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Ronald Edwards (born September 4, 1964) is a game designer involved in the indie role-playing game (RPG) community, and a game theorist. He created the '' Sorcerer'' role-playing game, the
GNS theory GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions ...
of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.


Early role-playing

Ron Edwards first started playing RPGs in 1978 when he was 14, starting with '' Dungeons & Dragons'', which had been published four years earlier. He also tried other RPGs such as '' Tunnels & Trolls'', '' Runequest'', and his early favorite, '' The Fantasy Trip''. Through high school and university, he continued to play RPGs, and entered an experimental phase in the 1980s and 1990s, playing as many as 200 different RPGs, including '' Champions'', '' Stormbringer'', '' GURPS'', ''
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a tabletop role-playing game published by Iron Crown Enterprises since 1980. Editions ''Rolemaster'' has a total of four editions. First edition (RM1): 1980–1982 This edition includes the or ...
'', '' Cyberpunk 2020'', ''
Amber Diceless Roleplaying Game The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by Erick Wujcik, set in the fictional universe created by author Roger Zelazny for his ''Chronicles of Amber''. The game is unusual in that no dice are used in res ...
'' and '' Over the Edge''.


Game design

While Edwards was a graduate student and biology instructor at the University of Florida, working on his PhD and writing a dissertation focused on evolutionary theory, he began to design an RPG he called ''Sorcerer''. He sent the finished game to an existing RPG publisher; the publisher agreed to publish it and sent Edwards a standard contract, which gave the publisher the right to control artwork and marketing, to revise the book in the future if the author did not want to and to terminate the contract at their discretion. Edwards found the proposed contract unacceptable — inspired by indie comic creator Dave Sim, he believed that creators should have control over their own works. As a result, he turned down the offer to publish, and in 1996, he printed copies of ''Sorcerer'' and distributed them using the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer ...
model, mailing a copy to anyone who asked for it and asking for $5 in return if they liked the game. Soon afterward he produced an ashcan of the game to sell at conventions. He continued to playtest ''Sorcerer'' and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain. He also produced two PDF supplements – ''Sorcerer & Sword'' (1999) and ''The Sorcerer's Soul'' (2000) – and also licensed Concept Syndicate to sell ''Sorcerer'' on a CD-ROM.


Game theory

During the 1990s, Edwards was involved in discussions on Usenet about the theory of gameplay during RPGs, debating topics such as the fiction generated during role-playing — in Edwards' words, "when it is or isn't a story, and if it is, how it got that way." As Edwards monitored the Usenet discussions, he realized that different players brought dramatically different priorities to the table — what he called Gamism, Narrativism, and Simulationism. In an online article in 1999, Edwards started to posit what would become his "GNS Theory" of how those three elements were related to techniques used during role-playing. He also began to discuss the "Big Model" of role-playing, saying, "We needed to be discussing roleplaying as a social event, which was even bigger than individual, or better, expected shared-group priorities. The name 'Big Model' refers to this 'bigness,' starting with everything that plays into who we are and why we sit down to play together." In the "Big Model", Edwards explores the layers of the role-playing game: the social event as the outer layer, the imaginary material lying beneath that, and the rules system as the inner core.


The Forge and Adept Press

With
Ed Healy Edward P. Healy is a game designer who has worked primarily on role-playing games. Career On July 4, 1997, George Vasilakos, Alex Jurkat, and Ed Healy announced that they had formed the new gaming company, Eden Studios; they also acquired the ...
, Edwards created the website Hephaestus's Forge in December 1999, as a creator-owned-game publisher site. The original site closed in late 2000 due to hosting problems, but Edwards and
Clinton R. Nixon Clinton R. Nixon is a designer and publisher of indie role-playing games. Career He is the designer and publisher of ''The Shadow of Yesterday'', ''Donjon'',Snow, Cason (2008). "Dragons in the stacks: an introduction to role-playing games and th ...
resurrected the site as "The Forge" in April 2001, hosted at indie-rpgs.com. It continued to run successfully until 2012. After seeing ''Obsidian: The Age of Justice'', an RPG independently published by Micah Skaritka, Dav Harnish, and Frank Nolan, for sale at Gencon 33 in 2000, Edwards decided he could publish his own RPG books while retaining ownership. He created
Adept Press An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human quali ...
, through which he published his second RPG, ''
Elfs ''Elfs'' is a role-playing game published by Adept Press in 2001. Description ''Elfs'' is a role-playing game where the players take on the role of sleazy and dim-witted elves that like to loot and kill. Publication history Ron Edwards created ...
'' (2001) as a PDF. He also re-published ''Sorcerer'' as a 128-page hardcover volume in 2001. RPG historians Steven Torres-Roman and Cason Snow believe this was a turning point for indie RPGs, saying that when Edwards released the hardcover version, he "showed independent game designers the way to publish their own games." Ron Edwards and ''Sorcerer'' subsequently won the second annual Diana Jones Award for "excellence in gaming" in 2002. Edwards purchased a booth at GenCon 34 in 2001 for Adept Press; the following year, the booth was doubled in size to also include The Forge. In a departure from his ''Sorcerer'' material, Edwards released the unusual RPG '' Trollbabe'' in 2002, where all players take on the role of Trollbabes, large female
trolls A troll is a being in Nordic folklore, including Norse mythology. In Old Norse sources, beings described as trolls dwell in isolated areas of rocks, mountains, or caves, live together in small family units, and are rarely helpful to human bei ...
. In 2004, he returned to ''Sorcerer'' with the third supplement, ''Sex and Sorcery''. In 2006, he created an RPG called ''It Was a Mutual Decision'' during a 24-hour challenge that he himself had set for other RPG designers. In 2007, he created '' Spione: Story Now in Cold War Berlin'', an RPG set in
Cold War The Cold War is a term commonly used to refer to a period of geopolitical tension between the United States and the Soviet Union and their respective allies, the Western Bloc and the Eastern Bloc. The term '' cold war'' is used because the ...
Berlin. In 2009, he published the unusual two-player RPG ''S/lay w/Me'', where one player is the hero while the other takes on the role of both the hero's lover and his monstrous opponent. In 2015, Edwards created ''Circle of Hands'', a gritty low-magic RPG set in the Iron Age.


Awards

In 2002, Ron Edwards and his role-playing game ''Sorcerer'' were awarded the
Diana Jones Award The Diana Jones Award is an annual award for "excellence in Role-playing game, gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, b ...
for Excellence in Gaming. The award citation reads in part "First self-published online for as a for-sale PDF, ''Sorcerer'' — together with its creator and publisher Ron Edwards — represent the potential of the independent innovator in today’s RPG industry ..His successful nurturing of an online forum dedicated to creator-controlled games have leveraged a mere brilliant game design into the seed crystal of something with the potential to greatly improve adventure gaming." Also in 2002, Edwards was awarded an
Indie RPG Award The Indie RPG Awards are annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski, and are the most sought-after awards in the ''Indie RPG'' community. For the purposes of the Award ...
in the category "Human of the Year". His award citation reads in part "He has single-handedly done more for the indie RPG industry than anyone by helping folks get started or into the industry, promoting others' games, and generally being an amazing rescource to us all ..He is a bloody powerhouse of rock and roll game-designerdom. The man is unstoppable. He's a walking explosion of indie gaming coolness."


RPGs and supplements

* ''Sorcerer'' ** ''Sorcerer & Sword'' ** ''The Sorcerer's Soul'' ** ''Sex and Sorcery'' * ''Elfs'' * ''Trollbabes'' * ''It Was a Mutual Decision'' * ''Spione: Story Now in Cold War Berlin'' * ''S/lay w/Me'' * ''Circle of Hands''


References


External links


Adept-Press: all of Ron Edwards' games

Spione: Story Now in Cold War Berlin

Interview at Flames Rising


Essays




"GNS and Other Matters of Role-playing Theory" by Ron Edwards
{{DEFAULTSORT:Edwards, Ron 1964 births American non-fiction writers Indie role-playing game designers Living people Role-playing game designers