Jago (Killer Instinct)
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Jago (Killer Instinct)
Jago is a player character in the ''Killer Instinct'' fighting game series created by Rare. Introduced in the original ''Killer Instinct'' in 1994, he has appeared in every entry in the series to date. A monk who fights with the aid of a mysterious tiger spirit, Jago is the male protagonist of the series, along with his older sister Orchid. Appearances Jago is a Tibetan monk and a powerful warrior. Abandoned as a baby, he was found by the Monks of the Tiger, an order who worship an ancient deity known as the Tiger Spirit, and raised in their monastery as one of their pupils. Over the years, Jago matures into one of the Order's finest students until he is one day visited by the Tiger Spirit during meditation. The Tiger Spirit chooses him as its champion and grants him new power, ordering him to enter the first Killer Instinct tournament and destroy Ultratech. Though nearly overwhelmed by the Tiger Spirit's power, Jago follows orders and helps to bring down Ultratech, destroyi ...
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Killer Instinct
''Killer Instinct'' is a series of fighting video games originally created by Rare and published by Midway, Nintendo, and Microsoft Studios. The original ''Killer Instinct'' was released for arcades in 1994; the game was then released for the Super NES and Game Boy in 1995. Its sequel, ''Killer Instinct 2'', was released for arcades in 1996; the game was then released as ''Killer Instinct Gold'' for the Nintendo 64. The series was rebooted with the release of ''Killer Instinct'' (2013) for the Xbox One. Games ''Killer Instinct'' (1994) ''Killer Instinct'' is an arcade fighting game developed by Rare and published by Midway. Initially released in arcades in 1994, the game advertised it would launch in 1995 for an intended "Nintendo Ultra 64" home console. The Ultra 64 eventually materialized as the Nintendo 64, but never received a version of the original ''Killer Instinct''. Instead, the game received a high-profile launch on the SNES which bundled a CD of remixed game ...
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Xbox One
The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of Europe, Australia, and South America in November 2013 and in Japan, China, and other European countries in September 2014. It is the first Xbox game console to be released in China, specifically in the Shanghai Free-Trade Zone. Microsoft marketed the device as an "all-in-one entertainment system", hence the name "Xbox One". An eighth-generation console, it mainly competed against Sony's PlayStation 4 and Nintendo's Wii U and later the Switch. Moving away from its predecessor's PowerPC-based architecture, the Xbox One marks a shift back to the x86 architecture used in the original Xbox; it features an AMD Accelerated Processing Unit (APU) built around the x86-64 instruction set. Xbox One's controller was redesigned over the Xbox 360's, w ...
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Religious Worker Characters In Video Games
Religion is usually defined as a social-cultural system of designated behaviors and practices, morals, beliefs, worldviews, texts, sanctified places, prophecies, ethics, or organizations, that generally relates humanity to supernatural, transcendental, and spiritual elements; however, there is no scholarly consensus over what precisely constitutes a religion. Different religions may or may not contain various elements ranging from the divine, sacred things, faith,Tillich, P. (1957) ''Dynamics of faith''. Harper Perennial; (p. 1). a supernatural being or supernatural beings or "some sort of ultimacy and transcendence that will provide norms and power for the rest of life". Religious practices may include rituals, sermons, commemoration or veneration (of deities or saints), sacrifices, festivals, feasts, trances, initiations, funerary services, matrimonial services, meditation, prayer, music, art, dance, public service, or other aspects of human culture. Religions ha ...
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Ninja Characters In Video Games
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōga. It is from these areas that much of the knowledge regarding the ninja is drawn. Following the unification of Japan under the Tokugawa shogunate in the 17th century, the ninja faded into obscurity. A number of ''shinobi'' manuals, often based on Chinese military philosophy, were written in the 17t ...
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Microsoft Protagonists
Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washington, United States. Its best-known software products are the Windows line of operating systems, the Microsoft Office suite, and the Internet Explorer and Edge web browsers. Its flagship hardware products are the Xbox video game consoles and the Microsoft Surface lineup of touchscreen personal computers. Microsoft ranked No. 21 in the 2020 Fortune 500 rankings of the largest United States corporations by total revenue; it was the world's largest software maker by revenue as of 2019. It is one of the Big Five American information technology companies, alongside Alphabet, Amazon, Apple, and Meta. Microsoft was founded by Bill Gates and Paul Allen on April 4, 1975, to develop and sell BASIC interpreters for the Altair 8800. It rose to domina ...
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Male Characters In Video Games
Male (symbol: ♂) is the sex of an organism that produces the gamete (sex cell) known as sperm, which fuses with the larger female gamete, or ovum, in the process of fertilization. A male organism cannot reproduce sexually without access to at least one ovum from a female, but some organisms can reproduce both sexually and asexually. Most male mammals, including male humans, have a Y chromosome, which codes for the production of larger amounts of testosterone to develop male reproductive organs. Not all species share a common sex-determination system. In most animals, including humans, sex is determined genetically; however, species such as ''Cymothoa exigua'' change sex depending on the number of females present in the vicinity. In humans, the word ''male'' can also be used to refer to gender in the social sense of gender role or gender identity. Overview The existence of separate sexes has evolved independently at different times and in different lineages, an example of ...
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Killer Instinct Characters
A killer is someone or something that kills, such as a murderer or a serial killer. Killer may also refer to: Arts, entertainment, and media Fictional characters * Killer (''Home and Away''), a character from ''Home and Away'' * Killer Kane, the villain of the 1939 Buck Rogers film serial Films * ''Killer!'' (1969 film), an alternative title for ''This Man Must Die'' * ''Killer'' (1991 film), a Telugu film starring Akkineni Nagarjuna * ''Killer'' (1994 film) (a.k.a. ''Bulletproof Heart''), a film starring Anthony LaPaglia and Mimi Rogers, and featuring Peter Boyle * ''Killer: A Journal of Murder'' (film), a 1996 film about serial killer Carl Panzram * ''Killer'' (1998 film), a French/Kazakhstani crime drama Games * Killer (game), a parlor game played with cards and candles * Killer (pool), a multi-player pocket billiards (pool) game * Killer, a climbing card game related to tiến lên * Killer, a variant of the game of darts * Assassin (game), or Killer, a live-act ...
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Fictional Tibetan People
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Kenjutsuka
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and context of ...
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Fictional Hei Hu Quan Practitioners
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Fictional Buddhist Monks
Fiction is any creative work, chiefly any narrative work, portraying individuals, events, or places that are imaginary, or in ways that are imaginary. Fictional portrayals are thus inconsistent with history, fact, or plausibility. In a traditional narrow sense, "fiction" refers to written narratives in prose often referring specifically to novels, novellas, and short stories. More broadly, however, fiction encompasses imaginary narratives expressed in any medium, including not just writings but also live theatrical performances, films, television programs, radio dramas, comics, role-playing games, and video games. Definition Typically, the fictionality of a work is publicly marketed and so the audience expects the work to deviate in some ways from the real world rather than presenting, for instance, only factually accurate portrayals or characters who are actual people. Because fiction is generally understood to not fully adhere to the real world, the themes and conte ...
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Complex (magazine)
Complex Networks is an American media and entertainment company for youth culture, based in New York City. It was founded as a bi-monthly magazine, ''Complex'', by fashion designer Marc (Ecko) Milecofsky. Complex Networks reports on popular and emerging trends in style, sneakers, food, music, sports and pop culture. Complex Networks reached over 90 million unique users per month in 2013 across its owned and operated and partner sites, socials and YouTube channels. The print magazine ceased publication with the December 2016/January 2017 issue. Complex currently has 4.55 million subscribers and 1.3 billion total views on YouTube. As of 2019, the company's yearly revenue was estimated to be US$200 million, 15% of which came from commerce. Complex Networks has been named by ''Business Insider'' as one of the Most Valuable Startups in New York, and Most Valuable Private Companies in the World. Complex Networks CEO Rich Antoniello was named among the Silicon Alley 100. In 2012, t ...
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