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is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
developed by
Intelligent Systems is a Japanese video game developer best known for developing games with Nintendo and the ''Fire Emblem'', ''Paper Mario (series), Paper Mario'', ''WarioWare'', and ''Wars (series), Wars'' video game series. Originally, the company was headqua ...
and published by Nintendo for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
home video game console A home video game console is a video game console that is designed to be connected to a display device, such as a television, and an external power source as to play video games. Home consoles are generally less powerful and customizable than ...
in 1996. It is the fourth installment of the ''
Fire Emblem is a fantasy tactical role-playing game franchise developed by Intelligent Systems and published by Nintendo. First produced and published for the Famicom in 1990, the series currently consists of sixteen core entries and five spinoffs. Game ...
'' series, and the second to be developed for the platform. ''Genealogy of the Holy War'' takes place on the continent of Jugdral, split between eight countries founded by the Twelve Crusaders, an ancient group of soldiers who ended the rule of the ancient dragon Loptous with divine aid. In the present, a cult working to revive Loptous stirs up war among the countries. The story is told over two generations—the first generation follows the Grannvalian prince Sigurd, while the second follows his son Seliph as he works to defeat the cult and avenge his father. Gameplay follows the traditional ''Fire Emblem'' system of tactical battles taking place on grid-based maps, while adding the Weapons Triangle and Support systems, which directly impacted both gameplay and story. Development began after the completion of '' Fire Emblem: Mystery of the Emblem''. Returning staff included director, designer and scenario writer
Shouzou Kaga Shouzou Kaga (加賀昭三, ''Kaga Shōzō'', born 1950) is a Japanese video game designer and scenario writer best known as the creator of the ''Fire Emblem'' series. During his career at Intelligent Systems, he would lead the development of ''Fir ...
, composer
Yuka Tsujiyoko Yuka Tsujiyoko (辻横 由佳 ''Tsujiyoko Yuka'') is a Japanese people, Japanese video game music composer. She is best known for her contributions to the ''Fire Emblem'' and ''Paper Mario'' series, and several other Intelligent Systems develope ...
, character designer Katsuyoshi Koya, and producer
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
; it would be the last game produced by Yokoi. A greater focus was placed on the story compared to previous entries, although the gameplay also saw new additions. Production was turbulent due to staff moves and the unexpected addition of character romance and expanded storyline. First unveiled under the title ''Inheritors of Light'', it was originally scheduled for a March release, before eventually releasing in May. It met with critical and commercial success. A follow-up title based within the game's storyline, '' Fire Emblem: Thracia 776'', was released in 1999. Many elements introduced in ''Genealogy of the Holy War'' would reappear in later titles. As of 2022, the game is yet to be released outside of Japan, but is a choice import title.


Gameplay

''Fire Emblem: Genealogy of the Holy War'' is a
tactical role-playing game Tactical role-playing games (abbreviated TRPGs), also known as strategy role-playing games and in Japan as (both abbreviated SRPGs), are a video game genre that combines core elements of role-playing video games with those of tactical (turn-bas ...
in which the player takes the roles of Sigurd and his son Seliph across a variety of story-driven missions on the continent of Jugdral. The story is divided into chapters, which are in turn divided between two
generation A generation refers to all of the people born and living at about the same time, regarded collectively. It can also be described as, "the average period, generally considered to be about 20–⁠30 years, during which children are born and gr ...
s of characters. Before and during missions, the player units may settle in a home base, where various actions can be taken such as repairing weapons, buying and selling items, and participating in arena battles. Castle towns within mission maps can also be visited for similar services. Battles play out using a turn-based system where each unit on both sides is given their chance to move and act. Characters move and attack within the same turn, and in a few cases units can take two moves in a turn. A key part of combat is the Weapon Triangle, a new addition to the series which governs the opposing strengths and weaknesses of weapon types based on a
rock–paper–scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
system - lances are stronger than swords, swords are stronger than axes, and axes are stronger than lances. A secondary system governs the magic system, where Fire, Lightning, and Wind spells have varying strengths and weaknesses against each other with Light and Dark magic existing outside of the magic triangle whilst having an advantage over the elemental magic types. Each unit has a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
which determines their weapons, movement, and which skills they possess. Weapon types also affect battle performance: for instance, axes deal more damage, but weigh characters down more than swords. The actions taken in earlier parts of a map can affect later parts of that mission, triggering scripted changes in objectives and enemy behavior: for instance, when a castle is seized, the neighboring castle will deploy additional troops. After each battle, a player character gains
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s. When a unit gains 100 experience points, they receive random boosts to their statistics such as health, strength and speed. All characters are subject to
permanent death Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. Depending on the situation, this could require the p ...
if they are defeated in battle, removing them from the rest of the game. If the army's leader is killed, the map must be restarted from a
save file A saved game (also called a game save, savegame, savefile, save point, or simply save) is a piece of digitally stored information about the progress of a player in a video game. From the earliest games in the 1970s onward, game platform hardw ...
, which can be written to at the start of every turn. Victory is achieved upon capturing a specific castle on the map. Character relationships form a core part of gameplay, and include both optional conversations and story-driven character romances. Conversations see selected characters in the mission map talking with each other, and some romances are triggered by the story when certain characters have joined the party during the first generation storyline. The second generation units have their stat values and personal skills influenced by the assigned attributes of their parents. Second generation units can also form optional romantic attachments, but this only allows stat-increasing conversations. When siblings or married characters are next to each other, they grant a
critical hit In many role-playing games and video games, a critical hit (or crit) is a chance that a successful attack will deal more damage than a normal blow. Origin Critical hits originate from the Reiswitzian ''Kriegsspiel'', which they were added into sh ...
boost to each other. In addition to normal stat growth, some high-ranking units on both sides have a separate "Leadership" rank, which grants stat boosts to all units within three tiles, with the boost increasing with that unit's Leadership rank.


Synopsis


Setting

''Genealogy of the Holy War'' takes place on the continent of Jugdral, which is divided between eight countries: the Kingdom of Grannvale, the Kingdom of Verdane, the Kingdom of Agustria, the Munster District, the Kingdom of Thracia, the Republic of Miletos, the Kingdom of Silesse, and the Kingdom of Isaach. According to staff, Jugdral is within the same world as Archanea, the continent featured in the original ''Fire Emblem'' and its sequels: the events of ''Genealogy of the Holy War'' are set hundreds of years prior to the time period of Archanea, with the latter being in a barely civilized state. It was during this time that the Dragon Tribes were debating how to treat humanity. In ancient times in the year Grann 440, the Earth Dragon Loptous made a pact with the priest Galle, who became his vessel for bringing ruin to humanity. By 632, the Divine Dragon Naga had discovered Loptous's part in the gradual conquest of Jugdral, so she chose twelve soldiers to defeat Loptous: this event became known as the Miracle of Darna. The Twelve Crusaders defeated Loptous and his cult, bringing peace to the land in a conflict dubbed the "Holy War"—these twelve would go on to establish Jugdral's countries. The events of ''Genealogy of the Holy War'' begin in the year 757.


Plot

In the year Grann 757, barbarians from the kingdom of Isaach besiege Darna Castle, and Prince Kurth of Grannvale and his friend Lord Byron of Chalphy set out on a
punitive expedition A punitive expedition is a military journey undertaken to punish a political entity or any group of people outside the borders of the punishing state or union. It is usually undertaken in response to perceived disobedient or morally wrong behavio ...
. When the southwestern kingdom of Verdane takes advantage of Grannvale's weakened state to invade, Byron's son Sigurd repels them and launches a counter-invasion. During the campaign, Sigurd meets a mysterious girl named Deirdre. She is revealed to be of Naga blood, a long-lost member of the Grannvalian royal family, the House of Belhalla, and the descendant of the crusader with the power to defeat the evil dragon Loptous. Sigurd and Deirdre fall in love and marry, and their son Seliph is born in Agustria. At this point, Dukes Lombard and Reptor conspire to seize the throne of Grannvale, murder Kurth, and frame Sigurd and his father for the crime. Sigurd is forced into exile, while the archbishop Manfroy of the Loptr Church kidnaps Deirdre and erases her memories in order to use her to resurrect Loptous. His plan is to wed her to Lord Arvis of Velthomer — the two are, unbeknownst to them, half-siblings, and their union will produce a human vessel capable of hosting the consciousness of Loptous. During their exile, Sigurd and his allies are forced to hide Seliph and the rest of their children from the forces of Arvis and the cult. After a year in exile, Sigurd starts making his way back through Jugdral, killing the Dukes responsible for the false accusation. Apparently exonerated, Sigurd returns to Grannvale, only to learn that Arvis has married Deirdre to become Grannvale's king. Arvis orders Sigurd's allies to be executed and personally murders Sigurd. Over the next fifteen years, Grannvale expands to hold dominion over the whole of Jugdral, and Arvis styles himself the emperor of Grannvale. He and Deirdre have twin children: Julius, the scion of Loptous, and Julia, the scion of Naga. Manfroy uses the Loptyr tome to corrupt Julius, turning him into Loptous's vessel, while Deirdre sacrifices herself to warp Julia away from Julius. Julius overthrows his father and turns the Empire into a tyrannical regime. At this point, Seliph comes out of hiding to protect a nearby village, revealing his long-hidden existence to Grannvale. Traveling across the lands of Jugdral, Seliph joins forces with the long-hidden children of Sigurd's companions, as well as Julia. Making his way through the countries of Jugdral, he gains support from the surviving powers, and gradually frees Grannvale's conquered territories. Arvis is powerless to subvert his son's rule, and is killed in battle against Seliph. During the course of these battles, Julia is captured and Manfroy and Julius attempt to sacrifice her, as her powers could banish Loptous for good. Seliph manages to save her, and after defeating Manfroy and Julius in battle, Julia successfully banishes Loptous, finally ending his rule and allowing Jugdral to recover from the recent conflicts. Seliph takes his rightful place on the throne as the emperor of Grannvale, and restores power to the surrounding countries with their respective heirs.


Development

Production on ''Genealogy of the Holy War'' began after the completion of '' Fire Emblem: Mystery of the Emblem'' in 1994. Returning staff included series creator
Shouzou Kaga Shouzou Kaga (加賀昭三, ''Kaga Shōzō'', born 1950) is a Japanese video game designer and scenario writer best known as the creator of the ''Fire Emblem'' series. During his career at Intelligent Systems, he would lead the development of ''Fir ...
, who acted as director, designer and scenario writer; composer
Yuka Tsujiyoko Yuka Tsujiyoko (辻横 由佳 ''Tsujiyoko Yuka'') is a Japanese people, Japanese video game music composer. She is best known for her contributions to the ''Fire Emblem'' and ''Paper Mario'' series, and several other Intelligent Systems develope ...
, who had handled all previous entries in the series; and Nintendo producer
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of th ...
. ''Genealogy of the Holy War'' would be the last game produced by Yokoi. Character design was handled primarily by Katsuyoshi Koya, who had previously worked on ''Mystery of the Emblem'': it would be Koya's last work on the series, as both he and Kaga were unsatisfied with the quality of his illustrations. Additional work was done by Mayumi Hirota. This was later blamed upon severe time constraints when compared to the development of ''Mystery of the Emblem''. In contrast, Kaga was enthusiastic about Hirota's work, praising how she managed to capture his visions for the characters. The overall development was turbulent due to a general staff changeover between ''Mystery of the Emblem'' and ''Genealogy of the Holy War'', in addition to most of the production team moving offices. According to future series producer Masahiro Higuchi, the initial concept for ''Genealogy of the Holy War'' was so different from the typical ''Fire Emblem'' game that it was instead dubbed "''Holy Sword Emblem Kaiser''". This name had to be dropped due to space limitations and other unspecified issues, and as its content was coming more in line with the ''Fire Emblem'' series, its title was changed to "''Sword Emblem''". It was eventually given the ''Fire Emblem'' title when its mechanics settled into their current form. While the last three ''Fire Emblem'' titles had used a similar setting, with ''Shadow Dragon and the Blade of Light'' and ''Mystery of the Emblem'' both being set on the continent of Archanea, Kaga wanted to create something new for his next title. This was for two reasons: he wanted to move beyond the confines of Archanea, and also wanted to try his hand at a large-scale historical drama. Similar to other ''Fire Emblem'' titles, the setting drew inspiration from Medieval Europe. The story's inspiration changed, drawing from Norse and
Celtic mythology Celtic mythology is the body of myths belonging to the Celtic peoples.Cunliffe, Barry, (1997) ''The Ancient Celts''. Oxford, Oxford University Press , pp. 183 (religion), 202, 204–8. Like other Iron Age Europeans, Celtic peoples followed a ...
as opposed to the elements from
Classical mythology Classical mythology, Greco-Roman mythology, or Greek and Roman mythology is both the body of and the study of myths from the ancient Greeks and ancient Romans as they are used or transformed by cultural reception. Along with philosophy and polit ...
used by earlier titles. Similar to ''Mystery of the Emblem'', the story was split into two halves, with the first half acting as an introduction for Seliph's quest. The story's main theme was how the stupidity of humans could forge history. The focus shifted away from the characters to the overall world of Jugdral, intended to show the scale of the conflict and make it seem like history in the making. While the backstory of Jugdral featured a clearly defined battle between good and evil, the main story's distinction between good and evil was blurred, exemplified by the descendants of the Twelve Crusaders being on opposing sides rather than united. A stated example was Arvis, whose conquests were driven by a wish to end discrimination against members of the Loptous bloodline. Due to this, Kaga did not create a storyline focused on poetic justice and morality, instead aiming for a more realistic scenario. This realism also prompted the inclusion of elements such as patricide and incest, which had occurred in history but were not typically included in gaming narratives at the time. The story originally had three acts rather than two. The missing act would have covered the period between the first and second act, which put a more overt focus on the themes of patricide and incest. Due to time constraints, this third act needed to be cut. In a later interview, Kaga felt that the focus on narrative weakened the gameplay. The game's initial gameplay concept was for a squad-based tactical game that excluded role-playing elements, but it eventually settled back into the more traditional ''Fire Emblem'' style of single combat between units. Narihiro also noted that Kaga kept on pushing for more role-playing elements, to the point that the team felt it was being turned into a full-fledged
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
. The scale of maps was greatly increased due to Kaga's wish for a story that was epic in scope. Adjustments were made to the money, character class and ranking systems to help with balancing, while some unit movements were adjusted to lend greater realism to battles. The "Leadership" leveling system was intended to properly convey the impression of certain characters as leaders without resorting to relying on stat growth. A home base that could be freely explored between missions was initially planned, but most of its features needed to be cut due to hardware limitations, although the base concept remained in the game. The differences between the first prototype and the final build were described by Narihito as "huge", and he estimated that the game had been remade two or three times during development. The Support system, introduced in ''Mystery of the Emblem'', was greatly expanded based on fan feedback, such as conversations between units being triggered depending on various factors to give more backstory to them. The romance system was suggested by Kaga, partly as an expansion of the Support system and partly due to his wish to create an epic story. Some elements needed to be removed, such as how giving gifts affected a relationship, due to space restrictions. According to Toru Narihiro, one of the game's staff, the romance mechanics were inspired in Kaga's mind by the breeding of pedigree race horses. When he asked for the feature, all of the staff were shocked, and it was estimated that an entire year's development was dedicated to making the feature work. Romance also fell in with a popular gaming trend at the time. The systems governing children were intended to reward players through certain character parings, but were also open so players would not need to engage in the romance system at all while still getting enjoyment from the experience.


Release

When first revealed, it was known under the tentative title of ''Fire Emblem: Inheritors of Light''. It was originally scheduled for a release in March 1996. ''Genealogy of the Holy War'' was released on May 14, 1996. It is the second title to be released for the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
. Its Japanese title, ''Seisen no Keifu'', has been alternately translated as "''Descent of Jihad''" and "''Genealogy of the Holy War''": the latter has become the more common translation. It was subsequently ported to other platforms through Nintendo's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Unix ...
. It was released for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other Regional lockout, regions of the world. It is Nintendo's fifth major ho ...
on January 30, 2007; for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. The W ...
on April 27, 2013; and August 27, 2016, for the
New Nintendo 3DS The is a handheld game console produced by Nintendo. It is the fourth system in the Nintendo 3DS family of handheld consoles, following the original Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS. The system was released in Japan on October 1 ...
. The game was not localized for Western release, remaining exclusive to Japan. An English fan translation was developed and released.


Reception

As of 2002, the game had sold a total of 494,216 units during its original print run, becoming the second best-selling ''Fire Emblem'' title to that date. It received a score of 31 points of 40 from Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the fo ...
'': while a positive score, it was also the lowest-scoring ''Fire Emblem'' title for the system. ''RPGamer''s Tony Green praised the streamlined and simple-to-learn gameplay, in addition to its emotional story, customization, and the vivid graphics. His main criticism was laid against the difficulty spike after the first two chapters. He felt that the biggest barrier for players was that of language, due to the lack of an official localization. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'', in an import preview of the game, was highly positive: saying that players should "forget about everything
hey Hey or Hey! may refer to: Music * Hey (band), a Polish rock band Albums * ''Hey'' (Andreas Bourani album) or the title song (see below), 2014 * ''Hey!'' (Julio Iglesias album) or the title song, 1980 * ''Hey!'' (Jullie album) or the title s ...
know about RPGs and strategy games" when referring to the gameplay, the writer also praised the music, complex storyline and graphics. The editor concluded by calling ''Genealogy of the Holy War'' "truly a game of epic proportions". In a feature on the five best ''Fire Emblem'' titles up until 2013, Chris Carter of
Destructoid ''Destructoid'' is a website that was founded as a video game-focused blog in March 2006 by Yanier Gonzalez, a Cuban-American cartoonist and author. Enthusiast Gaming acquired the website in 2017, and sold it to Gamurs Group in 2022. History ' ...
included ''Genealogy of the Holy War'' among them due to the many lasting features it introduced to the series. In a retrospective feature about games not released in the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
,
Digital Spy Digital Spy (DS) is a British-based entertainment, television and film website and brand and is the largest digital property at Hearst UK. Since its launch in 1999, Digital Spy has focused on entertainment news related to television programmes, ...
's Damian McFerren referred to it as the best game in the series, decrying its exclusivity to Japan. In a feature for RPGamer, writer Cassandra Ramos called the game the entry she most wished to see released overseas due to its scale and quality when compared to other entries from the period. Both noted that ''Genealogy of the Holy War'' was a suitable subject for a remake in the wake of the international success of more recent titles in the series.


Legacy

Following the completion of ''Genealogy of the Holy War'', work on what was originally a side project began in 1998. Titled '' Fire Emblem: Thracia 776'', it was set within the storyline of ''Genealogy of the Holy War''. Kaga, Hirota and Tsujiyoko returning to their staff roles from ''Genealogy of the Holy War''. ''Thracia 776'' was originally released for the Nintendo Power flash cartridge in 1999, then through a standard
ROM Cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electroni ...
in 2000. It would be the last ''Fire Emblem'' title developed by Kaga, as he left to establish developer Tirnanog once ''Thracia 776'' was completed, developing ''
Tear Ring Saga is a tactical role-playing game developed by Tirnanog, a development studio started by Shouzou Kaga, the creator of the ''Fire Emblem'' series, after he left Nintendo’s Intelligent Systems development team in 1999. The game featured a complic ...
'' for the
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
. Many of the features used in ''Genealogy of the Holy War'' would appear in later games: the Weapons Triangle and expanded Support conversations became a staple of the series, while romance and playable characters from different generations became a core part of ''
Fire Emblem Awakening ''Fire Emblem Awakening'' is a tactical role-playing game developed by Intelligent Systems and Nintendo SPD and published by Nintendo for the Nintendo 3DS. It was released in April 2012 in Japan and 2013 internationally. It is the thirteenth in ...
''. The concept of an explorable home base was later used in ''
Fire Emblem Fates ''Fire Emblem Fates'' is a tactical role-playing video game for the Nintendo 3DS handheld video game console, developed by Intelligent Systems and Nintendo SPD and published by Nintendo. It was released in June 2015 in Japan, then released inter ...
'', under the title of "My Castle", as well as ''
Fire Emblem Three Houses ''Fire Emblem: Three Houses'' is a tactical role-playing video game developed by Intelligent Systems and Koei Tecmo's Kou Shibusawa and published by Nintendo for the Nintendo Switch. It was released worldwide on July 26, 2019. It is the sixte ...
''.


References


External links

* * {{DEFAULTSORT:Fire Emblem: Genealogy of the Holy War 1996 video games Genealogy of the Holy War Nintendo Switch Online SNES games Super Nintendo Entertainment System games Japan-exclusive video games Single-player video games Video games developed in Japan Virtual Console games for Wii Virtual Console games for Wii U Virtual Console games for Nintendo 3DS Video games scored by Yuka Tsujiyoko Tactical role-playing video games Incest in fiction Patricide in fiction Video games about cults