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''Killer Instinct 2'' is a fighting video game developed by Rare and manufactured by Midway for arcades in 1996 as a sequel to ''
Killer Instinct ''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for ...
'' (1994). A modified version of ''Killer Instinct 2'' was published for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
as ''
Killer Instinct Gold ''Killer Instinct Gold'' is a 1996 fighting video game based on the arcade game '' Killer Instinct 2''. The game was developed by Rare and released by Nintendo for the Nintendo 64 video game console. As in other series entries, p ...
'' that same year. A Super Nintendo Entertainment System version of ''Killer Instinct 2'' was developed and completed, but never released. A digital port of the game for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
is bundled with the second season of ''Killer Instinct'' (2013) under the title ''Killer Instinct 2 Classic''.


Gameplay

As with most fighting games and indeed its predecessor, two characters square off with the goal of depleting the opponent's life bar. As with the original ''Killer Instinct'', when a character's original life bar is fully depleted, he or she will fall to the ground, and immediately begin on his or her second lifebar. As with the first game, ''Killer Instinct 2'' relies on an automatic combo subsystem in its matches. The matches, as with ''Killer Instinct'', revolve around a three strength system (Quick, Medium and Fierce). However, normal moves have lost a lot of their priority and range, as well as gaining extra recovery time. Throws have been added into the game to deal with blocking characters (as opposed to the top attack in ''Killer Instinct''). Additionally, characters can be knocked down much easier with normal moves than in the first game, ending the possibility of opening with a 'glitch' combo and also weakening the effectiveness of normal moves. Normal special moves no longer are judged on priority, but instead follow a three tiered '
rock, paper, scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
' system, in which a certain special move will always break another certain special move (similar to the three tiered system in ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
''). Additionally, a Super bar has been added to the game (similar to '' Street Fighter Alpha'' or ''
The King of Fighters ''The King of Fighters'' (''KOF'') is a series of fighting games by SNK that began with the release of '' The King of Fighters '94'' in 1994. The series was developed originally for SNK's Neo Geo MVS arcade hardware. This served as the main p ...
'' series). This super bar fills as a fighter takes damage or executes an attack that is blocked by the opponent. After the bar reaches a certain point, the player can use a multi-hit Super Move which is usually an extended version of a normal special move. The combo system has its roots in the original ''Killer Instinct''. By pressing a certain strength button after an opener move, a player will launch an auto-double and initiate the combo system of the game. Unlike the first game, players can now open up combos with new and much less risky moves than before (most notable a close Fierce punch or close Fierce kick). Additionally, Super Moves can be placed into combos, greatly increasing their damage and potency as well as being unbreakable. Additionally combos can be extended using throws, super linkers, manual-doubles, and super end specials. As a result of the weakened normal moves and other changes to the system, combos have now become more devastating in ''Killer Instinct 2''. In an apparent effort to help ease this dominance, combo breakers are now easier to perform. Unlike combo breakers in the first game, which also required a three tiered 'rock, paper, scissors' system based on strength to break, combos are now broken depending on the type of attack. Punches break kick doubles, and kicks will break punch doubles. Parry, an advanced new addition, allow an open counter-attack after a successful parry block. A player can assume a standing defensive position and cause the attacker to temporarily freeze if the parry is successful, and from there either perform a special stunning technique or a three-hit variant of a Special Move. The finishing moves have also been reworked. Now each character can only execute these attacks when the opponent's second life bar flashes red (unlike the first ''Killer Instinct'' the opponent falls when he or she loses all of his or her energy bars). Each character has two Ultimate combo moves (one of them can be executed without executing a combo), the Humiliation sequences were dropped, and the Ultra combo feature is still intact. Unlike the '' Mortal Kombat'' Fatalities, the ''Killer Instinct 2''s finishing moves do not feature brutality or blood.


Plot

''Killer Instinct 2'' follows on where the first installment left off. Eyedol's death at the hands of Black Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos (Eyedol's opponent) to escape from Limbo. Now, trapped 2000 years in the past, the warriors that survived ''Killer Instinct'', along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game have corresponding backstories, while new characters in this installment are native inhabitants of this past time period. Some fighters, like returning fighter T.J. Combo, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.


Characters

The game features a total roster of 11 characters. Black Orchid, Jago, Sabrewulf, Spinal and T.J. Combo return from the previous title. A new Fulgore Mark II prototype replaces the Fulgore Mark I from the first game while Glacius is replaced by another member of the same species, who assumes the former's name. Eyedol, Chief Thunder, Cinder, and Riptor were omitted from the roster; Gargos, Kim Wu, Maya, and Tusk were introduced in their place. Each character in the game has two or four different endings. Which ending the player gets depends whether or not the player kills (by using a finishing move instead of simply depleting their health) one or more certain character(s) during the course of the game. For example, Jago's endings both involve
Fulgore Fulgore is a player character in the ''Killer Instinct'' series of fighting games by Rare. Fulgore was introduced in the original ''Killer Instinct'' in 1994 as an advanced fighting cyborg and a nemesis of the protagonist Jago. The character wa ...
and B. Orchid (if Fulgore does not kill Jago and B. Orchid, they team up and destroy him). Thus, killing or not killing them over the course of the game alters the outcomes of his endings: * If he kills both of them, he relishes his victory over Fulgore, but feels an inexplicable emptiness in his heart. * If he kills Orchid but doesn't destroy Fulgore, the cyborg will eventually make a lethal attack on him after he wins the tournament, and fulfills Ultratech's original purposes by seizing control of the world. * If he kills Fulgore but spares Orchid, his enjoyment of his enemy's demises is only sweetened by the discovery that Orchid is his older sister. * If he spares both their lives, he makes that discovery when Orchid saves him from Fulgore's attack.


Development and release

Development began shortly after the release of its predecessor. This was done by a small team led by Lee Schneuman and
Ken Lobb Kenneth Alan Lobb (also credited as Ken Lobb, KAL, and K. Lobb) is an American video game designer formerly employed by Taxan USA Corp., Namco Hometek, and Nintendo of America, and currently employed by Xbox Game Studios as Creative Director. He ...
. One of its programmers Martin Hollis left partway as development started to work on '' Goldeneye 007'' (1997). According to Lobb, eliminating excessive defense play "was the absolute highest priority. I felt that this was not a problem for experts, but it hurt beginners. We now reward the aggressor big time". The team used the same hardware from its predecessor. They believed the characters needed redesigns. Kevin Bayliss, who served as designer, redesigned each characters to suit the sequel after its events. The game’s music was primarily composed by
Robin Beanland Robin Beanland is a British composer of video game music, composing music for numerous Rare titles, such as the ''Killer Instinct'' franchise, '' Conker's Bad Fur Day'' (which he also co-wrote the screenplay with Chris Seavor), and many oth ...
, who had worked with
Graeme Norgate Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, '' Donkey Kong Land''. He also contributed to the s ...
on its predecessor and with the other team. Norgate contributed to some tracks, but left partway in development to compose music for ''
Blast Corps ''Blast Corps'' is an action game developed by Rare and published by Nintendo for the Nintendo 64. In the game, the player uses vehicles to destroy buildings in the path of a runaway nuclear missile carrier. In the game's 57 levels, the pl ...
'' (1997) and ''Goldeneye 007''.


''Killer Instinct Gold''

''Killer Instinct Gold'' is an upgraded version of ''Killer Instinct 2'' that was released for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
shortly after the launch of the console. The game suffered some graphical downgrades and the endings for each character do not change (as they would in the Arcade version) due to the memory limitations of the Nintendo 64 cartridge. Other than that, ''Killer Instinct Gold'' remains faithful to the original ''Killer Instinct 2''. The new features include: * Team Battles, in which one can fight with up to 11 characters. * Team Elimination Battles, in which one has to finish his or her opponents off with Finishing Moves (finishing moves similar to ''Mortal Kombats Fatalities, which can be executed immediately) instead of simply depleting their life bar with normal moves, or they will simply return later on in the match (however as the computer player will sometimes use Gargos as the last opponent, victims can be removed from play anyway as he lacks a finishing move). * Training and Advanced Training, in which the player can learn the moves of the character they have chosen as well as the correct execution of combos, doubles, auto-doubles link moves, etc. * Options menu, which allows the player to modify certain data, such as the speed of the game, the color of the blood, button configuration, sound and manage Controller Pak data. * Unlockable content, such as alternate colors for characters and scenarios, and faster degrees of speed for the game. * The game's final boss Gargos is playable with a code. ''Killer Instinct Gold'' is compatible with the Nintendo 64's
Controller Pak Nintendo 64 accessories are first-party Nintendo hardwareand third-party hardware, licensed and unlicensed. Nintendo's first-party accessories are mainly transformative system expansions: the 64DD Internet multimedia platform, with a floppy dri ...
to save options and high scores, though the cartridge also includes battery save. Due to cartridge size limitations, several frames of character animation and the FMVs were removed, the later being replaced with 2d animations. Each character's multiple endings were also reduced to one ending a character; these new endings sometimes combining elements from more than one of a character's arcade endings. The stages were recreated in full 3D, as opposed to the scaling and distorting FMVs used for the stage backgrounds in the arcade version, allowing more dynamic camera takes at the beginning of the battle, while using less memory consumption. ''Killer Instinct Gold'' was later included as part of the '' Rare Replay'' compilation.


''Killer Instinct 2 Classic''

A digital port of the game's arcade version, titled ''Killer Instinct 2 Classic'', was released as part of the "Season 2 Ultra Edition" of ''
Killer Instinct ''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for ...
'' for the Xbox One. The digital version of the game was developed by
Code Mystics Code Mystics is a Canadian video game developer specializing in both the emulation and remastering of older video games for modern systems, and porting of indie titles. History Code Mystics was founded in 2009 by Jeff Vavasour. Prior to this, Va ...
and supports online multiplayer via Xbox Live.


Soundtrack

''Killer Instinct Gold'' also released its original
soundtrack A soundtrack is recorded music accompanying and synchronised to the images of a motion picture, drama, book, television program, radio program, or video game; a commercially released soundtrack album of music as featured in the soundtrack ...
, as the first ''Killer Instinct'' under Rare Label, titled ''Killer Instinct Gold Cuts''. It is a 16-track-audio-CD, which includes original tracks from the Arcade versions plus two remixes and the Training Mode track. The soundtrack, along with several unreleased ''KI2'' demo tracks, was included as part of the ''Killer Instinct Season 2'' double-album set released on August 4, 2015.


Reception

Though not as critically acclaimed as its predecessor, ''Killer Instinct 2'' still garnered positive reviews and was a commercial success. Critics praised its improvements, combo system, graphics, and sound, but others were critical of its inconsistent frame rate, slow pace, and lack of advancement from its predecessor. A reviewer for '' Next Generation'' commented that while the game includes new fighting elements such as a super bar, the essence of the original game is essentially recycled. He also criticized that while the characters are larger and more detailed, this is at the cost of slower game speed and a choppier frame rate. Summarizing that "if you like the style of fighting that relies more on memorizing combos than hand-eye coordination and, in a way, skill, ''Killer Instinct II'' is full of that same fighting style", he scored it 3 out of 5 stars. Brazilian magazine ''SuperGamePower'' gave the arcade version 5 out of 5 on all five categories. In 2013, Rich Knight and Gus Turner of ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
'' included it on their list of 25 best 2D fighting games of all time, stating that "not quite as good as the first, ''Killer Instinct 2''s greatest strength and weakness were one and the same: it played too much like ''Killer Instinct''. ... A solid game, but not enough so to overshadow its predecessor".


References


External links


''Killer Instinct 2''
at the
Killer List of Videogames Killer List of Videogames (KLOV) is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for pl ...
{{Rare 1996 video games Arcade video games Cancelled Super Nintendo Entertainment System games Killer Instinct games Mortal Kombat clones Rare (company) games Video games about time travel Fighting games Video game sequels Video games scored by Grant Kirkhope Video games scored by Robin Beanland Video games with pre-rendered 3D graphics Xbox One games 2.5D fighting games Video games developed in the United Kingdom