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LambdaMOO
''LambdaMOO'' is an online community of the variety called a MOO. It is the oldest MOO today. ''LambdaMOO'' was founded in 1990 by Pavel Curtis at Xerox PARC. Now hosted in the state of Washington, it is operated and administered entirely on a volunteer basis. Guests are allowed, and membership is free to anyone with an e-mail address. ''LambdaMOO'' gained some notoriety when Julian Dibbell wrote a book called '' My Tiny Life'' describing his experiences there. Over its history, ''LambdaMOO'' has been highly influential in the examination of virtual-world social issues. History LambdaMOO has its roots in the 1978–1980 work by Roy Trubshaw and Richard Bartle to create and expand the concept of Multi-User Dungeon (MUD) – virtual communities. Around 1987–1988, the expansion of the global Internet allowed more users to experience the MUD. Pavel Curtis at Xerox PARC noted that they were "almost exclusively for recreational purposes." Curtis determined to explore wheth ...
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MOO (programming Language)
A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time. The term MOO is used in two distinct, but related, senses. One is to refer to those programs descended from the original MOO server, and the other is to refer to any MUD that uses object-oriented techniques to organize its database of objects, particularly if it does so in a similar fashion to the original MOO or its derivatives. Most of this article refers to the original MOO and its direct descendants, but see non-descendant MOOs for a list of MOO-like systems. The original MOO server was authored by Stephen White, based on his experience from creating the programmable TinyMUCK system. There was additional later development and maintenance from LambdaMOO founder, and former Xerox PARC employee, Pavel Curtis. One of the most distinguishing features of a MOO is that its users can perform object-oriented programming within the serv ...
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My Tiny Life
"A Rape in Cyberspace, or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society" is an article written by freelance journalist Julian Dibbell and first published in ''The Village Voice'' in 1993. The article was later included in Dibbell's book ''My Tiny Life'' on his LambdaMOO experiences. Lawrence Lessig has said that his chance reading of Dibbell's article was a key influence on his interest in the field. Sociologist David Trend called it "one of the most frequently cited essays about cloaked identity in cyberspace". History Julian Dibbell's journalism career began in the music industry, though his writings eventually came to focus mainly the Internet, including various subcultures such as LambdaMOO, a Multi-user dungeon, MUD, which itself was further divided into subcultures, a phenomenon he inadvertently encountered through his girlfriend. One day, when he was having difficulty contacting her by phone, he searched ...
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Pavel Curtis
Pavel Curtis is an American software architect at Microsoft who is best known for having founded and managed ''LambdaMOO'', an online community. In the mid- to late 1980s Curtis developed and taught parts of the computer science course at the Center for Talented Youth summer program. Curtis was a member of the research staff at Xerox PARC from 1983 to 1996, where he worked in the areas of programming language design and implementation, programming environments, and online collaboration systems. He developed LambdaMOO ''LambdaMOO'' is an online community of the variety called a MOO. It is the oldest MOO today. ''LambdaMOO'' was founded in 1990 by Pavel Curtis at Xerox PARC. Now hosted in the state of Washington, it is operated and administered entirely on ... from work initiated by Stephen White from 1990, during this period, enhancing the implementation of the MOO programming language. Curtis left Xerox in 1997 to become a principal architect and co-founder of Pla ...
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Julian Dibbell
Julian Dibbell (; born February 23, 1963) is an American author and technology journalist with a focus on social systems within online communities.Leonard, Andrew (January 22, 1999)The unbearable realness of virtual being. Salon.com Life and career Dibbell was born in New York City. He grew up in Claremont, California and resides in Chicago, Illinois. His uncle is rock critic Robert Christgau, and Dibbell has also published music criticism.Christgau, Robert (1991)Classic Rock./ref> He is a non-resident fellow of the Stanford Center for Internet and Society and he previously served as George A. Miller Visiting Professor of Media at the University of Illinois at Urbana-Champaign. He is also a founder of the academic gaming research blog Terra Nova. His 1993 article " A Rape in Cyberspace" detailed attempts of LambdaMOO, an online community, to quantify and deal with lawbreaking in its midst. The article was later included in his first book, ''My Tiny Life: Crime and Passion in ...
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Online Community
An online community, also called an internet community or web community, is a community whose members engage in computer-mediated communication primarily via the Internet. Members of the community usually share common interests. For many, online communities may feel like home, consisting of a "family of invisible friends". Additionally, these "friends" can be connected through gaming communities and gaming companies. An online community can act as an information system where members can post, comment on discussions, give advice or collaborate, and includes medical advice or specific health care research as well. Commonly, people communicate through social networking sites, chat rooms, forums, email lists, and discussion boards, and have advanced into daily social media platforms as well. This includes Facebook, Twitter, Instagram, Discord, etc. People may also join online communities through video games, blogs, and virtual worlds, and could potentially meet new significa ...
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Wired (magazine)
''Wired'' is a bi-monthly American magazine that focuses on how emerging technologies affect culture, the economy, and politics. It is published in both print and Online magazine, online editions by Condé Nast. The magazine has been in publication since its launch in January 1993. Its editorial office is based in San Francisco, California, with its business headquarters located in New York City. ''Wired'' quickly became recognized as the voice of the emerging digital economy and culture and a pace setter in print design and web design. From 1998 until 2006, the magazine and its website, ''Wired.com'', experienced separate ownership before being fully consolidated under Condé Nast in 2006. It has won multiple National Magazine Awards and has been credited with shaping discourse around the digital revolution. The magazine also coined the term Crowdsourcing, ''crowdsourcing'', as well as its annual tradition of handing out Vaporware Awards. ''Wired'' has launched several in ...
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Xerox PARC
Future Concepts division (formerly Palo Alto Research Center, PARC and Xerox PARC) is a research and development company in Palo Alto, California. It was founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, as a division of Xerox, tasked with creating computer technology-related products and hardware systems. Xerox PARC has been foundational to numerous revolutionary computer developments, including laser printing, Ethernet, the modern personal computer, graphical user interface (GUI) and desktop metaphor–paradigm, object-oriented programming, ubiquitous computing, electronic paper, amorphous silicon (a-Si) applications, the computer mouse, and very-large-scale integration (VLSI) for semiconductors. Unlike Xerox's existing research laboratory in Rochester, New York, which focused on refining and expanding the company's copier business, Goldman's "Advanced Scientific & Systems Laboratory" aimed to pioneer new technologies in advanced physics, mate ...
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Designing Virtual Worlds
''Designing Virtual Worlds'' is a book about the practice of virtual world development by Richard Bartle. It has been noted as an authoritative source regarding the history of world-based online games. College courses have been taught using it. In 2021, the author made the book freely available under a Creative Commons license on his website. Contents ''Designing Virtual Worlds'' argues that the fundamentals of player relationships to the virtual world and each other are independent of technical issues and are characterized by a blending of online and offline identity. According to the book, it is the designer's role to know what will provide players with a positive game experience, the purpose of virtual worlds is the player's exploration of self, as well as for its expansion of the earlier 4-type Bartle gamer style taxonomy into an 8-type model. The book also focuses on the practicalities of its subject. Reception It has been called "the bible of MMORPG A massively mult ...
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Washington (state)
Washington, officially the State of Washington, is a U.S. state, state in the Pacific Northwest region of the United States. It is often referred to as Washington State to distinguish it from Washington, D.C., the national capital, both named after George Washington (the first President of the United States, U.S. president). Washington borders the Pacific Ocean to the west, Oregon to the south, Idaho to the east, and shares Canada–United States border, an international border with the Provinces and territories of Canada, Canadian province of British Columbia to the north. Olympia, Washington, Olympia is the List of capitals in the United States, state capital, and the most populous city is Seattle. Washington is the List of U.S. states and territories by area, 18th-largest state, with an area of , and the List of U.S. states and territories by population, 13th-most populous state, with a population of just less than 8 million. The majority of Washington's residents live ...
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Cross-platform
Within computing, cross-platform software (also called multi-platform software, platform-agnostic software, or platform-independent software) is computer software that is designed to work in several Computing platform, computing platforms. Some cross-platform software requires a separate build for each platform, but some can be directly run on any platform without special preparation, being written in an interpreted language or compiled to portable bytecode for which the Interpreter (computing), interpreters or run-time packages are common or standard components of all supported platforms. For example, a cross-platform application software, application may run on Linux, macOS and Microsoft Windows. Cross-platform software may run on many platforms, or as few as two. Some frameworks for cross-platform development are Codename One, ArkUI-X, Kivy (framework), Kivy, Qt (software), Qt, GTK, Flutter (software), Flutter, NativeScript, Xamarin, Apache Cordova, Ionic (mobile app framework ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. The history of multiplayer video games extends over several decades, tracing back to the emergence of electronic gaming in the mid-20th century. One of the earliest ins ...
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