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Europa Universalis
''Europa Universalis'' is a grand strategy video game developed by Paradox Development Studio and published in 2000 by Strategy First. Development The game was originally based on a French board game of the same name by Philippe Thibaut that was released in 1993. To facilitate the new game, a new proprietary software engine, known as the Europa Engine, was developed. The game went gold on January 23, 2001. Gameplay ''Europa Universalis'' lets the player take control of one of seven European nations (others are available in different scenarios) from 1492 to 1801, expanding its power through military might, diplomacy, and colonial wealth. The game takes place on a map divided into 3,633 provinces, and proceeds in a pausable real time format. The player starts the game on a two-dimensional map, which is divided into provinces and sea zones. Part of the presented world is invisible for the player (terra incognita) – it is however possible to explore individual provinces. The ...
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Europa Universalis III
''Europa Universalis III'' is a grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. The game was released for Microsoft Windows in January 2007, and was later ported to OS X by Virtual Programming in November 2007. The player controls a nation and handles matters concerning war, diplomacy, trade, and economy. The original game without expansions starts in 1453, right after the Fall of Constantinople, and continues to 1789, just past the beginning of the French Revolution. The expansion ''Napoleon's Ambition'' extends the end game year forward to 1821, whereas the expansion ''In Nomine'' moves the starting year back to 1399, making it the longest as far as gameplay time in the series thus far. ''Europa Universalis III'' was the first to use Paradox's new 3D engine, Clausewitz Engine, that required user systems to meet the Pixel Shader 2.0 specification. The map has 1,700 land and sea provinces encompassing most of the world, ...
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Military
A military, also known collectively as armed forces, is a heavily armed, highly organized force primarily intended for warfare. It is typically authorized and maintained by a sovereign state, with its members identifiable by their distinct military uniform. It may consist of one or more military branches such as an army, navy, air force, space force, marines, or coast guard. The main task of the military is usually defined as defence of the state and its interests against external armed threats. In broad usage, the terms ''armed forces'' and ''military'' are often treated as synonymous, although in technical usage a distinction is sometimes made in which a country's armed forces may include both its military and other paramilitary forces. There are various forms of irregular military forces, not belonging to a recognized state; though they share many attributes with regular military forces, they are less often referred to as simply ''military''. A nation's military may ...
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Europa Universalis II
''Europa Universalis II'' is a grand strategy game developed by Paradox Development Studio and published by Strategy First, based on world history spanning a timeline between 1419 through 1820. It was released on December 11, 2001. Gameplay In the game, the player controls a single nation across five centuries, managing its economy, military, political alliances, scientific development, exploration and colonization, religious affairs, and internal stability. In addition, yearly random events, as well as hundreds of pre-scripted ones based on the historical record, make for a great deal of gameplay challenge and variety. ''Europa Universalis II'' differs from many similar turn-based strategy games in that time flows continuously during gameplay, rather than taking place in discrete turns. The player is able to pause the action to ponder the situation and give orders, then speed up or slow down time to let events take their course. The game ships with several historical scenario ...
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Civilization III
''Sid Meier's Civilization III'' is the third installment of the ''Sid Meier's Civilization'' turn-based strategy video game series. It was released in 2001, and followed by ''Civilization IV''. Unlike the original game, ''Civilization III'' was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer. ''Civilization III'', like the other ''Civilization'' games, entails building an empire, from the ground up, beginning in 4,000 BC and continuing slightly beyond the modern day. The player must construct and improve cities, train military and non-military units, improve terrain, research technologies, build Wonders of the World, make war or peace with neighboring civilizations, and so on. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed. Gameplay The game map is made up of square tiles on a grid. Each ci ...
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Hearts Of Iron
''Hearts of Iron'' is a grand strategy video game developed by Paradox Development Studio and published by Strategy First. Based on the Europa Engine, it was originally released in 2002 for Microsoft Windows. A Mac OS version was released by Virtual Programming the following year. In 2004, Atari, SA published ''Hearts of Iron: Platinum'', an updated version that sought to improve several aspects of the game. ''Hearts of Iron'' allows the player to take control of a nation in the world and guide it through World War II and the years immediately before and after it. ''Hearts of Iron'' is the first game in the eponymous series of grand strategy wargames. Three additional games have been released in the series: ''Hearts of Iron II'', ''Hearts of Iron III'', and ''Hearts of Iron IV''. Gameplay Players play as a nation in the world in the years leading up to, during, and immediately after World War II. There are three main alliances in the game: the Allies, the Axis, and the Cominter ...
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Crusader Kings (video Game)
''Crusader Kings'' is a grand strategy game developed by Paradox Development Studio and published by Paradox Interactive in April 2004. An expansion called ''Deus Vult'' was released in October 2007. A sequel using the newer Clausewitz Engine, ''Crusader Kings II'', was released in February 2012, and another sequel, ''Crusader Kings III'', was released on September 1, 2020. Setting The game is set primarily in Europe in the mid to late Middle Ages in the time-period from December 26, 1066 (the day after the coronation of William the Conqueror) until December 30, 1452 (five months before the fall of Constantinople). Three scenarios are also included in the game, namely: the Battle of Hastings (1066), the Third Crusade (1187), and the Hundred Years' War (started in 1337). Gameplay Unlike other Paradox titles (such as the first two ''Europa Universalis'' series), ''Crusader Kings'' is a dynasty simulator with similarities to role-playing video games in that it focuses on a trait-bas ...
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An Empire Under The Sun
An, AN, aN, or an may refer to: Businesses and organizations * Airlinair (IATA airline code AN) * Alleanza Nazionale, a former political party in Italy * AnimeNEXT, an annual anime convention located in New Jersey * Anime North, a Canadian anime convention * Ansett Australia, a major Australian airline group that is now defunct (IATA designator AN) * Apalachicola Northern Railroad (reporting mark AN) 1903–2002 ** AN Railway, a successor company, 2002– * Aryan Nations, a white supremacist religious organization * Australian National Railways Commission, an Australian rail operator from 1975 until 1987 * Antonov, a Ukrainian (formerly Soviet) aircraft manufacturing and services company, as a model prefix Entertainment and media * Antv, an Indonesian television network * ''Astronomische Nachrichten'', or ''Astronomical Notes'', an international astronomy journal * ''Avisa Nordland'', a Norwegian newspaper * ''Sweet Bean'' (あん), a 2015 Japanese film also known as ''An'' ...
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Future US
Future US, Inc. (formerly known as Imagine Media and The Future Network USA) is an American media corporation specializing in targeted magazines and websites in the video games, music, and technology markets. Headquartered in New York City, the corporation has offices in: Alexandria, Virginia; Minneapolis, Minnesota; and Washington, D.C. Future US is owned by parent company, Future plc, a specialist media company based in Bath, Somerset, England. History The company was established when Future plc acquired struggling Greensboro ( N.C.) video game magazine publisher GP Publications, publisher of ''Game Players'' magazine, in 1994. The company launched a number of titles including ''PC Gamer'', and relocated from North Carolina to the San Francisco Bay Area, occupying various properties in Burlingame and South San Francisco. When Chris Anderson, the founder of Future plc, sold Future to Pearson plc he retained GP, renamed Imagine Media, Inc. in June 1995, and operated it as h ...
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Next Generation (magazine)
''Next Generation'' was a video game magazine that was published by Imagine Media (now Future US). It was affiliated to and shared editorial with the UK's ''Edge'' magazine. ''Next Generation'' ran from January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer. ''Next Generation'' initially covered the 32-bit consoles including 3DO, Atari Jaguar, and the then-still unreleased Sony PlayStation and Sega Saturn. Unlike competitors ''GamePro'' and ''Electronic Gaming Monthly'', the magazine was directed towards a different readership by focusing on the industry itself rather than individual games. Publication history The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as Imagine Media. In September 1999, ''Next Generation'' was redesigned, its cover name shortened to simply ''NextGen''. This would start what was known as "Lif ...
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Computer Games Magazine
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind '' Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, ...
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PC Zone
''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but only as part of a wider remit. The precursor to ''PC Zone'' was the award-winning multiformat title ''Zero''. The magazine was published by Dennis Publishing Ltd. until 2004, when it was acquired by Future plc along with ''Computer And Video Games'' for £2.5m. In July 2010, it was announced by Future plc that ''PC Zone'' was to close. The last issue of ''PC Zone'' went on sale 2 September 2010. First issue ''PC Zone'' was first published by Dennis Publishing in April 1993 and cost £3.95. Billed as the first UK magazine dedicated exclusively to PC games, it was sold with two accompanying floppy disks carrying game demonstrations. The first editor was Paul Lakin. The magazine was split into four sections: Reviews, Blueprints, Features ...
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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