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Xinghan Chen (; born October 8, 1981), known professionally as Jenova Chen, is a Chinese
video game designer Video game design is the process of designing the content and rules of video games in the pre-production stage and designing the gameplay, environment, storyline and characters in the production stage. Some common video game design subdiscipline ...
. He is the designer of the award-winning games ''
Cloud In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may co ...
'', '' Flow'', ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'', and ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
'', and is co-founder of
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
. Chen is from
Shanghai Shanghai (; , , Standard Mandarin pronunciation: ) is one of the four direct-administered municipalities of the People's Republic of China (PRC). The city is located on the southern estuary of the Yangtze River, with the Huangpu River flow ...
, where he earned a bachelor's degree in computer science with a minor in digital art and design. He moved to the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
, where he earned a master's degree from the
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in C ...
's Interactive Media Division. While there he created ''Cloud'' and ''Flow'', and met fellow student
Kellee Santiago Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video ga ...
. After a brief period at
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
working on ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
'', he founded Thatgamecompany with Santiago and became the company's
creative director A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions ar ...
. The company signed a three-game deal with
Sony Computer Entertainment Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal co ...
, and has sold ''Flow'', ''Flower'', and ''Journey'' through the
PlayStation Network PlayStation Network (PSN) is a digital media entertainment service provided by Sony Interactive Entertainment. Launched in November 2006, PSN was originally conceived for the PlayStation video game consoles, but soon extended to encompass smartp ...
. As Chen was born in a culture other than the culture he lives in, he tries to make games that appeal universally to all people. His goal with his games is to help video games mature as a medium by making games that inspire emotional responses in the player that other games are lacking. Although he and Thatgamecompany can and have made more traditional games, he does not plan on commercially developing any of them, as he does not think that it fits with their goals as an
independent video game developer An indie game, short for independent video game, is a video game typically created by individuals or smaller development teams without the financial and technical support of a large game publisher, in contrast to most "AAA" (triple-A) games. ...
.


Biography

Chen was born in
Shanghai Shanghai (; , , Standard Mandarin pronunciation: ) is one of the four direct-administered municipalities of the People's Republic of China (PRC). The city is located on the southern estuary of the Yangtze River, with the Huangpu River flow ...
on October 8, 1981, and lived there until 2003. His parents were "a middle-class family". His father worked in the software development industry, having previously worked on "one of the earliest giant computers in China". Although Chen was interested in art and drawing as a young child, his father influenced him towards computers, entering him in programming contests from when he was 10 years old. He found himself interested in video games that he saw there, but was not as enthusiastic about programming. While a teenager, he had deep emotional experiences with games that he played, including ''The Legend of Sword and Fairy'', which he ascribes to the fact that he was not as exposed to books, films, or life events that other people would have had those experiences with. These experiences drove him to try to create those types of feelings in games as an adult, when more emotional maturity had caused his "standards to rise" in what would move him in a game. It was during high school that he chose the English name Characters of the Final Fantasy VII series#Jenova, Jenova after a character in ''Final Fantasy VII'', wanting a name that would be unique anywhere he used it as there were "thousands of Jason Chens". He earned a degree in Computer Science & Engineering in Shanghai Jiao Tong University, which due to his background in computers he found "quite easy", but describes himself as spending much of his time there teaching himself digital art and animation, and later did a minor in digital art and design at Donghua University. Still interested in video games, he was involved in making three video games as part of a student group while in school. Upon graduating, he had trouble finding a job in the Chinese video game industry that combined his interests of "engineering, art, and design", and additionally felt that "very few games [had] actually achieved those qualities that would be interesting to an adult". He also considered working in digital animation for films. Chen went to the United States to earn a master's degree in the USC School of Cinematic Arts, School of Cinematic Arts at the
University of Southern California The University of Southern California (USC, SC, or Southern Cal) is a Private university, private research university in Los Angeles, California, United States. Founded in 1880 by Robert M. Widney, it is the oldest private research university in C ...
. Chen studied in the USC Interactive Media Division, Interactive Media Program, a new division of the School of Cinematic Arts. His intention at the time was to use the degree to get the kind of job he wanted back in China. At USC, he became inspired when he went to the Game Developers Conference, where he positively compared the games he had made in college with the student work present at the Independent Games Festival portion of the conference. While at USC he met
Kellee Santiago Kellee Santiago is a Venezuelan American video game designer and producer. She is the co-founder and former president of thatgamecompany. Santiago was born in Caracas, Venezuela, and raised in Richmond, Virginia, where Santiago played video ga ...
, another student in the same program, and the two decided to work together on games that would be outside of the mainstream. Their first game, which won a grant of twenty thousand dollars from USC to produce, was ''
Cloud In meteorology, a cloud is an aerosol consisting of a visible mass of miniature liquid droplets, frozen crystals, or other particles suspended in the atmosphere of a planetary body or similar space. Water or various other chemicals may co ...
'', released in 2005, which "focuses on a young hospital patient who soars in his mind despite being trapped indoors". The idea was partially based on himself, as when he was a child he was often hospitalized for asthma. It was designed as an attempt to "expand the spectrum of emotions video games evoke". At a student showcase at the Game Developers Conference, Chen and Santiago showed the game to a representative from Sony, John Hight, saying that it was the first game in the "Zen" genre. Hight was interested, though no deal was forthcoming. The game won the Best Student Philosophy award at the Slamdance Film Festival#Slamdance Guerrilla Games Competition, Slamdance Guerrilla Games Competition and a Student Showcase award at the Independent Games Festival, and was showcased on Spike (TV channel), Spike TV, G4 (U.S. TV channel), G4TV, and CBS Sunday Morning, CBS Sunday. Chen felt that the reason that ''Cloud'' had been so warmly received was because the emotions it sparked in players were different than any other game available at the time, and believed that it was his "calling" to make more games that changed what people saw video games as. Chen went on to do his master's thesis the following year in the concept of Dynamic game difficulty balancing, dynamic difficulty adjustment, where the game adjusts how it reacts to the player based on the past and present actions of that player. Chen illustrated his ideas with '' Flow'', a Adobe Flash, Flash game made with Nicholas Clark. The game involves the player guiding an aquatic microorganism through various depths of the ocean, consuming other organisms and evolving in the process. It was released in March 2006; it received 100,000 downloads in its first two weeks and by July had been downloaded over 650,000 times. A PlayStation 3 version was announced in May 2006 as a downloadable game via the PlayStation Store, and was released in February 2007. A version for the PlayStation Portable, developed by SuperVillain Studios, was released in March 2008. ''Flow'' became the most downloaded game on the PlayStation Network in 2007, and won Best Downloadable Game at the Game Developers Choice Awards. After graduating, Chen and Santiago formed their own company,
Thatgamecompany Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Co ...
, in Los Angeles. They signed a deal with Sony for three PlayStation Store games. The PS3 version of ''Flow'' was the first, and while it was in development Chen worked for
Maxis Maxis is an American video game developer and a Division (business), division of Electronic Arts (EA). The studio was founded in 1987 by Will Wright (game designer), Will Wright and Jeff Braun, and acquired by Electronic Arts, EA in 1997. Maxi ...
on the game ''
Spore In biology, a spore is a unit of sexual or asexual reproduction that may be adapted for dispersal and for survival, often for extended periods of time, in unfavourable conditions. Spores form part of the life cycles of many plants, algae, f ...
''. Upon ''Flow''s release, Chen returned to Thatgamecompany and began working on their second game.


Thatgamecompany

The next game, ''
Flower A flower, sometimes known as a bloom or blossom, is the reproductive structure found in flowering plants (plants of the division Angiospermae). The biological function of a flower is to facilitate reproduction, usually by providing a mechani ...
'', was Chen and Thatgamecompany's "first game outside the safety net of academia". Chen was the creative director in charge of the game, while Santiago was the producer and Clark was the lead designer. The company ranged in size from six to nine people at varying stages of the game's development. ''Flower'' was intended by Chen to provoke positive emotions in the player, and to act as "an emotional shelter". Chen described the game as "an interactive poem exploring the tension between urban and nature". He decided on a "nature" theme early in the development process, saying that he "had this concept that every PlayStation is like a portal in your living room, it leads you to somewhere else. I thought; wouldn't it be nice if it was a portal that would allow you to be embraced by nature." Chen designed the game around the idea that the primary purpose of entertainment products like video games was the feelings that they evoked in the audience, and that the emotional range of most games was very limited. To make ''Flower'' have the "emotional spectrum" that he wanted, Chen looked at the development process as creating a work of art, rather than a "fun" game, which would not provoke the desired emotions. In 2008, during ''Flower''s development, Chen was named to the Massachusetts Institute of Technology ''MIT Technology Review'' Innovators Under 35 list, as one of the top 35 innovators in the world under the age of 35. ''Flower'' was released to critical praise and awards. Chen and Thatgamecompany moved on to their next game, ''
Journey Journey or journeying may refer to: * Travel, the movement of people between distant geographical locations ** Day's journey, a measurement of distance ** Road trip, a long-distance journey on the road Animals * Journey (horse), a thoroughbred ra ...
''. ''Journey'' was intended by Chen to focus on the element of communication and social interaction in video games. Since in most games the communication between players is focused on specific goals, in ''Journey'' Chen intended for the player to be able to either play alone or to come across other players, but not be able to communicate with them directly. Instead, players have to build relationships with each other through their actions, helping each other or leaving as they choose. ''Journey'' was released on the PlayStation Network on March 13, 2012, and has received critical acclaim. Chen also worked as creative director in the first mobile game of thatgamecompany, ''Sky (video game), Sky'', which is a popular and critically acclaimed game.


Influences and philosophy

Chen plays a wide variety of video games, but he names his greatest influences as ''Katamari Damacy'', ''Ico'' and ''Shadow of the Colossus''. He also names ''Final Fantasy VII'' as an influence, and the game that he took his adopted name from. He personally plays games "competitively", including titles such as ''Street Fighter IV'' and ''StarCraft (video game), StarCraft''. He feels he has a competitive nature, which he has turned towards "winning" at being a game designer by creating games that are unlike what is in the market rather than towards creating competitive games. As he was raised in China and works in America, Chen feels that he cannot fully relate to either culture as a game designer. As such, instead of trying to make games that fit perfectly with one culture he tries to make games that tap into feelings that are universal and independent of culture. When Chen quit Maxis to re-join Thatgamecompany, he did so knowing that it would mean taking less pay and having a less stable career. He felt, though, that it was important to the industry and medium as a whole to create games that provoked different emotional responses in the player than just excitement or fear. While Chen is not opposed to making action games, and his company has made internal "exciting" games that were well received at Sony, he feels that there is no point to Thatgamecompany commercially producing games like that instead of working for existing game developers, as they would not be making anything new that justified the cost of remaining an independent studio. Similarly, Chen does not intend for Thatgamecompany to make "big budget blockbuster games", as the pressure on profits that entails would stifle the innovation that he wants Thatgamecompany to focus on. Chen believes that for video games to become a mature medium like film, the industry as a whole needs to create a wide range of emotional responses to their games, similar to how film has thriller, romance, and comedy genres based on the emotions they provoke. He feels that there are only three ways for video games to impact adults in the same way they do children: "intellectually, whereby the work reveals a new perspective about the world that you have not seen before," by "emotionally touching someone," and "by creating a social environment where the intellectual or emotional stimulation could happen from other people."


References


External links


Chen's websiteChen's thesisThatgamecompany's website
{{DEFAULTSORT:Chen, Jenova Chinese video game designers American video game designers Video game producers Thatgamecompany 1981 births Living people Businesspeople from Los Angeles Businesspeople from Shanghai Shanghai Jiao Tong University alumni Donghua University alumni USC Interactive Media & Games Division alumni Artists from Shanghai Indie video game developers