Contract Rummy
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Contract Rummy
Contract rummy is a Rummy card game, based on gin rummy played by 3 to 8 players. It appeared in the United States during the Second World War._ (1940), ''Bendix Battleline'', Vol. 3., p. 6. Bendix Aviation Corp. The game is also known as Combination rummy, Deuces Wild Rummy and Joker rummy, and a proprietary version of the game called ''Phase 10'' was published in 1982. Play Basics Contract rummy is played with multiple decks of 54 standard playing cards, including the Jokers. Aces are high and low (above a King), and Jokers are wild cards. The number of decks varies from 2 to 4 and is based on the number of players (see chart). Each game is based on 7 rounds of hands, and the rules for each hand are unique. One player begins as dealer for the first hand, and then the player to the dealer's left becomes dealer for the next hand, and so on. Each player is dealt ten cards for the first four rounds and then 12 for the last three. The rest of the deck is then placed face down in the ...
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3 Playing Cards
3 (three) is a number, numeral and digit. It is the natural number following 2 and preceding 4, and is the smallest odd prime number and the only prime preceding a square number. It has religious or cultural significance in many societies. Evolution of the Arabic digit The use of three lines to denote the number 3 occurred in many writing systems, including some (like Roman and Chinese numerals) that are still in use. That was also the original representation of 3 in the Brahmic (Indian) numerical notation, its earliest forms aligned vertically. However, during the Gupta Empire the sign was modified by the addition of a curve on each line. The Nāgarī script rotated the lines clockwise, so they appeared horizontally, and ended each line with a short downward stroke on the right. In cursive script, the three strokes were eventually connected to form a glyph resembling a with an additional stroke at the bottom: ३. The Indian digits spread to the Caliphate in the 9th ...
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King (playing Card)
The king is a playing card with a picture of a king displayed on it. The king is usually the highest-ranking face card. In the French version of playing cards and tarot decks, the king immediately outranks the queen. In Italian and Spanish playing cards, the king immediately outranks the knight. In German and Swiss playing cards, the king immediately outranks the '' Ober''. In some games, the king is the highest-ranked card; in others, the ace is higher. Aces began outranking kings around 1500 with Trappola being the earliest known game in which the aces were highest in all four suits. In the Ace-Ten family of games such as pinochle and schnapsen, both the ace and the 10 rank higher than the king. History The king card is the oldest and most universal court card. It most likely originated in Persian Ganjifeh where kings are depicted as seated on thrones and outranking the viceroy cards which are mounted on horses. Playing cards were transmitted to Italy and Spain via the Ma ...
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Shanghai Rum
Shanghai rum is a Rummy card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ..., based on gin rummy and a variation of Contract rummy played by 3 to 8 players.The Everything Card Games Book, p. 146, Nikki Katz - Adams Media 2004 It is also known as California rummy. Play Basics Shanghai Rummy is played with multiple decks of 54 standard playing cards, including the Jokers. Two decks are required for a game of up to four players. Five or six players require three decks. Aces are high (above a King) or low, (below 2). Each game has ten hands, and the rules for each hand are unique. One person begins as dealer for the first hand, and then the person to the dealer's left becomes dealer for the next hand, and so on. Each player is dealt eleven cards for each of the ten rounds. T ...
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Kalooki
Kalooki or Kaluki is a version of Contract rummy popular in Jamaica, and it has become known as Jamaican Rummy. A version called "Super Kalooki" is played in tournaments, while a version called "Baby Kalooki" is often played with children or for purposes of teaching the game. There are a few variations of the game described in books and on the internet. A similar game is sometimes referred to as "Kalooki 40".
Rules of Kalooki 40


Players and cards

There are usually three to eight players; tournaments are played with four players at each table. Two or more packs of cards are used, depending on the number of players. The object of the game is to go out by laying down all of the player's cards. The point values of the cards left in a player's hand when someone goes out are:


Sets

A "3" is a set of three or more ca ...
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Rummy
Rummy is a group of matching-card games notable for similar gameplay based on matching cards of the same rank or sequence and same suit. The basic goal in any form of rummy is to build '' melds'' which can be either sets (three or four of a kind of the same rank) or runs (three or more sequential cards of the same suit) and either be first to go out or to amass more points than the opposition. Origin There are two common theories about the origin of Rummy, attributing its origins in either Mexico or China in the nineteenth century. The first is that it originated in Mexico around the 1890s in a game described as Conquian in R.F. Foster's book ''Foster's Complete Hoyle'', which was played with a 40 card Spanish deck and had melding mechanics. The second is that Rummy originated in Asia, and that Rummy was the result of a Mahjongg variant named Kun P'ai that was Westernized as Khanhoo by W.H. Wilkinson in 1891. Games scholar David Parlett combines these two theories, and p ...
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Meld (cards)
In card games, a meld is a set of matching cards, typically three or more, that earn a player points and/or allow them to deplete their hand. Melds typically come in sequences of ascending cards belonging to the same suit known as '' runs'' () or ''sets/groups'' of cards of identical rank (). Other ones may be ''marriage'' (e.g. K and Q) and ''bezique'' (Q and J). Melding is typical in games of the rummy family, such as canasta and gin. It is also used in other games such as mahjong. Melds are also made in some trick-taking games, such as pinochle and bezique.Parlett (2008), pp. 287-291, 295-296. See also * Run (cards) * Set (cards) A set or group in card games is a scoring combination consisting of three or more playing cards of the same rank;Parlett (2008) p. 489. in some games, such as Bieten, a set may also comprise just two cards (a 'pair'). Description Sets are one ... References Bibliography * Parlett, David. ''The Penguin Book of Card Games''. London: P ...
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Upcard
The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge (card game), Bridge, Hearts (card game), Hearts, Poker (card game), Poker or Rummy), but apply to a wide range of card games. For glossaries that relate primarily to one game or family of similar games, see #Game-specific glossaries, Game-specific glossaries. A ; Ace # The card with one pip in a pack of cards. Usually the highest card of a #suit, suit, #rank, ranking immediately above the #King, King. May also occupy the lowest rank. # Commonly refers to the #deuce, Deuce or Two in #German-suited pack, German-suited packs which don't have real Aces. Often the highest card of a suit. ; Acorns (card suit), Acorns : One of the four #suit, suits in a #German pack, German-suited pack of cards. Symbol: ; active # A card that is in play i.e. not #sleeping, sle ...
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Wild Card (card Games)
A wild card in card games is one that may be used to represent any other playing card, sometimes with certain restrictions. These may be jokers, for example in Rummy games, or ordinary ranked and suited cards may be designated as wild cards such as the and in Classic Brag or the "deuces wild" in Poker.''The Language of Cards: A glossary of card-playing terms''
by David Parlett at www.parlettgames.uk. Retrieved 1 Jun 2018.
A card that is not wild may be referred to as a . Jokers, however, may also have other uses, such as being a permanent top trump.


Use

In most cases, the wild card or cards must be agreed upon by all players before t ...
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Joker (playing Card)
The Joker is a playing card found in most modern French-suited card decks, as an addition to the standard four suits (Clubs, Diamonds, Hearts, and Spades). From the second half of the 20th century, they have also been found in Spanish- and Italian-suited decks, excluding stripped decks. The Joker originated in the United States during the Civil War, and was created as a trump card for the game of Euchre. It has since been adopted into many other card games, where it often acts as a wild card, but may have other functions such as the top trump, a skip card (forcing another player to miss a turn), the lowest-ranking card, the highest-value card or a card of a different value from the rest of the pack (see e.g. Zwickern which has 6 Jokers with this function). By contrast, a wild card is any card that may be used to represent another card or cards; it need not be a Joker. Origin The game of Euchre is credited with the introduction of the Joker into card games. However, Euchre bega ...
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Card Game
A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card games played with traditional decks have formally standardized rules with international tournaments being held, but most are folk games whose rules vary by region, culture, and person. Traditional card games are played with a ''deck'' or ''pack'' of playing cards which are identical in size and shape. Each card has two sides, the ''face'' and the ''back''. Normally the backs of the cards are indistinguishable. The faces of the cards may all be unique, or there can be duplicates. The composition of a deck is known to each player. In some cases several decks are shuffled together to form a single ''pack'' or ''shoe''. Modern card games usually have bespoke decks, often with a vast amount of cards, and can include number or action cards. This ...
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Phase 10
Phase 10 is a card game created in 1982 by Kenneth Johnson and sold by Mattel, which purchased the rights from Fundex Games in 2010. Phase 10 is based on a variant of rummy known as contract rummy. It consists of a special deck equivalent to two regular decks of cards, and can be played by two to six people. The game is named after the ten phases (or melds) that a player must advance through in order to win. Many people shorten the game by aligning it to baseball rules and consider 5.5 phases to be a complete game when running out of time to complete the full ten phases. Whoever is in the lead when play stops if someone has completed 5.5 phases or more is the winner. Phase 10 was Fundex's best selling product, selling over 62,600,000 units as of 2016, making it the 2nd best-selling commercial card game behind Mattel's Uno. In December 2010, Fundex sold its license rights to Phase 10 to Mattel. Objective The object of the game is to be the first person to complete all t ...
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Second World War
World War II or the Second World War, often abbreviated as WWII or WW2, was a world war that lasted from 1939 to 1945. It involved the vast majority of the world's countries—including all of the great powers—forming two opposing military alliances: the Allies and the Axis powers. World War II was a total war that directly involved more than 100 million personnel from more than 30 countries. The major participants in the war threw their entire economic, industrial, and scientific capabilities behind the war effort, blurring the distinction between civilian and military resources. Aircraft played a major role in the conflict, enabling the strategic bombing of population centres and deploying the only two nuclear weapons ever used in war. World War II was by far the deadliest conflict in human history; it resulted in 70 to 85 million fatalities, mostly among civilians. Tens of millions died due to genocides (including the Holocaust), starvation, ma ...
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