series. It quickly became a hit, selling in excess of 100,000 copies. Total sales are believed to be around 200,000 to date, not including the many compilations it has been included in. ''Space Quest'' was the brainchild of Sierra programmers Scott Murphy and Mark Crowe, who had worked on prior titles like '' King's Quest II'', but had not designed their own game before. According to Murphy, "at that time (1985), everything at Sierra was so somber and had an almost medieval atmosphere. So we decided 'Why not make a fun, silly game?'" In 1992, '' Adventure Comics'' created a three issue comic, based on the game's plot. Plot Players of the original game are never told the hero's name, but are instead asked to enter their own. The default name of " Roger Wilco" — a reference to t ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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De Facto
''De facto'' ( ; , "in fact") describes practices that exist in reality, whether or not they are officially recognized by laws or other formal norms. It is commonly used to refer to what happens in practice, in contrast with ''de jure'' ("by law"), which refers to things that happen according to official law, regardless of whether the practice exists in reality. History In jurisprudence, it mainly means "practiced, but not necessarily defined by law" or "practiced or is valid, but not officially established". Basically, this expression is opposed to the concept of "de jure" (which means "as defined by law") when it comes to law, management or technology (such as standards) in the case of creation, development or application of "without" or "against" instructions, but in accordance with "with practice". When legal situations are discussed, "de jure" means "expressed by law", while "de facto" means action or what is practiced. Similar expressions: "essentially", "unofficial", "in ...
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PCjr
The IBM PCjr (pronounced "PC junior") was a home computer produced and marketed by IBM from March 1984 to May 1985, intended as a lower-cost variant of the IBM PC with hardware capabilities better suited for video games, in order to compete more directly with other home computers such as the Apple II and Commodore 64. It retained the IBM PC's 8088 CPU and BIOS interface, but provided enhanced graphics and sound, ROM cartridge slots, built-in joystick ports, and an infrared wireless keyboard. The PCjr supported expansion via "sidecar" modules, which could be attached to the side of the unit. Despite widespread anticipation, the PCjr was ultimately unsuccessful in the market. It was only partially IBM compatible, limiting support for IBM's software library, its chiclet keyboard was widely criticized for its poor quality, expandability was limited, and it was initially offered with a maximum of of RAM, insufficient for many PC programs. Models The PCjr came in two models: * 48 ...
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Tandy 1000
The Tandy 1000 is the first in a line of IBM PC workalike home computer systems produced by the Tandy Corporation for sale in its Radio Shack and Radio Shack Computer Center chains of stores. Overview In December 1983, an executive with Tandy Corporation, maker of TRS-80 computers, said about the new IBM PCjr: "I'm sure a lot of people will be coming out with PCjr look-alikes. The market is big." While preparing the Tandy 2000—the company's first MS-DOS computer—for release in November 1983, Tandy began designing the Tandy 1000, code named "August". Unlike the 2000 it would be PC compatible with the IBM PC, and support the PCjr graphics standard. Released in November 1984, the $1,200 Tandy 1000 offers the same functionality as the PCjr, but with an improved keyboard and better expandability and compatibility. "How could IBM have made that mistake with the PCjr?" an amazed Tandy executive said regarding its chiclet keyboard, and another claimed that the 1000 "is what the PCj ...
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Apple Macintosh
The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and software engineers. The current lineup includes the MacBook Air and MacBook Pro laptops, as well as the iMac, Mac Mini, Mac Studio and Mac Pro desktops. Macs run the macOS operating system. The first Mac was released in 1984, and was advertised with the highly-acclaimed "1984" ad. After a period of initial success, the Mac languished in the 1990s, until co-founder Steve Jobs returned to Apple in 1997. Jobs oversaw the release of many successful products, unveiled the modern Mac OS X, completed the 2005-06 Intel transition, and brought features from the iPhone back to the Mac. During Tim Cook's tenure as CEO, the Mac underwent a period of neglect, but was later reinvigorated with the introduction of popular high-end Macs and the ongoing Apple s ...
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Text Parser
{{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" and "get") and certain filler words are dropped (e.g. articles, or the "at" in "look at rock"). The parser makes it easier for the game's author to react on input. The author does not have to write special code to process the commands "get the gem", "take the gem", "get gem", "take gem", "take the precious gem", etc. separately, as the parser will have stripped the input down to something like "take gem". For the player, the game is more flexible, as the game has a larger vocabulary, and there are fewer guess-the-verb and guess-the-noun problems. Parsers are used in early interactive fiction games like the ''Zork'' series, and more recently in games created by systems like Inform and TADS. See also * Natural language parsing External l ...
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Space Quest I Atari ST Screenshot
Space is the boundless three-dimensional extent in which objects and events have relative position and direction. In classical physics, physical space is often conceived in three linear dimensions, although modern physicists usually consider it, with time, to be part of a boundless four-dimensional continuum known as spacetime. The concept of space is considered to be of fundamental importance to an understanding of the physical universe. However, disagreement continues between philosophers over whether it is itself an entity, a relationship between entities, or part of a conceptual framework. Debates concerning the nature, essence and the mode of existence of space date back to antiquity; namely, to treatises like the ''Timaeus'' of Plato, or Socrates in his reflections on what the Greeks called ''khôra'' (i.e. "space"), or in the ''Physics'' of Aristotle (Book IV, Delta) in the definition of ''topos'' (i.e. place), or in the later "geometrical conception of place" as "space ...
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Blake's 7
''Blake's 7'' (sometimes styled ''Blakes7'') is a British science fiction television programme produced by the BBC. Four 13-episode series were broadcast on BBC1 between 1978 and 1981. It was created by Terry Nation, who also wrote the first series, produced by David Maloney (series 1–3) and Vere Lorrimer (series 4), and the script editor throughout its run was Chris Boucher, who wrote nine of its episodes. The main character for the first two series was Roj Blake, played by Gareth Thomas. ''Blake's 7'', which was broadcast in 25 other countries, had a low budget but featured many tropes of space opera, such as spaceships, robots, galactic empires and aliens. Critical responses have been varied; some reviewers praised the programme for its dystopian themes, strong characterisation, ambiguous morality and pessimistic tone, as well as displaying an "enormous sense of fun", but others have criticised its production values, dialogue, and accused it of lacking originality. ...
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