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Meld (cards)
In card games, a meld is a set of matching cards, typically three or more, that earn a player points and/or allow them to deplete their hand. Melds typically come in sequences of ascending cards belonging to the same suit known as '' runs'' () or ''sets/groups'' of cards of identical rank (). Other ones may be ''marriage'' (e.g. K and Q) and ''bezique'' (Q and J). Melding is typical in games of the rummy family, such as canasta and gin. It is also used in other games such as mahjong. Melds are also made in some trick-taking games, such as pinochle and bezique.Parlett (2008), pp. 287-291, 295-296. See also * Run (cards) * Set (cards) A set or group in card games is a scoring combination consisting of three or more playing cards of the same rank;Parlett (2008) p. 489. in some games, such as Bieten, a set may also comprise just two cards (a 'pair'). Description Sets are one ... References Bibliography * Parlett, David. ''The Penguin Book of Card Games''. London: ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Run (cards)
A run, straight or sequence is a combination of playing cards where cards have consecutive rank values.Parlett, David. ''The Penguin Book of Card Games''. London: Penguin (2008) p. 645. . They need not normally be of the same suit. However, if they are, this is referred to as a suit sequence.Arnold, Peter (1988). ''The Book of Card Games''. NY: Barnes & Noble, p. xi. Some games, such as cribbage, specify that an ace counts as one ("ace low"); others specify that an ace counts above a King ("ace high"); yet others, such as poker, allow an ace to count either high or low. Runs are one of the two types of meld that may be used in games where melding is part of the play; the other being a set or group, such as a pair or triplet. A natural sequence, as opposed to one that is wild, is one that consists purely of 'natural cards', without any wild cards such as jokers or deuces.Parlett, David. ''A History of Card Games''. Oxford: OUP (1991) p. 127. . Examples See also * Meld (card ...
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Set (cards)
A set or group in card games is a scoring combination consisting of three or more playing cards of the same rank;Parlett (2008) p. 489. in some games, such as Bieten, a set may also comprise just two cards (a 'pair'). Description Sets are one of the two types of meld that may be used in games where melding is part of the play; the other being a run or sequence. A set or group comprises 3 or 4 cards of the same rank and, usually, different suits. A prial, pair royal, gleek or triplet is a set of 3 cards of equal rank and a quartet or, in some older games, a mournival, is one of four cards of the same rank.Parlett (2008), pp. 287, 645. Usually a pair (2 cards of the same rank but different suits) is not counted as a "set"; but some games, such as Bieten or Perlaggen do include pairs as sets. A wild set is one containing wild cards – that is, those cards designated in the rules as being wild, for example, the jokers in Rommé. On the other hand, a natural set is one consis ...
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Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and ...
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Canasta
Canasta (; Spanish for "basket") is a card game of the rummy family of games believed to be a variant of 500 Rum. Although many variations exist for two, three, five or six players, it is most commonly played by four in two partnerships with two standard decks of cards. Players attempt to make melds of seven cards of the same rank and "go out" by playing all cards in their hands. It is "the most recent card game to have achieved worldwide status as a classic". History The game of Canasta was devised by attorney Segundo Sanchez Santos and his Bridge partner, architect Alberto Serrato in Montevideo, Uruguay, in 1939,American Heritage Dictionar''Spanish Word Histories and Mysteries: English Words That Come from Spanish'' Houghton Mifflin Harcourt (2007), in an attempt to design a time-efficient game that was as engaging as Bridge. They tried different formulas before inviting Arturo Gomez Hartley and Ricardo Sanguinetti to test their game. After a positive reception of Canasta a ...
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Mahjong
Mahjong or mah-jongg (English pronunciation: ) is a tile-based game that was developed in the 19th century in China and has spread throughout the world since the early 20th century. It is commonly played by four players (with some three-player variations found in parts of China, Japan, South Korea and Southeast Asia). The game and its regional variants are widely played throughout East and Southeast Asia and have also become popular in Western countries. The game has also been adapted into a widespread online entertainment. Similar to the Western card game rummy, Mahjong is a game of skill, strategy, and luck. To distinguish it from mahjong solitaire, it is sometimes referred to as mahjong rummy. The game is played with a set of 144 tiles based on Chinese characters and symbols, although many regional variations may omit some tiles or add unique ones. In most variations, each player begins by receiving 13 tiles. In turn, players draw and discard tiles until they complete ...
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Pinochle
Pinochle (), also called pinocle or penuchle, is a trick-taking, Ace-Ten card game typically for two to four players and played with a 48-card deck. It is derived from the card game bezique; players score points by trick-taking and also by forming combinations of cards into melds. It is thus considered part of a "trick-and-meld" category which also includes the game belote. Each hand is played in three phases: bidding, melds, and tricks. The standard game today is called "partnership auction pinochle". History Pinochle is thought to have two possible origins. One is that it is a cousin of Binokel, with both games evolving from the game of Bezique. A second alternative is that Pinochle actually developed from the Swiss and, later, South German game of Binocle or Binokel, which in turn is a descendant of Bezique. The word pinochle has several different potential derivations. It may come from the French word ''binocle'' literally meaning "two eyes", or "eyeglasses" or "binoc ...
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Bezique
Bezique () or Bésigue () is a 19th-century French melding and trick-taking card game for two players that came to Britain and is still played today. The game is derived from Piquet,''Transactions of the Philological Society'', Philological Society, pg. 289 - Philological Society (Great Britain) 1910 possibly via Marriage (Sixty-six) and Briscan, with additional scoring features, notably the peculiar liaison of the and that is also a feature of Pinochle, Binokel, and similarly named games that vary by country. History An early theory that appeared in the 1864 edition of ''The American Hoyle'' was that Bezique originated in Sweden as the result of a royal competition. This much repeated, but unsubstantiated, tale is recounted thus: "THE ROYAL GAME OF BÉZIQUE This interesting game is supposed to have originated in Sweden. It is said that during the reign of the First Charles (presumed to mean Charles I of England who reigned from 1625-1649)--a reward having been offered by ...
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