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IO Interactive A/S (IOI) is a Danish
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and
publisher Publishing is the activities of making information, literature, music, software, and other content, physical or digital, available to the public for sale or free of charge. Traditionally, the term publishing refers to the creation and distribu ...
based in
Copenhagen Copenhagen ( ) is the capital and most populous city of Denmark, with a population of 1.4 million in the Urban area of Copenhagen, urban area. The city is situated on the islands of Zealand and Amager, separated from Malmö, Sweden, by the ...
, best known for creating and developing the ''
Hitman Contract killing (also known as murder-for-hire) is a form of murder or assassination in which one party hires another party to kill a targeted person or people. It involves an illegal agreement which includes some form of compensation, moneta ...
'' and '' Kane and Lynch'' franchises. IO Interactive's most recent game is '' Hitman 3'', which was released in January 2021. Their next game will be '' 007 First Light'', to be released in 2026. The company was founded in September 1998 as a
joint venture A joint venture (JV) is a business entity created by two or more parties, generally characterized by shared ownership, shared returns and risks, and shared governance. Companies typically pursue joint ventures for one of four reasons: to acce ...
between the seven-man development team of Reto-Moto and film studio Nordisk Film. IO Interactive was acquired by publisher Eidos Interactive for in March 2004, which saw itself acquired by
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
and renamed as Square Enix Europe in 2009. In May 2017, Square Enix ceased funding for IO Interactive and started seeking a buyer for the studio. IO Interactive performed a management buyout in June 2017, becoming independent and regaining the rights to their ''Hitman'' and '' Freedom Fighters'' franchises. IO Interactive employs over 500 people as of June 2025 and operates four subsidiary studios: IOI Malmö in
Malmö Malmö is the List of urban areas in Sweden by population, third-largest city in Sweden, after Stockholm and Gothenburg, and the List of urban areas in the Nordic countries, sixth-largest city in Nordic countries, the Nordic region. Located on ...
, Sweden; IOI Barcelona in
Barcelona Barcelona ( ; ; ) is a city on the northeastern coast of Spain. It is the capital and largest city of the autonomous community of Catalonia, as well as the second-most populous municipality of Spain. With a population of 1.6 million within c ...
, Spain, IOI Istanbul in
Istanbul Istanbul is the List of largest cities and towns in Turkey, largest city in Turkey, constituting the country's economic, cultural, and historical heart. With Demographics of Istanbul, a population over , it is home to 18% of the Demographics ...
, Turkey, and IOI Brighton in
Brighton Brighton ( ) is a seaside resort in the city status in the United Kingdom, city of Brighton and Hove, East Sussex, England, south of London. Archaeological evidence of settlement in the area dates back to the Bronze Age Britain, Bronze Age, R ...
, England.


History


Background and foundation (1997–1998)

In 1997, Reto-Moto was founded as a
video game developer A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
in
Copenhagen Copenhagen ( ) is the capital and most populous city of Denmark, with a population of 1.4 million in the Urban area of Copenhagen, urban area. The city is situated on the islands of Zealand and Amager, separated from Malmö, Sweden, by the ...
. Before the studio finished any games, they struck a partnership with Danish film studio Nordisk Film in 1998 that would lead to the creation of a developer jointly owned by the two companies. The resulting company, IO Interactive, was established on 16 September 1998, with Reto-Moto's seven employees—Jesper Vorsholt Jørgensen, Rasmus Guldberg-Kjær, Martin Munk Pollas, Karsten Lemann Hvidberg, Jacob Andersen, Janos Flösser, and David Guldbrandsen—serving as the founders and initial staff of IO Interactive. Nordisk Film and the seven founders each held a 50% stake in the venture. By March 2004, Nordisk Film owned 40.3% in IO Interactive.


''Hitman: Codename 47'' (1998–2000)

Early on, IO Interactive conceptualised a fantasy
massively multiplayer online game A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players to interact in the same online game world. MMOs usually feature a huge, persistent world, persistent open world, although t ...
(MMO) entitled ''Rex Dominus'', however, Nordisk Film staff asked the development team to cease production on ''Rex Dominus'' and "test hemselves by developing a "simple shooter" instead. As such, the team opted for a run-and-gun action game, as it took less time to develop compared to an MMO, drawing inspiration from John Woo films, such as '' Hard Boiled'' and '' The Killer''. They turned to develop for
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s (PCs), because they were unable to acquire development kits for consoles, and had also found interest in the steady increase of PCs' 3D graphics capabilities. A part of the development on the game, which would later become '' Hitman: Codename 47'', was the creation of the Glacier, the studio's proprietary game engine that fit their needs; co-founder Andersen stated: "Since killing was the main theme of the game, we wanted to do something special. ..Standard 'death animations' just looked too static so some of the coders tried to see if they could use real-time inverse kinematics for the falling bodies. The first versions ran terribly slowly until one of the programmers figured out a way to fake the whole calculation." This led to the first use of advanced ragdoll physics in a video game. This physics system caught the eyes of British publisher Eidos Interactive, and especially staff member Jonas Eneroth, who thought that the system could greatly benefit ''Codename 47'' gameplay. Following six months of negotiations, a publishing deal was signed between IO Interactive and Eidos Interactive. Eneroth became
executive producer Executive producer (EP) is one of the top positions in the production of media. Depending on the medium, the executive producer may be concerned with management accounting or associated with legal issues (like copyrights or royalties). In film ...
on the project. As executive producer, Eneroth encouraged the development team to stray away from the run-and-gun gameplay, and instead focus on a "methodical experience", including dragging dead bodies around the scene to create tension. He had previously worked on '' Deus Ex'' and '' Thief: The Dark Project'', which had heavily exposed him to the
stealth game A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
mechanics he wished to see in ''Codename 47''. The game was released on 19 November 2000, with reception mixed due to the difficulty of the game.


Further ventures (2000–2004)

In October 2001, Eidos Interactive announced '' Hitman 2: Silent Assassin'', a sequel to ''Codename 47''. Following a slight delay in March 2002, it was released in October 2002, this time for Microsoft Windows, as well as
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Interactive Entertainment, Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October, in Europe on 24 Novembe ...
and Xbox. To more easily overcome the challenge of bringing the game to consoles, IO Interactive grew "considerably" in headcount. The game was received well by critics; according to Greg Kasavin in his review for '' GameSpot'', "''Hitman 2'' fixes virtually all of the problems of its predecessor". The success of ''Silent Assassin'' came as a surprise to the team, and was swiftly followed up with by porting the game to
GameCube The is a PowerPC-based home video game console developed and marketed by Nintendo. It was released in Japan on September 14, 2001, in North America on November 18, 2001, in Europe on May 3, 2002, and in Australia on May 17, 2002. It is the suc ...
the following year. In 2003, IO Interactive decided to open a Hungarian offshoot, named IO Interactive Hungary. To properly establish the studio, 50 Hungarian staff were hired and brought to the company's Copenhagen headquarters for a six-month training programme. However, after the training had been finished, IO Interactive realised that there were 50 people with talent but no leadership that could guide them when in Hungary. Instead of fulfilling the Hungarian subsidiary, IO Interactive opted to offer all 50 people jobs at their headquarters, to which most of them agreed. In October that year,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by former Apple Inc., Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry ...
released '' Freedom Fighters'', an IO Interactive-developed third-person shooter which was previously announced as ''Freedom: The Battle for Liberty Island'' in May 2002. Although a sequel to ''Freedom Fighters'' has been anticipated, IO Interactive has been unable to comment on whether such a game was in development.


Acquisition by Eidos Interactive, further ''Hitman'' releases (2004–2006)

On 3 March 2004, Eidos Interactive announced that they were acquiring IO Interactive for in cash and stock, plus another linked to the studio's performance in the following four years. The deal closed on 31 March that year. At the time, IO Interactive was Europe's 10th largest video game developer, with 140 staff members employed at their offices. The sale was primarily negotiated by founding member Flösser. The first game to release under Eidos Interactive's management was '' Hitman: Contracts'', the third game in the ''Hitman'' franchise, which was announced and released in April that year. The game was developed in about nine months, from concept stage to console submission, but was under the influence of "crunch time" throughout the entire development. ''Contracts'' received positive reception. The next game, '' Hitman: Blood Money'', was announced shortly afterwards, in November 2004. Released in May 2006, the game was praised by critics and retrospectively multiply referred to as the best game in the ''Hitman'' series.


Other games (2006–2010)

IO Interactive announced their next game, '' Kane & Lynch: Dead Men'', in August 2006. Unlike their ''Hitman'' games, ''Kane & Lynch: Dead Men'' played as a linear, cooperative gameplay-focused third-person shooter, as opposed to ''Hitman'' sandbox solo stealth gameplay. Released in November 2007, the game gained mixed reviews, wherein some reviewers felt like the game had a disconnect with modern gameplay styles. On 11 April 2008, four of IO Interactive's co-founders, Vorsholt Jørgensen, Pollas, Andersen and Guldbrandsen, announced that they had, together with former Eidos Interactive executive producer Neil Donnell, reformed Reto-Moto as an active developer. Guldbrandsen and Donnell became chief technology officer and
chief executive officer A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
, respectively. Six further IO Interactive employees followed to Reto-Moto in December that year. Co-founder and at the time
managing director A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
Flösser left the company in April 2008, and was succeeded by Niels Jørgensen, who had joined the company in 2002. In January 2009, Eidos Interactive announced IO Interactive-developed '' Mini Ninjas'', a family-friendly game, as opposed to all of the studio's previous titles. Jørgensen explained that, using ''Mini Ninjas'', the studio wanted to reach a broader demographic in the gaming market. Shortly after the announcement of ''Mini Ninjas'', in April 2009, Eidos Interactive was acquired by Japanese video game conglomerate
Square Enix is a Japanese Multinational corporation, multinational holding company, video game publisher and entertainment conglomerate. It releases role-playing video game, role-playing game franchises, such as ''Final Fantasy'', ''Dragon Quest'', and '' ...
for . Eidos Interactive was reorganised over the course of 2009 and became known as Square Enix Europe in November that year. Square Enix Europe continued to oversee their previously owned development studios, including IO Interactive. Speaking for IO Interactive, Karsten Lund stated that the studio experienced "no loss of freedom" following the buyout. A sequel to ''Kane & Lynch: Dead Men'', titled '' Kane & Lynch 2: Dog Days'', was announced in November 2009, and released in August 2010. Critics found that most elements in the game had deliberately been made "ugly" to better fit into the well-told story of the game. In a November 2009 interview with gaming website '' Gamasutra'', Jørgensen revealed that, due to the high costs associated with living in
Scandinavia Scandinavia is a subregion#Europe, subregion of northern Europe, with strong historical, cultural, and linguistic ties between its constituent peoples. ''Scandinavia'' most commonly refers to Denmark, Norway, and Sweden. It can sometimes also ...
, much of the company's graphic department had been outsourced to
Shanghai Shanghai, Shanghainese: , Standard Chinese pronunciation: is a direct-administered municipality and the most populous urban area in China. The city is located on the Chinese shoreline on the southern estuary of the Yangtze River, with the ...
. The Chinese office had been set up by two Danish representatives from IO Interactive, with one Dane permanently residing in Shanghai to look over the outsourcing progress. In March 2010, 35 of previously 200 employees were let go from the company. A further 30 people were laid off in November that year, supposedly due to the cancellation of a project that was in development for
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
.


Return to ''Hitman'' (2011–2016)

In May 2011, IO Interactive and Square Enix announced that they would be returning to the ''Hitman'' franchise through a new entry, '' Hitman: Absolution''. A spin-off demo, '' Hitman: Sniper Challenge'', was released in May 2012. ''Absolution'' was released in November that year, and, like ''Blood Money'', saw highly positive reception from critics. However, many fans of the series, including the developers at IO Interactive, felt like ''Absolution'' was leaning too far into the mainstream, as a result of which they were losing their core player base. In February 2012, Square Enix opened a new Copenhagen office under the IO Interactive name. The following March, this new office was announced to be Hapti.co, a
subsidiary A subsidiary, subsidiary company, or daughter company is a company (law), company completely or partially owned or controlled by another company, called the parent company or holding company, which has legal and financial control over the subsidia ...
studio focused on mobile games. Hapti.co was sold to Wargaming Mobile, the mobile games division of publisher Wargaming, in September 2017, and was renamed as Wargaming Copenhagen. In June 2013, 70 staff members, half of IO Interactive's workforce at the time, were made redundant due to "internal adjustments to face the challenges of today's market". Square Enix announced that, from that point on, IO Interactive would exclusively focus on the development of new entries in the ''Hitman'' franchise. At the same time, Hannes Seifert, who for the past three years had held the position of production director at IO Interactive, took over the company's management as studio head. At a June 2015
press conference A press conference, also called news conference or press briefing, is a media event in which notable individuals or organizations invite journalism, journalists to hear them speak and ask questions. Press conferences are often held by politicia ...
,
Sony is a Japanese multinational conglomerate (company), conglomerate headquartered at Sony City in Minato, Tokyo, Japan. The Sony Group encompasses various businesses, including Sony Corporation (electronics), Sony Semiconductor Solutions (i ...
announced that a new game in the ''Hitman'' series, simply titled ''
Hitman Contract killing (also known as murder-for-hire) is a form of murder or assassination in which one party hires another party to kill a targeted person or people. It involves an illegal agreement which includes some form of compensation, moneta ...
'', had been slated for a December 2015 release. The game was shortly delayed to March 2016, and later announced to be released in an episodic model. As such, starting in March 2016, the first season for the game was released through six episodes, the last of which was released in October 2016. Around the same time, Ryan Barnard, previously director of the game '' The Division'', left Massive Entertainment to join IO Interactive. At the time, IO Interactive had 170 employees, and was the largest video game developer in Denmark.


Management buyout, further ''Hitman'' games, ''007'' and Project Fantasy (2017–present)

Seifert announced in February 2017 that he had left IO Interactive to return to his home country of Austria to pursue an unannounced project. Hakan B. Abrak, also formerly production director for the studio, took over his duties, becoming
chief executive officer A chief executive officer (CEO), also known as a chief executive or managing director, is the top-ranking corporate officer charged with the management of an organization, usually a company or a nonprofit organization. CEOs find roles in variou ...
. In May 2017, Square Enix announced that they had withdrawn funding from IO Interactive and would begin negotiating with potential investors that would want to purchase the studio. Several jobs were cut at IO Interactive shortly following that announcement. On 16 June 2017, IO Interactive announced that it had performed a management buyout, as a result of which they became independent. Square Enix retained a minor financial stake in IO Interactive. The buyout also included the
intellectual property Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
(IP) for ''Hitman'' and ''Freedom Fighters'', but lacked that of ''Kane & Lynch'' and ''Mini Ninjas''. Yosuke Matsuda, president and chief executive officer of Square Enix at the time, stated that the company's decision to divest itself of IO Interactive, alongside ''Hitman'', was made because they felt like the series needed to go on, but would be in better hands with another partner or with IO Interactive itself. IO Interactive's associate director, Eskil Mohl, said that, when Square Enix decided to withdraw from the studio, they were already working on ''Hitman 2'', and the job cuts were a necessary step to make sure that the studio would remain viable without Square Enix's backing; Mohl felt that this helped harden the studio to make ''Hitman 2'' a stronger game. IO Interactive confirmed shortly after the split that all profits from 2016's ''Hitman'' would from that point go directly to the studio. In August that year, the studio confirmed that another ''Hitman'' game was in development. In April 2018, IO Interactive partnered with Warner Bros. Interactive Entertainment (WBIE) to distribute a ''Definitive Edition'' of 2016's ''Hitman'', which was released in the following month. In June 2018, IO Interactive announced '' Hitman 2''. Unlike 2016's ''Hitman'', ''Hitman 2'' does not feature an episodic release format. Published by WBIE, ''Hitman 2'' was released in November that year. On 16 January 2019, IO Interactive opened a subsidiary studio, IOI Malmö, in
Malmö Malmö is the List of urban areas in Sweden by population, third-largest city in Sweden, after Stockholm and Gothenburg, and the List of urban areas in the Nordic countries, sixth-largest city in Nordic countries, the Nordic region. Located on ...
, Sweden. IO Interactive continued its partnership with WBIE and, by October 2019, had turned it into a multi-IP deal. In June 2020, IO Interactive announced '' Hitman 3'', the conclusion to their World of Assassination trilogy, which was released on 20 January 2021 for Windows computers and current and next-gen consoles, with IO publishing the game themselves. In November 2020, the company announced ''Project 007'', an original ''James Bond'' video game, working closely with licensors MGM and Eon Productions. IO studio director Hakan Abrak said they had spent about two years in preparing a pitch to the ''Bond'' license holders, knowing that the current rights holders, Barbara Broccoli and Michael G. Wilson were dissatisfied with the amount of violence in past ''Bond'' video games. IO's Bond will be a wholly original character and not use any of the film actors' likenesses, and Abrak anticipates that this game would be the start of a trilogy of ''Bond'' games. Abrak expected that the game would require them to double their current staff of 200 employees to 400 by the time the first ''Bond'' game is released. The game was officially unveiled as ''007 First Light'' in June 2025. IOI Barcelona, based in
Barcelona Barcelona ( ; ; ) is a city on the northeastern coast of Spain. It is the capital and largest city of the autonomous community of Catalonia, as well as the second-most populous municipality of Spain. With a population of 1.6 million within c ...
, Spain, was announced in April 2021. The studio is to assist IOI on its active projects, including further ''Hitman'' entries and ''007 First Light''. In February 2023, IO Interactive announced ''Project Fantasy'', this new IP is set to be an online fantasy RPG, a departure from IO's ''Hitman'' games. IOI Brighton, in
Brighton Brighton ( ) is a seaside resort in the city status in the United Kingdom, city of Brighton and Hove, East Sussex, England, south of London. Archaeological evidence of settlement in the area dates back to the Bronze Age Britain, Bronze Age, R ...
, England, was announced by the company in July 2023. The studio initially will support IO's ''007 First Light'', ''Project Fantasy'' and ''Hitman''.


Partnership with Build A Rocket Boy

In 2024, IO Interactive introduced IOI Partners starting with the publication of MindsEye, a AAA title from Leslie Benzies's Build A Rocket Boy. IOI is responsible for the game's marketing and distribution and ''MindsEye'' serves as a demonstration of the Everywhere platform. Hakan Abrak, CEO of IO Interactive, mentioned that the game is well along in its development.


Games developed


Games published


Cancelled games

* ''Rex Dominus'' * Unannounced game for
Microsoft Microsoft Corporation is an American multinational corporation and technology company, technology conglomerate headquartered in Redmond, Washington. Founded in 1975, the company became influential in the History of personal computers#The ear ...
(2009)


Glacier

Glacier is a proprietary in-house game engine developed for the ''
Hitman Contract killing (also known as murder-for-hire) is a form of murder or assassination in which one party hires another party to kill a targeted person or people. It involves an illegal agreement which includes some form of compensation, moneta ...
'' series, '' Freedom Fighters'', the '' Kane & Lynch'' series, '' Mini Ninjas,'' and ''007 First Light''. Glacier supports DLSS, XeSS and FSR. The engine supports ray tracing in '' Hitman 3''. Eidos-Montréal licensed Glacier for their own in-house engine, Dawn Engine.


References


External links

* {{Authority control 2004 mergers and acquisitions Danish companies established in 1998 Square Enix Video game companies based in Copenhagen Video game companies established in 1998 Video game companies of Denmark Video game development companies Video game publishers Companies based in Copenhagen Municipality