Last Ninja 3
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''Last Ninja 3'' is an
action-adventure The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyli ...
video game that was developed and published by
System 3 System 3, System/3 or System III could refer to: Computing and electronics *Acorn System 3, a home computer produced by Acorn Computers from 1980 * Cromemco System Three, a home computer produced by Cromemco from 1978 *IBM System/3, a low-end busin ...
for the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
in
1991 File:1991 Events Collage.png, From left, clockwise: Boris Yeltsin, elected as Russia's first president, waves the new flag of Russia after the 1991 Soviet coup d'état attempt, orchestrated by Soviet hardliners; Mount Pinatubo erupts in the Phil ...
. It is a sequel to the 1988 game ''
Last Ninja 2 ''Last Ninja 2: Back with a Vengeance'' is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game ''The Last Ninja''. The Acorn Electron, BBC M ...
''.


Development and release

The
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
versions of ''Last Ninja 3'', as developed by System 3, began development in September 1990, and were released in the March 1991 for the Amiga and Atari ST; a
DOS DOS is shorthand for the MS-DOS and IBM PC DOS family of operating systems. DOS may also refer to: Computing * Data over signalling (DoS), multiplexing data onto a signalling channel * Denial-of-service attack (DoS), an attack on a communicatio ...
version was in development and announced for the same month, but was never released. Adrian Cale, the co-director of ''Last Ninja 3'', stated that the game was conceived because "the ''Ninja'' games have almost become a genre in their own right. People buy them because they specifically want that type of game. ... years ago ''Last Ninja'' was state of the art on 8-bit machines, we're now trying to make it state of the art on 16-bit". Unlike its predecessors, ''Last Ninja 3'' may have more than one enemy on-screen at once. Alongside this, the enemy AI was improved: Stan Schembri, a designer for ''Last Ninja 3'', said that they are "a lot more intelligent", further stating that "they attempt to react to the way you move. In ''Ninja 2'' if you were fighting that was it. In this one if you make a slight move, an enemy will try to come round to fight you from the back". ''Last Ninja 3'' was designed with arcade-style gameplay in mind: this manifests in the form of changes to ''Ninja 3's'' combat, and the addition of bosses. Due to these gameplay changes, the game's joystick controls are also altered: while previous ''Last Ninja'' games have controls for turning and moving separately, the protagonist now faces and moves in the same direction the stick is pushed. ''Last Ninja 3's'' graphics were intentionally made aesthetically different from previous games in the series. Cale said that some of the game's enemies are "more fantasy oriented", as opposed to "a load of guys in karate gear". Cale further expressed that the ''Last Ninja 3'' team "tried to create character animation that hasn't been seen in other games", with making the animations 'realistic' being a priority. ''The One'' expressed that the development team also prioritized walkcycle animations, with the graphic artists seeking to avoid characters 'looking like they're skating'. ''Last Ninja 3'' has larger sprites than its predecessors: the protagonist's sprite is double the size of that of previous games. The 16-bit versions of ''Last Ninja 3'' were programmed by Mark Dawson and Dave Collins from the game studio Eldritch the Cat. Despite the size of ''Last Ninja 3's'' sprites, they don't use much processor time: the game's 3D masking uses more processing power, with about 200 layers of masking per screen. According to Collins & Dawson, the game's 3D masking was one of the hardest aspects to code. The Amiga version was the first version of the game made, and was used as the basis for the Atari ST and cancelled DOS conversions. Dawson primarily programmed the Atari ST version, which he expressed is easier than the DOS version due to the ST 'essentially using the same code', while Collins worked on the DOS version. Rather than using a PC running PDS for development like previous System 3 games, ''Last Ninja 3'' was programmed on
Intel 80386 The Intel 386, originally released as 80386 and later renamed i386, is a 32-bit microprocessor introduced in 1985. The first versions had 275,000 transistorslife far easier. You can look through memory on your PC and all sorts of things easily". In a retrospective interview in 2005, System 3's Mark Cale felt that the game was "by no means the best entry in the series", blaming the breakup of the original ''Last Ninja'' series team, stating that "when working with such talented people as John Twiddy and Hugh Riley, there was always a certain amount of magic and things just flowed. With some other developers, they were always trying to escape the nemesis of the past. I think the programmers on ''Ninja 3'' were always trying to outdo John Twiddy, rather than make a great game. It wasn’t as good as it should have been". ''Last Ninja 3'' was re-released on the
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
in North America in 2008, and in 2010 in Europe. ''Last Ninja 3'' was pulled from the European Virtual Console storefront in 2010 due to a bug in the game which resulted in the game freezing after the first level, which was present since its release in 2008.


Reception

According to Mark Cale, about 3 million copies of the game were sold. The game was very well received by the press. The Amiga version reviews included the review scores of 81% from ''
Amiga Format ''Amiga Format'' was a British computer magazine for Amiga computers, published by Future plc. The magazine lasted 136 issues from 1989 to 2000. The magazine was formed when, in the wake of selling ''ACE'' to EMAP, Future split the dual-format t ...
'', 80% ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'', and 90% from ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
''. The C64 version was further acclaimed, including the scores of 94% from ''
Computer + Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' and 93% from ''
Zzap! ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
''. British gaming magazine ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'' gave the Amiga version of ''Last Ninja 3'' an overall score of 90%, and noted the game as incorporating console and arcade-style gameplay elements. ''The One'' praised ''Last Ninja 3's'' new weapons & moves, and favorably expressed that they don't 'dilute the game's challenge', further remarking that these elements "bring it to another level of playability". ''The One'' praised ''Last Ninja 3's'' "complex" and "creative" puzzles and map design, and "detailed" larger sprites, further noting the game as having 'good visual details' and effects, such as
motion blur Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or lo ...
for weapons being swung. ''The One'' noted the game as 'unoriginal' and somewhat 'dated' due to advents in the graphic adventure genre, but expressed that the game is fun, challenging, and "a classic".


References


External links


Last Ninja Archives

''Last Ninja 3''
at Hall of Light Amiga database * *

at C64Sets.com {{DEFAULTSORT:Last Ninja 3, The 1991 video games Action-adventure games Amiga CD32 games Amiga games Atari ST games Cancelled DOS games Cancelled ZX Spectrum games Commodore 64 games Single-player video games System 3 (company) games Video games about ninja Video games developed in the United Kingdom Video games with isometric graphics Virtual Console games