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Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.


Career

Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
games, such as ''
Nightmare Circus ''Nightmare Circus'' is a Platform game, platform video game developed by Funcom and published by Tec Toy for the Mega Drive. The game was released in Brazil in 1996, and eventually in North America via the Sega Channel in December 1996. It was ...
'' and '' NBA Hangtime''. He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing '' Europa Universalis''. Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as ''
Hearts of Iron III ''Hearts of Iron III'' is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The Microsoft Windows version of the game was released on August 7, 2009, while the Mac OS X version was released ...
'', '' Crusader Kings II'', '' Victoria II'', '' Europa Universalis IV'', '' Stellaris'', and '' Imperator: Rome''. Andersson's design philosophy is "to create believable worlds." In June 2020, he became the lead of Paradox Tinto, a newly established studio based in Barcelona.


References


External links


Corporate biography
Living people Video game programmers Video game producers Swedish computer programmers Swedish video game designers 1974 births {{videogame-bio-stub