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Stellaris (video Game)
''Stellaris'' is a 4X grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. In ''Stellaris'', players take control of an interstellar civilization on the galactic stage and are tasked with exploring, colonizing, and managing their region of the galaxy, encountering other civilizations that they can then engage in diplomacy, trade, or warfare with. A large part of the game involves dealing with both scripted and emergent events, through which new empires alter the balance of power, powerful crises threaten the galaxy, or event chains tell the story of forgotten empires. It was released worldwide for Windows, macOS, and Linux on May 9, 2016 and for PlayStation 4 and Xbox One as ''Stellaris: Console Edition'' on February 26, 2019. Gameplay ''Stellaris'' is a real-time grand strategy game set in one of several available galaxy types in the distant future. Players play as a government of a species in early stages of interstellar sp ...
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Paradox Development Studio
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series ''Europa Universalis'', '' Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and '' Imperator''. History PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the ''Europa Universalis'', '' Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and '' Imperator'' series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games. In January 2012, the company divided yet again into two studios, becoming Par ...
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Trade
Trade involves the transfer of goods and services from one person or entity to another, often in exchange for money. Economists refer to a system or network that allows trade as a market. An early form of trade, barter, saw the direct exchange of goods and services for other goods and services, i.e. trading things without the use of money. Modern traders generally negotiate through a medium of exchange, such as money. As a result, buying can be separated from selling, or earning. The invention of money (and letter of credit, paper money, and non-physical money) greatly simplified and promoted trade. Trade between two traders is called bilateral trade, while trade involving more than two traders is called multilateral trade. In one modern view, trade exists due to specialization and the division of labour, a predominant form of economic activity in which individuals and groups concentrate on a small aspect of production, but use their output in trades for other products ...
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Paradox Development Studios
Paradox Development Studio (PDS) is a Swedish video game developer founded in 1995. It is closely associated with its parent company and video game publisher, Paradox Interactive. It is best known for its grand strategy wargame series ''Europa Universalis'', ''Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and ''Imperator''. History PDS is based on the heritage of the Swedish board game company Target Games, and has been a game developer of PC-focused grand strategy games since 1995, including the ''Europa Universalis'', ''Hearts of Iron'', ''Victoria'', '' Crusader Kings'', '' Stellaris'', and ''Imperator'' series. The company continued to create PC games and in 1999, the company was divided into two separate entities: Paradox Interactive, which focused on creating grand strategy games for PC, and Paradox Entertainment, which focused on creating board and role-playing games. In January 2012, the company divided yet again into two studios, becoming Paradox ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Sentience
Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '':wikt:sentientem, sentientem'' (a feeling), to distinguish it from the ability to think (''reason''). In modern Western philosophy, sentience is the ability to experience Sense, sensations. In different Asian religions, the word 'sentience' has been used to translate a variety of concepts. In science fiction, the word "sentience" is sometimes used interchangeably with "Wisdom#Sapience, sapience", "self-awareness", or "consciousness". Some writers differentiate between the mere ability to perceive sensations, such as light or pain, and the ability to perceive emotions, such as fear or grief. The subjective awareness of experiences by a Consciousness, conscious individual are known as qualia in Western Philosophy of mind, philosophy. Philosophy and sentience In philosophy, different authors draw differen ...
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Fanaticism
Fanaticism (from the Latin adverb ''fānāticē'' ren-''fānāticus''; enthusiastic, ecstatic; raging, fanatical, furious is a belief or behavior involving uncritical zeal or an obsessive enthusiasm. Definitions Philosopher George Santayana defines ''fanaticism'' as "redoubling your effort when you have forgotten your aim". The fanatic displays very strict standards and little tolerance for contrary ideas or opinions. Tõnu Lehtsaar has defined the term ''fanaticism'' as the pursuit or defence of something in an extreme and passionate way that goes beyond normality. Religious fanaticism is defined by blind faith, the persecution of dissidents and the absence of reality. Causes Fanaticism is a result from multiple cultures interacting with one another. Fanaticism occurs most frequently when a leader makes minor variations on already existing beliefs, which then drives the followers into a frenzy. In this case, fanaticism is used as an adjective describing the nature of certa ...
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Group Mind (science Fiction)
A group mind, group ego, mind coalescence, or gestalt intelligence in science fiction is a plot device in which multiple minds, or consciousnesses, are linked into a single, collective consciousness or intelligence. The first alien hive society was depicted in H. G. Wells's ''The First Men in the Moon'' (1901) while the use of human hive minds in literature goes back at least as far as David H. Keller's ''The Human Termites'' (published in Wonder Stories in 1929) and Olaf Stapledon's science fiction novel ''Last and First Men'' (1930), which is the first known use of the term "group mind" in science fiction. The use of the phrase "hive mind", however, was first recorded in 1943 in use in bee keeping and its first known use in sci-fi was James H. Schmitz's ''Second Night of Summer'' (1950). A group mind might be formed by any fictional plot device that facilitates brain to brain communication, such as telepathy. This term may be used interchangeably with hive mind. "Hive mind" ten ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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Genocide
Genocide is the intentional destruction of a people—usually defined as an ethnic, national, racial, or religious group—in whole or in part. Raphael Lemkin coined the term in 1944, combining the Greek word (, "race, people") with the Latin suffix ("act of killing").. In 1948, the United Nations Genocide Convention defined genocide as any of five "acts committed with intent to destroy, in whole or in part, a national, ethnical, racial or religious group." These five acts were: killing members of the group, causing them serious bodily or mental harm, imposing living conditions intended to destroy the group, preventing births, and forcibly transferring children out of the group. Victims are targeted because of their real or perceived membership of a group, not randomly. The Political Instability Task Force estimated that 43 genocides occurred between 1956 and 2016, resulting in about 50 million deaths. The UNHCR estimated that a further 50 million had been displac ...
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Technological Supremacy
Technological supremacy is the notion of supremacy in the field of technology in either a regional or global international relations context, as well as in subfields, such as military-technological supremacy, including air supremacy. The notion of one or more powers enjoying technological supremacy is ancient; the term 'technological supremacy' dates back to the 1950s. It is normally understood to be wielded by a superpower, such as the United States, originally in competition with the Soviet Union and now with China. Fields in which technological supremacy is being contested include artificial intelligence; wireless technology; and batteries, especially lithium batteries. Specifically, China is developing its Little Giants program to rival Silicon Valley, its Made in China 2025 program, a new infrastructure program, its Xinchuang Plan for alternative innovation, its digital currency plan, and its science parks plan. The development and maintenance of technological supremacy is as ...
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Faster-than-light
Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero rest mass (i.e., photons) may travel ''at'' the speed of light, and that nothing may travel faster. Particles whose speed exceeds that of light (tachyons) have been hypothesized, but their existence would violate causality and would imply time travel. The scientific consensus is that they do not exist. "Apparent" or "effective" FTL, on the other hand, depends on the hypothesis that unusually distorted regions of spacetime might permit matter to reach distant locations in less time than light could in normal ("undistorted") spacetime. As of the 21st century, according to current scientific theories, matter is required to travel at slower-than-light (also STL or subluminal) speed with respect to the locally distorted spacetime region. Appar ...
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Grand Strategy Game
A grand strategy wargame or simply grand strategy game (GSG) is a wargame that places focus on grand strategy: military strategy at the level of movement and use of a nation state or empire's resources. It is a genre that has considerable overlap with 4X games, but differs in being "asymmetrical", meaning that players are more bound to a specific setup and not among equally free factions in exploring and progressing the game and an open world. Scope of games Grand strategy games can be played on a computer or as a board game. They often include a map of the game world, which can range from a single continent to the entire globe. Players typically control a nation or empire and make decisions that affect its development, such as building infrastructure, recruiting and training military units, and negotiating with other players. Combat is often a major part of the game, but it is typically abstracted or simplified compared to more tactical wargames. Examples of grand strategy game ...
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