Eccky
''Eccky'' is an online game. Until 2009, it was an MSN-based social simulation game in which two people work together to create and raise a virtual baby. ''Eccky'' won the 2005 SpinAwards for Innovation and for Best Interactive Concept. In 2009, the game play changed to a real-time virtual world on Hyves. History ''Eccky'' was created in August 2005 by Dutch developer Media Republic in association with MSN in the Netherlands. ''Eccky'' has characteristics of life simulation and virtual pet games. The gameplay of the first version of ''Eccky'' involved a virtual baby, or Eccky, which was born on the basis of information derived from both ''Eccky'' user players. ''Eccky'' used an AIML chatbot and MSN Messenger for chat between users and the Eccky baby. In 2006, ''Eccky'' became an independent company as a subsidiary of Media Republic. From its live introduction to the public until August 2006, ''Eccky'' required an initial fee which could be paid by either user player. However ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Life Simulation
Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". Other terms include artificial life game and simulated life game (SLG). Definition Life simulation games are about "maintaining and growing a virtual life", where players are given the power to control the lives of autonomous people or creatures. Artificial life games are related to computer science research in artificial life. But "because they're intended for entertainment rather than research, commercial A-life games implement only a subset of what A-life research investigates." This broad genre includes god games which focus on managing tribal worshipers, as well as artificial pets that focus on one or several animals. It also includes genetic artificial life games, where players manage populations of creatures ove ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Social Simulation Game
Social simulation games are a subgenre of life simulation game that explore social interactions between multiple artificial lives. Some examples include ''The Sims'' and ''Animal Crossing'' series. History Influences and origins When ''The Sims'' was released in 2000, it was referred to as "almost the only game of its kind". But there are several important precursors to ''The Sims'' and the social simulation genre. Firstly, the game's creator Will Wright acknowledged the influence of ''Little Computer People'', a Commodore 64 game from 1985. The games are similar, although ''The Sims'' is described as having a richer gameplay experience. Secondly, Will Wright also acknowledged the influence of dollhouses on ''The Sims'', which have generally also informed the gameplay of this genre. ''Animal Crossing'' was released in 2001 for the Nintendo 64 in Japan. While released towards the end of the life cycle of the Nintendo 64, it developed a following that led to it being ported to t ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Online Game
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. Online games are ubiquitous on modern gaming platforms, including PC game, PCs, Console game, consoles and mobile game, mobile devices, and span many video game genre, genres, including first-person shooters, Strategy video game, strategy games, and massively multiplayer online role-playing games (MMORPG). In 2019, revenue in the online games segment reached $16.9 billion, with $4.2 billion generated by China and $3.5 billion in the United States. Since 2010s, a common trend among online games has been operating them as games as a service, using monetization schemes such as loot boxes and battle passes as purchasable items atop Free-to-play, freely-offered games. Unlike purchased retail games, online games have the problem of not being permanently playable, as they require special Game server, servers in order to function. The de ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Vocabulary
A vocabulary is a set of familiar words within a person's language. A vocabulary, usually developed with age, serves as a useful and fundamental tool for communication and acquiring knowledge. Acquiring an extensive vocabulary is one of the largest challenges in learning a second language. Definition and usage Vocabulary is commonly defined as "all the words known and used by a particular person". Productive and receptive knowledge The first major change distinction that must be made when evaluating word knowledge is whether the knowledge is productive (also called achieve or active) or receptive (also called receive or passive); even within those opposing categories, there is often no clear distinction. Words that are generally understood when heard or read or seen constitute a person's receptive vocabulary. These words may range from well known to barely known (see degree of knowledge below). A person's receptive vocabulary is usually the larger of the two. For exampl ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Video Games Developed In The Netherlands
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Multiplayer Online Games
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', ''Call of Duty'', DayZ (video game), ''DayZ''). Multiplayer games usually require players to share a single game system or use Mobile network, networking technology to play together over a greater distance; players may compete against one or more human contestants, work Cooperative video game, cooperatively with a human partner to achieve a common goal, or Gamemaster, supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports g ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Chat Games
Chat or chats may refer to: Communication * Conversation, particularly casual * Online chat, text message communication over the Internet in real-time * Synchronous conferencing, a formal term for online chat * SMS chat, a form of text messaging * A popular term for internet relay chat * Chat room or group chat * Video chat * Text messaging, person-to-person chat, i.e. non group chat Entertainment * ''Chat'' (magazine), a British weekly women's magazine * CHAT-FM, a radio station (94.5 FM) licensed to Medicine Hat, Alberta, Canada * CHAT-TV, a television station (channel 6) licensed to Medicine Hat, Alberta, Canada * '' Le Chat'', a Belgian comic strip * Sophia "Chat" Sanduval, a Marvel Comics character * '' Chat Chat'', a 1995 album by Takako Minekawa * Chat show, a radio and television format Places *Chat, Iran, a village in Iran *Chat, Kyrgyzstan, a village in Kyrgyzstan *Chat, Turkmenistan, a Russian fort at the mouth of the Sumbar River in 1879 *Chat, Californi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Browser Games
A browser game or a "flash game" is a video game that is played via the internet using a web browser. They are mostly free-to-play and can be single-player or multiplayer. Some browser games are also available as mobile apps, PC games, or on consoles. For users, the advantage of the browser version is not having to install the game; the browser automatically downloads the necessary content from the game's website. However, the browser version may have fewer features or inferior graphics compared to the others, which are usually native apps. The front end of a browser game is what runs in the user's browser. It is implemented with the standard web technologies of HTML, CSS, JavaScript, and WebAssembly. In addition, WebGL enables more sophisticated graphics. On the back end, numerous server technologies can be used. In the past, many games were created with Adobe Flash, but they can no longer be played in the major browsers, such as Google Chrome, Safari, and Firefox due to Adob ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Applications Of Artificial Intelligence
Artificial intelligence (AI) has been used in applications to alleviate certain problems throughout industry and academia. AI, like electricity or computers, is a general purpose technology that has a multitude of applications. It has been used in fields of language translation, image recognition, credit scoring, e-commerce and other domains. Internet and e-commerce Search engines Recommendation systems A recommendation system predicts the "rating" or "preference" a user would give to an item.Francesco Ricci and Lior Rokach and Bracha ShapiraIntroduction to Recommender Systems Handbook Recommender Systems Handbook, Springer, 2011, pp. 1-35 Recommender systems are used in a variety of areas, such as generating playlists for video and music services, product recommendations for online stores, or content recommendations for social media platforms and open web content recommenders.Pankaj Gupta, Ashish Goel, Jimmy Lin, Aneesh Sharma, Dong Wang, and Reza Bosagh ZadeWTF:T ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', '' F.E.A.R.'', ''Forza Motorsport'', ''God of War'', ''Guitar Hero'', ''Nintendogs'', ''Shadow of the Colossus'', and ''Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was ''Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was ''Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game hardware, soft ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Superpower (ability) A superpower is a currently fictional superhuman ability. Superpowers are typically displayed in science fiction comic books, television programs, video games, and films as the key attribute of a superhero. The concept originated in American comic books and pulp magazines of the 1930s and 1940s, and has gradually worked its way into other genres and media. Definition There is no rigid definition of a "superpower." In popular culture, it is often associated with unusual abilities such as flight, enhanced strength, invulnerability, or enhanced speed. However, it can also describe natural abilities that reach peak human potential, such as enhanced intelligence or weapon proficiency. Generally speaking, superheroes like Batman and Iron Man may be classified as superheroes even though they have no actual superhuman abilities beyond their exceptional talent and advanced technology. Similarly, characters with superhuman abilities derived from artificial, external sources, like ... [...More Info...]       |