''LambdaMOO'' is an
online community
An online community, also called an internet community or web community, is a community whose members interact with each other primarily via the Internet. Members of the community usually share common interests. For many, online communities may fe ...
of the variety called a
MOO
A MOO ("MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to those programs descend ...
. It is the oldest MOO today.
''LambdaMOO'' was founded in 1990 by
Pavel Curtis
Pavel Curtis is an American software architect at Microsoft who is best known for having founded and managed ''LambdaMOO'', an online community.
In the mid- to late 1980s Curtis developed and taught parts of the computer science course at the ...
at
Xerox PARC
PARC (Palo Alto Research Center; formerly Xerox PARC) is a research and development company in Palo Alto, California. Founded in 1969 by Jacob E. "Jack" Goldman, chief scientist of Xerox Corporation, the company was originally a division of Xero ...
.
Now hosted in the state of
Washington
Washington commonly refers to:
* Washington (state), United States
* Washington, D.C., the capital of the United States
** A metonym for the federal government of the United States
** Washington metropolitan area, the metropolitan area centered on ...
, it is operated and administered entirely on a volunteer basis. Guests are allowed, and membership is free to anyone with an e-mail address.
''LambdaMOO'' gained some notoriety when
Julian Dibbell
Julian Dibbell (; born February 23, 1963) is an American author and technology journalist with a focus on social systems within online communities.Leonard, Andrew (January 22, 1999)The unbearable realness of virtual being. Salon.com
Life and ca ...
wrote a book called ''
My Tiny Life
"A Rape in Cyberspace, or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society" is an article written by freelance journalist Julian Dibbell and first published in ''The Village Voice'' ...
'' describing his
experiences
Experience refers to conscious events in general, more specifically to perceptions, or to the practical knowledge and familiarity that is produced by these conscious processes. Understood as a conscious event in the widest sense, experience involv ...
there. Over its history, ''LambdaMOO'' has been highly influential in the examination of virtual-world social issues.
History
LambdaMOO has its roots in the 1978–1980 work by
Roy Trubshaw
''Multi-User Dungeon'', or ''MUD'' (referred to as ''MUD1'', to distinguish it from its successor, ''MUD2'', and the MUD genre in general), is the first MUD.
History
MUD was created in 1978 by Roy Trubshaw and Richard Bartle at the Universi ...
and
Richard Bartle
Richard Allan Bartle FBCS FRSA (born 10 January 1960) is a British writer, professor and game researcher in the massively multiplayer online game industry. He co-created ''MUD1'' (the first MUD) in 1978, and is the author of the 2003 book ''Desi ...
to create and expand the concept of
Multi-User Dungeon
A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a multiplayer real-time virtual world, usually text-based or storyboarded. MUDs combine elements of role-playing games, hack and slash ...
(MUD) – virtual communities.
Around 1987–1988, the expansion of the global internet allowed more users to experience the MUD. Pavel Curtis at Xerox Parc noted that they were "almost exclusively for recreational purposes." Curtis determined to explore whether the MUD could be non-recreational. He developed ''LambdaMOO'' software to run on the LambdaMOO server, which implements the
MOO programming language
A MOO (" MUD, object-oriented") is a text-based online virtual reality system to which multiple users (players) are connected at the same time.
The term MOO is used in two distinct, but related, senses. One is to refer to those programs descen ...
. This software was subsequently made available to the public. Several starter databases, known as cores, are available for MOOs; ''LambdaMOO'' itself uses the LambdaCore database. The "Lambda" name is from Curtis's own username on earlier MUD systems.
LambdaMOO can refer to the software, the server, or the community of users.
[
]
Geography
''LambdaMOO'' central geography was based on Pavel Curtis's California home. New players and guests traditionally connected in "The Coat Closet", but a second area, "The Linen Closet" (specially programmed as a silent area) was later added as an alternative connection point. The coat closet opens onto the center of the house in The Living Room, a common hangout and place for conversation; its fixtures include a fireplace (where things can be roasted), The Living Room Couch (which periodically causes players' objects to 'fall through' to underneath the couch), and a pet Cockatoo who repeats overheard phrases (which is sometimes found with its beak gagged). Occasionally, the Cockatoo is replaced with a more seasonal creature: a Turkey near Thanksgiving, a Raven near Halloween, et cetera.
To the north of the Living Room is the Entrance Hall, the Front Yard, and a limited residential area along LambdaStreet. There is an extensive subterranean complex located down the manhole, including a sewage system. Players walking to the far west along LambdaStreet may be given the option to 'jump off the edge of the world', which disables access to their account for three months.
To the south of the Living Room is a pool deck, a hot tub, and some of the extensive grounds of the mansion, featuring gardens, hot air balloon landing pads, open fields, fishing holes, and the like.
To the northwest of the living room are the laundry room, garage, dining room, smoking room, drawing room, housekeeper's quarters, and kitchen.
To the east of the entry hall, hallways provide access to some individual rooms, the Linen Closet, and to the eastern wing of the house. In the eastern wing can be found the Library of online books, the Museum of generic objects (which account-holders may create instances of), and an extensive area for the ''LambdaMOO'' RPG.
Since the creation of the original LambdaMOO map, many users have expanded the MOO by making additional rooms with the command "@dig."
Politics
While most MOOs are run by administrative fiat, in summer of 1993 ''LambdaMOO'' implemented a petition/ballot mechanism, allowing the community to propose and vote on new policies and other administrative actions. A petition may be created by anyone eligible to participate in politics (those who have maintained accounts at the MOO for at least 30 days), can be signed by other players, and may then be submitted for administrative 'vetting'. Once vetted, the petition has a limited time to collect enough signatures to become valid and be made into a ballot. Ballots are subsequently voted on; those with a 66% approval rating are passed and will be implemented. This system suffered quite a lot of evolution and eventually passed into a state where wizards took back the power they'd passed into the hands of the people, but still maintain the ballot system as a way for the community to express its opinions.
Demographics
The population of ''LambdaMOO'' numbered close to 10,000 around 1994, with over 300 actively connected at any time.
See also
*"A Rape in Cyberspace
"A Rape in Cyberspace, or How an Evil Clown, a Haitian Trickster Spirit, Two Wizards, and a Cast of Dozens Turned a Database into a Society" is an article written by freelance journalist Julian Dibbell and first published in ''The Village Voice' ...
"
References
External links
Status blog
LiveJournal community
{{DEFAULTSORT:Lambdamoo
MU* games
Video games developed in the United States
Xerox spin-offs