Life Simulation Video Game
   HOME

TheInfoList



OR:

Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG).


Definition

Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of creatures over several generations.


History

Artificial life games and life simulations find their origins in artificial life research, including '' Conway's Game of Life'' from 1970. But one of the first commercially viable artificial life games was '' Little Computer People'' in 1985, a
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
game that allowed players to type requests to characters living in a virtual house. The game is cited as a little-known forerunner of virtual-life simulator games to follow. One of the earliest
dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
s, '' Tenshitachi no gogo'', was released for the 16-bit NEC PC-9801 computer that same year,Tenshi-Tachi no Gogo
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
though dating sim elements can be found in
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
's earlier '' Girl's Garden'' in 1984.AtariAge at CGE2010
Atari Age ''Atari Age'' was a magazine distributed to Atari Club members from 1982 until 1984. It was published by The Atari Club, Inc., a subsidiary of Atari, Inc. The magazine only covered Atari products and events, offering exclusive deals to its reader ...
In 1986, the early biological simulation game '' Bird Week'' was released. In the mid-1990s, as
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
programming improved, true AI virtual pets such as '' Petz'' and '' Tamagotchi'' began to appear. Around the same time, ''
Creatures Creature often refers to: * An animal, monster, or Extraterrestrial life, alien Creature or creatures may also refer to: Film and television * Creature (1985 film), ''Creature'' (1985 film), a 1985 science fiction film by William Malone * Creat ...
'' became "the first full-blown commercial entertainment application of Artificial Life and genetic algorithms". By 2000, '' The Sims'' refined the formula seen in ''Little Computer People'' and became the most successful artificial life game created to date. In 2007, the game ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' was released, in which the player develops an alien species from the microbial tide pool into an interstellar empire.


Types


Digital pets

Digital pets are a subgenre of artificial life game where players train, maintain, and watch a simulated animal. The pets can be simulations of real animals, or fantasy pets. Unlike genetic artificial life games that focus on larger populations of organisms, digital pet games usually allow players to interact with one or a few pets at once. In contrast to artificial life games, digital pets do not usually reproduce or die, although there are exceptions where pets will run away if ignored or mistreated. Digital pets are usually designed to be cute, and act out a range of emotions and behaviors that tell the player how to influence the pet. "This quality of rich intelligence distinguishes artificial pets from other kinds of A-life, in which individuals have simple rules but the population as a whole develops
emergent properties In philosophy, systems theory, science, and art, emergence occurs when an entity is observed to have properties its parts do not have on their own, properties or behaviors that emerge only when the parts interact in a wider whole. Emergence ...
". Players are able to tease, groom, and teach the pet, and so they must be able to learn behaviors from the player. However, these behaviors are typically "preprogrammed and are not truly emergent". Game designers try to sustain the player's attention by mixing common behaviors with more rare ones, so the player is motivated to keep playing until they see them. Otherwise, these games often lack a victory condition or challenge, and can be classified as software toys. Games such as '' Nintendogs'' have been implemented for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in tan ...
, although there are also simple electronic games that have been implemented on a keychain, such as '' Tamagotchi''. There are also numerous online pet-raising/virtual pet games, such as Neopets. Other pet life simulation games include online show dog raising games, and show horse raising games.


Biological simulations

Some artificial life games allow players to manage a population of creatures over several generations, and try to achieve goals for the population as a whole. These games have been called genetic artificial life games, or biological simulations. Players are able to crossbreed creatures, which have a set of
gene In biology, the word gene (from , ; "...Wilhelm Johannsen coined the word gene to describe the Mendelian units of heredity..." meaning ''generation'' or ''birth'' or ''gender'') can have several different meanings. The Mendelian gene is a ba ...
s or descriptors that define the creature's characteristics. Some games also introduce mutations due to random or environmental factors, which can benefit the population as creatures reproduce. These creatures typically have a short life-span, such as the ''
Creatures Creature often refers to: * An animal, monster, or Extraterrestrial life, alien Creature or creatures may also refer to: Film and television * Creature (1985 film), ''Creature'' (1985 film), a 1985 science fiction film by William Malone * Creat ...
'' series where organisms can survive from half an hour to well over seven hours. Players are able to watch forces of
natural selection Natural selection is the differential survival and reproduction of individuals due to differences in phenotype. It is a key mechanism of evolution, the change in the heritable traits characteristic of a population over generations. Charle ...
shape their population, but can also interact with the population by breeding certain individuals together, by modifying the environment, or by introducing new creatures from their design. Another group of biological simulation games seek to simulate the life of an individual animal whose role the player assumes (rather than simulating an entire ecosystem controlled by the player). These include ''
Wolf The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly u ...
'' and its sequel ''
Lion The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'' native to Africa and India. It has a muscular, broad-chested body; short, rounded head; round ears; and a hairy tuft at the end of its tail. It is sexually dimorphi ...
'', the similar '' WolfQuest'', and the more modest '' Odell'' educational series. In addition, a large number of games have loose biological or evolutionary themes but do not attempt to reflect closely the reality of either biology or evolution: these include, within the " God game" variety, '' Evolution: The Game of Intelligent Life'' and ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'', and within the arcade/RPG variety, a multitude of entertainment software products including '' Bird Week'', '' Eco'' and '' EVO: Search for Eden''.


Social simulation

Social simulation games explore social interactions between multiple artificial lives. In some cases, the player may simply be an observer with no direct control but can influence the environment of the artificial lives, such as by creating and furnishing a house and creating situations for those characters to interact. These games are part of a subcategory of artificial life game sometimes called a virtual dollhouse. '' The Sims'' is the most notable example of this type of game, and was itself influenced by the 1985 game '' Little Computer People''. In other games, the player takes a more active role as one character living alongside other artificial ones, engaging in similar life pursuits as to make money or sustain their character while engaging in social interactions with the other characters, typically seeking to gain beneficial relations with all such characters. Several of these fall into the subgenre of farming simulations, where the player-character runs a farm in a rural setting, growing crops and raising livestock to make money to keep their farm going while working to improve relations with the local townspeople. Such games include the '' Story of Seasons'' and the '' Animal Crossing'' series, and '' Stardew Valley''.
Dating sim Dating sims, or , are video game subgenre of simulation games with romantic elements. Dating sims are often dialog-heavy and focus on time management. The player must befriend and carefully build and maintain a relationship with one or more ...
s are related to this type of game, but generally where the play-character is seeking a romantic relationship with one or more computer-controlled characters, with such titles often aimed at more mature audiences compared to the typical social simulation game. Dating sims may be more driven by
visual novel A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with sta ...
gameplay elements than typical simulation gameplay.


Examples


Biological simulations

*'' Bird Week'' (1986) – a simple game for the Famicom where the player assumes the role of a bird feeding its young *'' Creatura'' – virtual evolution vivarium, with focus on scientifically accurate genetics and enclosed ecosystem simulation, made by Koksny *''
Creatures Creature often refers to: * An animal, monster, or Extraterrestrial life, alien Creature or creatures may also refer to: Film and television * Creature (1985 film), ''Creature'' (1985 film), a 1985 science fiction film by William Malone * Creat ...
'' series, by Creature Labs/Gameware Development *''
Lion The lion (''Panthera leo'') is a large Felidae, cat of the genus ''Panthera'' native to Africa and India. It has a muscular, broad-chested body; short, rounded head; round ears; and a hairy tuft at the end of its tail. It is sexually dimorphi ...
'' – the sequel to ''Wolf''; simulates the life of a lion *'' Odell Lake'' and ''
Odell Down Under ''Odell Down Under'' is a 1995 game for Microsoft Windows and Classic Mac OS that takes place in the Great Barrier Reef. It is the sequel to '' Odell Lake''. Gameplay The player takes on the role of a fish who in turn must eat, stay clean and avo ...
'', simple educational games about aquatic life and food chains *''
Saurian Sauria is the clade containing the most recent common ancestor of archosaurs (such as crocodilians, dinosaurs, etc.) and lepidosaurs ( lizards and kin), and all its descendants. Since most molecular phylogenies recover turtles as more closel ...
'' – simulates the life of non-avian dinosaurs in the Hell Creek formation *''
Science Horizons Survival ''Science Horizons Survival'' is a ZX Spectrum video game developed by Five Ways Software. It was published by Sinclair Research in association with Macmillan Education in 1984. It is an educational game in which the player takes on the role of on ...
'' – an early game which also teaches about food chains. *'' Shelter'' – simulates the life of a badger family, made by
Might and Delight Might and Delight is a Swedish video game development studio and publisher based in Stockholm. The studio was established in 2010 and is best known for the ''Shelter'' series. History Might and Delight formed in 2010, comprising a team of 11 wh ...
*''
Shelter 2 ''Shelter 2'' is an open world survival video game developed by Might and Delight for Windows, Mac OS X, and Linux. The game is a sequel to 2013's ''Shelter Shelter is a small building giving temporary protection from bad weather or danger. She ...
'' – simulates the life of a lynx family, made by Might and Delight *'' SimAnt'' – a Maxis game that allows the player to assume control of an
ant colony An ant colony is a population of a single ant species capable to maintain its complete lifecycle. Ant colonies are eusocial, communal, and efficiently organized and are very much like those found in other social Hymenoptera, though the vario ...
*''
SimEarth ''SimEarth'' is a life simulation video game, the second designed by Will Wright and published in 1990 by Maxis. In ''SimEarth'', the player controls the development of a planet. English scientist James Lovelock served as an advisor and his G ...
'' – another Maxis game that deals with terraforming and guiding a planet through its geological and biological development. *''
SimLife ''SimLife: The Genetic Playground'' is a video game produced by Maxis in 1992. The concept of the game is to simulate an ecosystem; players may modify the genetics of the plants and animals that inhabit the virtual world. The point of this game is ...
'' – another Maxis game which experiments with genetics and ecosystems. *'' SimPark'' *''
Seaman Seaman may refer to: * Sailor, a member of a marine watercraft's crew * Seaman (rank), a military rank in some navies * Seaman (name) (including a list of people with the name) * ''Seaman'' (video game), a 1999 simulation video game for the Seg ...
'' – a virtual pet game that simulates the raising of a talking fish that develops into a frog-like creature. *''Star Wars: The Gungan Frontier'' simulates a planet which the player populates with creatures that compete for limited supplies of food. *''
Wolf The wolf (''Canis lupus''; : wolves), also known as the gray wolf or grey wolf, is a large canine native to Eurasia and North America. More than thirty subspecies of ''Canis lupus'' have been recognized, and gray wolves, as popularly u ...
'' – simulates the life of a wolf, made by Sanctuary Woods. *'' WolfQuest''


Loosely biology- and evolution-inspired games

Some games take biology or evolution as a theme, rather than attempting to simulate. *'' Ancestors: The Humankind Odyssey'' (2019, Panache Digital Games) – a survival game, in which the player guides a clan of primates in their openbut hostileenvironment, while overseeing their evolutionary course. *''
Creatures (artificial life program) ''Creatures'' is an artificial life simulation packaged as a video game developed by British studio Creature Labs for Windows, and was ported to Macintosh, PlayStation, and Game Boy Advance. It is the first game in the '' Creatures'' series. Gamep ...
'' (1998–2002, Creature Labs) – an early 'artificial-life' program, the Creatures franchise features creatures called 'Norns', each of which has its own 'digital DNA' that later generations can inherit. The Norns are semi-autonomous, but must be trained to interact with their environment to avoid starvation. *'' Cubivore: Survival of the Fittest'' (2002, Nintendo) – an action adventure. *'' Eco'' (1988, Ocean) *'' E.V.O.: Search for Eden'' (1992, Enix) – an arcade game which portrays an evolving organism across different stages. "Evolutionary points" are earned by eating other creatures and are used to evolve. *''
flOw Flow may refer to: Science and technology * Fluid flow, the motion of a gas or liquid * Flow (geomorphology), a type of mass wasting or slope movement in geomorphology * Flow (mathematics), a group action of the real numbers on a set * Flow (psych ...
'' (2006, Jenova Chen) – a Flash game similar to E.V.O. *'' L.O.L.: Lack of Love'' (2000, ASCII Entertainment) – a role playing game; the player assumes the role of a creature which gradually changes its body and improves its abilities, but this is done by means of more varied achievements, often involving social interactions with other creatures. *''
Seaman (video game) is a virtual pet video game for the Sega Dreamcast. It is one of the few Dreamcast games to take advantage of the microphone attachment. The game developed a cult following for its dark humor, bizarre aesthetics, and innovative gameplay. ''Sea ...
'' (2000, Vivarium) – a virtual pet video game for the Sega Dreamcast. *''
Seventh Cross Evolution ''Seventh Cross: Evolution'', known in Japan as simply , is a video game for the Sega Dreamcast video game console. It was released in Japan on December 23, 1998. A sequel titled ''Ninth Will'' was announced shortly after the game's North Americ ...
'' (1999, UFO Interactive Games) – an action game. *''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'' (2008, Electronic Arts) – a multi-genre God game. The first and second stages are biology-themed, although the second stage also has more role playing game elements.


Social simulations

*''
Alter Ego An alter ego (Latin for "other I", " doppelgänger") means an alternate self, which is believed to be distinct from a person's normal or true original personality. Finding one's alter ego will require finding one's other self, one with a differen ...
'' – a personality
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
released by Activision in 1986 *'' Animal Crossing'' – a life simulator series by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
. It has also been dubbed as a "communication game" by the company as had
Cubivore ''Cubivore: Survival of the Fittest'', known in Japan as is an action-adventure game, action-adventure video game co-developed by Saru Brunei and Intelligent Systems for the GameCube. It was originally published by Nintendo only in Japan on Febr ...
,
Doshin the Giant ''Doshin the Giant'' is a god simulation game developed by Param and published by Nintendo for the Nintendo 64 and GameCube. It was originally released in Japan on December 1, 1999, as a launch game disk for the 64DD peripheral for Nintendo 64. ...
and GiFTPiA. * '' Avakin Life'' – a multi-user virtual community by Lockwood Publishing * '' Castaway Paradise'' *''
Eccky ''Eccky'' is an online game. Until 2009, it was an MSN-based social simulation game in which two people work together to create and raise a virtual baby. ''Eccky'' won the 2005 SpinAwards for Innovation and for Best Interactive Concept. In 200 ...
'' – by Media Republic. *''
Façade A façade () (also written facade) is generally the front part or exterior of a building. It is a Loanword, loan word from the French language, French (), which means 'frontage' or 'face'. In architecture, the façade of a building is often t ...
'' – An artificial-intelligence-based interactive story *The '' Story of Seasons'' series – by Marvelous Entertainment, farming simulator, role-playing game, and dating sim rolled into one. *''
The Idolmaster is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment (formerly Namco). The series primarily centers on the career of a producer who works with a group of p ...
'' – an idol raising sim by
Namco was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Na ...
. *''
Jones in the Fast Lane ''Jones in the Fast Lane'' is a social simulation game for MS-DOS compatible operating systems. It was developed and published by Sierra Entertainment in 1991. Using a board game motif, the objective is to attain certain amounts of money, happin ...
'' – by Sierra Entertainment is one of the earliest life simulators. *'' Kudos'' series – by Positech Games. *'' Little Computer People'' – by David Crane, published by Activision in (1985) *'' My Life My Love: Boku no Yume: Watashi no Negai'' – a life simulation for the Japanese Famicom system * The ''
Princess Maker is a series of social simulation bishōjo games where the player must act as a parental figure and raise a young girl. The series was produced by the video game and anime production company Gainax. The first ''Princess Maker'', while popular en ...
'' series – by
Gainax Gainax Co., Ltd. (stylized as GAINAX; ja, 株式会社ガイナックス, Hepburn romanization, Hepburn: ) is a Japanese anime studio famous for productions such as ''Neon Genesis Evangelion'', ''Royal Space Force: The Wings of Honnêamise, Roya ...
, a raising sim which the player have to raise an adoptive daughter until she reaches adulthood. The final result varies from a ruling queen to an ordinary housewife, or even a prostitute if the player looks after her poorly *''
Real Lives Real Lives may refer to: * Real Lives (video game), a 2001 educational video game * Real Lives (TV channel), a British television channel owned by Sky See also * Sky Real Lives Sky Real Lives was an in-house channel from BSkyB that showed exten ...
'' – an educational life simulator by Educational Simulations where the player is randomly "born" somewhere in the world and often must deal with third-world difficulties such as disease, malnutrition, and civil war. * ''Roots of Pacha'' (2021) - life simulator in prehistoric setting in development by Soda Den. *'' Tenshitachi no gogo'' – One of the earliest dating sims, released for the 16-bit NEC PC-9801 computer that same year. *'' The Sims'' – by Will Wright, published by EA for the PC (2000), and sequels, ''
The Sims 2 ''The Sims 2'' is a 2004 strategy game, strategic life simulation game, life simulation video game developed by Maxis and published by Electronic Arts. It is the second major title in ''The Sims'' series, and is the sequel to ''The Sims (video ...
'' (2004), '' The Sims 3'' (2009) and '' The Sims 4'' (2014). *''
Tomodachi Life ''Tomodachi Life'' is a social simulation video game developed by Nintendo SPD and published by Nintendo for the Nintendo 3DS. The game follows the day-to-day interactions of Mii characters (referred to as "islanders") as they build friendships, ...
'' – by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
*'' True Love'' – (1995), a Japanese
erotic Eroticism () is a quality that causes sexual feelings, as well as a philosophical contemplation concerning the aesthetics of sexual desire, sensuality, and romantic love. That quality may be found in any form of artwork, including painting, scul ...
dating sim and general life simulation game where the player must manage the player's daily activities, such as studying, exercise, and employment. *'' The Virtual Villagers series'' – by ''
Last Day of Work Last Day of Work (LDW) is a video game developer specializing in casual games. The company developed real-time "Virtual Life" simulation games including Fish Tycoon, Plant Tycoon, Virtual Families and the Virtual Villagers series for platforms ...
''. *''
Moon RPG Remix Adventure is a role-playing adventure game developed by Love-de-Lic and first published in 1997 by ASCII Entertainment for the PlayStation in Japan. ''Moon'' is set within a fictional role-playing game where "the hero" has wreaked destruction, killing ...
'' – a social RPG released only in Japan, created by the same designer as Lack of Love and GiFTPiA *'' New York Nights: Success in the City'' – a social simulation created and designed by Gameloft released for mobile phones. *''
Second Life ''Second Life'' is an online multimedia platform that allows people to create an avatar for themselves and then interact with other users and user created content within a multi player online virtual world. Developed and owned by the San Fra ...
'' – a multi-user virtual community without a specific objective or traditional gaming mechanisms, created and designed by Linden Lab in 2003. *''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' – an open world video game series that simulates life in
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
and
China China, officially the People's Republic of China (PRC), is a country in East Asia. It is the world's most populous country, with a population exceeding 1.4 billion, slightly ahead of India. China spans the equivalent of five time zones and ...
in the year 1986. *'' Yakuza'' – a video game series based in modern-day Japan featuring
beat 'em up The beat 'em up (also known as brawler and, in some markets, beat 'em all) is a video game genre featuring hand-to-hand combat against a large number of opponents. Traditional beat 'em ups take place in scrolling, two-dimensional (2D) levels, ...
mechanics developed and published by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. *''
Wall Street Kid ''Wall Street Kid'' is a video game released by SOFEL for the NES. It was originally released in Japan as , which was the sequel to ''The Money Game''. The storylines of the two versions are different but the layout and the scheme of the office ...
–'' a life simulation about balancing love with high finance *
Paralives ''Paralives'' is an upcoming indie life simulation game for Windows and macOS developed by Paralives Studio. The game is heavily inspired by '' The Sims franchise from Maxis and EA, with the game'' incorporating house building and management in ...
- an upcoming indie life simulation game for the PC


References

{{VideoGameGenre Video game genres Video game terminology