Legends (PBM)
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''Legends'' (or ''Legends PBM'') is a
turn-based In video and other games, the passage of time must be handled in a way that players find fair and easy to understand. This is usually done in one of the two ways: real-time and turn-based. Real-time Real-time games have game time progress cont ...
,
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
with a medieval setting. It is currently published in English by
Harlequin Games Harlequin Games is a business which designs and moderates Play-by-mail game, PBM games by email of which their Legends (PBM) engine is the most recognized. From theirAbout Us page - "We fuse wild imagination with good game-play in everything we ...
. Jim Landes—owner of Midnight Games, the game's first publisher—began developing the game in 1984, eventually publishing it in December 1989 as a
play-by-mail A play-by-mail game (also known as a PBM game, PBEM game, or a turn-based game) is a game played through postal mail, email or other digital media. Correspondence chess and Go were among the first PBM games. ''Diplomacy'' has been played by mail ...
(PBM) game after over a year of playtesting. The initial game comprised a module and game system built on the publisher's existing game, ''Epic'', and was run briefly as ''Swords of Pelarn'' before publication as ''Legends''. The first of multiple game modules was ''Crown of Avalon'', which allowed up to 200 players per game. Demand by 1991 was "incredible" according to Bruce R. Daniel in ''White Wolf''. Games could be lengthy, initially between three and ten years of play, settling into an average of three years by 2002. Midnight Games eventually licensed the game to other companies including Epic Games in the United States, Rhann Postal Games in the UK, PBM Associates in Australia, and others. The various publishers launched multiple subsequent modules over time, primarily
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
-themed, but with some modules containing non-standard elements such as a ''Starfarer'' character class. The game today is run by
computer A computer is a machine that can be programmed to Execution (computing), carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as C ...
. Basic gameplay is in the
sword and sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
style. Some modules vary from this model, including military force-on-force play. Players design characters with numerous available options. All game elements are interactive, allowing players to explore, roleplay and interact with
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s (including monsters) and other
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
s, gameplay combat on various scales, and improve their position over time. Modules vary in duration and requirements for
victory The term victory (from Latin ''victoria'') originally applied to warfare, and denotes success achieved in personal Duel, combat, after military operations in general or, by extension, in any competition. Success in a military campaign constitu ...
. ''Legends'' has won various awards. The ''Swords of Pelarn'' module won an
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
in 1995 for Best New PBM Game and ''The One Ring''—based on the ''
Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
''—won the Origins Award for Best PBM game in 2010. ''Legends'' won a Gamer's Choice award at Origins 2005. The game has also been voted PBM Game of the Year multiple times in the early 1990s by the readers of ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per y ...
'' magazine.


Play-by-mail genre

Play-by-mail (PBM) games feature a number of differences from
tabletop games Tabletop games or tabletops are games that are normally played on a table or other flat surface, such as board games, card games, dice games, miniature wargames, or tile-based games. Classification according to equipment used Tabletop games c ...
. The typical PBM game involves many more players than an average tabletop game can support. PBM game lengths are usually longer, depending on a number of factors.
Turnaround time Turnaround time (TAT) is the amount of time taken to complete a process or fulfill a request. The concept thus overlaps with lead time and can be contrasted with cycle time. Meaning in computing In computing, turnaround time is the total time t ...
is how long a player has to prepare and submit "orders" (moves and changes to make in the game) and the company has to process them and send back turn results. Paper Mayhem Jan/Feb 1993 p. 1 The average turnaround time in the 1980s was two weeks, but some modern PBM games are play-by-email (PBEM) with shorter turnaround times of twice per week or faster. Flying Buffalo 2020 Open ended games allow players to strengthen their positions without end, with players continually entering and leaving the game. Examples include ''
Heroic Fantasy Heroic fantasy is a subgenre of fantasy in which events occur in a world where magic is prevalent and modern technology is nonexistent. The setting may be entirely fictitious in nature or based upon Earth with some additions. Unlike dark fiction, ...
'' and ''Monster Island''. Conversely, closed end games typically have all players starting on equal terms, with rapid, intense, player vs. player gameplay that ends when a player or group achieves some victory condition or is unopposed. John Kevin Loth III 1986 p. 42; Paper Mayhem Jan/Feb 1993 p. 1 Examples include ''
Hyborian War ''Hyborian War'' is a play-by-mail game published by Reality Simulations, Inc. It takes place during the Hyborian Age in the world of Conan the Barbarian created by Robert E. Howard. The game has been continuously available for worldwide play ...
'' and '' It's a Crime''. The complexity of PBM games can range from the relatively simple to the PBM game ''
Empyrean Challenge ''Empyrean Challenge'' is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strived to dominate a cluster of star syst ...
'', once described as "the most complex game system on Earth". Once a player has chosen a game and receives an initial game setup, gameplay begins. This generally involves players filling out order sheets for a game (see example image) and sending them to the gaming company. The company processes the turns and returns the results to the player, who completes a subsequent order sheet. Diplomacy is also frequently an important—sometimes indispensable—part of gameplay. The initial choice of a PBM game requires consideration as there is a wide array of possible roles to play, from pirates to space characters to "previously unknown creatures". Close identification with a role typically increases a player's game satisfaction.


History

Some games have long been played by mail between two players, such as
chess Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
and Go. McLain 1993. PBM play of ''
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. 1 ...
''—a multiplayer game—began in 1963. The emergence of the professional PBM industry occurred less than a decade later.
Rick Loomis Rick Loomis (August 24, 1946 – August 23, 2019) was an American game designer, most notable as the founder of game publisher Flying Buffalo, which he managed until his death. Career Early years Richard F. Loomis was born and raised in Scotts ...
, "generally recognized as the founder of the PBM industry", accomplished this by launching Flying Buffalo Inc. and his first PBM game, ''
Nuclear Destruction ''Nuclear Destruction'' is a play-by-mail (PBM) game. It was published by Rick Loomis of Flying Buffalo Inc. in 1970. As the first professional PBM game, it started the commercial PBM industry. Offered by postal mail initially, the game is avail ...
'', in 1970. Professional game moderation started in 1971 at Flying Buffalo. Townsend 1988. p. 20. Chris Harvey started commercial PBM play afterward in the United Kingdom with a company called ICBM through an agreement with Loomis and Flying Buffalo. ICBM, followed by KJC games and Mitregames, led the UK PBM industry. For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until Schubel & Son entered the field in about 1976 with the human-moderated '' The Tribes of Crane''. Superior Simulations was the next significant PBM company to enter the US market. They did so in 1978 with the game ''
Empyrean Challenge ''Empyrean Challenge'' is a strategic science fiction play-by-mail (PBM) game. Published by Superior Simulations in 1978, its introduction was important to the nascent PBM industry. 150 players per game strived to dominate a cluster of star syst ...
''. The early 1980s saw additional growth for PBM. The player base grew and game moderators were plentiful. The PBM industry in 1980 comprised two large companies and some small ones. The most popular games in 1980 were ''
Starweb ''Starweb'' (or ''StarWeb'') is a closed-end, space-based, play-by-mail (PBM) game. First published by Flying Buffalo Inc. in 1976, it was the company's second PBM game after '' Nuclear Destruction'', the game that started the PBM industry in 1 ...
'' and ''Tribes of Crane''. Popolizio, Leblanc, and Popolizio 1990. p. 8. In 1981, some PBM players launched another company, Adventures by Mail, with the "immensely popular" '' Beyond the Stellar Empire''. The proliferation of PBM companies in the 1980s supported the publication of a number of newsletters from individual play-by-mail companies as well as independent publications which focused solely on the play-by-mail gaming industry such as the relatively short-lived '' The Nuts & Bolts of PBM'' and '' Gaming Universal''. The PBM genre's two preeminent magazines of the period were ''
Flagship A flagship is a vessel used by the commanding officer of a group of naval ships, characteristically a flag officer entitled by custom to fly a distinguishing flag. Used more loosely, it is the lead ship in a fleet of vessels, typically the fi ...
'' and ''
Paper Mayhem ''Paper Mayhem'' is an out-of-print play-by-mail (PBM) game magazine that was published in Ottawa, Illinois. The staff published the initial issue in July 1983 and the magazine ran until mid-1998. Its format was 40 pages published six times per y ...
''. It was in this environment that ''Legends'' was developed and launched.


Development

''Legends'' is a turn-based, fantasy role-playing game. Chappell 1995. p. 18. It was created by Jim Landes, owner of Midnight Games. The game was previously run as ''Swords of Pelarn''. Dyche 1990. p. 27. It built on Midnight Game's existing ''Epic'' game system, leveraging its rulesets and previous playtesting. Landes began game development in 1984. The initial playtest began in March 1987 with a group of 46 players, expanded two months later to 53. Landes made significant changes from the playtest, and designed most of the game between March 1988 and May 1989, to include creating the first module ''Crown of Avalon''. The original game system, Legends I (LI), operated by paper copy and postal mail. Eyma 2007. p. 4. It comprised a game system framework and the accompanying initial module. The game system had a
sword and sorcery Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tale ...
theme. The early years saw expansion and popularity. In 1990, Midnight Games licensed ''Legends'' for play in Europe through Rhann Postal Games and Australia through PBM Associates. Demand by 1991 was "incredible" according to Bruce R. Daniel in ''White Wolf''. Games could be lengthy. In 1990, games were estimated to take 3–10 years to complete. The first ''Crown of Avalon'' game lasted more than five years. In 2002, the average game lasted three years, although they could go longer. Austin 2002. p. 9. By 2003, game duration averaged two to three years, Eyma 2007. p. 2. and by 2007 it was between one and three years. Harlequin Games 2007. p. 28. In 1993,
Edi Birsan Edi Ersalesi Birsan (also known as Ed Birsan) is a Concord City councilmember (vice mayor in 2017 and mayor in 2018), a game designer, an independent business owner in the maritime container inspection industry, and one of the best-known American ...
acquired Midnight Games. Two years later, the game was updated to the ''Legends II'' (LII) game system which included new game aspects and rules. ''Legends II'' was eventually playable by email through multiple online systems including the current Legends Position Editor (LPE). In 2003, Sam Roads of the UK-based
Harlequin Games Harlequin Games is a business which designs and moderates Play-by-mail game, PBM games by email of which their Legends (PBM) engine is the most recognized. From theirAbout Us page - "We fuse wild imagination with good game-play in everything we ...
acquired ''Legends''. The company updated the online turn editor and rules in 2005. As of 2013, players interact through an application which provides "graphical displays, data-driven dashboards, and order-writing tools" to enhance the game. Game turns are serial processed, versus simultaneously.


Game module overview

A second playtest of ''Crown of Avalon'' began in November 1989. Bunker and Hanson 1990. p. 18. Due to pressure on the publisher, it was published in December 1989 with games No. 1 and 2 made available for play. Due to the release date, the first game was a mixture of playtesters and paid players. Midnight Games adjusted the programming and turnsheets during initial game turns. ''Crown of Avalon'' was Sword and Sorcery themed, with plans for different themes in future modules. This module was set in the world of Avalon. The timeframe was around the 13th or 14th century. No combat was allowed in the first turns to help confirm smooth game operation and prevent early player knockouts. Players in each game were augmented by over 1,000
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s. Simmons 1990. p. 47. The publisher randomized characters and locations to prevent players in multiple games from gaining an advantage. Game costs depended on kingdom size, ranging from $3.50 to $13.00, the latter for a large kingdom. Dyche 1990. p. 40. Turn results were 6–20 pages. However, turn results over 60 pages were not uncommon by 1991. The rules and playing materials for ''Crown of Avalon'' comprised about 230 pages. The second game module was ''Realm of the Immortals''. This game took place in the world of Verana. It was a deeper and "vastly more complicated scenario" according to Dave Chappell in a 1995 issue of ''Flagship''. The Overlord and Mercenary positions were balanced and players had a choice of 185 order types. In 1994, the editors of ''Flagship'' magazine stated that this module was "an almost pure power game". Flagship Editors 1994. p. 5. Additionally, play could continue even after interim and final victory conditions were met. The third game module was ''North Island Campaign''. In this module, players could continue play after achieving faction goals.
Chappell Chappell may refer to: Places * Chappell, Nebraska, United States * Chappells, South Carolina, United States * Chappell (crater) on the moon * Mount Chappell Island, Tasmania, Australia * North West Mount Chappell Islet, Tasmania, Australia Organi ...
. p. 20.
In the summer of 1994, the publisher introduced ''Dark Domain'' in the United States. The ''Dark Domain'' module offered "a good mix of role-playing and wargaming, where teamwork and communication erenecessary for success". The designers noted this game would suit all types of players, including those with "lone wolf and small positions". In 1995, at the Andcon '95 conference, Midnight Games published the ''Swords of Pelarn'' module. Haberkern 1996. p. 12. It had no turn deadlines although turns were processed every 14 days. ''Swords of Pelarn'' was a fantasy role-playing game available for up to 200 players each iteration. This module was available for play by postal mail or email. Story line, roleplaying, and questing were elevated in importance, allowing easier advancement. Victory paths were available through adventuring as well as conquest through battle. Expected game length was several years. By 2002, multiple modules were running simultaneously, with ''North Island Campaign'' games 24 and 26 active as well as ''Swords of Pelarn'' game 22. By this time, Harlequin Games was publishing ''Legends'' under a license. In the same year, a US company, EpicMail, also licensed the game from Midnight Games, launching a module called ''The Ruins of Rome''. Flagship Editors 2002. p. 4. This game eschewed competition while enabling rapid gameplay—allowing daily turn orders. In 2009, ''The One Ring'' was released, based on Tolkien's ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's boo ...
''. It went on to win Best PBM Game at the 2010 Origins Awards. Game Manufacturers Association 2010. As of 2022, Harlequin Games offered multiple game modules: ''Adventures in Avalon'', ''Blood Tides Rising'', ''Crown of Chaos'', ''Immortal's Realm'', ''Jade Eye'', ''North Island Campaign'', ''Swords of Pelarn'', ''The One Ring'', and ''Twilight Crusade''.


Game modules


Gameplay

Gameplay occurs on a large scale. The 2002 version comprised a world measuring 130 × 80 multifaceted provinces. At the time, the first and second years of play in a game focused on "exploration and consolidation" and conquest, respectively, while players pursued victory conditions in the third year. Multiple observers characterized it as a power game. Gameplay is closed-ended—each game has a conclusion. Dyche 1990. p. 32. Turns are processed by computer, although in early versions certain special actions could be hand moderated. ''Legends'' has a
medieval In the history of Europe, the Middle Ages or medieval period lasted approximately from the late 5th to the late 15th centuries, similar to the Post-classical, post-classical period of World history (field), global history. It began with t ...
setting. At the outset, players design characters using numerous available variables. Besides the basic name and sex, these include an insignia, race, culture, characteristics and attributes, spells (over 400 available), equipment, and others. Each module can encompass 200 players. Over 5,000 non-player characters (NPCs) are in the ''Legends'' world, some of which players can enlist to service. The elements of gameplay are Characters, Forces, Guilds and Markets. Harlequin Games 2007. p. 32. Forces comprise groups of characters such as Legions or Fleets, but also physical locations such as
Castle A castle is a type of fortified structure built during the Middle Ages predominantly by the nobility or royalty and by military orders. Scholars debate the scope of the word ''castle'', but usually consider it to be the private fortified r ...
s and
Town A town is a human settlement. Towns are generally larger than villages and smaller than cities, though the criteria to distinguish between them vary considerably in different parts of the world. Origin and use The word "town" shares an ori ...
s as well as Lairs and Ruins. Thematic options in the modern game range from "a warlord ruling a great empire, to a heroic adventurer, to a wandering bard and dreamer". Players can focus on combat during gameplay, but can also choose more limited goals and minimal player interaction. Players have significant freedom in choosing their playing style. Diplomacy is a key aspect of gameplay. Simply playing and exploring can be enjoyable, but a win requires player diplomacy. The other aspects of gameplay are interactive, such as towns and markets, providing players with the opportunity to explore, discover items and treasure, and interact with NPC populations, monsters, and other player characters. Combat is available, to include battles with large armies. Eyma 2007. p. 3. The martial aspects of play are customizable, including design of forces and method of employment. Various online forums are available for players to discuss the game and ask for assistance, if needed.


Reception

A ''Legends'' playtester presented a positive view of the early game with his statement that it "stuns the imagination!" Bunker and Handon 1990. p. 16. David Dyche reviewed ''Legends'' in a 1990 issue of ''Paper Mayhem'' magazine noting, "The program is enormous, the routines powerful, and the depth of the game amazing." Reviewers Robert J. Bunker and Ronald C. Hanson stated in 1990 that the game "undoubtedly ushered in the 1990s as a new decade of PBM gaming noted for its ever increasing depth and sophistication", predicting it would win an
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
and attain high rankings as a PBM game. Bruce R. Daniel reviewed the game in a 1991 issue of ''
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.'' He noted drawbacks as "daunting" turnsheets and mistakes in the rulebooks at the time. Daniel 1991. p. 18. He stated that the "scope of the game is incredible" and its "playability and results are superb". He summarized, "If I could only play in one PBM game, my game of choice would be Legends. I can't recommend it highly enough." Dave Chappell reviewed ''Legends'' in the May–June 1995 issue of ''Flagship'' stating "After five years of play I am still not tired." In a 2002 issue of ''Flagship'' magazine, the editors stated that ''Legends'' had "breath-taking materials, varied modules, and a huge range of opportunities for different kinds of play". ''Legends'' ranked high in player reviews in the early 1990s. In its first year, the game won Best PBM Game of 1990 in ''Paper Mayhem'', with Jim Landes placing fourth in the Best GM of 1990 rankings, and Midnight Games winning Best PBM Company of 1990—displacing the well-known
Flying Buffalo Inc Flying Buffalo Inc. (FBI) is a game company with a line of role playing games, card games, and other gaming materials. The company's founder, Rick Loomis, began game publishing with ''Nuclear Destruction'', a play-by-mail game which started the pr ...
. The game ranked similarly in 1991 in ''Paper Mayhem'', with the game and publisher both taking first place in the same categories, while Jim Landes placed third as gamemaster. It also took second place for Most Popular Game in the 1991 ''Flagship'' PBM Awards in
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, Australia (behind ''El Mythico''). ''Legends'' took 3rd of 10 in ''Paper Mayhem's'' Best PBM Game of 1992 list. By 1993, the game had risen one spot to 2nd place in the ''Paper Mayhem'' annual rankings. In 1994, it dropped to 5th place. In the March–April 1996 issue of ''Paper Mayhem'', Midnight Games had three ''Legends'' game modules listed in its PBM Game Ratings. ''Swords of Pelarn'' was ranked No. 1 of 40 entries with a rating of 8.714 out of 9. ''North Island Campaign'' was No. 8 with a 7.706, and ''Dark Domain'' was No 17 with a 7.249. Legends has continued to win awards into the 21st century. The game won one of the 2004 ''Gamers' Choice Awards'' at the Origins Awards. Origins 2004. It also won best Play-By-Mail game at the 2010 Origins Awards.


Notes


See also

*
List of play-by-mail games This is a list of play-by-mail (PBM) games. It includes games played only by postal mail, those played by mail with a play-by-email (PBEM) option, and games played in a turn-based format only by email or other digital format. It is unclear what ...


References


Bibliography

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Further reading

* * {{Play-by-mail games Games based on Middle-earth Origins Award winners Play-by-mail games