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Liverpool rummy is a multi-player, multi-round
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
similar to other variants of
rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
that adds features like buying and going out. It is played the same as
Contract rummy Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. It appeared in the United States during the Second World War._ (1940), ''Bendix Battleline'', Vol. 3., p. 6. Bendix Aviation Corp. The game is also known as Combina ...
, except that if a player manages to cut the exact number of cards required to deal the hand and leave a face-up card, then the cutting player's score is reduced by 50 points.Rules of Card Games: Liverpool Rummy
at
Pagat.com Pagat.com is a website containing rules to hundreds of card games from all over the world. Maintained by John McLeod, it contains information for traditional, commercial, and newly invented card games from all over the world. It has been described ...


The game

The game consists of seven deals of the cards. The objective is to be holding the lowest valued cards at the end of each deal. At the end of each deal the score for each player is written down, and the player with the lowest total score at the end of the seven deals wins the game. In each deal, the players reduce the value of the cards held in their hands by laying on the table, melds comprising sets and
sequences In mathematics, a sequence is an enumerated collection of objects in which repetitions are allowed and order matters. Like a set, it contains members (also called ''elements'', or ''terms''). The number of elements (possibly infinite) is called t ...
of cards, usually known as Books and Runs. *A Book consists of three or more cards of the same rank, such as . *A Run consists of four or more cards in sequence, all of the same suit (hearts, clubs, etc), such as .


Deck

The game is played with standard 52-card packs plus the jokers: 2 packs for three or four players or 3 for more than four players. The ranking from low-to-high is 2-3-4-5-6-7-8-9-10-J-Q-K-A. Aces are always high. Jokers are
wild Wild, wild, wilds or wild may refer to: Common meanings * Wild animal * Wilderness, a wild natural environment * Wildness, the quality of being wild or untamed Art, media and entertainment Film and television * ''Wild'' (2014 film), a 2014 A ...
.


Dealing

The dealer deals 10 cards to each player for the first 4 rounds, then 12 cards to each player for the last 3 rounds. After all the players' hands have been dealt, the rest are placed face down as the stock and its top card turned face-up to start the discard pile. The player to the immediate left of the dealer plays first.


Play

On each turn, a player may: *Allow any player to buy the top card from the discard pile. *Draw either the face-up top card of the discard pile or one card from the stock. * Meld their completed round-appropriate collection of books and runs. *Play off other players who have laid down once they have laid down themselves. *Discard one card from their hand onto the discard pile. When a player discards a card that could have been ''played off'' on their own or another player's laid cards is a "Liverpool". Only players that are ''laid down'' may ''call Liverpool.'' The first player to call Liverpool may discard one card to the discard pile, resume rotation prior caller. If the next player commences their turn by either drawing or allowing buying then the opportunity to ''call Liverpool'' has passed. Play continues, in alternating turns, until one player ''goes out'', or has no cards left in their hand. Points are tallied and recorded by a score-keeper. All of the cards are shuffled and the next round of play commences.


Laying down

The objective in Liverpool rummy is to improve one's score by laying down to reduce the number of cards in hand, and eventually going out before other players. Within each round there are two types of card groupings that are required: ;Books:3 or more cards sharing the same rank, i.e., . ;Runs: 4 or more cards of the same suit in sequence, i.e., . Aces rank as high or low, but one cannot create a run that loops around, also known as "turning the corner". A 2 3 4 is allowed, J Q K A is allowed, but K A 2 3 is not. If a player begins to meld and finds they cannot actually meld, they must add fifty points to their score.


Requirements for laying down

The requirements for each round of play are as follows: *First - 2 books of three (6 cards) *Second - 1 book of three & 1 run of four (7 cards) *Third - 2 runs of four (8 cards) *Fourth - 3 books of three (9 cards) *Fifth - 2 books of three & 1 run of four (10 cards) *Sixth - 1 book of three & 2 runs of four (11 cards) *Seventh - 3 runs of four with no remaining cards in hand, no final discard (12 cards)


Buying cards

After each player has finished his/her turn by discarding, if the next player should decline to pick up the new top card of the face-up discard pile, any other player may "buy" it. The "price" to pick up this extra card out of turn requires that the buyer draw an additional card from the face-down pile. If more than one player desires to buy a card, the player who first calls out "I'll buy that" gets the card. Or, for a calmer game, whoever is nearest (clockwise) to the player about to draw gets precedence. The option to buy ends when the next player picks up a card from the top of the face-down deck.


Wild cards

Jokers are wild cards, and can represent any card (suit and number). However there are restrictions on their usage. *Sets must include at least 2 non-wildcards. (Example: .) *Runs must include at least 3 non-wildcards in an original 4 card grouping. (Example: ) During their turn while playing off another player, a player may replace that other player's laid Joker from within a run with the card it is substituting, so long as that Joker is placed somewhere else before the player concludes their turn. An easy way for a player to "waste" the extra Joker if it doesn't allow them to lay additional cards is to simply add it to a set, as this prohibits another player from performing the wild card substitution trick again.


Playing off other players

Once a player has laid down, they can then attempt to further reduce the number of cards in their hand by adding to other players' laid cards. For example, a could be added to an existing set of 3s ( ) or a suitable a run of hearts ( ) from another player.


Calling rummy

Once a player has laid down, their discard must not fit into either their own or any other player's laid cards. If this is the case, every other player has until the commencement of the next player's turn to ''call rummy'' on the offending player, in which case that offending player picks up their discard and one additional card from the top of the deck. Once a player lays their cards down to 'go out' of a round, rummy rules no longer apply.


Evaluation of the hand

At the end of each round when a player goes out, the rest of the players total their scores by counting up the value of the cards remaining in their hands. Cards are valued as follows: *2 through 9 are 5 points each. *10, J, Q and K are 10 points each. *Aces & Jokers are 15 points each. The player with the lowest point total at the end of final round wins, so players usually work to lower their scores by going down, playing off other players who have gone down and, secondarily, replacing high cards (such as face cards and aces) with lower ones.


Going out

A player ''goes out'' when they successfully discard the only remaining card in hand, marking the conclusion of the step for all players. A player gets to this point by laying down and then playing off their and other players’ hands. A player is ''floating'' if they exhaust their cards and are not able to discard. In this case, the hand continues until somebody successfully goes out. At no point in time is it acceptable to draw a card from the up pile and discard the same card during the same turn. It follows that a floater must draw an unplayable card from the deck (down-pile) in order to go out. When floating, a player may also play off of someone, meaning they can add on to a run or set owned by another player by simply laying the cards they want to play in front of them. It is customary for a player to knock on the table when there is only one card left in their hand, alerting other players to the fact that they are close to going out.


Variants

In the "Me" variant, a player may buy a card out of turn from the discard pile by calling "me". They pick up the discarded (bought) card and a penalty (the price for buying the card). The difference from Liverpool Rummy is that whoever calls "me" first gets the card as opposed to the player who is nearest (clockwise) the player about to draw.


See also

*
Rummy Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a k ...
*
Canasta Canasta (; Spanish for "basket") is a card game of the rummy family of games believed to be a variant of 500 Rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with tw ...
* Tonk *
Phase 10 Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent ...


References

{{Non trick-taking card games American card games Rummy French deck card games de:Gin Rummy fr:Gin Rami ja:ジン・ラミー fi:Ginirommi sv:Gin rummy