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In computer science, a stack is an abstract data type that serves as a
collection Collection or Collections may refer to: * Cash collection, the function of an accounts receivable department * Collection (church), money donated by the congregation during a church service * Collection agency, agency to collect cash * Collectio ...
of elements, with two main operations: * Push, which adds an element to the collection, and * Pop, which removes the most recently added element that was not yet removed. Additionally, a
peek Polyether ether ketone (PEEK) is a colourless organic thermoplastic polymer in the polyaryletherketone (PAEK) family, used in engineering applications. The polymer was first developed in November 1978, later being introduced to the market by Vic ...
operation can, without modifying the stack, return the value of the last element added. Calling this structure a ''stack'' is by
analogy Analogy (from Greek ''analogia'', "proportion", from ''ana-'' "upon, according to" lso "against", "anew"+ ''logos'' "ratio" lso "word, speech, reckoning" is a cognitive process of transferring information or meaning from a particular subject ( ...
to a set of physical items stacked one atop another, such as a stack of plates. The order in which an element added to or removed from a stack is described as last in, first out, referred to by the acronym LIFO. As with a stack of physical objects, this structure makes it easy to take an item off the top of the stack, but accessing a
datum In the pursuit of knowledge, data (; ) is a collection of discrete values that convey information, describing quantity, quality, fact, statistics, other basic units of meaning, or simply sequences of symbols that may be further interpreted. ...
deeper in the stack may require taking off multiple other items first. Considered as a
linear data structure This is a list of well-known data structures. For a wider list of terms, see list of terms relating to algorithms and data structures. For a comparison of running times for a subset of this list see comparison of data structures. Data types P ...
, or more abstractly a sequential collection, the push and pop operations occur only at one end of the structure, referred to as the ''top'' of the stack. This data structure makes it possible to implement a stack as a singly linked list and as a pointer to the top element. A stack may be implemented to have a bounded capacity. If the stack is full and does not contain enough space to accept another element, the stack is in a state of stack overflow. A stack is needed to implement
depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible alon ...
.


History

Stacks entered the computer science literature in 1946, when
Alan M. Turing Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical comp ...
used the terms "bury" and "unbury" as a means of calling and returning from subroutines.
Subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
s had already been implemented in Konrad Zuse's Z4 in 1945. Klaus Samelson and
Friedrich L. Bauer Friedrich Ludwig "Fritz" Bauer (10 June 1924 – 26 March 2015) was a German pioneer of computer science and professor at the Technical University of Munich. Life Bauer earned his Abitur in 1942 and served in the Wehrmacht during World War ...
of Technical University Munich proposed the idea of a stack in 1955 and filed a patent in 1957. In March 1988, by which time Samelson was deceased, Bauer received the IEEE Computer Pioneer Award for the invention of the stack principle. Similar concepts were developed, independently, by
Charles Leonard Hamblin Charles Leonard Hamblin (20 November 1922 – 14 May 1985) was an Australian philosopher, logician, and computer pioneer, as well as a professor of philosophy at the New South Wales University of Technology (now the University of New South Wales) ...
in the first half of 1954 and by in 1958. Stacks are often described using the analogy of a spring-loaded stack of plates in a cafeteria. Clean plates are placed on top of the stack, pushing down any already there. When a plate is removed from the stack, the one below it pops up to become the new top plate.


Non-essential operations

In many implementations, a stack has more operations than the essential "push" and "pop" operations. An example of a non-essential operation is "top of stack", or "peek", which observes the top element without removing it from the stack. This could be done with a "pop" followed by a "push" to return the same data to the stack, so it is not considered an essential operation. If the stack is empty, an underflow condition will occur upon execution of either the "stack top" or "pop" operations. Additionally, many implementations provide a check if the stack is empty and one that returns its size.


Software stacks


Implementation

A stack can be easily implemented either through an array or a
linked list In computer science, a linked list is a linear collection of data elements whose order is not given by their physical placement in memory. Instead, each element points to the next. It is a data structure consisting of a collection of nodes whic ...
, as stacks are just special cases of lists. What identifies the data structure as a stack, in either case, is not the implementation but the interface: the user is only allowed to pop or push items onto the array or linked list, with few other helper operations. The following will demonstrate both implementations, using
pseudocode In computer science, pseudocode is a plain language description of the steps in an algorithm or another system. Pseudocode often uses structural conventions of a normal programming language, but is intended for human reading rather than machine re ...
.


Array

An array can be used to implement a (bounded) stack, as follows. The first element, usually at the
zero offset Zero-based numbering is a way of numbering in which the initial element of a sequence is assigned the index 0, rather than the index 1 as is typical in everyday ''non-mathematical'' or ''non-programming'' circumstances. Under zero-based ...
, is the bottom, resulting in array /code> being the first element pushed onto the stack and the last element popped off. The program must keep track of the size (length) of the stack, using a variable ''top'' that records the number of items pushed so far, therefore pointing to the place in the array where the next element is to be inserted (assuming a zero-based index convention). Thus, the stack itself can be effectively implemented as a three-element structure: structure stack: maxsize : integer top : integer items : array of item procedure initialize(stk : stack, size : integer): stk.items ← new array of ''size'' items, initially empty stk.maxsize ← size stk.top ← 0 The ''push'' operation adds an element and increments the ''top'' index, after checking for overflow: procedure push(stk : stack, x : item): if stk.top = stk.maxsize: report overflow error else: stk.items tk.top← x stk.top ← stk.top + 1 Similarly, ''pop'' decrements the ''top'' index after checking for underflow, and returns the item that was previously the top one: procedure pop(stk : stack): if stk.top = 0: report underflow error else: stk.top ← stk.top − 1 r ← stk.items tk.top return r Using a
dynamic array In computer science, a dynamic array, growable array, resizable array, dynamic table, mutable array, or array list is a random access, variable-size list data structure that allows elements to be added or removed. It is supplied with standard lib ...
, it is possible to implement a stack that can grow or shrink as much as needed. The size of the stack is simply the size of the dynamic array, which is a very efficient implementation of a stack since adding items to or removing items from the end of a dynamic array requires amortized O(1) time.


Linked list

Another option for implementing stacks is to use a singly linked list. A stack is then a pointer to the "head" of the list, with perhaps a counter to keep track of the size of the list: structure frame: data : item next : frame or nil structure stack: head : frame or nil size : integer procedure initialize(stk : stack): stk.head ← nil stk.size ← 0 Pushing and popping items happens at the head of the list; overflow is not possible in this implementation (unless memory is exhausted): procedure push(stk : stack, x : item): newhead ← new frame newhead.data ← x newhead.next ← stk.head stk.head ← newhead stk.size ← stk.size + 1 procedure pop(stk : stack): if stk.head = nil: report underflow error r ← stk.head.data stk.head ← stk.head.next stk.size ← stk.size - 1 return r


Stacks and programming languages

Some languages, such as Perl,
LISP A lisp is a speech impairment in which a person misarticulates sibilants (, , , , , , , ). These misarticulations often result in unclear speech. Types * A frontal lisp occurs when the tongue is placed anterior to the target. Interdental lisping ...
, JavaScript and Python, make the stack operations push and pop available on their standard list/array types. Some languages, notably those in the
Forth Forth or FORTH may refer to: Arts and entertainment * ''forth'' magazine, an Internet magazine * ''Forth'' (album), by The Verve, 2008 * ''Forth'', a 2011 album by Proto-Kaw * Radio Forth, a group of independent local radio stations in Scotla ...
family (including
PostScript PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug Br ...
), are designed around language-defined stacks that are directly visible to and manipulated by the programmer. The following is an example of manipulating a stack in
Common Lisp Common Lisp (CL) is a dialect of the Lisp programming language, published in ANSI standard document ''ANSI INCITS 226-1994 (S20018)'' (formerly ''X3.226-1994 (R1999)''). The Common Lisp HyperSpec, a hyperlinked HTML version, has been derived fro ...
("" is the Lisp interpreter's prompt; lines not starting with "" are the interpreter's responses to expressions): > (setf stack (list 'a 'b 'c)) ;; set the variable "stack" (A B C) > (pop stack) ;; get top (leftmost) element, should modify the stack A > stack ;; check the value of stack (B C) > (push 'new stack) ;; push a new top onto the stack (NEW B C) Several of the C++ Standard Library container types have and operations with LIFO semantics; additionally, the template class adapts existing containers to provide a restricted API with only push/pop operations. PHP has a
SplStack
class. Java's library contains a class that is a specialization of . Following is an example program in Java language, using that class. import java.util.Stack; class StackDemo


Hardware stack

A common use of stacks at the architecture level is as a means of allocating and accessing memory.


Basic architecture of a stack

A typical stack is an area of computer memory with a fixed origin and a variable size. Initially the size of the stack is zero. A ''stack pointer,'' usually in the form of a hardware register, points to the most recently referenced location on the stack; when the stack has a size of zero, the stack pointer points to the origin of the stack. The two operations applicable to all stacks are: * a ''push'' operation, in which a data item is placed at the location pointed to by the stack pointer, and the address in the stack pointer is adjusted by the size of the data item; * a ''pop'' or ''pull'' operation: a data item at the current location pointed to by the stack pointer is removed, and the stack pointer is adjusted by the size of the data item. There are many variations on the basic principle of stack operations. Every stack has a fixed location, in memory, at which it begins. As data items are added to the stack, the stack pointer is displaced to indicate the current extent of the stack, which expands away from the origin. Stack pointers may point to the origin of a stack or to a limited range of addresses either above or below the origin (depending on the direction in which the stack grows); however, the stack pointer cannot cross the origin of the stack. In other words, if the origin of the stack is at address 1000 and the stack grows downwards (towards addresses 999, 998, and so on), the stack pointer must never be incremented beyond 1000 (to 1001, 1002, etc.). If a pop operation on the stack causes the stack pointer to move past the origin of the stack, a ''stack underflow'' occurs. If a push operation causes the stack pointer to increment or decrement beyond the maximum extent of the stack, a ''stack overflow'' occurs. Some environments that rely heavily on stacks may provide additional operations, for example: * ''Duplicate'': the top item is popped, and then pushed again (twice), so that an additional copy of the former top item is now on top, with the original below it. * ''Peek'': the topmost item is inspected (or returned), but the stack pointer and stack size does not change (meaning the item remains on the stack). This is also called top operation in many articles. * ''Swap'' or ''exchange'': the two topmost items on the stack exchange places. * ''Rotate (or Roll)'': the topmost items are moved on the stack in a rotating fashion. For example, if , items 1, 2, and 3 on the stack are moved to positions 2, 3, and 1 on the stack, respectively. Many variants of this operation are possible, with the most common being called ''left rotate'' and ''right rotate.'' Stacks are often visualized growing from the bottom up (like real-world stacks). They may also be visualized growing from left to right, so that "topmost" becomes "rightmost", or even growing from top to bottom. The important feature is that the bottom of the stack is in a fixed position. The illustration in this section is an example of a top-to-bottom growth visualization: the top (28) is the stack "bottom", since the stack "top" (9) is where items are pushed or popped from. A ''right rotate'' will move the first element to the third position, the second to the first and the third to the second. Here are two equivalent visualizations of this process: apple banana banana

right rotate

> cucumber cucumber apple cucumber apple banana

left rotate

> cucumber apple banana A stack is usually represented in computers by a block of memory cells, with the "bottom" at a fixed location, and the stack pointer holding the address of the current "top" cell in the stack. The top and bottom terminology are used irrespective of whether the stack actually grows towards lower memory addresses or towards higher memory addresses. Pushing an item on to the stack adjusts the stack pointer by the size of the item (either decrementing or incrementing, depending on the direction in which the stack grows in memory), pointing it to the next cell, and copies the new top item to the stack area. Depending again on the exact implementation, at the end of a push operation, the stack pointer may point to the next unused location in the stack, or it may point to the topmost item in the stack. If the stack points to the current topmost item, the stack pointer will be updated before a new item is pushed onto the stack; if it points to the next available location in the stack, it will be updated ''after'' the new item is pushed onto the stack. Popping the stack is simply the inverse of pushing. The topmost item in the stack is removed and the stack pointer is updated, in the opposite order of that used in the push operation.


Stack in main memory

Many CISC-type
CPU A central processing unit (CPU), also called a central processor, main processor or just processor, is the electronic circuitry that executes instructions comprising a computer program. The CPU performs basic arithmetic, logic, controlling, and ...
designs, including the x86, Z80 and 6502, have a dedicated register for use as the call stack stack pointer with dedicated call, return, push, and pop instructions that implicitly update the dedicated register, thus increasing
code In communications and information processing, code is a system of rules to convert information—such as a letter, word, sound, image, or gesture—into another form, sometimes shortened or secret, for communication through a communication ...
density. Some CISC processors, like the
PDP-11 The PDP-11 is a series of 16-bit minicomputers sold by Digital Equipment Corporation (DEC) from 1970 into the 1990s, one of a set of products in the Programmed Data Processor (PDP) series. In total, around 600,000 PDP-11s of all models were sold, ...
and the 68000, also have
special addressing modes for implementation of stacks Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions in ...
, typically with a semi-dedicated stack pointer as well (such as A7 in the 68000). In contrast, most
RISC In computer engineering, a reduced instruction set computer (RISC) is a computer designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set comput ...
CPU designs do not have dedicated stack instructions and therefore most, if not all, registers may be used as stack pointers as needed.


Stack in registers or dedicated memory

Some machines use a stack for arithmetic and logical operations; operands are pushed onto the stack, and arithmetic and logical operations act on the top one or more items on the stack, popping them off the stack and pushing the result onto the stack. Machines that function in this fashion are called
stack machine In computer science, computer engineering and programming language implementations, a stack machine is a computer processor or a virtual machine in which the primary interaction is moving short-lived temporary values to and from a push down st ...
s. A number of
mainframe A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
s and
minicomputer A minicomputer, or colloquially mini, is a class of smaller general purpose computers that developed in the mid-1960s and sold at a much lower price than mainframe and mid-size computers from IBM and its direct competitors. In a 1970 survey, ...
s were stack machines, the most famous being the
Burroughs large systems The Burroughs Large Systems Group produced a family of large 48-bit mainframes using stack machine instruction sets with dense syllables.E.g., 12-bit syllables for B5000, 8-bit syllables for B6500 The first machine in the family was the B5000 in ...
. Other examples include the CISC HP 3000 machines and the CISC machines from Tandem Computers. The
x87 x87 is a floating-point-related subset of the x86 architecture instruction set. It originated as an extension of the 8086 instruction set in the form of optional floating-point coprocessors that worked in tandem with corresponding x86 CPUs. These ...
floating point architecture is an example of a set of registers organised as a stack where direct access to individual registers (relative to the current top) is also possible. Having the top-of-stack as an implicit argument allows for a small machine code footprint with a good usage of
bus A bus (contracted from omnibus, with variants multibus, motorbus, autobus, etc.) is a road vehicle that carries significantly more passengers than an average car or van. It is most commonly used in public transport, but is also in use for cha ...
bandwidth and code caches, but it also prevents some types of optimizations possible on processors permitting
random access Random access (more precisely and more generally called direct access) is the ability to access an arbitrary element of a sequence in equal time or any datum from a population of addressable elements roughly as easily and efficiently as any othe ...
to the
register file A register file is an array of processor registers in a central processing unit (CPU). Register banking is the method of using a single name to access multiple different physical registers depending on the operating mode. Modern integrated circuit- ...
for all (two or three) operands. A stack structure also makes
superscalar A superscalar processor is a CPU that implements a form of parallelism called instruction-level parallelism within a single processor. In contrast to a scalar processor, which can execute at most one single instruction per clock cycle, a sup ...
implementations with register renaming (for speculative execution) somewhat more complex to implement, although it is still feasible, as exemplified by modern
x87 x87 is a floating-point-related subset of the x86 architecture instruction set. It originated as an extension of the 8086 instruction set in the form of optional floating-point coprocessors that worked in tandem with corresponding x86 CPUs. These ...
implementations.
Sun SPARC SPARC (Scalable Processor Architecture) is a reduced instruction set computer (RISC) instruction set architecture originally developed by Sun Microsystems. Its design was strongly influenced by the experimental Berkeley RISC system developed in ...
, AMD Am29000, and Intel i960 are all examples of architectures using register windows within a register-stack as another strategy to avoid the use of slow main memory for function arguments and return values. There are also a number of small microprocessors that implements a stack directly in hardware and some
microcontroller A microcontroller (MCU for ''microcontroller unit'', often also MC, UC, or μC) is a small computer on a single VLSI integrated circuit (IC) chip. A microcontroller contains one or more CPUs (processor cores) along with memory and programmable i ...
s have a fixed-depth stack that is not directly accessible. Examples are the PIC microcontrollers, the
Computer Cowboys A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations ( computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These pro ...
MuP21, the
Harris RTX The RTX2010, manufactured by Intersil, is a radiation hardened stack machine microprocessor which has been used in numerous spacecraft. Characteristics It is a two-stack machine, each stack 256 words deep, that supports direct execution of For ...
line, and the Novix NC4016. Many stack-based microprocessors were used to implement the programming language
Forth Forth or FORTH may refer to: Arts and entertainment * ''forth'' magazine, an Internet magazine * ''Forth'' (album), by The Verve, 2008 * ''Forth'', a 2011 album by Proto-Kaw * Radio Forth, a group of independent local radio stations in Scotla ...
at the
microcode In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a laye ...
level.


Applications of stacks


Expression evaluation and syntax parsing

Calculators employing reverse Polish notation use a stack structure to hold values. Expressions can be represented in prefix, postfix or infix notations and conversion from one form to another may be accomplished using a stack. Many compilers use a stack for parsing the syntax of expressions, program blocks etc. before translating into low-level code. Most programming languages are context-free languages, allowing them to be parsed with stack-based machines.


Backtracking

Another important application of stacks is backtracking. Consider a simple example of finding the correct path in a maze. There are a series of points, from the starting point to the destination. We start from one point. To reach the final destination, there are several paths. Suppose we choose a random path. After following a certain path, we realise that the path we have chosen is wrong. So we need to find a way by which we can return to the beginning of that path. This can be done with the use of stacks. With the help of stacks, we remember the point where we have reached. This is done by pushing that point into the stack. In case we end up on the wrong path, we can pop the last point from the stack and thus return to the last point and continue our quest to find the right path. This is called backtracking. The prototypical example of a backtracking algorithm is
depth-first search Depth-first search (DFS) is an algorithm for traversing or searching tree or graph data structures. The algorithm starts at the root node (selecting some arbitrary node as the root node in the case of a graph) and explores as far as possible alon ...
, which finds all vertices of a graph that can be reached from a specified starting vertex. Other applications of backtracking involve searching through spaces that represent potential solutions to an optimization problem. Branch and bound is a technique for performing such backtracking searches without exhaustively searching all of the potential solutions in such a space.


Compile-time memory management

A number of programming languages are stack-oriented, meaning they define most basic operations (adding two numbers, printing a character) as taking their arguments from the stack, and placing any return values back on the stack. For example,
PostScript PostScript (PS) is a page description language in the electronic publishing and desktop publishing realm. It is a dynamically typed, concatenative programming language. It was created at Adobe Systems by John Warnock, Charles Geschke, Doug Br ...
has a return stack and an operand stack, and also has a graphics state stack and a dictionary stack. Many virtual machines are also stack-oriented, including the p-code machine and the
Java Virtual Machine A Java virtual machine (JVM) is a virtual machine that enables a computer to run Java programs as well as programs written in other languages that are also compiled to Java bytecode. The JVM is detailed by a specification that formally describes ...
. Almost all calling conventionsthe ways in which
subroutine In computer programming, a function or subroutine is a sequence of program instructions that performs a specific task, packaged as a unit. This unit can then be used in programs wherever that particular task should be performed. Functions may ...
s receive their parameters and return resultsuse a special stack (the " call stack") to hold information about procedure/function calling and nesting in order to switch to the context of the called function and restore to the caller function when the calling finishes. The functions follow a runtime protocol between caller and callee to save arguments and return value on the stack. Stacks are an important way of supporting nested or recursive function calls. This type of stack is used implicitly by the compiler to support CALL and RETURN statements (or their equivalents) and is not manipulated directly by the programmer. Some programming languages use the stack to store data that is local to a procedure. Space for local data items is allocated from the stack when the procedure is entered, and is deallocated when the procedure exits. The
C programming language ''The C Programming Language'' (sometimes termed ''K&R'', after its authors' initials) is a computer programming book written by Brian Kernighan and Dennis Ritchie, the latter of whom originally designed and implemented the language, as well as ...
is typically implemented in this way. Using the same stack for both data and procedure calls has important security implications ( see below) of which a programmer must be aware in order to avoid introducing serious security bugs into a program.


Efficient algorithms

Several algorithms use a stack (separate from the usual function call stack of most programming languages) as the principal
data structure In computer science, a data structure is a data organization, management, and storage format that is usually chosen for efficient access to data. More precisely, a data structure is a collection of data values, the relationships among them, a ...
with which they organize their information. These include: *
Graham scan Graham's scan is a method of finding the convex hull of a finite set of points in the plane with time complexity O(''n'' log ''n''). It is named after Ronald Graham, who published the original algorithm in 1972. The algorithm finds all vertices o ...
, an algorithm for the
convex hull In geometry, the convex hull or convex envelope or convex closure of a shape is the smallest convex set that contains it. The convex hull may be defined either as the intersection of all convex sets containing a given subset of a Euclidean space ...
of a two-dimensional system of points. A convex hull of a subset of the input is maintained in a stack, which is used to find and remove concavities in the boundary when a new point is added to the hull. * Part of the
SMAWK algorithm The SMAWK algorithm is an algorithm for finding the minimum value in each row of an implicitly-defined totally monotone Matrix (mathematics), matrix. It is named after the initials of its five inventors, Peter Shor, Shlomo Moran, Alok Aggarwal, Robe ...
for finding the row minima of a monotone matrix uses stacks in a similar way to Graham scan. *
All nearest smaller values In computer science, the all nearest smaller values problem is the following task: for each position in a sequence of numbers, search among the previous positions for the last position that contains a smaller value. This problem can be solved effici ...
, the problem of finding, for each number in an array, the closest preceding number that is smaller than it. One algorithm for this problem uses a stack to maintain a collection of candidates for the nearest smaller value. For each position in the array, the stack is popped until a smaller value is found on its top, and then the value in the new position is pushed onto the stack. * The
nearest-neighbor chain algorithm In the theory of cluster analysis, the nearest-neighbor chain algorithm is an algorithm that can speed up several methods for agglomerative hierarchical clustering. These are methods that take a collection of points as input, and create a hierar ...
, a method for
agglomerative hierarchical clustering In data mining and statistics, hierarchical clustering (also called hierarchical cluster analysis or HCA) is a method of cluster analysis that seeks to build a hierarchy of clusters. Strategies for hierarchical clustering generally fall into tw ...
based on maintaining a stack of clusters, each of which is the nearest neighbor of its predecessor on the stack. When this method finds a pair of clusters that are mutual nearest neighbors, they are popped and merged.


Security

Some computing environments use stacks in ways that may make them vulnerable to
security breaches Security is protection from, or resilience against, potential harm (or other unwanted coercive change) caused by others, by restraining the freedom of others to act. Beneficiaries (technically referents) of security may be of persons and social g ...
and attacks. Programmers working in such environments must take special care to avoid the pitfalls of these implementations. For example, some programming languages use a common stack to store both data local to a called procedure and the linking information that allows the procedure to return to its caller. This means that the program moves data into and out of the same stack that contains critical return addresses for the procedure calls. If data is moved to the wrong location on the stack, or an oversized data item is moved to a stack location that is not large enough to contain it, return information for procedure calls may be corrupted, causing the program to fail. Malicious parties may attempt a stack smashing attack that takes advantage of this type of implementation by providing oversized data input to a program that does not check the length of input. Such a program may copy the data in its entirety to a location on the stack, and in so doing it may change the return addresses for procedures that have called it. An attacker can experiment to find a specific type of data that can be provided to such a program such that the return address of the current procedure is reset to point to an area within the stack itself (and within the data provided by the attacker), which in turn contains instructions that carry out unauthorized operations. This type of attack is a variation on the buffer overflow attack and is an extremely frequent source of security breaches in software, mainly because some of the most popular compilers use a shared stack for both data and procedure calls, and do not verify the length of data items. Frequently, programmers do not write code to verify the size of data items, either, and when an oversized or undersized data item is copied to the stack, a security breach may occur.


See also

* List of data structures *
Queue __NOTOC__ Queue () may refer to: * Queue area, or queue, a line or area where people wait for goods or services Arts, entertainment, and media *''ACM Queue'', a computer magazine * The Queue (Sorokin novel), ''The Queue'' (Sorokin novel), a 198 ...
* Double-ended queue *
FIFO (computing and electronics) Representation of a FIFO queue In computing and in systems theory, FIFO is an acronym for first in, first out (the first in is the first out), a method for organizing the manipulation of a data structure (often, specifically a data buffer) where ...
* Stack-based memory allocation * Stack overflow *
Stack-oriented programming language Stack-oriented programming, is a programming paradigm which relies on a stack machine model for passing Parameter (computer programming), parameters. Stack-oriented languages operate on one or more Stack (data structure), stacks, each of which ...


Notes


References

*


Further reading

* Donald Knuth. '' The Art of Computer Programming'', Volume 1: ''Fundamental Algorithms'', Third Edition. Addison-Wesley, 1997. . Section 2.2.1: Stacks, Queues, and Deques, pp. 238–243. * (11 pages) (NB. Published in .) * (11 pages)


External links


Stack Machines - the new wave

Bounding stack depth

Stack Size Analysis for Interrupt-driven Programs
{{DEFAULTSORT:Stack (Data Structure) Abstract data types Articles with example pseudocode