HOME

TheInfoList



OR:

is a 2009 role-playing video game co-developed by
Nude Maker is a Japanese video game developer based in Tokyo, Japan. The company is composed mostly of ex-Human Entertainment members, including Hifumi Kono, who directed the first two titles in the ''Clock Tower'' series of horror games. Nude Maker has bee ...
and
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure o ...
for the Nintendo DS. It was published by Sega in 2009 in Japan, and 2010 in Western territories. The
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
storyline, set across the Small and Large Magellanic Clouds, follows the life and growth of Yuri as he first confronts the aggressive expansion of the Lugovalian Empire, then a greater alien threat. Gameplay involves Yuri's fleet travelling across the galaxies, fighting in both scripted battles and random encounters, with the battle system featuring real-time commands and both ships and crew being customizable. The project emerged when producer
Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games '' Viewtiful Joe'', ''Ōkami'', and '' God Hand''. He is currently the head producer at the dev ...
contacted Nude Maker to produce a title together, as Inaba had enjoyed working with them on '' Steel Battalion''. The story, created by director Hifumi Kono, drew inspiration from numerous Western and Japanese science fiction works, particularly the work of authors Arthur C. Clarke and
Greg Egan Greg Egan (born 20 August 1961) is an Australian science fiction writer and amateur mathematician, best known for his works of hard science fiction. Egan has won multiple awards including the John W. Campbell Memorial Award, the Hugo Award, ...
, and anime creator
Yoshiyuki Tomino is a Japanese mecha anime creator, animator, director, screenwriter, songwriter and novelist best known for creating the ''Gundam'' anime franchise. He was born in Odawara, Kanagawa Prefecture, and studied at Nihon University's College of Art ...
. The characters were designed by Capcom veterans Sawaki Takeyasu and Tatsuro Iwamoto, while spaceship designs were handled by a large team which included
Kazutaka Miyatake is a visual artist and anime designer known for the mechanical design of the ''Macross'' TV series and a number of its continuations from Studio Nue, of which he is a founding member. He has also contributed to the mecha design of other series such ...
of
Studio Nue Studio Nue, Inc. ( ja, スタジオぬえ) is a Japanese design studio formed in 1972 (as Crystal Art Studio) by Naoyuki Kato, Kenichi Matsuzaki, Kazutaka Miyatake, and Haruka Takachiho. Crystal Art Studio would change their name to Studio Nue ...
. The game was produced as one of a four-game publishing deal between PlatinumGames and Sega, acting as their debut in Japan and their third title in the West after ''
MadWorld is a beat 'em up hack and slash video game developed by PlatinumGames, published by Sega, produced by Atsushi Inaba, and directed by Shigenori Nishikawa. It was released worldwide for the Wii in March 2009 and in Japan in February 2010. ''Mad ...
'' and ''
Bayonetta is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with ''Bayonetta''. Two sequels were released, ''Bayonetta 2'' (2014) and ''Bayonetta 3'' (2022), as well as a s ...
''. It was promoted in Japan with an
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
short film co-produced by
Gonzo Gonzo may refer to: People * Gonzo (nickname), a list of people with the nickname * Radislav Jovanov Gonzo (born 1964), Croatian music video director Radislav Jovanov, also known as Gonzo * Matthias Röhr (born 1962), German musician whose sta ...
and
Production I.G is a Japanese animation studio and production enterprise, founded on December 15, 1987, by Mitsuhisa Ishikawa and headquartered in Musashino, Tokyo, Japan. The letters I and G derive from the names of the company founders: producer Mitsuhisa Ish ...
, released in several parts in both Japanese and English. It saw generally positive reviews, with praise going to its narrative and gameplay mechanics. A common complaint across Japanese and Western critics was its high difficulty. Its sales were disappointing, totalling 200,000 units worldwide, attributed to cartridge manufacturing costs and the narrative's niche appeal.


Gameplay

''Infinite Space'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
role-playing video game where players take on the role of protagonist Yuri, who leads a growing fleet of spaceships across different galaxies. The narrative is presented through non-interactive story cutscenes presented using 2D static images, while other elements including battles and exploration are presented using 3D graphics. The entire game is controlled by the
touchscreen A touchscreen or touch screen is the assembly of both an input ('touch panel') and output ('display') device. The touch panel is normally layered on the top of an electronic visual display of an information processing system. The display is often ...
. Neither characters nor spacecraft are controlled directly, but instead use a style similar to a
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and cli ...
game. While the main plot is unchanging, many smaller elements feature a non-linear branching narrative dictated by choices from the player. These choices can determine a particular path through the narrative, or allow a new character to join Yuri's fleet. Travelling between planets causes a ship crew's fatigue level to rise, impeding their efficiency. Stopping at a space port or planet removes fatigue and replenishes the fleet's health. During navigation between planets, Yuri can both enter scripted encounters that advanced the narrative, or
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s with pirate fleets or other enemy groups. Battles play out in real-time, relying on tactical commands of a fleet of up to five ships facing an equal number of enemy ships. Movement and position play a role in battle, as some weapon types can only activate a certain ranges. After a certain point, melee options are unlocked both for close-range ship combat and ground-based battles either between board parties on ships or on planet surfaces. Attack types are dependant on the command gauge, which fills up over time and is depleted upon selection an action. Similar to the concept of
rock paper scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
, each attack type cancels out one attack while being weak to another; dodging nullifies Barrage attacks, while normal attacks are certain hits while dodging. The color outline of ships and ground parties indicates what types of move they can activate. A key part of building up Yuri's fleet is gathering ship blueprints, buying parts from space ports, and customizing ships. Ship customization is handled by arranging building blocks within a limited grid, which alters a ship's abilities and statistics. Crew members can also be recruited during the main and side scenarios from ship ports, having different statistics which influence performance in battle and granting different boons depending on where they are placed within the crew hierarchy. After battles, the player is awarded with
experience point An experience point (often abbreviated as exp or XP) is a unit of measurement used in some tabletop role-playing games (RPGs) and role-playing video games to quantify a player character's life experience and progression through the game. Experi ...
s, raising ship and character statistics.
Multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or ...
spaceship battles are also available for two-players to play competitively over local
Wi-Fi Wi-Fi () is a family of wireless network protocols, based on the IEEE 802.11 family of standards, which are commonly used for local area networking of devices and Internet access, allowing nearby digital devices to exchange data by radio wave ...
, selected from an option on the bridge of Yuri's ship and isolated from the main campaign. After completing the game for the first time, a
New Game+ A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
feature is unlocked, allowing statistics and other elements to be carried over into a new playthrough.


Synopsis


Setting and characters

''Infinite Space'' is set in the far future, where humanity has expanded beyond the
Milky Way The Milky Way is the galaxy that includes our Solar System, with the name describing the galaxy's appearance from Earth: a hazy band of light seen in the night sky formed from stars that cannot be individually distinguished by the naked eye ...
to colonise neighbouring galaxies including the Small and Large Magellanic Clouds (SMC and LMC), with travel between distant locations accomplished using Void Gates, constructs of an ancient civilization. A notable space phenomenon are Flux Sectors, areas of space where reality is in an unstable state. A recurring feature of the setting are groups called Zero-G Dogs, who act as mercenaries fighting with different factions and are alternately admired and despised. Key objects of power are Epitaphs, cube-shaped objects from ancient times that are said to open a gateway to a divine realm. The two major powers in the galaxies are the Galactic Federation, formed from nations across the SMC and LMC; and the Lugovalian Empire, controlling a quarter of the known universe and now expanding towards the Milky Way cluster under the guidance of Emperor Taranis. The protagonist is Yuri from the planet Ropesk, the inhabitants of which have been banned from space travel. He is taken from Ropesk by Nia, a Zero-G Dog he hires to escape the planet. A key character is Kira, his sister who is initially taken hostage after his departure. Other key characters encountered by Yuri are the notorious pirate Valantin; Cico, a Lugovalian who later becomes the Empire's crown prince; and Patriarch Bogd, leader of the Holy Nation of Adis.


Plot

Yuri, yearning to leave Ropesk, contacts Nia and pawns an Epitaph he believes to have been his father's to buy a ship. Kira is kidnapped by Ropesk's leader to force Yuri to return, but instead Yuri breaks Kira free, then learns that his Epitaph was stolen from the pawn shop by the pirate Valantin. Yuri and a growing crew of Zero-G Dogs go on the hunt for Valantin, ending up caught in the political struggles surrounding the aggressive expansion of the Lugovalian Empire into the SMC. He also runs into Cico, who allies with him during a difficult battle. Despite multiple battles, the Lugovalian Empire conquers the SMC, destroying the most powerful fleets and prompting other powers to surrender. Yuri allies with a sympathetic nation within the LMC, but their attempt to hold off the Lugovalian forces ends in failure when the Lugovalians use a weapon to send a nearby sun into supernova, destroying all surrounding ships and the Void Gate connecting the two galaxies. Nia, whose family and planet were brutally conquered by the Lugovalian Empire, sacrifices herself in an attempt to kill Taranis so Yuri can escape to the LMC. Ten years later, Yuri is in prison, put there along with all SMC refugees by the Federation as part of a cover-up surrounding the conquest of the SMC. Yuri escapes and slowly rebuilds his crew, ultimately surrendering to the sympathetic nation of Regeinland. The Lugovalian Empire finds a new Void Gate and restarts their invasion of the LMC, causing civil conflict between Federation factions over the response. Yuri spearheads efforts by Regeinland to unite Federation members against rival factions and the Lugovalians. During this period, Yuri discovers an ability to manipulate Flux Sectors and consequently control reality within them. Under Yuri's leadership, the Regeinland-led fleets first establish their military presence by quashing rebellions and civil unrest, then unite the LMC's Federation planets in an assault on the Empire's military which successfully beats them back and forces a peace accord with support from Cico. Ships begin disappearing within Void Gates, and Adis claims responsibility. Arriving to exact retribution, Yuri encounters Bogd and learns that the planetary destruction is being caused by the Overlords, a god-like species who gifted humanity with their technology and have been repeatedly destroying and recreating the universe. Yuri is revealed to be an artificial human called an Observer created by the Overlords, explaining his possession of an Epitaph and power over Flux Sectors, with Kira being a Tracker android sent to monitor him. The Void Gates were designed to track and record events for the Overlords to use in a subsequent cycle of creation. Taranis, an Observer similar to Yuri, started his conquests intending to unite humanity against the Overlords. When Kira attempts to access the Overlords' network and discover their weakness, she is erased and leaves only her android skeleton behind. The Overlords' organic Phage ships begin appearing, destroying large sectors of known space. Yuri learns that the only way to stop the Phages is destroying the one Void Gate that links to the Overlords' realm, located in the original
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar S ...
. Valantin—revealing himself to be a Tracker like Kira—returns to aid Yuri, and ultimately sacrifices himself so Yuri can reach the Solar System. In a final battle, Yuri's fleet holds off the Phage as Taranis sacrifices his ship to destroy the Overlords' Void Gate. A post-credit scene shows Yuri steering his ship into a Flux Sector and using his powers to restore Kira as a human.


Development

''Infinite Space'' was co-developed by
PlatinumGames PlatinumGames Inc. is a Japanese video game developer that was founded in October 2007 as result of a merger between two companies, Seeds Inc. and Odd Inc. Shinji Mikami, Atsushi Inaba, and Hideki Kamiya founded Seeds Inc. after the closure o ...
, a company founded by ex-
Capcom is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
staff including producer
Atsushi Inaba is a Japanese video game producer and businessman. He was the former CEO and producer of the Capcom subsidiary Clover Studio, who developed the games '' Viewtiful Joe'', ''Ōkami'', and '' God Hand''. He is currently the head producer at the dev ...
; and
Nude Maker is a Japanese video game developer based in Tokyo, Japan. The company is composed mostly of ex-Human Entertainment members, including Hifumi Kono, who directed the first two titles in the ''Clock Tower'' series of horror games. Nude Maker has bee ...
, a company founded by former employees of
Human Entertainment was a Japanese video game developer and publisher founded in 1983. The company produced games for a number of platforms, including home consoles, portable consoles, and personal computers. Human declared bankruptcy in 2000 and disbanded. Its for ...
including director and writer Hifumi Kono. The adult Kono had wanted to create a sweeping science fiction epic since his teens, though he had never imagined being able to do so. The project began when Inaba contacted Kono, having wanted to work with him since the pair's experience developing '' Steel Battalion''. ''Infinite Space'' was unusual compared to PlatinumGames's other action-based titles, but Inoue pushed for something out of the ordinary to be included in their library. PlatinumGames oversaw and supported production under Inaba. Nude Maker handled the core programming and creation of initial art assets and scenario, with expansion of aspects such as artwork handled by other external studios. The production was notably supported by
Studio Nue Studio Nue, Inc. ( ja, スタジオぬえ) is a Japanese design studio formed in 1972 (as Crystal Art Studio) by Naoyuki Kato, Kenichi Matsuzaki, Kazutaka Miyatake, and Haruka Takachiho. Crystal Art Studio would change their name to Studio Nue ...
. When publisher Sega presented the proposed budget, Kono felt it was restrictive for a console game, but large for a handheld title. Not wanting to cut anything from the game, he chose to make ''Infinite Space'' for the DS. The platform choice was also seen as having the smallest commercial risks compared to home consoles due to the game's scale and mechanics. Kono commented that it proved difficult fitting all the game's content on the DS cartridge. As part of its promotion, Sega announced that the developers were aiming to push the technical limitations of the platform. Similar to ''Steel Battalion'', Kono proposed a dedicated control peripheral for ''Infinite Space'', but PlatinumGames rejected the idea in favor of having the broadest market appeal possible. Kono attributed the successful production to both new tools that helped organise production within the small team, and the dedication of staff involved. While the gameplay system was uncommon among Japanese titles, the design aim was not to make it complicated. Spaceship customization was present during the early talks between Inoue and Kono, drawing inspiration from playing with action figures as children. Kono felt the crew recruitment system was a necessity, as a large crew was more important to ships than it would have been to a tank or similar customizable vehicles in other games. The customization options also allowed players to complete a game with their "ideal fleet" rather than needing to acquire and upgrade different ships across the campaign. The rock-paper-scissors mechanics of battles were decided upon later. Exploring a ship interior in real-time was considered, but dropped due to the DS's technical limitations. The difficulty curve was not intentionally high, but it was intended that players should learn the systems, and it served as an extension of the narrative featuring an inexperienced youngster going against ruthless veterans. The team experimented with online multiplayer, but due to potential issues and the project's already large scope, these plans were dropped.


Scenario and art design

Kono described the scenario as dividing naturally into four parts. The first half of the narrative was a lighter-toned adventure, while the second half leaned more towards adult serious science fiction. Kono created the scenario at the beginning of development, allowing him to carefully plan out revelations and relationships. The main narrative followed the human conflict, with the more esoteric elements either layered over it or appearing as smaller side-stories. In addition, Kono designed the narrative to have a grand scope by using locations across multiple galaxies, contrasting against a trend he noticed for recent science fiction to stay within the Solar System. Looking back on its production, Inoue noted that the scenario kept expanding, increasing the game's ROM size and putting their resources and production schedule under pressure. Kono wanted to include voice acting, but the space limitations of the DS made his desire for full voice acting impractical. Voice acting ended up being limited to in-battle exclamations. While not all planets and galaxies could be visited, Kono took pains to describe different races and factions in-game. The scenario drew influence from multiple sources. The main influences were science fiction authors Arthur C. Clarke and
Greg Egan Greg Egan (born 20 August 1961) is an Australian science fiction writer and amateur mathematician, best known for his works of hard science fiction. Egan has won multiple awards including the John W. Campbell Memorial Award, the Hugo Award, ...
, and anime creator
Yoshiyuki Tomino is a Japanese mecha anime creator, animator, director, screenwriter, songwriter and novelist best known for creating the ''Gundam'' anime franchise. He was born in Odawara, Kanagawa Prefecture, and studied at Nihon University's College of Art ...
. In using Clarke, Kono took the themes of the novel ''
Childhood's End ''Childhood's End'' is a 1953 science fiction novel by the British author Arthur C. Clarke. The story follows the peaceful alien invasionBooker & Thomas 2009, pp. 31–32. of Earth by the mysterious Overlords, whose arrival begins decade ...
'' and incorporated its perspective through the game's view of humanity from an overarching perspective. Another direct influence was the work of H. P. Lovecraft, particularly the contrast between the vastness of space and small-scale actions of humanity. Other cited influences from both Kono and Inoue include the television series ''
Star Trek ''Star Trek'' is an American science fiction media franchise created by Gene Roddenberry, which began with the eponymous 1960s television series and quickly became a worldwide pop-culture phenomenon. The franchise has expanded into vari ...
'' and the reimagined ''Battlestar Galactica''; the manga ''
Space Pirate Captain Harlock is a Japanese manga series written and illustrated by Leiji Matsumoto. It was serialized in ''Play Comic'' from 1977 to 1979, with the chapters collected into five ''tankōbon'' volumes by Akita Shoten. The series follows the titular Capta ...
'' and ''
Planetes ''Planētes'', "Wanderers", lead=yes is a Japanese hard science fiction manga written and illustrated by Makoto Yukimura. It was serialized in Kodansha's ''seinen'' manga magazine ''Morning'' between January 1999 to January 2004, with its ...
''; and the anime ''
Space Battleship Yamato is a Japanese science fiction anime series produced and written by Yoshinobu Nishizaki, directed by manga artist Leiji Matsumoto, and produced by Academy Productions. The series aired in Yomiuri TV from October 6, 1974 to March 30, 1975, ...
'' and ''
Space Runaway Ideon is a 1980 anime television series produced by Sunrise, created and directed by Yoshiyuki Tomino, produced immediately following his most famous work, ''Mobile Suit Gundam''. It first premiered on TV Tokyo from 1980 to 1981, followed by two f ...
''. The character graphics were the first designs to be created, with rough sketches created by Nude Maker staff and then handed to the external artists. Character portraits were created using "dot-like" graphics, allowing for small detailed adjustments where needed. The anime stills used for cutscenes were a choice born of budgetary and hardware constraints. The character and ship designs were created in parallel with the scenario due to time constraints, leading to parts of the scenario being altered in response to the character designs. Due to these changes, many of the minor characters changed roles completely, although their affiliation with different organizations remained intact. The characters were designed by Sawaki Takeyasu and Tatsuro Iwamoto, who had both worked on ''
Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for PlayStation 2 in 2006 in Japan and North America, and in 2007 in Europe and Australia. After the closure of Clover Studio a few months a ...
''. The ship, mechanical and environmental designs were handled by
Kazutaka Miyatake is a visual artist and anime designer known for the mechanical design of the ''Macross'' TV series and a number of its continuations from Studio Nue, of which he is a founding member. He has also contributed to the mecha design of other series such ...
of Studio Nue,
Yasushi Yamaguchi , also known as Judy Totoya is a game designer and artist. He designed the character Miles "Tails" Prower in an internal contest hosted by Sonic Team. He originally named the character "Miles Prower", however SEGA wanted to call the character "Tail ...
, Junji Okubo, Tetsuyaro Shinkaida, Naohiro Washio, Goro Murata, and Mitsuru Yaku. While incorporating hard science fiction elements, Kono also incorporated
anime is Traditional animation, hand-drawn and computer animation, computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japane ...
-inspired characters and events to broaden its appeal. As part of the promotion in Japan, an anime short film was co-produced by studios
Gonzo Gonzo may refer to: People * Gonzo (nickname), a list of people with the nickname * Radislav Jovanov Gonzo (born 1964), Croatian music video director Radislav Jovanov, also known as Gonzo * Matthias Röhr (born 1962), German musician whose sta ...
and
Production I.G is a Japanese animation studio and production enterprise, founded on December 15, 1987, by Mitsuhisa Ishikawa and headquartered in Musashino, Tokyo, Japan. The letters I and G derive from the names of the company founders: producer Mitsuhisa Ish ...
. It was first shown on stage at the 2008
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. The ...
, then released in multiple parts through the game's website. The anime was directed by Yasufumi Soejima. The animation director was
Fumitoshi Oizaki is a Japanese animator, character designer, storyboard artist, and director. He is primarily associated with Gonzo, which animated his series directorial debut, '' Romeo × Juliet'', and with Sunrise, where he served as series character designer o ...
, while art direction was handled by Nishino Takashiyo and Yusuke Takeda. It was commissioned by Sega at Inaba's request as he wanted to further express the world of ''Infinite Space'', but knew the DS lacked the hardware to incorporate multiple anime cutscenes. The anime was also published online in English.


Music

The soundtrack was composed by members of the sound team of
Grasshopper Manufacture is a Japanese video game developer founded on March 30, 1998 by Goichi Suda. They are well known for creating titles such as ''killer7'' and the '' No More Heroes'' series. History The company was founded on March 30, 1998 in Suginami, Ja ...
. Grasshopper Manufacture had previously worked with Nude Maker on the audio design of ''Steel Battalion''. The most notable composer was
Masafumi Takada is a Japanese composer and sound designer, best known for his work on the soundtracks for '' killer7'', ''God Hand'', '' No More Heroes'', and the '' Earth Defense Force'' and '' Danganronpa'' series. Takada often collaborates with guitarist and ...
, whose work at Grasshopper Manufacture included ''
Killer7 is a 2005 action-adventure video game developed by Grasshopper Manufacture and Capcom Production Studio 4 and published by Capcom for the GameCube and PlayStation 2. The game was written and directed by Goichi Suda and produced by Hiroyuki ...
'' and '' No More Heroes''. The game was one of Takada's last projects with Grasshopper Manufacture before becoming an independent composer at the end of 2008. The soundtrack was principally composed by Takada and Jun Fukuda, who Kono described as the two composers he trusted the most. Additional music was composed by Etsuko Ichikawa and Yusuke Komori. Kono requested tracks that would express the expansive nature of space, something which proved challenging due to the DS's limited sound capacities. The ending theme "Infinity Route" was performed by Chieko Nishimura. A two-disc soundtrack album was released on July 29, 2009. It was co-published by
Geneon Entertainment (abbreviated as NBCUEJ) is a Japanese music, anime, and home entertainment production and distribution enterprise headquartered in Akasaka, Minato, Tokyo. It is primarily involved in the production and distribution of anime within Japan. Th ...
and Sega's WaveMaster label. The soundtrack release included an orchestral piece titled "Infinite Space", created by
Masamichi Amano is a Japanese music composer, arranger and conductor. He studied at the Kunitachi College of Music in Tokyo and completed master's degree in 1982. Biography He graduated from Akita Minami High School and went on to study at Kunitachi College of ...
and performed by the
Tokyo Symphony Orchestra The or TSO, was established in 1946 as the Toho Symphony Orchestra (東宝交響楽団). It assumed its present name in 1951. Based in Kawasaki, the TSO performs in numerous concert halls and serves as pit orchestra for some productions at Ne ...
for the promotional anime short.


Release

''Infinite Space'' was announced in May 2008. The announcement came alongside that of PlatinumGames's four-game publishing partnership with Sega; the other titles were ''
MadWorld is a beat 'em up hack and slash video game developed by PlatinumGames, published by Sega, produced by Atsushi Inaba, and directed by Shigenori Nishikawa. It was released worldwide for the Wii in March 2009 and in Japan in February 2010. ''Mad ...
'', ''
Bayonetta is a series of action-adventure games created by Hideki Kamiya and developed by PlatinumGames. The franchise was introduced in 2009 with ''Bayonetta''. Two sequels were released, ''Bayonetta 2'' (2014) and ''Bayonetta 3'' (2022), as well as a s ...
'', and the then-unannounced '' Vanquish''. At the time, it was known under the title ''Infinite Line''. As part of the publishing partnership, ''Infinite Space'' and the other announced IPs are owned by Sega. The title was demoed at TGS 2008. Based on feedback from the demo, adjustments were made to the gameplay speed and an option to skip combat cutscenes was included. They also adjusted the difficulty balance, which Kono admitted gave him trouble during the early levels. A promotional try-out event took place at a gaming store in
Akihabara is a common name for the area around Akihabara Station in the Chiyoda ward of Tokyo, Japan. Administratively, the area called Akihabara mainly belongs to the and Kanda-Sakumachō districts in Chiyoda. There exists an administrative district ca ...
on May 30, 2009. Kono commented that promotion of the title was difficult without spoiling additional details from its second half. The game released in Japan on June 11, 2009. It was supplemented by a strategy guide released by
Enterbrain , formerly , is a Japanese publisher and division of Kadokawa Future Publishing founded on 30 January 1987 as . Magazines published by Enterbrain are generally focused on video games and computer entertainment as well as video game and strategy ...
on July 5; and the ''Infinite Space Setting Document Collection'' published by
SoftBank Creative is a Japanese publishing company and a subsidiary of the SoftBank telecommunications company. It was founded in 1999 and is headquartered in Tokyo, Japan. Publications ;Young Adult * : Original Japanese language publication of the Math Girls ...
on February 1, 2010, containing artwork and developer commentary. Work on the Western version of ''Infinite Space'' began shortly before its Japanese release. Aside from the language difference, no content was changed between regional releases. The game released in North America on March 16, 2010. In PAL regions, it released on March 26. While it was the third PlatinumGames title to be released in the West, it was their first release in Japan.


Reception

''Infinite Space'' met with "generally favorable" reviews, earning a score of 75 points out of 100 from aggregate website ''
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
'' based on 46 critic reviews. While critical reception of the game was generally positive, it saw a more mixed reaction from players in both Japan and the West. Reception to the narrative was generally positive, with praise going to its writing and scope. Japanese gaming magazine ''Famitsu'' called the narrative enjoyably complex, with one reviewer noting its setting as "overwhelming". Kat Bailey of '' 1Up.com'' noted homages to 1970s Japanese science fiction, while ''
Edge Magazine ''Edge'' is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, ...
'' praised the narrative as "neatly grafted" onto the gameplay systems. ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
''s Dan Pearson described the storyline as traditional while praising Yuri's characterization. Matthew Kato of ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' called the characters cliche and the story "ordinary", while ''
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
'' enjoyed the balance of serious drama and humor. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Nathan Meunier found the story predictable, though the characters grew on him. ''
GameTrailers ''GameTrailers'' (''GT'') was an American video gaming website created by Geoffrey R. Grotz and Brandon Jones in 2002. The website specialized in multimedia content, including trailers and gameplay footage of upcoming and recently released v ...
'' enjoyed the narrative and praised the localization, saying it "carefully balances between violent, humorous, and thought-provoking themes". ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
''s Daemon Hatfield highlighted the characters' growth as the main reason to play through more difficult sections. Matthew Castle, writing for ''
Nintendo Gamer ''Nintendo Gamer'' was a magazine published in the United Kingdom which mainly covered Nintendo video game consoles and software. It was the successor publication to ''N64 Magazine'', later renamed NGC Magazine (1997–2006), and ''Super Play'' ( ...
'', lauded the scale of characters and narrative, praising Yuri as one of the best recent RPG protagonists. Anthony Capone of ''PALGN'' cited the narrative as one of the game's positives, and ''
Pocket Gamer ''Pocket Gamer'' is a video game website that focuses on mobile, portable and handheld games. The site launched in 2005 and is published and owned by UK company Steel Media Ltd. The site covers all major portable and mobile gaming formats, incl ...
''s Will Wilson lauded the character interactions and script quality. ''RPGamer''s Mike Moehnke enjoyed the character development, particularly Yuri's growth during the story. Where mentioned, the graphics saw mixed responses. Kato positively noted the battle sequence graphics. ''GameTrailers'' gave praise to the anime stills used for cutscenes, but found the 3D ship models unattractive and faulted the sound design for its poor quality. Hatfield faulted the interface design as unintuitive and frustrating to manage, while Capone faulted both the menu design and audio quality while praising the anime designs. Wilson noted the 3D graphics and sound design as positives that helped create the right atmosphere. Moehnke faulted the lack of animation in battles, and lauded the soundtrack as enjoyable even after extended play. The gameplay saw general praise for its customization and battle system; a common complaint across regions was high difficulty and a lack of direction. ''Famitsu'' praised the customization options and depths of its mechanics. Bailey, while generally positive, noted many obscure mechanics and the need to grind for cash to strengthen ships. ''Edge'' praised the customization options, but noted a lack of direction and problems navigating the interface; these sentiments were echoed by Pearson, who also praised the depth of battle mechanics. Kato's main point of praise was the customization systems, as he found the battles less engaging overall. ''GamesRadar'' praised the battles, but found several of the associated systems overly complex. Meunier positively noted the blend of combat and customization, but found the melee elements unenjoyable. ''GameTrailers'' disliked the ground-based battles, but praised the ship combat and depth of customization options given to players. Hatfield disliked the gameplay during the first few hours due to a lack of flexibility and generally negative about several mechanical choices, while by contrast Castle lauded its systems despite these unintuitive elements. Capone faulted the navigation as too complex, and felt that the prolonged periods between save points undermined enjoyment. Wilson was fairly mixed about the battle system due to recurring frustrations with its combat mechanics, feeling new elements were unlocked too slowly. Moehnke was overall positive despite noting the weak melee options and need for grinding.


Sales

During the first week following its release in Japan, ''Infinite Space'' sold 38,000 units and was the highest selling game in Japan during that period. Sales tracking company Media Create predicted that the game would have a 92% sell-through rate, indicating that it could continue to perform well on the market. By the end of 2009, it was among the top-selling two hundred titles, selling just over 71,400 units. Its early sales success was attributed to its broad appeal in themes, and the fact that it was an "orthodox" DS title of a type becoming rare in the modern market. It ended up selling around 200,000 units worldwide. Later speaking about its low overall sales in Japan, Kono cited the limited manufacture of cartridges due to costs as a factor. Inaba half-jokingly blamed Sega for under-producing the game, resulting in the limited stock quickly selling out worldwide, but more seriously attributed its lack of sales to the bulky scenario's niche appeal.


References


Notes


External links

* * {{Portal bar, Video games, Japan 2009 video games Large Magellanic Cloud in fiction Multiplayer and single-player video games Nintendo DS games Nintendo DS-only games Nude Maker games PlatinumGames games Production I.G Role-playing video games Sega video games Small Magellanic Cloud in fiction Space opera video games Video games about space warfare Video games scored by Masafumi Takada Video games developed in Japan