Deep Blue was a
chess-playing expert system
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert.
Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if ...
run on a unique purpose-built
IBM supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions ...
. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
under the name
ChipTest ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue.
ChipTest was based on a special ...
. It then moved to IBM, where it was first renamed
Deep Thought, then again in 1989 to Deep Blue. It first played world champion
Garry Kasparov in a
six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the
history of artificial intelligence and has been the subject of several books and films.
History
While a doctoral student at
Carnegie Mellon University
Carnegie Mellon University (CMU) is a private research university in Pittsburgh, Pennsylvania. One of its predecessors was established in 1900 by Andrew Carnegie as the Carnegie Technical Schools; it became the Carnegie Institute of Technology ...
,
Feng-hsiung Hsu began development of a chess-playing
supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions ...
under the name
ChipTest ChipTest was a 1985 chess playing computer built by Feng-hsiung Hsu, Thomas Anantharaman and Murray Campbell at Carnegie Mellon University. It is the predecessor of Deep Thought which in turn evolved into Deep Blue.
ChipTest was based on a special ...
. The machine won the
North American Computer Chess Championship in 1987 and Hsu and his team followed up with a successor,
Deep Thought, in 1988.
After receiving his doctorate in 1989, Hsu and
Murray Campbell
Murray Campbell is a Canadian computer scientist known for being part of the team that created Deep Blue; the first computer to defeat a world chess champion.
Biography
Campbell was involved in surveillance projects related to petroleum produ ...
joined
IBM Research to continue their project to build a machine that could defeat a world chess champion.
Their colleague
Thomas Anantharaman briefly joined them at IBM before leaving for the finance industry and being replaced by programmer Arthur Joseph Hoane. Jerry Brody, a long-time employee of IBM Research, subsequently joined the team in 1990.
After Deep Thought's two-game 1989 loss to Kasparov, IBM held a contest to rename the chess machine: the winning name was "Deep Blue," submitted by
Peter Fitzhugh Brown,
was a play on IBM's nickname, "Big Blue." After a scaled-down version of Deep Blue played Grandmaster
Joel Benjamin, Hsu and Campbell decided that Benjamin was the expert they were looking for to help develop Deep Blue's
opening book, so hired him to assist with the preparations for Deep Blue's matches against Garry Kasparov. In 1995, a Deep Blue prototype played in the eighth
World Computer Chess Championship, playing
Wchess to a draw before ultimately losing to
Fritz in round five, despite playing as
White.
In 1997, the ''
Chicago Tribune'' mistakenly reported that Deep Blue had been sold to
United Airlines, a confusion based upon its physical resemblance to IBM's mainstream
RS6000/SP2 systems.
Today, one of the two racks that made up Deep Blue is held by the
National Museum of American History
The National Museum of American History: Kenneth E. Behring Center collects, preserves, and displays the heritage of the United States in the areas of social, political, cultural, scientific, and military history. Among the items on display is t ...
, having previously been displayed in an exhibit about the
Information Age, while the other rack was acquired by the
Computer History Museum
The Computer History Museum (CHM) is a museum of computer history, located in Mountain View, California. The museum presents stories and artifacts of Silicon Valley and the information age, and explores the computing revolution and its impact on ...
in 1997, and is displayed in the Revolution exhibit's "Artificial Intelligence and Robotics" gallery. Several books were written about Deep Blue, among them ''Behind Deep Blue: Building the Computer that Defeated the World Chess Champion'' by Deep Blue developer Feng-hsiung Hsu.
Deep Blue versus Kasparov
Subsequent to its predecessor Deep Thought's 1989 loss to
Garry Kasparov, Deep Blue played Kasparov twice more. In the first game of the first match, which took place from 10 to 17 February 1996, Deep Blue became the first machine to win
a chess game against a reigning world champion under
regular time controls. However, Kasparov won three and drew two of the following five games, beating Deep Blue by 4–2 at the close of the match.
Deep Blue's hardware was subsequently upgraded,
doubling its speed before it faced Kasparov again in May 1997, when it won the six-game rematch 3½–2½. Deep Blue won the
deciding game
Decision may refer to:
Law and politics
*Judgment (law), as the outcome of a legal case
* Landmark decision, the outcome of a case that sets a legal precedent
* ''Per curiam'' decision, by a court with multiple judges
Books
* ''Decision'' (nove ...
after Kasparov failed to secure his position in the opening, thereby becoming the first computer system to defeat a reigning world champion in a match under standard chess tournament time controls.
The version of Deep Blue that defeated Kasparov in 1997 typically searched to a depth of six to eight moves, and twenty or more moves in some situations.
David Levy and
Monty Newborn estimate that each additional
ply (half-move) of forward insight increases the playing strength between 50 and 70
Elo
Elo or ELO may refer to:
Music
* Electric Light Orchestra, a British rock music group
** ''The Electric Light Orchestra'' (album), the group's debut album
** ''ELO 2'', the group's second album
* ELO Part II, an offshoot band of Electric Light ...
points.
In the 44th move of the first game of their second match, unknown to Kasparov, a
bug in Deep Blue's code led it to enter an unintentional
loop, which it exited by taking a randomly selected valid move.
Kasparov did not take this possibility into account, and misattributed the seemingly pointless move to "superior intelligence".
Subsequently, Kasparov experienced a decline in performance in the following game,
though he denies this was due to anxiety in the wake of Deep Blue's inscrutable move.
After his loss, Kasparov said that he sometimes saw unusual creativity in the machine's moves, suggesting that during the second game, human chess players had intervened on behalf of the machine. IBM denied this, saying the only human intervention occurred between games. Kasparov demanded a rematch, but IBM had dismantled Deep Blue after its victory and refused the rematch. The rules allowed the developers to modify the program between games, an opportunity they said they used to shore up weaknesses in the computer's play that were revealed during the course of the match. Kasparov requested printouts of the machine's log files, but IBM refused, although the company later published the logs on the Internet.
Aftermath
Chess
Kasparov initially called Deep Blue an "alien opponent" but later belittled it, stating that it was "as intelligent as your alarm clock". According to
Martin Amis
Martin Louis Amis (born 25 August 1949) is a British novelist, essayist, memoirist, and screenwriter. He is best known for his novels ''Money'' (1984) and ''London Fields'' (1989). He received the James Tait Black Memorial Prize for his memoir '' ...
, two grandmasters who played Deep Blue agreed that it was "like a wall coming at you". Hsu had the rights to use the Deep Blue design independently of IBM, but also independently declined Kasparov's rematch offer. In 2003 the
documentary film ''
Game Over: Kasparov and the Machine'' investigated Kasparov's claims that IBM had cheated. In the film, some interviewees describe IBM's investment in Deep Blue as an effort to boost its stock value.
Other games
Following Deep Blue's victory,
AI specialist Omar Syed designed a new game,
Arimaa, which was intended to be very simple for humans but very difficult for computers to master; however, in 2015, computers proved capable of defeating strong Arimaa players. Since Deep Blue's victory, computer scientists have developed software for other complex board games with competitive communities.
AlphaGo defeated top
Go players in the 2010s.
Computer science
Computer scientists such as Deep Blue developer Campbell believed that playing chess was a good measurement for the effectiveness of artificial intelligence, and by beating a world champion chess player, IBM showed that they had made significant progress.
Deep Blue is also responsible for the popularity of using games as a display medium for artificial intelligence, as in the cases of
IBM Watson or
AlphaGo.
While Deep Blue, with its capability of evaluating 200 million positions per second, was the first computer to face a world chess champion in a formal match,
it was a then-state-of-the-art
expert system
In artificial intelligence, an expert system is a computer system emulating the decision-making ability of a human expert.
Expert systems are designed to solve complex problems by reasoning through bodies of knowledge, represented mainly as if ...
, relying upon rules and variables defined and fine-tuned by chess masters and computer scientists. In contrast, current chess engines such as
Leela Chess Zero typically use
supervised machine learning systems that train a
neural network
A neural network is a network or circuit of biological neurons, or, in a modern sense, an artificial neural network, composed of artificial neurons or nodes. Thus, a neural network is either a biological neural network, made up of biological ...
to play, developing its own internal logic rather than relying upon rules defined by human experts.
In a November 2006 match between Deep Fritz and world chess champion
Vladimir Kramnik
Vladimir Borisovich Kramnik (russian: Влади́мир Бори́сович Кра́мник; born 25 June 1975) is a Russian chess grandmaster. He was the Classical World Chess Champion from 2000 to 2006, and the undisputed World Chess Cha ...
, the program ran on a computer system containing a dual-core
Intel Xeon 5160 CPU, capable of evaluating only 8 million positions per second, but searching to an average depth of 17 to 18
plies (half-moves) in the
middlegame
''Middlegame'' is a 2019 science fantasy/ horror novel by Seanan McGuire. It was well-received critically, winning the 2020 Locus Award for Best Fantasy Novel and garnering a nomination for the 2020 Hugo Award for Best Novel.
A companion novel ...
thanks to
heuristics; it won 4–2.
Design
Software
Deep Blue's
evaluation function was initially written in a generalized form, with many to-be-determined parameters (e.g., how important is a safe king position compared to a space advantage in the center, etc.). Values for these parameters were determined by analyzing thousands of master games. The evaluation function was then split into 8,000 parts, many of them designed for special positions. The opening book encapsulated more than 4,000 positions and 700,000
grandmaster games, while the endgame database contained many six-piece endgames and all five and fewer piece endgames. An additional database named the “extended book” summarizes entire games played by Grandmasters. The system combines its searching ability of 200 million chess positions per second with summary information in the extended book to select opening moves.
Before the second match, the program's rules were fine-tuned by grandmaster
Joel Benjamin. The opening library was provided by grandmasters
Miguel Illescas,
John Fedorowicz, and
Nick de Firmian. When Kasparov requested that he be allowed to study other games that Deep Blue had played so as to better understand his opponent, IBM refused, leading Kasparov to study many popular PC chess games to familiarize himself with computer gameplay.
Hardware
Deep Blue used custom
VLSI chips to
parallelize the
alpha-beta search Alphabeta is an Israeli musical group. Alphabeta or Alpha Beta may also refer to:
*The Greek alphabet, from ''Alpha'' (Αα) and ''Beta'' (Ββ), the first two letters
*Alpha Beta, a former chain of Californian supermarkets
*Alpha and beta anomers ...
algorithm, an example of
GOFAI (Good Old-Fashioned Artificial Intelligence). The system derived its playing strength mainly from
brute force
Brute Force or brute force may refer to:
Techniques
* Brute force method or proof by exhaustion, a method of mathematical proof
* Brute-force attack, a cryptanalytic attack
* Brute-force search, a computer problem-solving technique
People
* Brut ...
computing power. It was a
massively parallel IBM
RS/6000 SP Supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions ...
with 30
PowerPC 604e processors and 480 custom 600 µm
CMOS
Complementary metal–oxide–semiconductor (CMOS, pronounced "sea-moss", ) is a type of metal–oxide–semiconductor field-effect transistor (MOSFET) fabrication process that uses complementary and symmetrical pairs of p-type and n-type MOSFE ...
VLSI "chess chips" designed to execute the chess-playing expert system, as well as
FPGAs intended to allow patching of the VLSIs (which ultimately went unused) all housed in two cabinets.
Its chess playing program was written in
C and ran under the
AIX operating system. It was capable of evaluating 200 million positions per second, twice as fast as the 1996 version. In 1997, Deep Blue was upgraded again to become the 259th most powerful
supercomputer
A supercomputer is a computer with a high level of performance as compared to a general-purpose computer. The performance of a supercomputer is commonly measured in floating-point operations per second ( FLOPS) instead of million instructions ...
according to the
TOP500 list, achieving 11.38
GFLOPS on the
parallel high performance LINPACK benchmark.
See also
*
Anti-computer tactics, which exploit the repetitive habits of computers
*
IBM Watson, which could adeptly answer questions in human language
*
Mechanical Turk, an 18th- and 19th-century hoax purported to be a chess-playing machine
*
X3D Fritz
X3D Fritz was a version of the Fritz chess program, which in November 2003 played a four-game human–computer chess match against world number one Grandmaster Garry Kasparov. The match was tied 2–2, with X3D Fritz winning game 2, Kasparov win ...
, which also tied Kasparov
References
Notes
Citations
Bibliography
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
*
External links
*
IBM.com IBM Research pages on Deep Blue
IBM.com IBM page with the computer logs from the games
Open letter from Feng-hsiung Hsu on the aborted rematch with Kasparov, ''
The Week in Chess'' Magazine, issue 270, 10 January 2000
Chesscenter.com Open Letter from Owen Williams (Garry Kasparov's manager), responding to Feng-hsiung Hsu, 13 January 2000
Sjeng.org Deep Blue system described by Feng-hsiung Hsu, Murray Campbell and A. Joseph Hoane Jr. (
PDF
Portable Document Format (PDF), standardized as ISO 32000, is a file format developed by Adobe in 1992 to present documents, including text formatting and images, in a manner independent of application software, hardware, and operating systems. ...
)
Chessclub.com ICC Interview with Feng-Hsiung Hsu, an online interview with Hsu in 2002 (annotated)
{{authority control
History of chess
Chess computers
One-of-a-kind computers
IBM supercomputers
PowerPC-based supercomputers